• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:23
CEST 21:23
KST 04:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners RSL S6 finale at Blizzcon High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9736 users

[P]New Units, Abilities, Evolutions, & Removals - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 07:34 GMT
#81
On October 23 2011 16:32 Anarion55 wrote:
Show nested quote +
On October 23 2011 16:14 Daralii wrote:
Regarding the oracle's speed, it's apparently significantly faster than a hellion.


That's, actually potentially pretty strong. Call it gimmicky if you want, but if 2 of these things are zipping around the map, they are going to heavily frustrate an opponent. Forget the stupid mineral ability, that's just gravy for when you have extra micro time and you need something to do. The building shift with that speed could be nuts.

Here's a scenario. Stargate opener vs. zerg, harass w/ a void and phoenix, get a couple of oracles and shift out their roach warren and spawning pool. Take your third unmolested.

Really curious as to whether or not phase shifting a tech building will stop that unit from being produced...
Fear is freedom! Subjugation is liberation! Contradiction is truth!
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2011-10-23 07:51:58
October 23 2011 07:39 GMT
#82
In my opinion, we just have to wait how all this evolves during pro games and through time.

Yeah well, we can discuss these new abilities and units, but fact is, most of us haven't played them yet and can't make any real judgement.

Sure, some new stuff might seem unbalanced/weak/wrong, but i think we just have to see.

I personally like everything new that is being added to the game. Anyone will find a way to use these new things. And if there isn't a way found to deal with these, Blizzard will take it out. Nice and simple

The main problem might be, that during this "lets see how the unit works"-period there are some tournaments being played with these units. And the imbalance of the units might affect the outcome of these matches.....
Well...
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
ForeverSleep
Profile Joined April 2011
Canada920 Posts
October 23 2011 07:50 GMT
#83
bah, i guess its wait and see. As far as I know, I think the oracle will allow me to revert back to doing timing pushes against zerg every games, and make them even more brutal. I guess i could take those 10 mins wins after all (that is, if the building phase thingy does work as advertised)
"Life is what happens to you while you’re busy making other plans" - John Lennon
cBlue
Profile Joined October 2011
7 Posts
October 23 2011 07:52 GMT
#84
Oracle: I personally didn't think of a stargat unit for that prize, unable to attack when they told us protoss will get a raiding unit for early-, mid-game...

Nexus recall: PvPs will last forever. You will recall your army to your base when you are losing the fight and it will be almost impossible to snipe an expansion, if your opponent can teleport to it.


I hope they will add an upgrade for psi storm to make extra damage vs. mechanical units to make it viable against terran mech and even in PvP.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 23 2011 07:52 GMT
#85
With the improvements to toss air, having upgradable hydralisk speed was pretty much a necessity.
TUski
Profile Joined April 2010
United States1258 Posts
October 23 2011 07:53 GMT
#86
I like how hydras finally have a speed upgrade after a year and a half of clamoring for it.

I don't like how it's hive tech.

So close, yet so far again, blizzard...
"There is nothing more cool than being proud of the things that you love." - Day[9]
NekoFlandre
Profile Joined March 2011
United States497 Posts
Last Edited: 2011-10-23 08:16:47
October 23 2011 08:15 GMT
#87
The viper is imbalanced as it sits right now.

'Dark Swarm' Hi Defiler.....
Ocular Parasite... Hi SC1 Queen..... (The detection is better but...still come on.)
Grab.... Okay. So I has tank line. I has broodlords.... I has roach.... I pull da tank to da roach.
Tank goes...boom.
Hydra speed... REALLY Big plus. But hive tech really?

Everything they did to terran made me laugh my arse off.
Good bye...thor (kinda happy)
Warhound..... what a...cute, cliche name huh?
Shredder, eh. Undecided but. Seems like it would be good EN-Mass.
Ghost changes - 100% change the ghost dynamic and who..cloaks in the middle of a nuke call down anyway? cloak beforehand.

Toss?
Okay, replicant I see being REALLY good if used adeptly.
-Clone Tank. Clone Infestor.
- Drop you to enemy base CLONE YOUR DRONE / SCV?! (Yes, Mind Control...only maybe better)
- The Tempest seems useful
- Oracale....the only useful thing is building phase.
- Nexus New ability.
Well....we already can see how it can be abused as a post already stated. 9 Assim / shield / shut early game down. (Who needs harass unit when you can just shut down mining before even depo or pool... or gateway.... Zerg wont be able to deal with that... 3 pylon block off. who needs cannon rush?! Just save your energy and BOOM there you go pylon in your min line....oh arc shield.... oh damned..... Oh what?! You still have 2 gate proxy zeal comming?! GG Kthxbai.)

rest of the crap idk.
Seems like they are just trying to come up with more gimic units. At least in SC1 (I am not talking difference between the two) Each unit had a TRUE defined role. Were just getting to that point now with WoL. If they wish to start over again? (It's been 1 year....how long did BW take to get to where it is now? 8.)

Soooo idk. We will see, but who knows. Maybe it will be good but from this standpoint and thought process on ballance (im not talking stupid low league bullcrap. Talking from an analytical view) Some of these abilites when coupled with others will prove to be way to strong

Seige Line + Sherreders + couple bunks + couple turrets (Your not breaking it.)
Fungal + Grab + Burrow Move Ling + DS = lol?! BB army.
Phase + Mass Recall
Replicant + Phase + Mass Recall
Arc Shield ANY Toss building
Not sure what else there might be off top of my head.....but.

Honestly. Dunno. Can't we just get our Goliath back?! War hound is pretty much a goliath anyway...... How about defiler?! Hey..we get the viper. Detection for zerg?! Still lair tech, probably needs to be researched now.....

Anyway Take care just a few thoughts on it.


Edit: Also. Oracale. For harass....ill just phase your Hatch / Nexus / CC you want to mine?! LOL NO. You can have your mineral patches.... I'll just make your return point vanish.
Kitty Flandre....even more scary..
SolidZeal
Profile Joined October 2010
United States393 Posts
October 23 2011 08:17 GMT
#88
I really don't understand all the hate for the replicant, it's such an interesting unit in it's potential. Protoss are supposed to be the race of the most advanced technology but often their tech doesn't seem to outshine terran, but this thing does. I mean nano tech duplication, hell yes, that's the tech that needs to be unleashed.

The oracle is also being misjudged in my opinion. It's mineral block ability seems like it will play less of a harrass factor than the building shut down though. It's primary harrass use may well be shutting down gas geysers. the openings it give's against static based defense is awesome, it'll make stargate tech more viable in a whole set of ways.

....Wow, I just can't wrap my head around the hate for the replicant. Blizzard is like, i think we'll give protoss the most expansive tool box in the game, and some people are like: this won't create new strategies >_<*. I'm thinking of how fun it will be to EMP ghosts or PDD against vikings. It really does open up the skill cap for protoss so much to have such flexibility. We've had mind control before, so it's not like a protoss controlling terran or zerg units is unprecedented, only it's style is. The cost means that the protoss will have to be smart about making his copied units cost effective... but let's be honest, cloaked banshees often are and a tank or two in the right spot can be game changing for defense. Replicated ghosts and infestors stack extremely well with high templar, so i think the higher cost is worth it. The best part is the 4 food cost will make it a unit you'll only want a few of in your end game comp.
In the clearing stands a boxer and a figher by his trade
j3cht
Profile Blog Joined July 2010
United States86 Posts
October 23 2011 08:33 GMT
#89
To be honest I think the recall ability was an amazing ability for the mothership, and now that the nexus has it I am really afraid for zergs early game vs protoss.

Generally in early game ZvP (as it is now) Z tries to get an economic lead by droning and expanding while poking with one or two lings and leaving them out side the toss's base to watch for him to push out.

If the protoss does push out the zerg must determine if they think it is an attack or just toss going in shark mode, and then the zerg must make units to attack/defend, or more drones.

With recall on the nexus (assuming they can use it earlish game), A toss can be constantly pushing all the way towards the zerg punishing them any time the zerg doesnt have enough units, and the second they look like they might be over run you simply recall without or any loss, and if the zerg over produced defenses, the protoss ought to be economically ahead now and can continue this process until they can simply go crush the zerg.

This is a worry of mine atm about recall being on the nexus (teir 0) instead of the mothership the highest teir unit
Grant me the serenity to accept the things I cannot change; courage to change the things I can; and wisdom to know the difference.
Dystisis
Profile Joined May 2010
Norway713 Posts
October 23 2011 08:43 GMT
#90
Void Ray was always one of the worst looking units.

I think they could have modified the Carrier into replacing the Void Ray, instead of scrapping it. I am fairly sure almost everyone thinks the Carrier is cooler than the Void Ray.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 23 2011 08:49 GMT
#91
Have to answer undecided for most of them. Don't think it makes much sense judging and justfieing something that we have never tried, or even seen used in a real game yet. Not to mention that countless things will be tweaked before HotS is actually released.
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 08:50 GMT
#92
On October 23 2011 17:43 Dystisis wrote:
Void Ray was always one of the worst looking units.

I think they could have modified the Carrier into replacing the Void Ray, instead of scrapping it. I am fairly sure almost everyone thinks the Carrier is cooler than the Void Ray.

But it has such a manly voice!

Fear is freedom! Subjugation is liberation! Contradiction is truth!
Smile[PaiN]
Profile Joined July 2011
Canada58 Posts
October 23 2011 08:51 GMT
#93
People keep calling the viper the new deflier (dark swarm). But isnt it more like dweb? dweb and dark swarm are totally different ... dark swarm is100x better than dweb which the viper dosent have...
KobraKay
Profile Joined March 2010
Portugal4322 Posts
Last Edited: 2011-10-23 08:55:24
October 23 2011 08:54 GMT
#94
On October 23 2011 17:43 Dystisis wrote:
Void Ray was always one of the worst looking units.

I think they could have modified the Carrier into replacing the Void Ray, instead of scrapping it. I am fairly sure almost everyone thinks the Carrier is cooler than the Void Ray.


VR looks cool. Just because you dont like it doesnt mean its garbage.

To the OP...just one thing...the first reaction everyone had from the description was OMG zerg got darkswarm back (myself included) but when we saw it in action and when it was explain, it isnt DS...its the zerg version of DWeb...so why still calling it DS?

Just a minor thing.

Edit: rofl poster above me said the same thing :p
CJ Fighting! (--.--)
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 23 2011 08:56 GMT
#95
Removing mothership to add a super thor is just stupid, I usually make quite colorful discussions but that's just plain retarded.
My Comment Doesnt Matter Because No One Reads It
Daralii
Profile Joined March 2010
United States16991 Posts
October 23 2011 08:59 GMT
#96
On October 23 2011 17:54 KobraKay wrote:
Show nested quote +
On October 23 2011 17:43 Dystisis wrote:
Void Ray was always one of the worst looking units.

I think they could have modified the Carrier into replacing the Void Ray, instead of scrapping it. I am fairly sure almost everyone thinks the Carrier is cooler than the Void Ray.


VR looks cool. Just because you dont like it doesnt mean its garbage.

To the OP...just one thing...the first reaction everyone had from the description was OMG zerg got darkswarm back (myself included) but when we saw it in action and when it was explain, it isnt DS...its the zerg version of DWeb...so why still calling it DS?

Just a minor thing.

Edit: rofl poster above me said the same thing :p

I'd say it's better than DWeb, just because it seems to screw with the AI. The marines in the demonstration video ran forward to attack, because their range was reduced to melee rather than their ranged attack being disabled. Look away for a second and your marines all just ran through a few clouds and into banelings.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Leviance
Profile Joined November 2009
Germany4079 Posts
October 23 2011 09:00 GMT
#97
I'm sad they removed units which have only been underused Why can't Protoss just have Carrier and Tempest and Mothership? Just leave it in the game and tweak it a bit.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 23 2011 09:04 GMT
#98
New, superThor, can it be repaired!?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
October 23 2011 09:15 GMT
#99
They made Protoss feel really gimmicky, the mechanics of most units look stupid and unpractical, I like the concept of a fast raider, but it has a 'cast' function that probably is restricted by energy rather than cd and those web things + the mineral shields look like it'd be sinking a lot of gas and tech just to stop mining. Stargate tech was crap because it's highly niche and impractical vs mass AA ground and they put in more niche units in it :/. Replicant while it sounds really cool seems either gamebreaking or really underwhelming, I heard it was 4 supply 200/200. I suppose if you replicate banshees or immortals it'd be provide situational utility but that just means you've skipped tech to build units. I'm not really sure I like how Protoss is going to be played, the ball style blows but they discourage air play from being viable end game against straight up ground. They've put in a bunch of utility but I don't see Protoss moving away from Stalker/Collo without a decent way to control marine/maruader or broodlord/festor.
Ayush_SCtoss
Profile Blog Joined April 2010
India3051 Posts
October 23 2011 09:20 GMT
#100
Oh man, removing the Carrier is like removing zealots but for air. (I am not using usability, cost etc for this analogy but I used the symbolic significance to the Protoss Race :/) I wouldn't mind if the phoenix or Vray get removed to make way for the Carrier tbh. Oh well, I like the tempest a lot as well as the Oracle's dweb. I don't get the hate on the replicant :/ It has so much potential. Its Protoss. What did you expect? Time will tell I guess.
End my suffering
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 2
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
uThermal2491
Serral1638
RotterdaM786
TaKeTV 526
mouzHeroMarine313
IndyStarCraft 250
BRAT_OK 132
SteadfastSC119
SHIN 75
LamboSC256
sc2solar27
Classic17
Shameless12
SpiritSC210
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 2491
Serral 1638
RotterdaM 786
mouzHeroMarine 313
IndyStarCraft 250
BRAT_OK 132
SteadfastSC 119
SHIN 75
ProTech68
LamboSC2 56
sc2solar 27
Classic 17
SpiritSC2 10
StarCraft: Brood War
Britney 15827
Calm 2996
Mini 193
ggaemo 83
Sea.KH 51
Soulkey 47
ZZZero.O 28
Shine 21
Rock 20
Sacsri 11
[ Show more ]
Dewaltoss 1
Dota 2
XaKoH 490
Counter-Strike
fl0m9852
zeus825
byalli441
Super Smash Bros
Mew2King76
Heroes of the Storm
Khaldor241
MindelVK8
Other Games
gofns52162
tarik_tv10991
Grubby3547
B2W.Neo606
mouzStarbuck190
UpATreeSC42
Tefel12
OptimusSC23
Organizations
Other Games
EGCTV1721
gamesdonequick804
BasetradeTV184
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur176
Upcoming Events
Wardi Open
15h 37m
OSC
1d 4h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.