• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:24
CET 15:24
KST 23:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC20[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft player cRuZa Passed away. List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15035 users

[P]New Units, Abilities, Evolutions, & Removals - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Scisyhp
Profile Blog Joined April 2011
United States200 Posts
October 23 2011 05:14 GMT
#21
I didn't like the siphon ability until I realized it was zerg's way to use up extra queen energy for macro, just like terran can call down multiple mules and toss can use multiple chronos. Zerg can siphon their own buildings and transfuse them, for some 'free' minerals, only at the expense of queen energy. I still don't like that corruptors are essentially useless in combat once any air dies (unlike vikings and voidrays) but oh well, this will also make it less punishing to make a lot of corruptors in anticipation of a colossus attack. Because corruptors are pretty slow and expensive, I don't see this ability as a viable harassment technique though.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 23 2011 05:15 GMT
#22
On October 23 2011 14:11 ReaperX wrote:
Undecided for all of them, I want to play the beta :D

Well the community wants more feedback now so they beta will be better!
A man is what he thinks about all day long.
borny
Profile Blog Joined April 2010
China481 Posts
October 23 2011 05:15 GMT
#23
Most of times I will just say "time will tell" about those things. But I really don't understand the need for baneling-burrow-movement when you can do baneling drops with less tech (assuming baneling-borrow-movement is hive).
Naniwa . July . Morrow . ¯\_(ツ)_/¯ Go STARTALE!
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-23 05:19:14
October 23 2011 05:16 GMT
#24
On October 23 2011 14:14 Scisyhp wrote:
I didn't like the siphon ability until I realized it was zerg's way to use up extra queen energy for macro, just like terran can call down multiple mules and toss can use multiple chronos. Zerg can siphon their own buildings and transfuse them, for some 'free' minerals, only at the expense of queen energy. I still don't like that corruptors are essentially useless in combat once any air dies (unlike vikings and voidrays) but oh well, this will also make it less punishing to make a lot of corruptors in anticipation of a colossus attack. Because corruptors are pretty slow and expensive, I don't see this ability as a viable harassment technique though.

I don't think you can siphon allied structures. I think they gave the ability as a use for a bunch of corruptors in the downtime if you dont need or dont want (or cant since it takes a large time and mineral investment to get a greater spire) to make broodlords with them.

(example being (huge run on sentence time!) a stalker/collosus army that you just repelled by killing his 6 collosus with 15 corruptors from his 2 robos that he is chroning more collosus out of but you traded all the roaches with his stalkers.)
A man is what he thinks about all day long.
Samp
Profile Joined September 2010
Canada783 Posts
October 23 2011 05:17 GMT
#25
On October 23 2011 13:57 Darathor wrote:

It means poll I guess.

The main things I don't like are
-The Hydra speed requiring hive tech
-Warhound looks like an scv/mechwarrior thing
-Swarm host seems a little bit wierd
-Protoss replicant and oracle seem to be gimmicky/pointless
-Nexus abilities seem like they should require some sort of tech requirements.


that is accurate imo.
Banelings, "They're cute, they live in a nest". -Artosis
Manex
Profile Joined August 2011
Australia156 Posts
October 23 2011 05:20 GMT
#26
good thread, breaking down the polls like this seems a better way to gauge community reaction than the more general 'do you like the whole race changes' sort of polls. Still, am definitely looking forward to seeing how the new multiplayer content works out.
My Homer is not a communist. He may be a liar, a pig, an idiot, a communist, but he is *not* a porn star!
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 23 2011 05:21 GMT
#27
Isn't Adrenal Glands removed too? I'm undecided on everything until I get hands on.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 23 2011 05:25 GMT
#28
Hydra Speed - Hive tech:
This one just strikes me as odd, Hydras are very much a mid-game unit as they are heavily countered by late game tech which with the addition of the new thor becomes severely focusesd on splash damage. This seems like it would be of very little use unless you're going for timing push with a rush to hydra speed tech.

Ultralisk Charge -
Ultralisk with blink?! Hell yeah! This would actually solve both ultras mobility and the front line problem as it will free up the surface areas the ridiclously large ultras used to take.

Baneling burrow move --
At first glance this would be the defnition of imblanace, as any lack of detection from your opponent would mean gg. As someone who isn't a fan of stealth attack in any form, this seems like somethign that would create a lot of frustrating losses.

Corruption removal + Siphon -
So now our weak AA is also a amazingly weak ground attacker? To get some proportion, this would means that 8 corruptors would do the same damage as a single zergling. The income part would be intresting if you could use it on your own buildings.

Helion morph-
So, it's a stronger helion, with wider stronger bursts....Yeah, I don't really like using lings anyway, it's not like they are the core of any zerg army against terran, I'll just go roachs. sure. I can't wait for them to outrun my roachs in one mode then morph inside a mineral line and one shot everything. Great idea!

D8 Removal + Reaper regenration -
Love it! Reapers are such solo units they would really benefit from the healing as they don't have medivacs around them. I think with this upgrade reapers will really shine as late game harassers. The D8 was in my opinion much too strong today and would have certianly been so with the regen. so cool stuff! The unit is cool I would love to see it used more often.

Ghost cloack -
Without the numbers this one is a bit hard to call. As a zerg player I don't see that many ghosts so I'm passing judgment on this one.

Battlecruiser -
She can't take it Jim!! This sounds awesome, it would be intresting to see how they would implement it, would it be a blink forward kind of thing or just a speed upgrade, the speed upgrade might be a bit of a problem as you might see some high-level kiting and sniping with battlecrusiers, then again that would be AWESOME!

Nexus Recal-
So protoss never loses another base race ever again? Or can teleport the entire army to anywhere in the map with a dedicated nexus.That's an intresting choice, I guess with a high enough cost...oh, it's just energy....Yeah, this will work.

Nexus building defense-
Hard to tell without numbers. how much energy does it cost? How much damage does it do? Seems like too much of a straight counter to early pool, I don't like such obvious counters, they take the depth out of the game.

Viper -
Flying defiler... enough said?
There seems to be a real imbalance cooking here as I can defet any ground army in the game with three vipers + three infestors + enough baneling, throw down the anti-range cloud, fungal the units inside, then roll the banes in, gg. I can't do it but destiny will never lose a ground army with this.
Oh and how can I forget...GET OVER HERE!

Swarm host-
Zerg needs a mid-game siege unit for area control, no question there, but in the videos it looked very weak. The units came very slowly and didn't seem to deal damage as much as draw splash damage. Once again, impossible to call without nubmers but seems like a good direction.

Shredder -
The DPS in the demo video seems insane, as two take out a large group of lings as they are running by. What if terran takes a third and just drops 6 of these? Also, does it effect air?









SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 23 2011 05:25 GMT
#29
On October 23 2011 14:21 MonkSEA wrote:
Isn't Adrenal Glands removed too? I'm undecided on everything until I get hands on.

I hope to god you are trolling or misinformed. Best upgrade in any game ever. Hands down.
A man is what he thinks about all day long.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 23 2011 05:26 GMT
#30
Man if they are going to be even gayer with the reaper give back its range and reduce roach range...

seriously the only thing wrong with them was that they could kite off creep and kill spines in 10 hits. without buildingbombs one spine holds them off fine, no need to be super gay to an already-useless unit
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Playguuu
Profile Joined April 2010
United States926 Posts
October 23 2011 05:27 GMT
#31
Replicant seems like a copout when they really ran out of ideas for protoss units. "hmm, lets just make it turn into anything"
Feels a lot like they could have just done dark archons or leave that ability to infestors.

Hydra speed - I would have liked to see this moved to lair and hydras moved to lair (possibly switched with roaches)
abduction seems really goofy or something like the infestor should have.
Detection is interesting, especially on a burrowed roach

Burrowed banelings I could take or leave.

Swarmhost - I'd like lurkers, the cooldown seems a little too steep but I'm sure it could be balanced. I just don't see them doing much on their own besides being a minor annoyance, not like lurkers which are true area denial with splash damage which is something I feel is lacking even with the baneling change.

The other units I'm not sure how they will change how they play for the other races. I guess it's what they wanted/needed?
I used to be just like you, then I took a sweetroll to the knee.
Neb1000
Profile Joined January 2011
United States183 Posts
October 23 2011 05:31 GMT
#32
All the new Protoss units as far as I know are very gas heavy so none of them really will not be used until late game or just never used. That much gas in the early or mid game will weaken the army quite a bit for units that don't really do anything to help you in a fight. I really don't see the Replicant getting much use, the only unit that would be useful to copy is the Infestor. I do however see the High Templar being a must get unit vs Zerg just for protection from their casters. It will be interesting to see how much the Tempest gets used do to its 300 300 cost, it seems like something you wouldn't even consider until you are on 4 bases, and a lot of games don't make it to that point right now, that could change depending on how these new units change the game though. The Nexus abilities right now see a little imba but I'm sure they will be changed a lot before it comes out. But I guess we will see when the beta starts.
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 23 2011 05:31 GMT
#33
I'll give it time to try it out, but from the sounds of what they are adding to protoss I think I'm gonna change races and wait to see until they do for the 2nd expansion. The theoreticals of what they announced don't make me excited at all. The replicant has potential maybe to be interesting, but the oracle seems like a waste of a unit to me.
ohampatu
Profile Joined July 2010
United States1448 Posts
October 23 2011 05:33 GMT
#34
On October 23 2011 14:07 Dommk wrote:
These polls are just the typical knee jerk reactions.

For the most part, at least for Protoss, they are adding completely new unit concepts to the game using Mechanics we have never used before, thus the vast majority of players can't accurately gauge their strength.

Also, people shouldn't be surprised that Protoss didn't get any shiny units on the level of the Viper or Swarm host. Zerg were really lacking in that department and Terran needed something more to make Mech more viable against Protoss.

But Protoss already had a ton of different units for every situation, what they really lacked was units that had depth and could reward skilled players.


I like to think of this like Tetris, Zerg are getting the Line piece, Terran getting the L block and Protoss end up getting the S and Z blocks.

No one likes getting S and Z blocks, since those are the blocks that usually end up fucking over the players the most. Sometimes it is not even clear where you should put it, but in the end those are the pieces that separate the good players from the bad the most :p



Quoteing this for the truth.

So many toss are angry. I feel like the only toss who's ready to hit taldarim altar in a pvt.
Once its 3 base vs 3 base i got some really good ideas for 2 oracles and a warp prism with 4 zealots. We can actually out multitask our opponents now. We have shit to do other than build units and attack in a big ball.

The replicator is a little gimicky, and wont have alot of use except for copying casters or copying some terran unit to help defend an allin (1 tank to stop 1/1/1).

Nexus cannon needs to be changed to not work on pylons or gas.
Recall is fucking sweet, almost to the point of op.

Toss is already one of the highest micro races in the game especially in the early game. This will reward high apm/multitasking and allow us to be completely aggressive with a town portal so we dont have to commit so often, cause currently we have to commit to any battle once outside base.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-10-23 05:36:34
October 23 2011 05:35 GMT
#35
On October 23 2011 13:57 Darathor wrote:
Show nested quote +
On October 23 2011 13:49 imareaver3 wrote:
What does the [P] tag mean? When I saw this thread, I thought it was Protoss only until I read the OP.

It means poll I guess.

The main things I don't like are
-The Hydra speed requiring hive tech
-Warhound looks like an scv/mechwarrior thing
-Swarm host seems a little bit wierd
-Protoss replicant and oracle seem to be gimmicky/pointless
-Nexus abilities seem like they should require some sort of tech requirements.


Agree with all of these, though I think the defensive cannon Nexus ability should just be available right away.. In addition, the new corruptor ability is still not enough. It needs a damage type change or should just be outright removed. With the new viper pull spell, I don't even see why anyone would make corruptors to counter Colossus when you can just pull it into your army and focus it down.
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 05:35 GMT
#36
Good poll. I agree with the majority on most but come on, does the hellion really need to be better? It's already super cheap and good as is.

And the tempest is just lame. I don't know why people dislike the other two toss units, they actually could be interesting, but the tempest is specifically for mass mutas. How many games do zergs go muta into the lategame? Usually never.
Clank
Profile Joined April 2011
United States548 Posts
October 23 2011 05:38 GMT
#37
pretty much all the changes seem super cool (not worrying about balance, but simply coolness) except for the warhound and oracle. Warhound because its kinda meh, just any old unit, nothing cool about it, and oracle because it seems just plain boring. Sure it can disrupt mining and buildings, but thats not fun, its just annoying. The whole mineral thing could be cool as a secondary ability for a unit, if they had a more substantial primary function. Now obviously I haven't seen any games with these units in them, so i could be totally wrong, this is just my thoughts from hearing about them.
Halcyondaze
Profile Joined January 2011
United States509 Posts
October 23 2011 05:38 GMT
#38
I don't like the Tempest because it is 300/300. Like Holy shit. Fucking Mothership 2.0.
Just make it worse and have it 300/200 or something, ridiculous
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2011-10-23 05:40:47
October 23 2011 05:38 GMT
#39
On October 23 2011 14:35 Ksi wrote:
Show nested quote +
On October 23 2011 13:57 Darathor wrote:
On October 23 2011 13:49 imareaver3 wrote:
What does the [P] tag mean? When I saw this thread, I thought it was Protoss only until I read the OP.

It means poll I guess.

The main things I don't like are
-The Hydra speed requiring hive tech
-Warhound looks like an scv/mechwarrior thing
-Swarm host seems a little bit wierd
-Protoss replicant and oracle seem to be gimmicky/pointless
-Nexus abilities seem like they should require some sort of tech requirements.


Agree with all of these. In addition, the new corruptor ability is still not enough. It needs a damage type change or should just be outright removed. With the new viper pull spell, I don't even see why anyone would make corruptors to counter Colossus when you can just pull it into your army and focus it down.



To early to say what it 'needs'. When people go broods or make corrupters to kill vr or colo, they make like 10ish or even more. Think about flying around with those sniping pylons. Its a good thing that makes you use your unit, not every unit in the game needs an 'awesome' ability. Sometimes an AA unit can just be an AA unit you know.

Back in beta terrans and zerg used some pretty cool things. Like when they scouted colo they would use their vikings/corrupters to snoop/snipe colo and shit by flying into the main real quick.

Terrans these days are to use to scan and 'make this unit comp cause its my BO'. And zerg really need to take a book out of how terrans use vikings.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
bittman
Profile Joined February 2011
Australia8759 Posts
October 23 2011 05:40 GMT
#40
This is a better poll setup, thanks for the thread.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
TBD vs GgMaChine
Rogue vs PercivalLIVE!
WardiTV698
ComeBackTV 443
Rex95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 168
Rex 95
Classic 21
StarCraft: Brood War
Britney 36735
Calm 1949
Rain 1751
Jaedong 1390
Mini 744
Shuttle 729
EffOrt 725
Zeus 418
Light 380
Larva 313
[ Show more ]
Stork 238
Rush 236
firebathero 162
Snow 94
Killer 89
hero 84
PianO 71
Pusan 69
Hyun 61
Sea.KH 53
Barracks 33
Movie 33
ToSsGirL 31
Aegong 27
sorry 23
Hm[arnc] 22
910 17
Sacsri 16
Noble 16
soO 16
Trap 16
Terrorterran 15
Free 10
scan(afreeca) 8
Dota 2
Gorgc5235
Dendi1700
monkeys_forever292
XcaliburYe184
Counter-Strike
olofmeister1934
kRYSTAL_40
Other Games
singsing1758
B2W.Neo1077
Lowko345
Liquid`RaSZi225
hiko206
XaKoH 189
crisheroes162
Mew2King112
QueenE83
ArmadaUGS71
KnowMe32
Railgan3
FrodaN0
Organizations
StarCraft 2
angryscii 28
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1715
• WagamamaTV554
League of Legends
• Jankos2519
• TFBlade469
Upcoming Events
OSC
1h 36m
OSC
8h 36m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
21h 36m
OSC
23h 36m
OSC
1d 9h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 19h
WardiTV Invitational
1d 21h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.