• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:43
CET 18:43
KST 02:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

[P]New Units, Abilities, Evolutions, & Removals - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 All
Deletrious
Profile Joined December 2007
United States458 Posts
October 24 2011 22:22 GMT
#221
Are Hydras after upgrade really as fast off creep as they are on creep?? That makes them faster than Ultras or Roaches off creep!
That seems really huge to me, with range 6, anti air and much higher dps, I can see zerg transitioning from max roach to max hydra armies late game versus toss.
Bow before the Dongjwa.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
October 24 2011 22:25 GMT
#222
I mostly wish the Zerg siege unit was something more to the tune of a DIRECT lurker reference, say instead of shooting a line of spines, throwing spines up in one AoE area in slightly different patterns each time (Zerg like, you know? And so it's not a tank copy) with a broader spread than a tank but less damage and not as broad as a bw lurker's spread. Also have much less range than a tank but be able to slowly move while burrowed. Maybe give them almost colossus range. But swarm host is far from useless looking, I'm just nostalgic.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 22:26 GMT
#223
I just hate the idea of the "pull" capacity of the viper, it's one of those anti-micro things like fungal where you can't do anything
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 24 2011 22:27 GMT
#224
I wish they would keep the overseer. I really started to embrace that unit (esp. after the resource buff.) I feel like changelings are one of the coolest scouting tools.. even if you opponent sees them right away, you have an opportunity to see unit compositions, tech buildings, etc.

Maybe they can consider taking the detection abilities away from the viper and just keep the overseer.
You may delay, but time will not. Current Music obsession: Opeth
FroZen(-_-)
Profile Joined December 2010
United States183 Posts
October 24 2011 22:39 GMT
#225
Soooo maybe mass armies of swarm host could cause a weird metagame with having an infinitely spawning army to endlessly harass an army that can exhaust, seems to me a little, how do i say this, unsafe?
"The concept of dying terrifies me, and I've taken to watching Netflix at night until I pass out to avoid thinking about it. This is better than my old strategy of crying until I passed out.." -blestedt
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2011-10-24 22:45:43
October 24 2011 22:44 GMT
#226
On October 25 2011 07:26 pPingu wrote:
I just hate the idea of the "pull" capacity of the viper, it's one of those anti-micro things like fungal where you can't do anything


With replicants the Protoss could Pull the Colossi back xDDD Colossus Tug O' War~!
A time to live.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 24 2011 22:45 GMT
#227
On October 25 2011 07:39 FroZen(-_-) wrote:
Soooo maybe mass armies of swarm host could cause a weird metagame with having an infinitely spawning army to endlessly harass an army that can exhaust, seems to me a little, how do i say this, unsafe?


Just like broodlords?

For the moment they spawn slower than broodlings though.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2011 22:47 GMT
#228
On October 24 2011 09:07 0neder wrote:
Show nested quote +
On October 24 2011 08:44 Fishgle wrote:
Why do people dislike Viper's Hook? It's great for killing colossus or help attack into siege lines.

1. It looks like Looney Tunes
2. It removes actual compensatory micro and army splitting an army has to do, which is one of the main reasons BW or any RTS is exciting.
3. It looks stupid
4. It looks stupid
5. It's another ability where a spell replaces actual micro.

It should be ALMOST IMPOSSIBLE to break a good siege line. In a nutshell, that's what made BW popular for 10 years. Siege lines being ridiculously OP, and people finding ways to overcome that. For once, please forget your amateur ladder ambitions and think about what's best for watching the game.


Then how about we make it cost 50 more energy and call it "Spawn Broodling" -.-
A time to live.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 24 2011 22:50 GMT
#229
On October 24 2011 12:10 Fluttershy wrote:
I LOVE the hellion and warhound.

Warhound is terran's only beefy unit(240hp) which has good anti-mech and anti-air, hellion transforms make them not complete garbage after the initial cheesing phase of the game.


Terran with beefy units... what in the FUCK is this world coming to....

Terran was always the Nuclear Fucking PUNCH with the backbone of glass... I mean seriously, get a fully upgraded Zealot in Broodwar and have it go up against ANY Terran ground unit... Terran with beefy units mean Protoss with DPS and Zerg without Zergling runby's.... Oh... wait... LOL I didn't even meant to do that.. xDD
A time to live.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 24 2011 22:57 GMT
#230
On October 25 2011 07:26 pPingu wrote:
I just hate the idea of the "pull" capacity of the viper, it's one of those anti-micro things like fungal where you can't do anything

They should make it just like the Pudge's meathook works, where it's an attack that pulls the first unit it comes into contact with.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Deletrious
Profile Joined December 2007
United States458 Posts
October 24 2011 23:06 GMT
#231
Not sure I buy the anti-micro arguments, BW had lockdown, stasis field and maelstrom. SC2 only has fungal, and it lasts a shorter amount of time.

The split second it takes the viper to pull something is more like the forcefield ability, controlling the battlefield rather than something that prevents micro. (My ramp is blocked! I can't micro half my units that should be in the battle!)
Bow before the Dongjwa.
TSL-Lore
Profile Joined January 2009
United States412 Posts
October 24 2011 23:23 GMT
#232
On October 25 2011 07:47 ShatterZer0 wrote:
Show nested quote +
On October 24 2011 09:07 0neder wrote:
On October 24 2011 08:44 Fishgle wrote:
Why do people dislike Viper's Hook? It's great for killing colossus or help attack into siege lines.

1. It looks like Looney Tunes
2. It removes actual compensatory micro and army splitting an army has to do, which is one of the main reasons BW or any RTS is exciting.
3. It looks stupid
4. It looks stupid
5. It's another ability where a spell replaces actual micro.

It should be ALMOST IMPOSSIBLE to break a good siege line. In a nutshell, that's what made BW popular for 10 years. Siege lines being ridiculously OP, and people finding ways to overcome that. For once, please forget your amateur ladder ambitions and think about what's best for watching the game.


Then how about we make it cost 50 more energy and call it "Spawn Broodling" -.-


Yeah, that was my thoughts exactly as well. I hate things that don't really make sense in the realm of physical possibility. How can an organic flying creature pull a massive (probably like 500 tons in weight) Protoss Colossus over a great distance so suddenly? It doesn't look right.

I want to become stronger. -Shindou Hikaru
TSL-Lore
Profile Joined January 2009
United States412 Posts
October 24 2011 23:24 GMT
#233
On October 25 2011 07:50 ShatterZer0 wrote:
Show nested quote +
On October 24 2011 12:10 Fluttershy wrote:
I LOVE the hellion and warhound.

Warhound is terran's only beefy unit(240hp) which has good anti-mech and anti-air, hellion transforms make them not complete garbage after the initial cheesing phase of the game.


Terran with beefy units... what in the FUCK is this world coming to....

Terran was always the Nuclear Fucking PUNCH with the backbone of glass... I mean seriously, get a fully upgraded Zealot in Broodwar and have it go up against ANY Terran ground unit... Terran with beefy units mean Protoss with DPS and Zerg without Zergling runby's.... Oh... wait... LOL I didn't even meant to do that.. xDD


This I also agree with. With the Marauder, the extra HP on the marines, and now the beefy Warhounds, they're really getting rid of that glass cannon feel that made Terrans so awesome in BW. Sigh.. im pretty sure anytime blizzard comes out with anything for SC2, a ton of BW nostalgia will come back and haunt us all, and for good reason. There was just so much genius in the development of that game.
I want to become stronger. -Shindou Hikaru
apriores
Profile Joined March 2010
Romania41 Posts
Last Edited: 2011-10-28 14:12:08
October 28 2011 12:49 GMT
#234
Fungal Growth + Dark Swarm + Banelings does not have a counter. You can only stay and watch your marines dying without backfiring. So, they could add a dispell (in mass) on Medivac which can dispell fungal or at least the roots effect from it.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 28 2011 13:33 GMT
#235
sooo who expected other votes then 66/33 in a 3 race game ? People think its imba 66% are against it. People think its bad 33% against it .

And no they already get rid of terran bw style with the range reduce on marines and the damage ultra nerf on tanks, while the units in general started to move faster. So without the killer damage terran has they need something better to tank then vultures.
And well the reason bw worked out was because there was no chance to attack midgame. Highground = end of attack wait for arbiters and vessels to conter arbiters in the right moment to destroy the toss army or get your army destroyed to have to retreat to the next high ground/choke.
Just realize the sc2 mechanics don't allow a way back to looking like bw. The defender advantage is not 60% better units anymore.
The ambition in sc2 is that you have to make your units be 60% more effective and it works in most places.
And saying force fields and other spells block micro is funny, only blocks micro if you let it happen which is a good punishment really.
I like the hook atleast better then spawn broodling. Wonder if they make the energy needed x supply . So the stonger the unit the more energy you need hehe. (probably to good against casters). It will be atleast easier for the toss to feedback not needing a dark archon, and not so bad as the unit doesn't instant die.

Anyway i love complains that start like broodwar was better ... most stuff in sc2 was just taken out of bw remodeled to fit into another race and made less unforgiving.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 28 2011 15:12 GMT
#236
On October 28 2011 22:33 FeyFey wrote:
sooo who expected other votes then 66/33 in a 3 race game ? People think its imba 66% are against it. People think its bad 33% against it .

And no they already get rid of terran bw style with the range reduce on marines and the damage ultra nerf on tanks, while the units in general started to move faster. So without the killer damage terran has they need something better to tank then vultures.
And well the reason bw worked out was because there was no chance to attack midgame. Highground = end of attack wait for arbiters and vessels to conter arbiters in the right moment to destroy the toss army or get your army destroyed to have to retreat to the next high ground/choke.
Just realize the sc2 mechanics don't allow a way back to looking like bw. The defender advantage is not 60% better units anymore.
The ambition in sc2 is that you have to make your units be 60% more effective and it works in most places.
And saying force fields and other spells block micro is funny, only blocks micro if you let it happen which is a good punishment really.
I like the hook atleast better then spawn broodling. Wonder if they make the energy needed x supply . So the stonger the unit the more energy you need hehe. (probably to good against casters). It will be atleast easier for the toss to feedback not needing a dark archon, and not so bad as the unit doesn't instant die.

Anyway i love complains that start like broodwar was better ... most stuff in sc2 was just taken out of bw remodeled to fit into another race and made less unforgiving.

Please, enlighten me how you stop forcefields before massive units come out. Baiting works only if the protoss takes the bait and makes the mistake of wasting ff, just in case you want to go in that direction. Other than that, a good protoss WILL cut your army in half.
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL TeamLeague Season Opener
Freeedom35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 284
trigger 104
BRAT_OK 91
JuggernautJason60
StarCraft: Brood War
Britney 40702
Jaedong 662
Hyuk 255
firebathero 232
BeSt 175
Mong 122
Hyun 115
Soulkey 81
Shuttle 39
Mind 38
[ Show more ]
Shine 37
Free 37
Aegong 26
IntoTheRainbow 15
sSak 15
ivOry 7
Dota 2
singsing3099
qojqva2888
Dendi734
syndereN359
League of Legends
Rex45
Counter-Strike
fl0m4412
Super Smash Bros
Mew2King143
Heroes of the Storm
Khaldor653
Liquid`Hasu487
Trikslyr76
MindelVK14
Other Games
Grubby2543
FrodaN1637
Mlord563
Hui .125
KnowMe104
Organizations
Other Games
EGCTV1456
gamesdonequick226
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 60
• poizon28 59
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV26
League of Legends
• Jankos3702
• Shiphtur245
Counter-Strike
• C_a_k_e 2173
Upcoming Events
Ladder Legends
1h 18m
AI Arena Tournament
2h 18m
Replay Cast
6h 18m
uThermal 2v2 Circuit
18h 18m
WardiTV Winter Champion…
21h 18m
OSC
1d 6h
Replay Cast
1d 15h
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
PiGosaur Monday
3 days
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.