|
Rofl at people agreeing 100% with WhiteRa!
Zealots with more hp?! better abilities for stalkers!? Are you freaking kidding me? Those ideas will 100% break the game as zealots and stalkers atm are some of the best and most balanced protoss units.
I believe he wants stronger early game units cause of how hard it is to defend an early push from a terran opponent but imo its not protoss units that are the problem....its that damn marine!
|
On October 23 2011 06:28 DaCruise wrote: Rofl at people agreeing 100% with WhiteRa!
Zealots with more hp?! better abilities for stalkers!? Are you freaking kidding me? Those ideas will 100% break the game as zealots and stalkers atm are some of the best and most balanced protoss units.
I believe he wants stronger early game units cause of how hard it is to defend an early push from a terran opponent but imo its not protoss units that are the problem....its that damn marine! So terrans can have a hellion with more HP, a warhound that does extra damage against all mechanical units (read: all protoss units except zealots). Zergs can have the "new and improved" hydras, swarmlords, scary ass ultras with charge, banelings that can move underground and a new unit that is basically designed to counter colossi. But got forbid they make zealots and stalkers a little better because that would completely break the game.
Right.
|
|
On October 23 2011 07:11 eugalp wrote:Show nested quote +On October 23 2011 06:28 DaCruise wrote: Rofl at people agreeing 100% with WhiteRa!
Zealots with more hp?! better abilities for stalkers!? Are you freaking kidding me? Those ideas will 100% break the game as zealots and stalkers atm are some of the best and most balanced protoss units.
I believe he wants stronger early game units cause of how hard it is to defend an early push from a terran opponent but imo its not protoss units that are the problem....its that damn marine! So terrans can have a hellion with more HP, a warhound that does extra damage against all mechanical units (read: all protoss units except zealots). Zergs can have the "new and improved" hydras, swarmlords, scary ass ultras with charge, banelings that can move underground and a new unit that is basically designed to counter colossi. But got forbid they make zealots and stalkers a little better because that would completely break the game. Right.
Yes it would. ALL new zerg improvements and units are pretty late tier. Stronger zealots and stalkers would ruin the early game in PvZ. Tbh that should be really easy to figure out.
|
|
On October 23 2011 08:05 DaCruise wrote:Show nested quote +On October 23 2011 07:11 eugalp wrote:On October 23 2011 06:28 DaCruise wrote: Rofl at people agreeing 100% with WhiteRa!
Zealots with more hp?! better abilities for stalkers!? Are you freaking kidding me? Those ideas will 100% break the game as zealots and stalkers atm are some of the best and most balanced protoss units.
I believe he wants stronger early game units cause of how hard it is to defend an early push from a terran opponent but imo its not protoss units that are the problem....its that damn marine! So terrans can have a hellion with more HP, a warhound that does extra damage against all mechanical units (read: all protoss units except zealots). Zergs can have the "new and improved" hydras, swarmlords, scary ass ultras with charge, banelings that can move underground and a new unit that is basically designed to counter colossi. But got forbid they make zealots and stalkers a little better because that would completely break the game. Right. Yes it would. ALL new zerg improvements and units are pretty late tier. Stronger zealots and stalkers would ruin the early game in PvZ. Tbh that should be really easy to figure out. Direct quote from WhiteRa: "This is not enough. And it's all really expensive, high tech. We need upgrades [for existing units]. Like for the Tier 1, Tier 2 units you use all game, to make them work lategame. More HP for Zealots, better upgrades for Stalkers, cheaper Immortals with abilities."
Emphasis mine.
|
On October 23 2011 08:58 eugalp wrote:Show nested quote +On October 23 2011 08:05 DaCruise wrote:On October 23 2011 07:11 eugalp wrote:On October 23 2011 06:28 DaCruise wrote: Rofl at people agreeing 100% with WhiteRa!
Zealots with more hp?! better abilities for stalkers!? Are you freaking kidding me? Those ideas will 100% break the game as zealots and stalkers atm are some of the best and most balanced protoss units.
I believe he wants stronger early game units cause of how hard it is to defend an early push from a terran opponent but imo its not protoss units that are the problem....its that damn marine! So terrans can have a hellion with more HP, a warhound that does extra damage against all mechanical units (read: all protoss units except zealots). Zergs can have the "new and improved" hydras, swarmlords, scary ass ultras with charge, banelings that can move underground and a new unit that is basically designed to counter colossi. But got forbid they make zealots and stalkers a little better because that would completely break the game. Right. Yes it would. ALL new zerg improvements and units are pretty late tier. Stronger zealots and stalkers would ruin the early game in PvZ. Tbh that should be really easy to figure out. Direct quote from WhiteRa: "This is not enough. And it's all really expensive, high tech. We need upgrades [for existing units]. Like for the Tier 1, Tier 2 units you use all game, to make them work lategame. More HP for Zealots, better upgrades for Stalkers, cheaper Immortals with abilities." Emphasis mine.
Zealots and stalkers are fine lategame. I really dont see the issue.
|
|
any last minute requests for blizzcon coverage?
|
|
|
|
|
|