• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:23
CEST 17:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9493 users

New HotS Units/Abilities in Blizzcon - Page 168

Forum Index > SC2 General
Post a Reply
Prev 1 166 167 168 169 170 378 Next
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 21:00 GMT
#3341
Not really sure why people thinking the new units are sort of a bad thing; if anything we should be happy.

Rejuvenation of the game. It's going to add a lot more dynamic to this wonderful game and a lot more strategies.

Not to mention how cool and awesome these units are; were getting alot more CHOICE of which tech to go now instead of WOL's minimal tech choices (Especially for Zerg)
Never GG MKP | IdrA
Maxie
Profile Joined August 2010
Sweden2653 Posts
October 21 2011 21:00 GMT
#3342
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 21:00 GMT
#3343
On October 22 2011 05:53 msjakofsky wrote:
Show nested quote +
On October 22 2011 05:52 McFeser wrote:
On October 22 2011 05:50 Defrag wrote:
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

That's a lot of gas early game no?


to me, siege tank seems like one of the few units that is viable to be replicated, cuz it brings something unique to the toss army, in other cases mostly it will be ridiculously cost ineffective

What about medivacs? That might lead to some unique strategies.
Promethelax still hasn't changed his quote
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 21:00 GMT
#3344
incoming hidden nexus in enemy base strats
Linoge
Profile Joined January 2011
Hungary115 Posts
October 21 2011 21:01 GMT
#3345
HYDRA SPEED + BANELING + VIPER NERDGASM
EU; Linoge.240 ;
Maxie
Profile Joined August 2010
Sweden2653 Posts
October 21 2011 21:01 GMT
#3346
On October 22 2011 06:00 Cain0 wrote:
The warhound looks kinda cool. LOL.


Eh it looked better then second time I looked at it, but I still don't like the design, really.
theBizness
Profile Joined July 2011
United States696 Posts
October 21 2011 21:01 GMT
#3347
Corruptors, the new ultimate base trade unit! (5)
Less money for casters, more money for players.
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 21:02 GMT
#3348
On October 22 2011 06:00 Forikorder wrote:
incoming hidden nexus in enemy base strats

Or hidden pylon into warpin? That seems a little less expensive.
Promethelax still hasn't changed his quote
rzys
Profile Joined July 2010
Switzerland18 Posts
Last Edited: 2011-10-21 21:04:46
October 21 2011 21:02 GMT
#3349
hydra speed upgrade and ultra charge <3<3<3<3<3<3<3<3<3<3<3<3

and i really dont get why warhounds need a splash attack vs air. marines are already super effective against mutas. also the design looks pretty shitty tbh. just reintroduce the goliath and be done with it.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 21 2011 21:02 GMT
#3350
They should just replace the warhound with the golaith. Would be an immensely popular move IMO.
You may delay, but time will not. Current Music obsession: Opeth
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 21 2011 21:02 GMT
#3351
I wonder what happens if you replicate a medivac with marines in it?

Well at least you get to heal your zealots now...
TimeSpiral
Profile Joined January 2011
United States1010 Posts
October 21 2011 21:02 GMT
#3352
SC2 Devs love Stargate, lol.

I love it.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Forikorder
Profile Joined August 2011
Canada8840 Posts
October 21 2011 21:02 GMT
#3353
the new corrupter change didnt change anything though its still useless after the collosus's are dead and you have no greater spire
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 21 2011 21:02 GMT
#3354
What I'm liking about HotS so far is that lots of things are looking "OP" whatever that means. That's what made BW so good imo, every unit being insanely powerful.
aka ChillyGonzalo / GnozL
roymarthyup
Profile Joined April 2010
1442 Posts
October 21 2011 21:02 GMT
#3355
oh god. if the nexus really does have mass recall on it (be it 75 or heck even 100 energy)

that is the most overpowered thing in existence




as a protoss player, high masters, i find myself rushing to mothership against zerg simply for the ability to mass recall and defend multiple bases against mutalisks and use voidrays to snipe expansions and recall



if in HOTS every single one of my nexus's basically gets to have a free mothership flying over it that can recall for 75 energy... my god.... extremely overpowered


drops against toss, dead

muta harass against toss, dead

wow
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
October 21 2011 21:03 GMT
#3356
I like the Viper grab ability but... they really need to add some new animations or something. The Colossus sliding completely vertically as it clips through the air looks really goofy.
Defrag
Profile Joined February 2010
Poland414 Posts
October 21 2011 21:03 GMT
#3357
On October 22 2011 05:56 Sajaki wrote:
Show nested quote +
On October 22 2011 05:43 SiegeFlank wrote:
http://www.majorleaguegaming.com/news/hots-multiplayer-protoss-first-impression/

Really good article posted here that puts the new protoss units into better perspective. After reading, this... damn. And I thought Zerg got the most out of this expansion. Orcales and Replicants are such awesome units.

Imagine a player drops a large army into your base. Phase out the buildings with your oracles until you mass recall your army back to the nexus to deal with the drop. And with replicants, become a copy of an enemy SCV, escape with a warp prism, and a few minutes of building later, you have Protoss MULEs. So much strategic potential with these new units.


Alot of those changes are terrible. Replicants at 200 / 200 early game? replicate a sentry (50/100) for emergency FFs? Turn it into an immortal (250/100?) Just buy a immortal. Doesn't work on massive? What unit am i gonna replicate worth 200/200? (Other then ghost ofc).

Oracle's ability sounds like a joke. Stop mining... temporarily stop a building from constructing... YAY... Whatever happened to units with attacking abilities?

Oh right attacking abilities. A capital ship with AoE air (yay) and a single attack to ground. It costs 300/300... uh... ok. Seems the least gimmicky of them all...

Truly disappointed with each protoss unit here... The only one that actually feels like it will get any use is the replicant... but for 200/200 that does nothing for toss early game... and its inability to target massive is rediculous when you consider the infestor... which not only aquires an enemy unit but removes that very unit from the toss player... AND costs less. Oh and there is also that tongue thing from the viper.

Disappointing...


Oracle ability sounds like its hugely overpowered and will be nerfed ( I have no idea if and how the field on minerals can be field atm ) but 45s of stopped mining time is game changing.
astroorion
Profile Blog Joined September 2010
United States1022 Posts
October 21 2011 21:03 GMT
#3358
Wow, I can't believe that they just removed the carrier like that, even if no one used it
MLG Admin | Astro.631 NA
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
October 21 2011 21:03 GMT
#3359
Its getting hawt in here.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
SupaChicken
Profile Blog Joined August 2010
Australia273 Posts
October 21 2011 21:03 GMT
#3360
Carriers NOOOOO!!!!! I'm so bummed about that right now... But Banelings can burrow move which makes it all better :D
I need a new quote...
Prev 1 166 167 168 169 170 378 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM494
TaKeTV 314
SteadfastSC87
IndyStarCraft 77
BRAT_OK 65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2128
uThermal 961
RotterdaM 494
mouzHeroMarine 204
SHIN 111
SteadfastSC 87
IndyStarCraft 77
BRAT_OK 65
LamboSC2 39
sc2solar 16
SpiritSC2 13
Classic 10
StarCraft: Brood War
Britney 48969
Calm 4743
Sea 1658
EffOrt 1082
Mini 419
ggaemo 317
actioN 190
Nal_rA 182
Sharp 110
hero 83
[ Show more ]
Hyun 70
Pusan 53
910 51
Sea.KH 46
Shine 41
ToSsGirL 28
Sacsri 24
Killer 23
sorry 23
zelot 22
Movie 16
Rock 16
IntoTheRainbow 14
GoRush 13
Noble 4
Dota 2
qojqva3411
Counter-Strike
fl0m8130
olofmeister1404
zeus318
kRYSTAL_45
Super Smash Bros
Mew2King139
Heroes of the Storm
Khaldor343
MindelVK9
Other Games
gofns42544
tarik_tv8923
singsing2957
B2W.Neo570
crisheroes428
KnowMe102
ArmadaUGS98
Hui .58
QueenE45
Organizations
Other Games
EGCTV1036
BasetradeTV169
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH238
• Adnapsc2 4
• Shameless 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota272
League of Legends
• Nemesis5786
Upcoming Events
BSL22 NKC (BSL vs China)
3h 37m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
19h 37m
OSC
1d 8h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.