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New HotS Units/Abilities in Blizzcon - Page 166

Forum Index > SC2 General
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Prev 1 164 165 166 167 168 378 Next
DarkPlasmaBall
Profile Blog Joined March 2010
United States45285 Posts
Last Edited: 2011-10-21 20:57:05
October 21 2011 20:53 GMT
#3301
On October 22 2011 05:50 Bashion wrote:
Show nested quote +
On October 22 2011 05:48 Bruut99 wrote:
Recall 75 energy will be patched sooooo fast.!


lol my thoughts exactly


Why? Protoss isn't going to have that much energy early on, and they're immobile as hell as it is (compared to the other races)... so Protoss still needs to be careful not get caught off guard early on.

In the late game, it would be nice to have in case a few units are caught out of position (or like Kiwi's blink harrass.)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ksquared
Profile Joined July 2011
United States1748 Posts
October 21 2011 20:53 GMT
#3302
Burrow move banelings will give me nightmares. T_T
eSports for life.
MindRush
Profile Joined April 2010
Romania916 Posts
October 21 2011 20:53 GMT
#3303
On October 22 2011 05:30 wildstyle1337 wrote:
Show nested quote +
On October 22 2011 05:27 VegaNZ wrote:
It's unbelievable how many people are whinging about things they've never used or seen in any action. You people will moan about anything!!!

As a Protoss player I'm really excited by the Tempest, seems much more viable as a unit than the Carrier... 2 of them to counter a muta flock - curious about the ground weapon though, is it similar to a void ray?

Also the replicant offers so many possible options, really interested to see how that plays out

Grats to the Zerg! Some awesome sounding units there.

I'm so excited about HoTS. Up until today it really wasn't on my rader, but we're essentially getting a whole new SC2 experience! And in a few years, people will refer to "Vanilla" SC2 in horror I'm sure.

Thanks Blizzard for continuing to develop this wonderful game



counter mutas ? it costs 300/300 need stargate/fleetbacon, you will build this only in late game, zerg dont build mass muta in late game

to many changes for me, remember bw changes no removed units just added 2 for each race


in fact they added 2 for terran and zerg and 3 for protoss:
medic + valkyre = terran
lurker + devourer = zerg
dark templar + dark archon + corsair = toss
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
msjakofsky
Profile Joined June 2011
1169 Posts
October 21 2011 20:53 GMT
#3304
On October 22 2011 05:52 McFeser wrote:
Show nested quote +
On October 22 2011 05:50 Defrag wrote:
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

That's a lot of gas early game no?


to me, siege tank seems like one of the few units that is viable to be replicated, cuz it brings something unique to the toss army, in other cases mostly it will be ridiculously cost ineffective
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 21 2011 20:54 GMT
#3305
On October 22 2011 05:52 ZAiNs wrote:
Show nested quote +
On October 22 2011 05:50 Defrag wrote:
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

Another reason for Terran to not make Tanks versus Protoss . Even then though, is it really worth it to spend 200/200 on something so situational and fragile?


Well at least we will be able to replicate stim marines ^^
I've got moves like Jagger
Vaapad
Profile Joined August 2011
Norway171 Posts
October 21 2011 20:54 GMT
#3306
Burrowed banelings can move?!?! hly s**tb*ls
Duty is heavier than a mountain. Death, lighter than a feather
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 20:56:20
October 21 2011 20:54 GMT
#3307
On October 22 2011 05:53 Kaiwa wrote:
I'm so happy I play Zerg now... We get the coolest stuff


ahhhahah Protoss and Terran Tears are so Delicious... It's awesome seeing them QQ

Yes my Zerg Brother For the SWARM!
Never GG MKP | IdrA
ProTech_MediC
Profile Blog Joined October 2007
United States498 Posts
October 21 2011 20:54 GMT
#3308
If they add too many new units and spells, the game is going to look just as confusing as a WoW arena match to an outside observer.
MC Fighting!~
Bayyne
Profile Joined January 2011
United States1967 Posts
October 21 2011 20:54 GMT
#3309
On October 22 2011 05:46 Fishgle wrote:
Show nested quote +
On October 22 2011 05:44 theaxis12 wrote:
As a zerg player i really like the new units and abilities, but WTF is with removing the overseer.

Zerg just doesn't get to scout now? Not cool, not strategic.


You can get overlord speed just as quickly as overseer.


Wait what? Is ovie speed now hatch tech?
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
jyuj
Profile Joined October 2007
Australia103 Posts
Last Edited: 2011-10-21 20:55:18
October 21 2011 20:54 GMT
#3310
Please don't get rid of the carrier </3 I love that unit
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2011-10-21 20:55:59
October 21 2011 20:55 GMT
#3311
Guys play WoL while still you can. This expansion will just brake the game... IDK what Blizzard are thinking, but I just can't see it working.
Dusting Browder said that that e-sport game must be simple and easy to understand, well THAT(I'm not sure if its C&C or RA2 or WC3) doesn't fit anymore.
Garmer
Profile Joined October 2010
1286 Posts
October 21 2011 20:55 GMT
#3312
so now all protoss matchs are mirror matchs? i lol'd
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 20:55 GMT
#3313
On October 22 2011 05:50 Defrag wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.


Somehow, all the ideas for decent replicator use assume that the Protoss has infinite gas available...

Seriously guys, Protoss tech and units are expensive as is, you won't have 1k/1k to blow on cutesy shit like stealing infestors or tanks unless you're way ahead.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 21 2011 20:55 GMT
#3314
On October 22 2011 05:45 Yamulo wrote:
Show nested quote +
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


An SCV.
Hey! How you doin'?
Kanuck
Profile Joined March 2011
Canada50 Posts
October 21 2011 20:56 GMT
#3315
anyone else feel like blizzard is acting like a car salesman here?
"oh you want a lurker, well this is just your lucky day, i have swarm hosts"
"a goliath you say? how about a slightly used warhound? its not as pretty, but we have it"
There is no failure. Only feedback.
iNotZerg
Profile Joined August 2011
United States16 Posts
October 21 2011 20:56 GMT
#3316
I like the viper's tongue.
It reminds me of the sentries force field where you can split up units...except this is a bit stronger. I dont expect this to be used as much as everyone say it's going to be. Depending on the cost of the viper, we might not even see a lot of vipers out on the field, but it's def gonna force more ghosts out on the field.

I'm still not sure how i feel about the swarm host. Concept is there, and it has it's place as a defensive unit, just like the lurker, but depending on how the unit they spawn has a good amount of hp or not.

Faster hydra speed, tier 3 banelings that can move underground, charge ultras. All useful.

The oracle is a pretty awesome unit. All 3 of it's spells are useful. The ability to see what tech your opponent is building can provide good scouting info on a potential timing attack, or to even prevent them from making a specific unit. The entomb spell...is just so good. 45 seconds of no mining. How long does a mule last again

Replicator, IMO is a pretty good unit also. From what we see so far, it can copy a unit from farther than seige range. I could see it being used against terran as a protoss version of a contain, or replicating an infestor for some quick fungals.

Those terran units...the transformer hellion, is still gonna be a very good unit against zerg. Zerglings will always be the zerg mineral dump and aoe ranged weapon against light is never a bad idea. Zergling runbys is gonna be a bit harder now, thanks to the durability of the Trans-hellion.

The Warhound...is strictly gonna be used for TvTs and TvPs. Break seige lines, take care of stalkers, and that super thor...But i think the role overlaps a bit with a few of the other units, like..vikings.

The shredder..geez. Shredder drops, hold and block expansions, xelnaga towers. Terrans now have map control.

Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 21 2011 20:56 GMT
#3317
Replicants, see's tank, makes tank. Terran fucked.
Useless wet fish.
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 21 2011 20:56 GMT
#3318
On October 22 2011 05:43 SiegeFlank wrote:
http://www.majorleaguegaming.com/news/hots-multiplayer-protoss-first-impression/

Really good article posted here that puts the new protoss units into better perspective. After reading, this... damn. And I thought Zerg got the most out of this expansion. Orcales and Replicants are such awesome units.

Imagine a player drops a large army into your base. Phase out the buildings with your oracles until you mass recall your army back to the nexus to deal with the drop. And with replicants, become a copy of an enemy SCV, escape with a warp prism, and a few minutes of building later, you have Protoss MULEs. So much strategic potential with these new units.


Alot of those changes are terrible. Replicants at 200 / 200 early game? replicate a sentry (50/100) for emergency FFs? Turn it into an immortal (250/100?) Just buy a immortal. Doesn't work on massive? What unit am i gonna replicate worth 200/200? (Other then ghost ofc).

Oracle's ability sounds like a joke. Stop mining... temporarily stop a building from constructing... YAY... Whatever happened to units with attacking abilities?

Oh right attacking abilities. A capital ship with AoE air (yay) and a single attack to ground. It costs 300/300... uh... ok. Seems the least gimmicky of them all...

Truly disappointed with each protoss unit here... The only one that actually feels like it will get any use is the replicant... but for 200/200 that does nothing for toss early game... and its inability to target massive is rediculous when you consider the infestor... which not only aquires an enemy unit but removes that very unit from the toss player... AND costs less. Oh and there is also that tongue thing from the viper.

Disappointing...
Inno pls...
Vehemus
Profile Joined November 2010
United States586 Posts
October 21 2011 20:56 GMT
#3319
On October 22 2011 05:55 Zdrastochye wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


An SCV.


A banshee?
This space for rent.
Ksi
Profile Joined May 2010
357 Posts
October 21 2011 20:56 GMT
#3320
On October 22 2011 05:55 Zdrastochye wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


An SCV.


200/200 for MARINE TECH!
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