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On October 22 2011 05:50 Bashion wrote:Show nested quote +On October 22 2011 05:48 Bruut99 wrote: Recall 75 energy will be patched sooooo fast.! lol my thoughts exactly
Why? Protoss isn't going to have that much energy early on, and they're immobile as hell as it is (compared to the other races)... so Protoss still needs to be careful not get caught off guard early on.
In the late game, it would be nice to have in case a few units are caught out of position (or like Kiwi's blink harrass.)
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Burrow move banelings will give me nightmares. T_T
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On October 22 2011 05:30 wildstyle1337 wrote:Show nested quote +On October 22 2011 05:27 VegaNZ wrote:It's unbelievable how many people are whinging about things they've never used or seen in any action. You people will moan about anything!!! As a Protoss player I'm really excited by the Tempest, seems much more viable as a unit than the Carrier... 2 of them to counter a muta flock - curious about the ground weapon though, is it similar to a void ray? Also the replicant offers so many possible options, really interested to see how that plays out  Grats to the Zerg! Some awesome sounding units there. I'm so excited about HoTS. Up until today it really wasn't on my rader, but we're essentially getting a whole new SC2 experience! And in a few years, people will refer to "Vanilla" SC2 in horror I'm sure. Thanks Blizzard for continuing to develop this wonderful game  counter mutas ? it costs 300/300 need stargate/fleetbacon, you will build this only in late game, zerg dont build mass muta in late game to many changes for me, remember bw changes no removed units just added 2 for each race
in fact they added 2 for terran and zerg and 3 for protoss: medic + valkyre = terran lurker + devourer = zerg dark templar + dark archon + corsair = toss
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On October 22 2011 05:52 McFeser wrote:Show nested quote +On October 22 2011 05:50 Defrag wrote:On October 22 2011 05:45 Yamulo wrote:On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units? Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields. That's a lot of gas early game no?
to me, siege tank seems like one of the few units that is viable to be replicated, cuz it brings something unique to the toss army, in other cases mostly it will be ridiculously cost ineffective
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On October 22 2011 05:52 ZAiNs wrote:Show nested quote +On October 22 2011 05:50 Defrag wrote:On October 22 2011 05:45 Yamulo wrote:On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units? Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields. Another reason for Terran to not make Tanks versus Protoss  . Even then though, is it really worth it to spend 200/200 on something so situational and fragile?
Well at least we will be able to replicate stim marines ^^
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Burrowed banelings can move?!?! hly s**tb*ls
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On October 22 2011 05:53 Kaiwa wrote:I'm so happy I play Zerg now... We get the coolest stuff 
ahhhahah Protoss and Terran Tears are so Delicious... It's awesome seeing them QQ
Yes my Zerg Brother For the SWARM!
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If they add too many new units and spells, the game is going to look just as confusing as a WoW arena match to an outside observer.
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On October 22 2011 05:46 Fishgle wrote:Show nested quote +On October 22 2011 05:44 theaxis12 wrote: As a zerg player i really like the new units and abilities, but WTF is with removing the overseer.
Zerg just doesn't get to scout now? Not cool, not strategic. You can get overlord speed just as quickly as overseer.
Wait what? Is ovie speed now hatch tech?
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Please don't get rid of the carrier </3 I love that unit
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Guys play WoL while still you can. This expansion will just brake the game... IDK what Blizzard are thinking, but I just can't see it working. Dusting Browder said that that e-sport game must be simple and easy to understand, well THAT(I'm not sure if its C&C or RA2 or WC3) doesn't fit anymore.
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so now all protoss matchs are mirror matchs? i lol'd
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On October 22 2011 05:50 Defrag wrote:Show nested quote +On October 22 2011 05:45 Yamulo wrote:On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units? Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.
Somehow, all the ideas for decent replicator use assume that the Protoss has infinite gas available...
Seriously guys, Protoss tech and units are expensive as is, you won't have 1k/1k to blow on cutesy shit like stealing infestors or tanks unless you're way ahead.
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On October 22 2011 05:45 Yamulo wrote:Show nested quote +On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?
An SCV.
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anyone else feel like blizzard is acting like a car salesman here? "oh you want a lurker, well this is just your lucky day, i have swarm hosts" "a goliath you say? how about a slightly used warhound? its not as pretty, but we have it"
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I like the viper's tongue. It reminds me of the sentries force field where you can split up units...except this is a bit stronger. I dont expect this to be used as much as everyone say it's going to be. Depending on the cost of the viper, we might not even see a lot of vipers out on the field, but it's def gonna force more ghosts out on the field.
I'm still not sure how i feel about the swarm host. Concept is there, and it has it's place as a defensive unit, just like the lurker, but depending on how the unit they spawn has a good amount of hp or not.
Faster hydra speed, tier 3 banelings that can move underground, charge ultras. All useful.
The oracle is a pretty awesome unit. All 3 of it's spells are useful. The ability to see what tech your opponent is building can provide good scouting info on a potential timing attack, or to even prevent them from making a specific unit. The entomb spell...is just so good. 45 seconds of no mining. How long does a mule last again
Replicator, IMO is a pretty good unit also. From what we see so far, it can copy a unit from farther than seige range. I could see it being used against terran as a protoss version of a contain, or replicating an infestor for some quick fungals.
Those terran units...the transformer hellion, is still gonna be a very good unit against zerg. Zerglings will always be the zerg mineral dump and aoe ranged weapon against light is never a bad idea. Zergling runbys is gonna be a bit harder now, thanks to the durability of the Trans-hellion.
The Warhound...is strictly gonna be used for TvTs and TvPs. Break seige lines, take care of stalkers, and that super thor...But i think the role overlaps a bit with a few of the other units, like..vikings.
The shredder..geez. Shredder drops, hold and block expansions, xelnaga towers. Terrans now have map control.
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Replicants, see's tank, makes tank. Terran fucked.
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On October 22 2011 05:43 SiegeFlank wrote:http://www.majorleaguegaming.com/news/hots-multiplayer-protoss-first-impression/Really good article posted here that puts the new protoss units into better perspective. After reading, this... damn. And I thought Zerg got the most out of this expansion. Orcales and Replicants are such awesome units. Imagine a player drops a large army into your base. Phase out the buildings with your oracles until you mass recall your army back to the nexus to deal with the drop. And with replicants, become a copy of an enemy SCV, escape with a warp prism, and a few minutes of building later, you have Protoss MULEs. So much strategic potential with these new units.
Alot of those changes are terrible. Replicants at 200 / 200 early game? replicate a sentry (50/100) for emergency FFs? Turn it into an immortal (250/100?) Just buy a immortal. Doesn't work on massive? What unit am i gonna replicate worth 200/200? (Other then ghost ofc).
Oracle's ability sounds like a joke. Stop mining... temporarily stop a building from constructing... YAY... Whatever happened to units with attacking abilities?
Oh right attacking abilities. A capital ship with AoE air (yay) and a single attack to ground. It costs 300/300... uh... ok. Seems the least gimmicky of them all...
Truly disappointed with each protoss unit here... The only one that actually feels like it will get any use is the replicant... but for 200/200 that does nothing for toss early game... and its inability to target massive is rediculous when you consider the infestor... which not only aquires an enemy unit but removes that very unit from the toss player... AND costs less. Oh and there is also that tongue thing from the viper.
Disappointing...
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On October 22 2011 05:55 Zdrastochye wrote:Show nested quote +On October 22 2011 05:45 Yamulo wrote:On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units? An SCV.
A banshee?
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On October 22 2011 05:55 Zdrastochye wrote:Show nested quote +On October 22 2011 05:45 Yamulo wrote:On October 22 2011 05:34 Chicken Chaser wrote:On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race.
The Protoss units look weird and got even more weird abilties, not a fan of it.
The Terran units got a nice concept behind themself, but the design is just very bad. The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo. But I can't help but think SC2 is turning into Transformers (Michael Bay or not) But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units? An SCV.
200/200 for MARINE TECH!
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