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New HotS Units/Abilities in Blizzcon - Page 165

Forum Index > SC2 General
Post a Reply
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gnatinator
Profile Joined June 2009
Canada169 Posts
October 21 2011 20:50 GMT
#3281
No Carriers? No Lurkers? I'm losing faith in SC2 ridiculously quickly.

Blizzard needs to get away from the abstract looking units... the new protoss ships have no character. Remember how awesome and unique the Arbiter, Carrier, Scout and Corsair look?

The Warhound model looks like a modifed SCV. Even a goliath model would look more modern.

"Safety Protocols"? When was Starcraft lore ever a universe concerned about "Safety"?

I could go on, but really, aside from the flying defiler for the Zerg, these new units suck. Not looking forward to HOTS.
LANPartyList.com supports Team Liquid -- Find LAN Parties world wide!
pt
Profile Joined November 2010
United States813 Posts
October 21 2011 20:50 GMT
#3282
On October 22 2011 05:46 Fishgle wrote:
Show nested quote +
On October 22 2011 05:44 theaxis12 wrote:
As a zerg player i really like the new units and abilities, but WTF is with removing the overseer.

Zerg just doesn't get to scout now? Not cool, not strategic.


You can get overlord speed just as quickly as overseer.


No you can't. Overseers take like 17 seconds to make. Plus they are so fast with pneumatized carapace. Also won't have changelings.
EG-TL!
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:50 GMT
#3283
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 20:50 GMT
#3284
There must be new ways to scout if there is no oversear.....
Stephano//HerO//TaeJa//Squirtle//Bomber
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 21 2011 20:50 GMT
#3285
On October 22 2011 05:48 Bruut99 wrote:
Recall 75 energy will be patched sooooo fast.!


lol my thoughts exactly
I've got moves like Jagger
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 20:51 GMT
#3286
The only thing i'm dissapointed in is Protosses ability to mass Recall.

They should have gotten Rid of not just the Mothership But its imbalanced abilities as well.
Never GG MKP | IdrA
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 21 2011 20:51 GMT
#3287
On October 22 2011 05:48 EricCartman wrote:
glad to see blizzard listen to all of us and fucked us even harder in the ass! -______-

good luck balancing the game out with these gimmicky abilities across the board!


I't funny your name fits.

No one has any idea how balancing this will go. No one.
Kill the Deathball
Ravnemesteren
Profile Joined May 2011
224 Posts
October 21 2011 20:51 GMT
#3288
On October 22 2011 05:38 HowardRoark wrote:
I feel they should remove infestor now. Too much bad vibes of War3 with so many Z spell casters, and it overlap with Viper.


Too many Z spellcasters? Its the same number as before. They removed the totally useless spellcaster (overseer), and exchanged it with a spellcaster that actually does something. And how does infestor and viper overlap? They have syngergy actually. One locks units down, the other prevents units in that area from firing ranged weapons. One can pull enemy units over to your army, the other can safely mindcontrol it. Suddenly the tanks are up on your cliff firing down on the terran army :p
BronzeKnee
Profile Joined March 2011
United States5218 Posts
October 21 2011 20:51 GMT
#3289
I don't like the Oracle. Is this just the Protoss version of the Overseer? Disrupts economy ala contaminate?

What exactly is the purpose of the Warhound? A walker with AOE anti-air


Rest in the Peace Carriers...
bigjmachine
Profile Blog Joined May 2009
United States314 Posts
October 21 2011 20:51 GMT
#3290
Carrier isn't arriving anymore?
ㅈㅈ
Ben...
Profile Joined January 2011
Canada3485 Posts
October 21 2011 20:51 GMT
#3291
On October 22 2011 05:42 Ares[Effort] wrote:
Show nested quote +
On October 22 2011 05:26 XRaDiiX wrote:
On October 22 2011 05:25 Ares[Effort] wrote:
The new maps are absolutely retarded


I beg to Differ; they look awesome

OH YEA? How do you suppose expanding on any of the first two maps as a zerg? Do you see the positional imbalance in the top right vs bottom left position and bottom right vs top right in map #1, do you? Well you should because these maps are all imbalanced. And a trillion other things

Yeah, one of them is basically Slag Pits. They look BAD.

Well, this has basically solidified my switch to Zerg (Or maybe Terran since there will be actual mech instead of stupid thors). Instead of dealing with Protoss's actual issues they add more gimmicky spell casters. Plus the colossus is still in the game.

Though I guess you can just replicate an SCV, build a CC and play Terran. The new go-to Protoss strategy.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 21 2011 20:52 GMT
#3292
On October 22 2011 05:50 Defrag wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

Another reason for Terran to not make Tanks versus Protoss . Even then though, is it really worth it to spend 200/200 on something so situational and fragile?
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 20:52 GMT
#3293
On October 22 2011 05:50 Defrag wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

That's a lot of gas early game no?
Promethelax still hasn't changed his quote
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2011-10-21 20:53:11
October 21 2011 20:52 GMT
#3294
All I can say is, these zerg changes have the potential to be tremendously OP and I foresee nerfs and changes in the beta lol. Terran is 100% forced into multiple ravens every game, probably before they can move out of their base midgame.
Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-10-21 20:53:32
October 21 2011 20:52 GMT
#3295
On October 22 2011 05:46 Whitewing wrote:
Show nested quote +
On October 22 2011 05:44 Ksi wrote:
On October 22 2011 05:40 Whitewing wrote:
On October 22 2011 05:39 Treble557 wrote:
Can someone please give us the exact details on the Hydralisk in HoTS? Is it still T2? Is it still Light? Is it the same cost? Does it morph into anything?

All we've heard on it is that it has a speed upgrade so far.

Also, the marine. Any changes to it's hp/range/dmg/cost/etc???


Supposedly everything is the same but it also gets a move speed upgrade so it'll actually be really strong off-creep.


It'll still melt in seconds to its counters and be lackluster anti-air. Even with an off-creep speed buff I don't see the point in making hydralisks for anything other than anti-air. It, like the carrier, is just sort of a legacy unit whose role has been rendered obsolete and is too easily countered to be worth its cost. Seeing as the new burrowing unit is made from the infestation pit, the Hydra Den still seems like a very dead-end, niche tech. Honestly I was hoping for a bigger change to the Hydralisk, like changing its damage type, range, or HP values.


If it's fast off creep, you can use it as a high mobility unit and not engage directly, just harass with it. The reason players go mass roach instead of roach hydra vs. protoss is that roaches are way faster and they can run around and reinforce much quicker. With hydras being fast that reinforcement path is much quicker, and you can micro/storm dodge, hit and run tactics, and you can micro vs. air much better. Speed upgrades are HUGE for the power of any unit.


I hope you're right. My general feeling is that this isn't enough because the Hydralisk's current role is already pretty niche, and a speed upgrade doesn't change that by a huge amount. Roaches are already faster, and cost half the gas. Zerglings obviously are always a decent harassment option, and versus Terran, you're gonna have Mutalisks out anyways.


Maybe the new Hydralisk will somehow mesh well with the flying spellcaster. A d-web like spell does encourage the Zerg to use longer-ranged units. The new hook spell (if it makes it to retail) will also take care of the ultimate bane of Hydralisks: The Colossus.
Paladia
Profile Joined August 2003
802 Posts
October 21 2011 20:53 GMT
#3296
With new cloak options available, it is a bit sad to see that Protoss is still forced to go robo tech every single game for detection.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
October 21 2011 20:53 GMT
#3297
I'm so happy I play Zerg now... We get the coolest stuff
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 20:53 GMT
#3298
I hope you can use Arc Shield on your teammate's buildings in team games. Yay Arc Shield PLANETARY FORTRESS.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 21 2011 20:53 GMT
#3299
I really don't like the changes but I have to view them ingame.

But the clone unit seems retarded and the removal of thor ruins alot of the metagame... why in gods name would they remove mothership and add another hero unit? That's retarded
My Comment Doesnt Matter Because No One Reads It
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 21 2011 20:53 GMT
#3300
On October 22 2011 05:51 XRaDiiX wrote:
The only thing i'm dissapointed in is Protosses ability to mass Recall.

They should have gotten Rid of not just the Mothership But its imbalanced abilities as well.


http://wiki.teamliquid.net/starcraft/Arbiter
Not limited to only one.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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