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New HotS Units/Abilities in Blizzcon - Page 164

Forum Index > SC2 General
Post a Reply
Prev 1 162 163 164 165 166 378 Next
Bayyne
Profile Joined January 2011
United States1967 Posts
October 21 2011 20:48 GMT
#3261
This trailer looks fucking beast, such a dark and chaotic feel the story line.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
EricCartman
Profile Joined May 2011
Canada306 Posts
October 21 2011 20:48 GMT
#3262
glad to see blizzard listen to all of us and fucked us even harder in the ass! -______-

good luck balancing the game out with these gimmicky abilities across the board!

User was warned for this post
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-10-21 20:48:51
October 21 2011 20:48 GMT
#3263
On October 22 2011 05:45 Yamulo wrote:
Show nested quote +
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?

An SCV to build Orbital Commands/Planetarys

For that reason alone I would ALWAYS build one replicator every game vs Terran. I'm guessing Blizzard thought of this too and probably was the reason why they game the Nexus such strong abilities.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 21 2011 20:48 GMT
#3264
On October 22 2011 05:44 blamekilly wrote:
I can see the future now.....

"Don't base trade against a Protoss"


Finally! It's usually been the other way around with protoss. Looking forward to this.
Kill the Deathball
Bruut99
Profile Joined September 2011
10 Posts
October 21 2011 20:48 GMT
#3265
Recall 75 energy will be patched sooooo fast.!
mewo
Profile Joined July 2011
United States221 Posts
October 21 2011 20:48 GMT
#3266
Those maps man. What does blizzard have against third bases?
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:48 GMT
#3267
On October 22 2011 05:39 SigmaoctanusIV wrote:
Show nested quote +
On October 22 2011 05:28 acrimoneyius wrote:
Most of this stuff sounds cool, but a teleporting ultralisk is fucking ridiculous. Seriously, lets put more anti-mech mechanics in the game because TvX didn't have enough bio play. You got siege tanks? It's no problem, I teleport ultralisk on top.


You will be getting new mech units, don't focus on one thing you don't like.

Also if anyone remembers when they showed the units for WOL they ended up removing/changing everything so it doesn't even matter that much, Lets wait for a beta/release to really T__T people !

I don't mind the Ultralisk thing, as long as there's a cool 'burrow trail' when they're doing it.
twiitar
Profile Joined November 2010
Germany372 Posts
Last Edited: 2011-10-21 20:49:39
October 21 2011 20:48 GMT
#3268
These units look pretty stupid and also sound pretty stupid. Outside of that the new maps are blatantly imbalanced and some of the changes are just salt in the wounds - Reapers are almost completely pointless now (as if they weren't useless enough), removal of the Carrier is just a plain sign that "We didn't know how to fix them so here's a flying vs Air High Templar that doesn't need Energy".

The future looks bad.
boon2537
Profile Blog Joined October 2010
United States905 Posts
Last Edited: 2011-10-21 20:49:28
October 21 2011 20:49 GMT
#3269
On October 22 2011 05:41 Ketara wrote:
Oh shit.

Guys.

GUYS

I just realized the most important balance change HotS will have on Starcraft 2

Replicators are going to absolutely ruin team monobattles.


lolol I would pay to see Replicators vs. Replicators monobattle.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 20:49 GMT
#3270
On October 22 2011 05:46 Roynalf wrote:
Show nested quote +
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?

Ghosts so they can emp other ghosts


There are some that would be, I think replicating siege tanks with siege mode is worthwhile, casters would be as well (like infestors). If you can replicate air units, it might be really awesome for tech switches: you've been on robo for a while, and you know you're going to switch to air units, so you make a bunch of replicators while your stargate tech is building then you turn them into void rays instantly.

If you are high on gas and don't want to make archons or sentries you can make them into immortals and save a little bit of minerals, and they build really fast.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Minored
Profile Joined April 2011
Brazil88 Posts
October 21 2011 20:49 GMT
#3271
I just don't like the look of the new terran units =/

and i think they are going to nerf marines
go ahead, make my day.
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2011-10-21 20:49:54
October 21 2011 20:49 GMT
#3272
Little worried about detect for Zerg vs. early Banshees.

Viper will require an additional structure while the Overseer only required a Lair.

Hm...

edit: Unless the Viper structure is a tier 1 structure...?
forsooth
Profile Joined February 2011
United States3648 Posts
October 21 2011 20:49 GMT
#3273
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
October 21 2011 20:49 GMT
#3274
Replicate an infestor and mind control the infestor...

We must go deeper...
feanor1
Profile Blog Joined November 2010
United States1899 Posts
October 21 2011 20:49 GMT
#3275
Moving burrowed banelings, im already crying. Every Terran will have 4 ravens everywhere
NEOtheONE
Profile Joined September 2010
United States2233 Posts
October 21 2011 20:49 GMT
#3276
Burrow movable banelings = incoming Zerg OP nerf nao. I'm calling it now. Shame, I was looking forward to using this as Zerg.
Abstracts, the too long didn't read of the educated world.
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 20:49 GMT
#3277
On October 22 2011 05:45 TedJustice wrote:
Show nested quote +
On October 22 2011 05:41 Ketara wrote:
Oh shit.

Guys.

GUYS

I just realized the most important balance change HotS will have on Starcraft 2

Replicators are going to absolutely ruin team monobattles.

You mean they're going to make them more awesome.

Replicator/Replicator/Replicator/Replicator vs Replicator/Replicator/Replicator/Replicator anyone?
Defrag
Profile Joined February 2010
Poland414 Posts
Last Edited: 2011-10-21 20:50:17
October 21 2011 20:50 GMT
#3278
On October 22 2011 05:45 Yamulo wrote:
Show nested quote +
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 21 2011 20:50 GMT
#3279
On October 22 2011 05:48 Bayyne wrote:
This trailer looks fucking beast, such a dark and chaotic feel the story line.


yea. hopefully the main character won't be a wussy like in WoL

once again Kerrigan is the badass bitch queen of the Universe <3
aka ChillyGonzalo / GnozL
OasiS.oasis
Profile Joined May 2010
79 Posts
October 21 2011 20:50 GMT
#3280
HOLY FUCK I am so exited!!! I'm squirming in pleasure!
Prev 1 162 163 164 165 166 378 Next
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