no internet and this happens
wtf
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Tufas
Austria2259 Posts
no internet and this happens wtf | ||
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Ares[Effort]
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DEMACIA6550 Posts
On October 22 2011 05:26 XRaDiiX wrote: I beg to Differ; they look awesome OH YEA? How do you suppose expanding on any of the first two maps as a zerg? Do you see the positional imbalance in the top right vs bottom left position and bottom right vs top right in map #1, do you? Well you should because these maps are all imbalanced. And a trillion other things | ||
Kimaker
United States2131 Posts
Stupid: Ultra charge- wtf warhound- what is wrong with the goliath!? hellion ability- this is starcraft, not transformers. Stop. At least viking's morphing changed their ability to attack. Replicant- why not just give us MC back? O_o? Clearly the intention. Thor- Let's get rid of the MS, because it wasn't well used, and give T a unit with the same concept. Smart. Ghost cloaking- I don't get it. why? Awesome: Everything else. Of note, recall is amazing, the Viper sounds like a really cool unit, Banelings burrowed movement, Hydra speed. Mostly Z changes. | ||
Conquerer67
United States605 Posts
Still, medis aren't really out of terran tech path. | ||
Fishgle
United States2174 Posts
On October 22 2011 05:41 Ketara wrote: Oh shit. Guys. GUYS I just realized the most important balance change HotS will have on Starcraft 2 Replicators are going to absolutely ruin team monobattles. i think they'll be a nice addition actually. They'll be a hard counter for that guy who picked Ultralisks or Tempests or Colossus as his unit, but be pretty weak against anything else, since it won't be cost effective. | ||
Forikorder
Canada8840 Posts
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Whitewing
United States7483 Posts
On October 22 2011 05:41 Teoita wrote: Show nested quote + On October 22 2011 05:39 Whitewing wrote: On October 22 2011 05:38 Teoita wrote: On October 22 2011 05:36 kcdc wrote: The new nexus abilities are a million times better than chronoboost. PvZ expansions will be super-easy with the arc shield. Recall will allow your slow units to leave your base in early game. Nobody will spend energy beyond the first few on chronoboost. It's easy to see how the new abilities will be used in PvZ and PvP, but it's less clear how good they'll be in PvT. I'm not so sure. Not using chrono might end up costing you a lot of econ, so it will probably be about balancing between chrono on probes and tech, and shield/recalls. Arc shield is supposed to be pretty weak. It seems like arc shield's goal is help secure your nat though, so if it turns out to be too weak it can easily be tweaked. Yeah, I really REALLY like it, even if it is weak. Protoss is very weak early on to aggression, and this will help them defend without having to sacrifice tech and units for a forge and cannons. It's not powerful enough to be useful on aggression and it's a chrono boost sacrifice, so it's not exactly free or spammable, but it could be really useful against things like early bio pressure etc. | ||
awu25
United States2003 Posts
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SiegeFlank
United States410 Posts
Really good article posted here that puts the new protoss units into better perspective. After reading, this... damn. And I thought Zerg got the most out of this expansion. Orcales and Replicants are such awesome units. Imagine a player drops a large army into your base. Phase out the buildings with your oracles until you mass recall your army back to the nexus to deal with the drop. And with replicants, become a copy of an enemy SCV, escape with a warp prism, and a few minutes of building later, you have Protoss MULEs. So much strategic potential with these new units. | ||
DizzyDrone
Netherlands629 Posts
On October 22 2011 05:41 Ketara wrote: Oh shit. Guys. GUYS I just realized the most important balance change HotS will have on Starcraft 2 Replicators are going to absolutely ruin team monobattles. I disagree. The biggest thing is the size of the Thor, which returns to it's size during the Alpha / Beta | ||
theaxis12
United States489 Posts
Zerg just doesn't get to scout now? Not cool, not strategic. | ||
Ksi
357 Posts
On October 22 2011 05:40 Whitewing wrote: Show nested quote + On October 22 2011 05:39 Treble557 wrote: Can someone please give us the exact details on the Hydralisk in HoTS? Is it still T2? Is it still Light? Is it the same cost? Does it morph into anything? All we've heard on it is that it has a speed upgrade so far. Also, the marine. Any changes to it's hp/range/dmg/cost/etc??? Supposedly everything is the same but it also gets a move speed upgrade so it'll actually be really strong off-creep. It'll still melt in seconds to its counters and be lackluster anti-air. Even with an off-creep speed buff I don't see the point in making hydralisks for anything other than anti-air. It, like the carrier, is just sort of a legacy unit whose role has been rendered obsolete and is too easily countered to be worth its cost. Seeing as the new burrowing unit is made from the infestation pit, the Hydra Den still seems like a very dead-end, niche tech. I was hoping for a bigger change to the Hydralisk, like changing its damage type, range, or HP values. | ||
pt
United States813 Posts
add in banes vs protoss to rip through zealots lol | ||
msjakofsky
1169 Posts
On October 22 2011 05:42 arsenic wrote: The new Nexus ability to Mass Recall for 75 energy is absolutely ridiculous. There had better be some kind of drawback to using it or else it will be way too good allowing for Protoss to basically cover up any mistakes they make with their units, engage and positioning in the mid and late game. We shouldn't make the game -more- forgiving in this aspect, at least not to this degree. Also, it makes counterattacking a Protoss base nearly impossible and to be honest, there are many situations where it's a necessity just due to the fact that you're behind and the Protoss army would obliterate you in a head to head. A counter attack is the only way to potentially get back into the game but this ability would basically let the Protoss attack into your base, take some stuff out and as soon as they realize you are counter attacking, warp back to their base, defend your counter, then repeat all over again setting you further and further back without sustaining any real losses. I really hope this ability gets removed or nerfed before the game gets released... probably you'll only be able to recall units that are out of combat so except vanished rogues/invisibility mages you'll have to wait 6 seconds for units to stop fighting or dots to fade | ||
blamekilly
466 Posts
"Don't base trade against a Protoss" | ||
Maxie
Sweden2653 Posts
On October 22 2011 05:43 Fishgle wrote: Show nested quote + On October 22 2011 05:41 Ketara wrote: Oh shit. Guys. GUYS I just realized the most important balance change HotS will have on Starcraft 2 Replicators are going to absolutely ruin team monobattles. i think they'll be a nice addition actually. They'll be a hard counter for that guy who picked Ultralisks or Tempests or Colossus as his unit, but be pretty weak against anything else, since it won't be cost effective. Except they can't copy massive units. | ||
MCDayC
United Kingdom14464 Posts
On October 22 2011 05:42 Ares[Effort] wrote: Show nested quote + On October 22 2011 05:26 XRaDiiX wrote: On October 22 2011 05:25 Ares[Effort] wrote: The new maps are absolutely retarded I beg to Differ; they look awesome OH YEA? How do you suppose expanding on any of the first two maps as a zerg? Do you see the positional imbalance in the top right vs bottom left position and bottom right vs top right in map #1, do you? Well you should because these maps are all imbalanced. And a trillion other things Which maps are these? Sorry to sound stupid, but I have heard nothing about maps. | ||
emc
United States3088 Posts
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Coutcha
Canada519 Posts
its even giving it Steroids ![]() | ||
Xardean
United States104 Posts
On October 22 2011 05:43 Fishgle wrote: Show nested quote + On October 22 2011 05:41 Ketara wrote: Oh shit. Guys. GUYS I just realized the most important balance change HotS will have on Starcraft 2 Replicators are going to absolutely ruin team monobattles. i think they'll be a nice addition actually. They'll be a hard counter for that guy who picked Ultralisks or Tempests or Colossus as his unit, but be pretty weak against anything else, since it won't be cost effective. Can you not read sir? | ||
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