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New HotS Units/Abilities in Blizzcon - Page 160

Forum Index > SC2 General
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Elite__
Profile Joined February 2011
Canada976 Posts
October 21 2011 20:37 GMT
#3181
new maps look like crevasse, terminus and dual sight... lol
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 20:38 GMT
#3182
On October 22 2011 05:34 willoc wrote:
Show nested quote +
On October 22 2011 05:32 msjakofsky wrote:
looking forward to pvp version of polt timing push with replicated raven


How would you replicate a Raven in PvP?

You know those neutral depots they place on the map? Well you replicate one of those and you use another Protoss unit called the Phantommule. The phantommule has a researchable ability that when researched can raise and lower nnemy/friendly supply depots as well bring overloads down to the ground. Since Terrans can now build SCV outs of supplydepots you (the protoss player) build an SCV and start teching to a raven.
Promethelax still hasn't changed his quote
Maxie
Profile Joined August 2010
Sweden2653 Posts
October 21 2011 20:38 GMT
#3183
How much will the warhound cost?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
October 21 2011 20:38 GMT
#3184
On October 22 2011 05:36 kcdc wrote:
The new nexus abilities are a million times better than chronoboost. PvZ expansions will be super-easy with the arc shield. Recall will allow your slow units to leave your base in early game. Nobody will spend energy beyond the first few on chronoboost.

It's easy to see how the new abilities will be used in PvZ and PvP, but it's less clear how good they'll be in PvT.


I'm not so sure. Not using chrono might end up costing you a lot of econ, so it will probably be about balancing between chrono on probes and tech, and shield/recalls.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 21 2011 20:38 GMT
#3185
I feel they should remove infestor now. Too much bad vibes of War3 with so many Z spell casters, and it overlap with Viper.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Adreme
Profile Joined June 2011
United States5574 Posts
October 21 2011 20:38 GMT
#3186
On October 22 2011 05:37 Vehemus wrote:
Show nested quote +
On October 22 2011 05:29 Kanuck wrote:
every unit just a watered down version of something we've already seen (and wanted).

seriously, those terran units are disgustingly ugly.



Also, i had to laugh in the preview whent eh mutas got hit with 3 "major aoe" attacks, and not one died, no did we see health bars lol


To be fair, you were looking at 3 Tempests that cost 900/900 total against at least 2000/2000 in mutalisks. What did you want to happen?


Ya but it was an AoE attack so numbers didnt matter. If it were 40 mutas or if it wer 20 it would sitll do the same amount of dmg though I do find it interesting they didnt just add a 4th Tempest or something so that we could see the mutas get owned.
DrastyK
Profile Joined April 2011
Germany23 Posts
October 21 2011 20:38 GMT
#3187
I am so in love with the oracle.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
October 21 2011 20:38 GMT
#3188
On October 22 2011 05:36 Heavenly wrote:
Show nested quote +
On October 22 2011 05:34 TUski wrote:
4 gate with a mass recall if it's failing....

::shudder::


Uh...you won't have 75 energy on nexus for a four gate and if your four gate fails you're basically dead anyway..



Yes... a 4gate will have to either hit 30 seconds later, or have 0 energy on nexus.

You clearly do not know protoss at any kind of high level at all
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorguts
Profile Joined July 2010
Canada254 Posts
October 21 2011 20:39 GMT
#3189
On October 22 2011 05:34 TUski wrote:
4 gate with a mass recall if it's failing....

::shudder::



LOL...

do people even think before they post?
Corrik
Profile Joined September 2010
United States1416 Posts
October 21 2011 20:39 GMT
#3190
Is all the Toss air getting replaced? I thought Phoenix's did an all right job against muta's alrdy.

Are Phoenix's and Carriers gone? As well as the mothership?
syllogism
Profile Joined September 2010
Finland5948 Posts
October 21 2011 20:39 GMT
#3191
On October 22 2011 05:36 mTw|NarutO wrote:
I like that there's a defensive recall / retreat possibility for Protoss, but I feel it should COST MORE. In lategame Protoss is now able to dodge fights until they think its an engagement that favors them.

It also feels a bit like War3 , (portal back to main) ... and I don't really like that. Maybe the nexus should be destroyed after the recall, because as it is, Protoss will either recall away in the lategame or win the fight.

Well you don't know for instance what kind of radius the recall has
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 20:39 GMT
#3192
On October 22 2011 05:38 Teoita wrote:
Show nested quote +
On October 22 2011 05:36 kcdc wrote:
The new nexus abilities are a million times better than chronoboost. PvZ expansions will be super-easy with the arc shield. Recall will allow your slow units to leave your base in early game. Nobody will spend energy beyond the first few on chronoboost.

It's easy to see how the new abilities will be used in PvZ and PvP, but it's less clear how good they'll be in PvT.


I'm not so sure. Not using chrono might end up costing you a lot of econ, so it will probably be about balancing between chrono on probes and tech, and shield/recalls.


Arc shield is supposed to be pretty weak.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Treble557
Profile Joined August 2010
United States221 Posts
Last Edited: 2011-10-21 20:40:15
October 21 2011 20:39 GMT
#3193
Can someone please give us the exact details on the Hydralisk in HoTS? Is it still T2? Is it still Light? Is it the same cost? Does it morph into anything?

All we've heard on it is that it has a speed upgrade so far.

Also, the marine. Any changes to it's hp/range/dmg/cost/etc???

User was temp banned for this post.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 21 2011 20:39 GMT
#3194
On October 22 2011 05:28 acrimoneyius wrote:
Most of this stuff sounds cool, but a teleporting ultralisk is fucking ridiculous. Seriously, lets put more anti-mech mechanics in the game because TvX didn't have enough bio play. You got siege tanks? It's no problem, I teleport ultralisk on top.


You will be getting new mech units, don't focus on one thing you don't like.

Also if anyone remembers when they showed the units for WOL they ended up removing/changing everything so it doesn't even matter that much, Lets wait for a beta/release to really T__T people !
I am Godzilla You are Japan
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 21 2011 20:39 GMT
#3195
Zerg gets flying Defilers, burrowed Brood Lords, BW Hydras, and moving burrowed Banelings.

Protoss gets Dark Archons, Corsairs with Contamination, and flying Archons.

Terran gets Goliaths, Firebats, and mobile Spider Mines.

Time to find $50.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 21 2011 20:39 GMT
#3196
On October 22 2011 05:39 Corrik wrote:
Is all the Toss air getting replaced? I thought Phoenix's did an all right job against muta's alrdy.

Are Phoenix's and Carriers gone? As well as the mothership?

Only Mothership and Carrier.
liam33
Profile Joined June 2011
Canada192 Posts
October 21 2011 20:39 GMT
#3197
so Terran only gets two units because the hellion just gets a ability
NEXUS6
Profile Joined July 2011
United States413 Posts
October 21 2011 20:39 GMT
#3198
On October 22 2011 05:37 msjakofsky wrote:
Show nested quote +
On October 22 2011 05:34 willoc wrote:
On October 22 2011 05:32 msjakofsky wrote:
looking forward to pvp version of polt timing push with replicated raven


How would you replicate a Raven in PvP?


hmm my bad i thought they can just transform from a list like hallucination works

No, that would make the unit actually a bit useful instead of having a handful of supply waiting on the hope you can replicate something useful...
Paraietta
Profile Joined April 2011
United Kingdom130 Posts
October 21 2011 20:40 GMT
#3199
YES MORE ROCKS.
Polt / GuMiho / INnoVation
Lixo
Profile Joined May 2011
202 Posts
October 21 2011 20:40 GMT
#3200
I'm a bit concerned about the new lurker. Spawning 2 units each 15 seconds doesn't seem high damages AOE attack like lurker was.
I really hope 8 marines won't out-DPS those "big broodlins", as they do not sound at all like a counter to marines...
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