New HotS Units/Abilities in Blizzcon - Page 159
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boon2537
United States905 Posts
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Treble557
United States221 Posts
All we've heard on it is that it has a speed upgrade so far. Also, the marine. Any chances to it's hp/range/dmg/cost/etc??? | ||
flodeskum
Iceland1267 Posts
On October 22 2011 05:27 Dommk wrote: Can't copy Massive, costs 200/200. Builds out of Robotics bay. Still, wouldn't hurt to have them lying around but I doubt you would ever get to use them until the late game, where you can afford spending 200/200 to copy a unit. Probably crap against Terran but looks like it will be amazing against Zerg, provided the new Zerg units aren't massive I guess you could turn them into a small flock of voidrays to snipe expansions and then put them back in your army as immortals. Stuff like that might be nice to have as an option... but for 200/200 they probably won't be seen very much in pro play. | ||
0neder
United States3733 Posts
But units that tell you what the enemy is making? How the hell is that exciting? If this ever becomes an SC2 staple it won't even be exciting for the Protoss player. Nice unit art design though. | ||
msjakofsky
1169 Posts
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forumtext
575 Posts
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Catchafire2000
United States227 Posts
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Soulriser
United States192 Posts
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Adreme
United States5574 Posts
On October 22 2011 05:33 Teoita wrote: Ah ok. I got scared when a bunch of people said they liked it, thought i was going insane or something. They like it because of the easy expansions. I hate it because getting 5 bases easily is probably a little too much. | ||
kcdc
United States2311 Posts
It's easy to see how the new abilities will be used in PvZ and PvP, but it's less clear how good they'll be in PvT. | ||
Holgerius
Sweden16951 Posts
Meh, perhaps I'm just being too conservative here. I guess I will withhold any serious judgement until I've actually seen these ting in proper action. | ||
NarutO
Germany18839 Posts
It also feels a bit like War3 , (portal back to main) ... and I don't really like that. Maybe the nexus should be destroyed after the recall, because as it is, Protoss will either recall away in the lategame or win the fight. | ||
Heavenly
2172 Posts
On October 22 2011 05:34 TUski wrote: 4 gate with a mass recall if it's failing.... ::shudder:: Uh...you won't have 75 energy on nexus for a four gate and if your four gate fails you're basically dead anyway.. | ||
Vehemus
United States586 Posts
On October 22 2011 05:29 Kanuck wrote: every unit just a watered down version of something we've already seen (and wanted). seriously, those terran units are disgustingly ugly. Also, i had to laugh in the preview whent eh mutas got hit with 3 "major aoe" attacks, and not one died, no did we see health bars lol To be fair, you were looking at 3 Tempests that cost 900/900 total against at least 2000/2000 in mutalisks. What did you want to happen? | ||
msjakofsky
1169 Posts
hmm my bad i thought they can just transform from a list like hallucination works | ||
Bibdy
United States3481 Posts
On October 22 2011 05:34 Condor Hero wrote: Sounds like a Lurker or burrowed Banelings... Gimmicky would be like DT rush vs Zerg, less and less common as the metagame shifts, not like the Terran thing. Well we're talking about gimmicky units, not gimmicky strats. Plus, I'm pretty sure the word 'gimmicky' had been used a billion times to describe both the Lurker and the Baneling before players got their hands on them and realized how awesome they are. | ||
chocopaw
2072 Posts
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ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
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NEXUS6
United States413 Posts
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TedJustice
Canada1324 Posts
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