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New HotS Units/Abilities in Blizzcon - Page 157

Forum Index > SC2 General
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windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 21 2011 20:30 GMT
#3121
Wow, seeing the units in action. I can say I like them, some of the animations look silly (the pulling away)but that can be fixed.

And it looks like all those units are microable and not just a move stuff. Nice, I am happy with this.Haters gonna hate
"Its easy, just trust your CPU".-Boxer on being good at games
setzer
Profile Joined March 2010
United States3284 Posts
October 21 2011 20:31 GMT
#3122
On October 22 2011 05:27 Dommk wrote:
Show nested quote +
On October 22 2011 05:24 emc wrote:
On October 22 2011 05:22 epiics wrote:
Everything toss gets besides the new observer is just gimmicky... Why give us a different carrier when we hardly used the first one. Fleet beacon is the least built structure so we will never use the new carrier. On the other hand Zerg gets 2 GAME CHANGING units with great abilities and many uses. To me this expansion looks like a very long and painful road for protoss.


did you completely forget the replication unit? You can mimmick ANY unit, even those OP terran/zerg units. Toss now has an infestor.

Someone mentioned only having one thor, well guess what? You got goliaths now.

Can't copy Massive, costs 200/200. Builds out of Robotics bay.

Still, wouldn't hurt to have them lying around but I doubt you would ever get to use them until the late game, where you can afford spending 200/200 to copy a unit.

Probably crap against Terran but looks like it will be amazing against Zerg, provided the new Zerg units aren't massive


If they can't copy massive there is literally no reason to spend more gas than what terran/zerg are spending on their unit when you can just build something of your own for less.

And if there is a change to massive I could definitely see huge balance issues arising. I don't see good things in the future for this unit.
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 21 2011 20:31 GMT
#3123
I don't like the mass recall for energy seeing as a lot of protoss have 75 energy 10 minutes into the game. Other than that, everything has me extremely excited.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-21 20:31:34
October 21 2011 20:31 GMT
#3124
On October 22 2011 05:29 Pipeline wrote:
I was hoping they would remove some terran units, like the marauder


Or at least concussive shells

They really dont want protoss to use stalkers against terran
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
October 21 2011 20:31 GMT
#3125
On October 22 2011 05:29 Teoita wrote:
Show nested quote +
On October 22 2011 05:25 Ares[Effort] wrote:
The new maps are absolutely retarded


Is it me or the second one is actually slag pits 2.0?

It's not just you. It looks like if Metalopolis and Slag Pits had a baby, only the SP genes were the dominant ones....
Administrator
Uracil
Profile Joined March 2011
Germany422 Posts
October 21 2011 20:31 GMT
#3126
Nooo. They removed the carrier.
Warpish
Profile Joined June 2011
834 Posts
October 21 2011 20:31 GMT
#3127
On October 22 2011 05:26 tarodotoxin wrote:
even as a zerg player... please change what the warhounds look like....


Agreed, they're awful (and so are the transfomred hellions).
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 21 2011 20:31 GMT
#3128
On October 22 2011 05:25 Ares[Effort] wrote:
The new maps are absolutely retarded


So true!

But did anyone expect anything else from Blizz?
I didn't. Blizzard's mapmakers will be forever shitty and last chance is that they add community maps from TL contest.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Apoo
Profile Joined January 2011
413 Posts
October 21 2011 20:31 GMT
#3129
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 20:31 GMT
#3130
So are bunkers still the same?
Jaedong.
msjakofsky
Profile Joined June 2011
1169 Posts
October 21 2011 20:32 GMT
#3131
looking forward to pvp version of polt timing push with replicated raven
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 21 2011 20:32 GMT
#3132
can somebody add any details about hp, attack etc. values into the OP? i literally can't wait :D
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 21 2011 20:32 GMT
#3133
Jesus people, stop complaining. If some of the changes are op they will be changed... Do you guys remember the alpha roach? Look were the roach is now compared to the alpha roach.... These are ALPHA units and abilities..
~~~Liquid Fighting (SC2)~~~
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
October 21 2011 20:32 GMT
#3134
On October 22 2011 05:31 sGs.Kal_rA wrote:
So are bunkers still the same?

ahAHAHAHAHA! You sir, are funny.
Administrator
Nausea
Profile Joined October 2010
Sweden807 Posts
October 21 2011 20:32 GMT
#3135
At first i thought... "Damn this is gonna ruin balance and shit" ...

Then i started thinking that this just shows that blizzard atleast got the balls to throw things out there and see if it works, and then tweak it.
Set it ablaze!
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 21 2011 20:32 GMT
#3136
On October 22 2011 05:28 JiYan wrote:
so disappointing...instead of adding 1-2 solid units which they shouldve done, theyre adding 3 seemingly gimmicky units and taking out the epic ones. the zerg units seem to overlap too much with the infestor / brood lord.


the overseer was "epic"?
payed off security
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
October 21 2011 20:32 GMT
#3137
Seeing some of this discussion and watching the trailers reminds me of what I used to do during WoW after blizzcon or major patch notes were hinted at since I ran a successful guild. I forbid my guildmates from discussing any expansion or patch that was more than 1 month away or they'd be globally muted for as long as I felt or other such punishments. Jesus, I'm such a buzzkill. But the amount of speculation from things that will 100% guaranteed change before we see them is so meaningless to me. Also, until there's a lot of hands on testing, knowing what is actually good/bad is impossible to tell.

I will say, however, that the removal of the carrier seems wrong to me. Regardless of balance issues or desire to add another air unit, just removing the unit 100% seems sketchy to me given its history.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 21 2011 20:33 GMT
#3138
On October 22 2011 05:27 Za7oX wrote:
Show nested quote +
On October 22 2011 05:26 SnowK wrote:
On October 22 2011 05:21 DwmC_Foefen wrote:
Why do I have the feeling that SC2 players/forums/balancing is turning more and more into childish, whinish, WoW-like players/forums/balancing?


Price of popularity.


Turning into?

Where have you been this past year lol


The worst part of this is that Blizzard will cave to the infinite whining of 14 year olds...
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 21 2011 20:33 GMT
#3139
So, a few questions.

First, where is everybody getting the specific details (X unit is Hive Tech, X unit has Y hit points, etc.)? So far, I've only seen one for Protoss and it isn't as specific as some of the info that's been posted here.

Second, I am curious about some particular things. Does a replicated unit get the same hit points as the unit itself, or does it get the replicators hit points? Everyone is very sure the shredder does tremendous, tremendous damage. Are the stats actually available anywhere?
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 21 2011 20:33 GMT
#3140
On October 22 2011 05:28 HyTex wrote:
Arc Shield on the Nexus stops 6 pools and maybe even 7 pools, also helps against worker rushes and maybe gives a tiny bit of help against Marine SCV all-ins in low leagues (both SCVs and Marines are light units).

Mass Recall on Nexus is huge. It makes Protoss the authority in deciding where a battle happens. Didn't get a good angle? Recall and suffer minimal losses, possibly force a stim or EMPs that won't really do much. Want to save those 3 trapped DTs (375/375) that just got scanned? Mass recall and morph to Archons. Expand to your enemy's natural and mass recall your army there to defend it, then recall back to Main if they try to counter attack. If you really had to, you could even recall your Warp Prism harass, if it's a double Immortal drop it may be worth it. This is going to be the skill to watch IMO, since it has such a wide variety of possible uses.

The consequence of the new Protoss units is undoubtedly an even greater dependence on Vespiene Gas than is already had.

Copier unit will be great vs Z and T, but I can't see it being terribly useful in PvP. Copy Infestor, fungal, benefit! Copy one of the Pulling units, pull it to its doom. Up against a 1-1-1? Copy a Raven, drop a PDD. Marine fire gone. Your Zealots can now attack the tanks without being melted by DPS. Copying an SCV to make bunkers doesn't work cause you need a Barracks to build it, which requires a Depot which requires a CC, but you can copy to get Mass Orbital Commands in a long term macro game (MULES FOR TOSS!)


Too bad tht won't work
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
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