And it looks like all those units are microable and not just a move stuff. Nice, I am happy with this.Haters gonna hate
New HotS Units/Abilities in Blizzcon - Page 157
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windsupernova
Mexico5280 Posts
And it looks like all those units are microable and not just a move stuff. Nice, I am happy with this.Haters gonna hate | ||
setzer
United States3284 Posts
On October 22 2011 05:27 Dommk wrote: Can't copy Massive, costs 200/200. Builds out of Robotics bay. Still, wouldn't hurt to have them lying around but I doubt you would ever get to use them until the late game, where you can afford spending 200/200 to copy a unit. Probably crap against Terran but looks like it will be amazing against Zerg, provided the new Zerg units aren't massive If they can't copy massive there is literally no reason to spend more gas than what terran/zerg are spending on their unit when you can just build something of your own for less. And if there is a change to massive I could definitely see huge balance issues arising. I don't see good things in the future for this unit. | ||
TheSwamp
United States1497 Posts
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Roxy
Canada753 Posts
On October 22 2011 05:29 Pipeline wrote: I was hoping they would remove some terran units, like the marauder Or at least concussive shells They really dont want protoss to use stalkers against terran | ||
Deleted User 135096
3624 Posts
On October 22 2011 05:29 Teoita wrote: Is it me or the second one is actually slag pits 2.0? It's not just you. It looks like if Metalopolis and Slag Pits had a baby, only the SP genes were the dominant ones.... | ||
Uracil
Germany422 Posts
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Warpish
834 Posts
On October 22 2011 05:26 tarodotoxin wrote: even as a zerg player... please change what the warhounds look like.... Agreed, they're awful (and so are the transfomred hellions). | ||
Ragoo
Germany2773 Posts
On October 22 2011 05:25 Ares[Effort] wrote: The new maps are absolutely retarded So true! But did anyone expect anything else from Blizz? I didn't. Blizzard's mapmakers will be forever shitty and last chance is that they add community maps from TL contest. | ||
Apoo
413 Posts
The Protoss units look weird and got even more weird abilties, not a fan of it. The Terran units got a nice concept behind themself, but the design is just very bad. | ||
Kal_rA
United States2925 Posts
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msjakofsky
1169 Posts
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Ganseng
Russian Federation473 Posts
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Yamulo
United States2096 Posts
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Deleted User 135096
3624 Posts
On October 22 2011 05:31 sGs.Kal_rA wrote: So are bunkers still the same? ahAHAHAHAHA! You sir, are funny. ![]() | ||
Nausea
Sweden807 Posts
Then i started thinking that this just shows that blizzard atleast got the balls to throw things out there and see if it works, and then tweak it. | ||
Doc Daneeka
United States577 Posts
On October 22 2011 05:28 JiYan wrote: so disappointing...instead of adding 1-2 solid units which they shouldve done, theyre adding 3 seemingly gimmicky units and taking out the epic ones. the zerg units seem to overlap too much with the infestor / brood lord. the overseer was "epic"? | ||
I_Love_Bacon
United States5765 Posts
I will say, however, that the removal of the carrier seems wrong to me. Regardless of balance issues or desire to add another air unit, just removing the unit 100% seems sketchy to me given its history. | ||
DwmC_Foefen
Belgium2186 Posts
On October 22 2011 05:27 Za7oX wrote: Turning into? Where have you been this past year lol The worst part of this is that Blizzard will cave to the infinite whining of 14 year olds... | ||
Lazerlike42
United States104 Posts
First, where is everybody getting the specific details (X unit is Hive Tech, X unit has Y hit points, etc.)? So far, I've only seen one for Protoss and it isn't as specific as some of the info that's been posted here. Second, I am curious about some particular things. Does a replicated unit get the same hit points as the unit itself, or does it get the replicators hit points? Everyone is very sure the shredder does tremendous, tremendous damage. Are the stats actually available anywhere? | ||
blooblooblahblah
Australia4163 Posts
On October 22 2011 05:28 HyTex wrote: Arc Shield on the Nexus stops 6 pools and maybe even 7 pools, also helps against worker rushes and maybe gives a tiny bit of help against Marine SCV all-ins in low leagues (both SCVs and Marines are light units). Mass Recall on Nexus is huge. It makes Protoss the authority in deciding where a battle happens. Didn't get a good angle? Recall and suffer minimal losses, possibly force a stim or EMPs that won't really do much. Want to save those 3 trapped DTs (375/375) that just got scanned? Mass recall and morph to Archons. Expand to your enemy's natural and mass recall your army there to defend it, then recall back to Main if they try to counter attack. If you really had to, you could even recall your Warp Prism harass, if it's a double Immortal drop it may be worth it. This is going to be the skill to watch IMO, since it has such a wide variety of possible uses. The consequence of the new Protoss units is undoubtedly an even greater dependence on Vespiene Gas than is already had. Copier unit will be great vs Z and T, but I can't see it being terribly useful in PvP. Copy Infestor, fungal, benefit! Copy one of the Pulling units, pull it to its doom. Up against a 1-1-1? Copy a Raven, drop a PDD. Marine fire gone. Your Zealots can now attack the tanks without being melted by DPS. Copying an SCV to make bunkers doesn't work cause you need a Barracks to build it, which requires a Depot which requires a CC, but you can copy to get Mass Orbital Commands in a long term macro game (MULES FOR TOSS!) Too bad tht won't work | ||
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