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New HotS Units/Abilities in Blizzcon - Page 156

Forum Index > SC2 General
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Math.random();
Profile Joined July 2011
433 Posts
October 21 2011 20:29 GMT
#3101
Hydra speed <3
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 21 2011 20:29 GMT
#3102
On October 22 2011 05:25 Ares[Effort] wrote:
The new maps are absolutely retarded


Is it me or the second one is actually slag pits 2.0?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-10-21 20:29:57
October 21 2011 20:29 GMT
#3103
you're gonna use the replicant for getting ghost/raven/zerg spellcasters. couple of mwill be pretty useful i reckon
http://www.twitch.tv/czelpredy
syllogism
Profile Joined September 2010
Finland5948 Posts
October 21 2011 20:29 GMT
#3104
On October 22 2011 05:28 JiYan wrote:
so disappointing...instead of adding 1-2 solid units which they shouldve done, theyre adding 3 seemingly gimmicky units and taking out the epic ones. the zerg units seem to overlap too much with the infestor / brood lord.

Can you define "gimmicky" and "epic" to me, thanks.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
October 21 2011 20:29 GMT
#3105
so now every race has 3 casters? or are there more units going to be removed than already mentioned?

this viper pulling massive units just seems ridiculous. all of the new units are imba! except the terran ones. they are kinda lame
Zoraque
Profile Joined February 2011
Canada120 Posts
October 21 2011 20:29 GMT
#3106
where the hell did my mothership go WTF
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
Kanuck
Profile Joined March 2011
Canada50 Posts
October 21 2011 20:29 GMT
#3107
every unit just a watered down version of something we've already seen (and wanted).

seriously, those terran units are disgustingly ugly.



Also, i had to laugh in the preview whent eh mutas got hit with 3 "major aoe" attacks, and not one died, no did we see health bars lol
There is no failure. Only feedback.
Bodhi
Profile Joined August 2010
United States180 Posts
October 21 2011 20:29 GMT
#3108
Like what happened with WoL, I don't think that most of these abilities will make the final cut of the game
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
October 21 2011 20:29 GMT
#3109
easiest way to balance PvT

+ Show Spoiler +
turn it into TvT
"See you space cowboy"
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
October 21 2011 20:29 GMT
#3110
I got hella nerd chills from the video
133 221 333 123 111
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 21 2011 20:29 GMT
#3111
On October 22 2011 05:18 Qikz wrote:
Show nested quote +
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb

[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/


Holy hell they actually look good!

Erm NO?

Map 1
Looks like you can shell the main (CC/...) from the 3rd with Tanks - also a possible 4th is really far away (even taking a 3rd is kinda dumb if you opponent is CW of you.

Map 2
If there's close spawn (i think there'll be) - one base play.

Map 3
This one indeed looks kinda good.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
YandereQT
Profile Joined October 2011
United Kingdom7 Posts
October 21 2011 20:29 GMT
#3112
I wonder if i replicate an SCV would a colossus or immortal fit inside a bunker
Pipeline
Profile Joined August 2010
Sweden1673 Posts
October 21 2011 20:29 GMT
#3113
I was hoping they would remove some terran units, like the marauder
Veritask
Profile Joined November 2010
260 Posts
October 21 2011 20:30 GMT
#3114
Carriers being gone just seems... wrong. It's been my favorite unit since 1999. Other than that, the changes look exciting. Obviously I'd need to see these in game to really assess the impact.
vaporizor
Profile Joined March 2011
United States53 Posts
October 21 2011 20:30 GMT
#3115
On October 22 2011 05:27 clever_us wrote:
If you're going to remove the thor, REMOVE THE THOR. Don't just make it into another "one only" unit "a la mothership" and then take it out when Legacy of the Void comes out because it was a dumb gimmicky idea

massive thor is gonna pwn
Treble557
Profile Joined August 2010
United States221 Posts
October 21 2011 20:30 GMT
#3116
On October 22 2011 05:29 Math.random(); wrote:
Hydra speed <3


Is that the ONLY change made to them?
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-10-21 20:32:16
October 21 2011 20:30 GMT
#3117
On October 22 2011 05:29 syllogism wrote:
Show nested quote +
On October 22 2011 05:28 JiYan wrote:
so disappointing...instead of adding 1-2 solid units which they shouldve done, theyre adding 3 seemingly gimmicky units and taking out the epic ones. the zerg units seem to overlap too much with the infestor / brood lord.

Can you define "gimmicky" and "epic" to me, thanks.


Gimmicky usually means a unit that doesn't do damage, or only does damage in very specific ways (e.g. the Terran Whirlwindy thing that only does damage if YOU come to IT).
PuroStrife
Profile Blog Joined September 2011
Korea (North)199 Posts
October 21 2011 20:30 GMT
#3118
Toss lost mothership..
Yeah, gg.
The legendary OG 5: Anathan, Jesse, Johan, Sebastien and Topias.
oRacLeGosu
Profile Joined October 2010
Norway151 Posts
October 21 2011 20:30 GMT
#3119
I can't wait to play HOTS! Some units there look really cool..but alot of the units look maby a little too specialized to serve a real purpouse, when you most of the time just need to get more stuff to win.Let's hope i'm sead wrong! Hope it's no C&C hijacking og SC2 either.
I like the burrowed siege-lurker kinda unit. Containment for all races should be possible midgame like in bw with tank, reaver and lurker.
a.k.a. [iNF]cALLe - member of TL since around 2002..account dead.
wildstyle1337
Profile Joined September 2011
Poland514 Posts
October 21 2011 20:30 GMT
#3120
On October 22 2011 05:27 VegaNZ wrote:
It's unbelievable how many people are whinging about things they've never used or seen in any action. You people will moan about anything!!!

As a Protoss player I'm really excited by the Tempest, seems much more viable as a unit than the Carrier... 2 of them to counter a muta flock - curious about the ground weapon though, is it similar to a void ray?

Also the replicant offers so many possible options, really interested to see how that plays out

Grats to the Zerg! Some awesome sounding units there.

I'm so excited about HoTS. Up until today it really wasn't on my rader, but we're essentially getting a whole new SC2 experience! And in a few years, people will refer to "Vanilla" SC2 in horror I'm sure.

Thanks Blizzard for continuing to develop this wonderful game



counter mutas ? it costs 300/300 need stargate/fleetbacon, you will build this only in late game, zerg dont build mass muta in late game

to many changes for me, remember bw changes no removed units just added 2 for each race
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