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New HotS Units/Abilities in Blizzcon - Page 154

Forum Index > SC2 General
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msjakofsky
Profile Joined June 2011
1169 Posts
October 21 2011 20:25 GMT
#3061
i'm looking forward to Idra losing to abusive strats before multiplayer tweaks

idra builds 200/200 roach/hydra army in 12 minutes then dies to something not yet seen tactic
idra: fucking retarded expansion
idra has left the game!
superarmy
Profile Joined October 2010
New Zealand422 Posts
October 21 2011 20:25 GMT
#3062
The Terran tears in this thread, oh how delicious...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 21 2011 20:25 GMT
#3063
On October 22 2011 05:19 zappa372 wrote:
No rocks? Whoa

But there will be "constructable rocks."
http://imgur.com/a/OkRfJ
[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lk81y/heart_of_the_swarm_will_feature_constructable/
ㅇㅅㅌㅅ
noggster
Profile Joined September 2010
Sweden37 Posts
October 21 2011 20:25 GMT
#3064
baneling burrowmovement is hive tech, who cares if its gonna rape marines, it's about time we had a counter :D

Im most excited for viper and faster hydras, the rest is kinda meh. The new goliath looks so redicoulus
When life gives you lemons, say fuck the lemons and bail.
Ravnemesteren
Profile Joined May 2011
224 Posts
October 21 2011 20:25 GMT
#3065
The more I think about the changes the more I like them. Seems the skillceiling will be raised quite a lot with HoS. Some things seem a tad bit OP, but thats cool, and its no point in crying yet. I remember how much things changed in beta, and tons of stuff will change in HoS alpha/beta. The things we read now are definitely not written in stone... its more of an outline of what we might get.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 21 2011 20:25 GMT
#3066
sooooo excited.
blizzard, these guys know how to fresh up things wanna know all the details, every little piece of information. reapers, thors, BCs, so excited about their changes.
and the new units might be interesting.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
October 21 2011 20:25 GMT
#3067
The new maps are absolutely retarded
Moderatorgold coin
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 21 2011 20:25 GMT
#3068
I love the charge for ultras. I really hope that is a MP ability.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
October 21 2011 20:25 GMT
#3069
On October 22 2011 05:17 Smurphy wrote:
Show nested quote +
On October 22 2011 05:12 Fishriot wrote:
Holy crap, are people seriously doing this much bitching before even having played the game? If I remember correctly, lots of units were either drastically changed or completely removed during the WoL alpha/beta. What is to say that the same won't happen with HotS? All the haters should relax a little bit. As much as we love to rag on Blizzard for game balance reasons, they have done a reasonably good job with SC2 so far.


Personally, the only thing I dislike about current Starcraft 2 is PvP. I can get a 50% winrate as Protoss in PvP but I don't have fun. Win or lose, PvP is not fun for me. So I play random. When I hit PvP on the ladder I simply leave the game.

This expansion doesn't seem to change anything about PvP. Hopefully the new Nexus ability can reign in 4-gate and other early gateway unit pressures. But I am very unsold on that concept.

The main thing about PvP I hate is the Colossus. None of the new units nor ability seem to do anything to stop 7 Colossus from being built and walking over everything. To me, Colossus are the least fun unit in the game. On paper they look cool. In practice they are not fun. I want to be Protoss but I can't stand 1/3 of my games being terribly unfun. I was hoping this expansion would change that.

I thought the Colossus was the most, or perhaps the second most hated unit in the game. I was hoping it would get changed or removed. I like how the Zerg have a new and effective way of dealing with it but that doesn't help in PvP


DT rush into Chargelot DT salvage into Archons? Experimental Phoenix PvP? Or ye olde 4 Gate? there are still a number of options in PvP against mass Colossus.
A fed jungler is no longer a jungler, but a terrorist.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 21 2011 20:25 GMT
#3070
On October 22 2011 05:24 emc wrote:
Show nested quote +
On October 22 2011 05:22 epiics wrote:
Everything toss gets besides the new observer is just gimmicky... Why give us a different carrier when we hardly used the first one. Fleet beacon is the least built structure so we will never use the new carrier. On the other hand Zerg gets 2 GAME CHANGING units with great abilities and many uses. To me this expansion looks like a very long and painful road for protoss.


did you completely forget the replication unit? You can mimmick ANY unit
, even those OP terran/zerg units. Toss now has an infestor.

Someone mentioned only having one thor, well guess what? You got goliaths now.

First, you can only mimic non massive. Second.. 200/200 for one. Better build your own damn unit instead lol
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
SnowK
Profile Joined June 2011
United States245 Posts
October 21 2011 20:26 GMT
#3071
On October 22 2011 05:21 DwmC_Foefen wrote:
Why do I have the feeling that SC2 players/forums/balancing is turning more and more into childish, whinish, WoW-like players/forums/balancing?


Price of popularity.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 21 2011 20:26 GMT
#3072
Some really interesting changes now that Ive read them a few times. The thor change makes sense with the new goliath, the moving burrowed banes just sounds ridiculously awesome. Terrans are REALLY going to have to add ravens.
You may delay, but time will not. Current Music obsession: Opeth
tarodotoxin
Profile Joined July 2011
United States110 Posts
October 21 2011 20:26 GMT
#3073
even as a zerg player... please change what the warhounds look like....
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 20:26 GMT
#3074
On October 22 2011 05:01 Kolvacs wrote:
Is anyone else... scared of HoTS?
I don't mean afraid to play it, but afraid the the changes?


Learning how to play 1 match up differently after a big patch was hard.

This is gonna be fucking crazy. But i love it
Stephano//HerO//TaeJa//Squirtle//Bomber
Doc Daneeka
Profile Joined March 2010
United States577 Posts
October 21 2011 20:26 GMT
#3075
really interesting. there's going to be a beta right? i have to imagine some of this gets tweaked very quickly. a few of the abilities seem either OP or kind of pointless/ridiculous (i'm thinking of the roping in of the collossus and this stupid-sounding thing the corrupter supposedly does now, respectively.)

still very cool that they're willing to put such off the wall units in the game. i hope most of them work out. glad zerg got cool toys, feel kinda bad for protoss, terran already has everything they need so who cares. though the shredder thing could be interesting i suppose.


have we found out where the viper and swarmhost come from? i know viper requires lair and swarmhost requires infestation pit, but do we know what they morph from? they both kinda look like they morph from the hydralisk, which would be a cool spin on the unit - take an all-around DPS unit and choose to dedicate it to utility spellcasting or siege damage... or is it siege? what would you call what this thing does? position busting? i guess that's siegeing. would be a clever solution to the problem of hydralisks only being useful during 5 minutes of an average game. anyway, gonna sit here and wait for confirmation on the details.
payed off security
junemermaid
Profile Joined September 2006
United States981 Posts
October 21 2011 20:26 GMT
#3076
On October 22 2011 05:12 Trizz wrote:
I don't like it.
There are too many new stuff, the game will never be balanced this way.
I have a feeling HotS will be a huge clusterfuck and it will destroy SC2 esports as it is now.
RTS is all about balance, goodluck with that now Blizzard.


You literally have ZERO knowledge of what these units do.

It's the same thing as going through the Brood War manual, reading the unit descriptions, and making a judgment call from that.

Jesus.
the UMP says YER OUT
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 20:26 GMT
#3077
On October 22 2011 05:25 Ares[Effort] wrote:
The new maps are absolutely retarded


I beg to Differ; they look awesome
Never GG MKP | IdrA
EricCartman
Profile Joined May 2011
Canada306 Posts
October 21 2011 20:26 GMT
#3078
what needs to be nerfed is the number of people dumping 'sick nerd chills' on this thread. its getting pretty annoying!
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
October 21 2011 20:27 GMT
#3079
On October 22 2011 05:23 awesomoecalypse wrote:
Show nested quote +
Why give us a different carrier when we hardly used the first one. Fleet beacon is the least built structure so we will never use the new carrier.


this is just stupid. the entire reason fleet beacons were never built was because fleet beacon units suck. if there were a fleet beacon unit that was actually good, then there'd be a reason to build one.


Yea, his logic makes no sense.


The changes look interesting, i can see at least a couple of them not making it to release. Some of the new abilities seem a little gimmicky and don't feel like Starcraft as much. We'll have to see it play out tho, the only thing i'm sure tht i don't like is the Collapsable Rocks, which is really stupid and i hope it dosen't make it into the game,
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 21 2011 20:27 GMT
#3080
That ability the protoss can use on mineral patches has a stupid name, entomb. They should call it shield projection or forcefield projection.
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