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New HotS Units/Abilities in Blizzcon - Page 152

Forum Index > SC2 General
Post a Reply
Prev 1 150 151 152 153 154 378 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-10-21 20:23:28
October 21 2011 20:20 GMT
#3021
I don't know why so many people are freaking out about this, I think much of the new stuff is almost perfect after really thinking about it. They managed to solve a lot of the problems and fill a lot of the holes with new ideas that are really pretty unique for the most part for zerg and protoss and provided terran with a couple of new tweaks to fix minor issues.

Mind you, there are a few things I don't like (the Viper's GET OVER HERE for example is just silly IMO), but for the most part it's all good.

Mech should be viable in all matchups now without nerfing bio. Protoss got a good scouting unit/harassing unit out of the stargate and a viable capital ship, and is now capable of dealing with mass mutas. Zerg got a siege/space control unit and better detection along with a nice improvement to corrupters and some other sexy changes. The replicant is actually really cool if you think about it, it's going to require a lot of thought and practice to use properly, but might be really strong in some situations.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
Last Edited: 2011-10-21 20:24:19
October 21 2011 20:20 GMT
#3022
On October 22 2011 05:07 Treva wrote:
Feel like the balancing for this game is going to turn into WoW where we will never see anything close to an equilibrium and instead just keep getting patches every 4 months when the meta game shifts happen.

I feel like the balancing for this game has already turned into (what my girlfriend tells me about) WoW - way too many people spend way too much time whining about it.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
October 21 2011 20:21 GMT
#3023
On October 22 2011 05:20 Condor Hero wrote:
Show nested quote +
On October 22 2011 05:18 Qikz wrote:
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb

[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/


Holy hell they actually look good!

Are you sure we haven't been trolled?
Those maps look playable for tournies
AND WTF ARE ROCKS??


The second one especially seems like a legit competitive map
jinixxx123
Profile Joined June 2010
543 Posts
October 21 2011 20:21 GMT
#3024
i would not lie , alot of the things look cool, but im very skeptical of 3 things in particular, if they make it to main stream lord help us all.



- The pudge hook from the viper "the scorpion get over here"... not sure how that got past the drawing board, cant they clearly see that its overpowered? drag in some colossus for a free kill?

-the recall on the nexus, now this one gripes me the most, its basically begging to be like warcraft 3 with the town portal. so basically every 2 minutes or something protoss can do a recall? what about mass nexus ? infinity recall? , if they do this then i'd presume its a much smaller AOE radius for recalling? maybe something that can get a few units of toss to harass and recall em back?


-ultralisk Burrow charge ... Now this a wtf moment to me... talk about removing all forms of positioning/micro. From HOTS and out it looks as if marines are as good as dead from now on out.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-21 20:21:17
October 21 2011 20:21 GMT
#3025
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb
+ Show Spoiler +

[image loading]
[image loading]
[image loading]

http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/

Those look surprisingly not aweful o.O!

On October 22 2011 05:19 ZAiNs wrote:
Show nested quote +
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb

[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/

Mains with multiple ramps? Is that a joke?


Show nested quote +
On October 22 2011 05:18 BisuDagger wrote:
Has anyone tried to emp a nexus? If it works, kinda makes nexus recall useless. Hmmm.

It works, feedback doesn't though.


Looking at the wrong base brah~
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Warpish
Profile Joined June 2011
834 Posts
October 21 2011 20:21 GMT
#3026
On October 22 2011 05:19 Lorch wrote:
I know most people will complain the shit out of everything right now or w/e. So I'm just gonna express my hapiness right now:

I'm getting the sickest nerd chills right now, reading all these changes and seeing all these new units we'll get. HOTS is gonna change SC2 as much as BW changed sc1 and this is just the first expansion, I'm so fucking excited about this, I know I sound like a little fanboy but for fucks sake I really wanna play some hots right now.


Yeah but they didn't removed units when passing from SC to SCBW. I very sad to see some units removed.
Mortal
Profile Blog Joined November 2010
2943 Posts
October 21 2011 20:21 GMT
#3027
On October 22 2011 05:20 MajorityofOne wrote:
Show nested quote +
On October 22 2011 05:16 OpticalShot wrote:
On October 22 2011 05:14 SnowK wrote:
Replicant

Built from: Robotics Facility
Cost: 200/200


Ouch. That's not going to get used too much.

From: http://www.majorleaguegaming.com/news/hots-multiplayer-protoss-first-impression/

lol 200/200 and can't replicate massive... so what do I do with this unit then?


Flexibility when you don't know what you'll need. Also I'd pay 200/200 for infestors/tanks as part of a protoss composition


yeah, or i could just make more wg's and be flexible that way...
The universe created an audience for itself.
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 21 2011 20:21 GMT
#3028
My question is.. Why does T & P get 3 new units while Z only gets 2 despite being a zerg-centric expansion?
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
Last Edited: 2011-10-21 20:21:55
October 21 2011 20:21 GMT
#3029
On October 22 2011 05:17 Condor Hero wrote:
Show nested quote +
On October 22 2011 05:07 MenSol[ZerO] wrote:
On October 22 2011 05:06 Grummler wrote:
On October 22 2011 04:56 HowardRoark wrote:
On October 22 2011 04:47 Cain0 wrote:
On October 22 2011 04:41 EnderCraft wrote:
On October 22 2011 04:38 XRaDiiX wrote:
On October 22 2011 04:35 Novalisk wrote:
I hope the viper pull gets removed/changed, it looks really awkward.


Yeah it is really awkward but i'm going to love yanking those Colossus out of Protoss Death Balls :D

Well... Look at the old Neural Parasite. Instead of keeping them out of the battle you just grab them and kill them . Colossus are already a unit that needs to be babysat constantly... It is VERY easy to get a colossus killed if it gets anywhere near the main Zerg army. This just makes the colossus kind of useless don't ya think?



Good, the collossus is a catastrophy in game design and the reason that protoss meta game hasnt developed, fuck that unit.

I agree wholeheartedly, it must go in HotS. Also, have anyone seen a pattern in the voting? Majority love the Zerg units which is basically BW all over again, while new non BW units for Terran and Protoss gets dislike.


Terran gets firebats, goliaths and a bigger version of the spidermine. Sounds very BWesque to me^^.


lol yea but this goliath is pretty pathetic to be honest

it basically is a Goliath, Idk who Blizzard think they're trying to fool with making a new unit that fills the Goliaths role and hoping the viewers won't notice.


In TvZ it will fill the role the Goliath did, but in TvT and TvP it will help the Terran army deal with the many Mechanical units both races have. I actually think this change makes the unit a lot more interesting then the Goliath was.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
October 21 2011 20:21 GMT
#3030
Why do I have the feeling that SC2 players/forums/balancing is turning more and more into childish, whinish, WoW-like players/forums/balancing?
villageidiot
Profile Joined May 2009
353 Posts
Last Edited: 2011-10-21 20:22:11
October 21 2011 20:22 GMT
#3031
On October 22 2011 05:19 Lorch wrote:
I know most people will complain the shit out of everything right now or w/e. So I'm just gonna express my hapiness right now:

I'm getting the sickest nerd chills right now, reading all these changes and seeing all these new units we'll get. HOTS is gonna change SC2 as much as BW changed sc1 and this is just the first expansion, I'm so fucking excited about this, I know I sound like a little fanboy but for fucks sake I really wanna play some hots right now.


As SC2 had excellent balance already, don't be too hasty to rate HOTS, also it might come out a bit different than in this preview, because pros will brake game for sure.
Good night sour prince. You won't be missed!
Thug[ro]
Profile Joined October 2005
Romania340 Posts
October 21 2011 20:22 GMT
#3032
1 thor only? are you fucking joking?
Alfalfa
Profile Joined November 2010
Canada26 Posts
October 21 2011 20:22 GMT
#3033
Nice post, but I'm not sure I like the pulling ability thing of the viper... sounds OP to me... and I'm sad... no more mothership, no more archon toilet
NEXUS6
Profile Joined July 2011
United States413 Posts
October 21 2011 20:22 GMT
#3034
Everything toss gets besides the new observer is just gimmicky... Why give us a different carrier when we hardly used the first one. Fleet beacon is the least built structure so we will never use the new carrier. On the other hand Zerg gets 2 GAME CHANGING units with great abilities and many uses. To me this expansion looks like a very long and painful road for protoss.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 20:22 GMT
#3035
On October 22 2011 05:20 SolidMoose wrote:
Show nested quote +
On October 22 2011 05:16 Roe wrote:
On October 22 2011 05:14 0neder wrote:
On October 22 2011 05:07 MonkSEA wrote:
On October 22 2011 05:06 PlaGuE_R wrote:
im on the fence bout many things. Burrowed MOVING banelings though is ridiculously overpowered. That shit better not make it in. Burrowed Bling landmines can already completely wreck a terran army, now they fucking move?


So we can't punish you for not having a detector with your army?

Seriously. If they're not going to nerf detection especially terran) then they might as well make more covert stuff.

i dont see what's so strong about terran detection. Personally i like getting ravens but other than that you dont have much


Terran detection is terrible compared to the other races, but possibly more even with Z now if they don't have overseers. Every scan is a mule lost that is needed to keep up with P/Z, and units can run outside of scan range. Ghost emp is too costly. Turrets can't attack ground (even Z has spine/spore combo) and ravens cost tons of gas, come from a techlab starport that T doesn't really ever want, and has the durability of a paper airplane.

You're so cute.
:)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 21 2011 20:22 GMT
#3036
On October 22 2011 05:19 ZAiNs wrote:
Show nested quote +
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb

[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/

Mains with multiple ramps? Is that a joke?

If you're talking about Map 3 (the lava map), then I think those are actually expansion, not mains.
ㅇㅅㅌㅅ
emc
Profile Joined September 2010
United States3088 Posts
October 21 2011 20:22 GMT
#3037
On October 22 2011 05:15 DizzyDrone wrote:
Show nested quote +
On October 22 2011 05:13 emc wrote:
I'm worried that swarm host will suck ass, why not just bring the lurker back? Why spawn units? you know what spawning units means!? means they can be kited


If they are as fast as the Broodlings from Broodlords they will do damage, even if the opponent is trying to kite them.


broodlings main damage is when they first collide with a unit, not the damage that comes after. The broodlings on the ground are mainly space control and force the enemy to kite. Again, broodlords do most of their main damage when the broodlings impact their target.

This doesn't have any impact, the units just spawn. Lurkers countered marines, this unit looks like it gets countered by marines.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 21 2011 20:22 GMT
#3038
On October 22 2011 05:18 I)etox wrote:
Show nested quote +
On October 22 2011 05:15 eviltomahawk wrote:
Some new multiplayer maps in HotS:
http://imgur.com/a/FzSYb

[image loading]
[image loading]
[image loading]
http://www.reddit.com/r/starcraft/comments/lkafk/new_blizzcon_maps/


those maps seem decent enough. surprisingly few destructible rocks

snow map!

Small rubble style of things on the ground right next to destructable rocks is propably the collapsable rocks, looks like you can wall in your base with rocks
(V) (;,,;) (V) Woopwoopwoopwoop
synapse
Profile Blog Joined January 2009
China13814 Posts
October 21 2011 20:23 GMT
#3039
On October 22 2011 05:22 Thug[ro] wrote:
1 thor only? are you fucking joking?

Yeah really, why didn't they remove it?
:)
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 21 2011 20:23 GMT
#3040
On October 22 2011 05:21 MonkSEA wrote:
My question is.. Why does T & P get 3 new units while Z only gets 2 despite being a zerg-centric expansion?


Like, why are people even saying this? The CAMPAIGN is the "zerg-centric" part. It's not like they made a "zerg expansion" for the MULTIPLAYER. The zerg part is for the casual, campaign playing crowd.

Zerg actually gets the best units, can't believe you care so much about the QUANTITY.
"I am Day9, Holy shit!"
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