• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:11
CET 07:11
KST 15:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1319 users

New HotS Units/Abilities in Blizzcon - Page 170

Forum Index > SC2 General
Post a Reply
Prev 1 168 169 170 171 172 378 Next
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 21 2011 21:06 GMT
#3381
Feel bad as a protoss... more units I can't really micro with, and more units for other races to micro and reduce the value of my micro. WTH blizzard?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Chicane
Profile Joined November 2010
United States7875 Posts
Last Edited: 2011-10-21 21:08:53
October 21 2011 21:06 GMT
#3382
The Oracle seems strange. It is like the zerg's current overseer, that is being removed because it is too boring... at least that's what it seems like.

Also, another ground to air splash damage unit (from the factory) for terran? That must mean thors are being removed then right? Either way I'm happy to see mech is going to be more durable (with the battle hellion) for terran.

I'm not sure how I feel about the new protoss unit also being a capital ship... I would rather have it be a nearly equivalent cost to the void ray, or simply be a flying spellcaster.

Edit: Also the pull on the flying zerg unit (viper) seemed to have ridiculous range... it will make collosus useless against them. And the burrowing zerg unit that spawns units... meh. I guess it depends how it works, but it seems like that will be hard to balance in different situations, so I feel they will be very weak in the later game, but stronger early on.
Paladia
Profile Joined August 2003
802 Posts
October 21 2011 21:07 GMT
#3383
On October 22 2011 06:00 McFeser wrote:
Show nested quote +
On October 22 2011 05:53 msjakofsky wrote:
On October 22 2011 05:52 McFeser wrote:
On October 22 2011 05:50 Defrag wrote:
On October 22 2011 05:45 Yamulo wrote:
On October 22 2011 05:34 Chicken Chaser wrote:
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


The Replicants sound super awesome--it's essentially free Mind Control for any unit you want. Definitely makes Protoss sound more alien-y imo.

But I can't help but think SC2 is turning into Transformers (Michael Bay or not)

But how many units are actually worth replicating for a unit that is 200/200 and can't copy massive units?


Siege tanks... replicate 5 siege tanks, get 5 sentries, good luck rushing into protoss army with siege + colossus + force fields.

That's a lot of gas early game no?


to me, siege tank seems like one of the few units that is viable to be replicated, cuz it brings something unique to the toss army, in other cases mostly it will be ridiculously cost ineffective

What about medivacs? That might lead to some unique strategies.

Many Protoss units cannot be healed. It is mainly for zealot but a 200/200 medivac that is easily killed and has to stay in melee range to heal the zealot isn't of much use.

Replicate is indeed a fun ability and unit, but the cost at the moment is too high.

As for the Oracle, that Preordain ability seems like one of the most useless abilities they could think of. Costs energy and allows you to see what they are researching? In pretty much no circumstance do you not already know what they are researching by just looking at the building.

Give it detection instead, as now Protoss is even more forced to go Robo every single game (due to burrowed banelings). Not to mention that mutas will have detection (due to the viper) and just snipe your observers before you know it, so your mineral lines will be even more doomed.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 21 2011 21:07 GMT
#3384
On October 22 2011 05:55 Pr0wler wrote:
Guys play WoL while still you can. This expansion will just brake the game... IDK what Blizzard are thinking, but I just can't see it working.
Dusting Browder said that that e-sport game must be simple and easy to understand, well THAT(I'm not sure if its C&C or RA2 or WC3) doesn't fit anymore.


Oh what an amazing point. You're are so absolutely right. Blizzard does have a long running track record of broken games that are unplayable due to balance issues. They obviously don't know what they are doing. I'm not sure how they have such a large following given the fact that all of their games are so terrible and broken. Clearly they fucked up again, and once again nobody will buy or play their ridiculously unfair and broken game. I wish they had people that know how to make games.

-_-
Crisco
Profile Joined March 2011
1170 Posts
October 21 2011 21:07 GMT
#3385
On October 22 2011 06:00 Maxie wrote:
Show nested quote +
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.


It was said that it can transform into anything within vision
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 21:07 GMT
#3386
On October 22 2011 06:04 theBizness wrote:
Show nested quote +
On October 22 2011 06:03 astroorion wrote:
Wow, I can't believe that they just removed the carrier like that, even if no one used it


Somewhere, Hongun staring into his crazy juice with tears brimming in his eyes.

Yeah wtf, people were finally using it more competitively and it gets axed for some other stupidly expensive air unit with even less utility.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 21 2011 21:07 GMT
#3387
The Nexus doesn't seem to have Mass Recall, but simply Recall. You shouldn't be able to bring your whole army unless you're in the late game with 6 Nexuses with full energy.
emc
Profile Joined September 2010
United States3088 Posts
October 21 2011 21:07 GMT
#3388
so are hydras still lair? or hatchery now?
Defrag
Profile Joined February 2010
Poland414 Posts
October 21 2011 21:07 GMT
#3389
Im actually most hyped about Ultralisk charge... it fixes major of problems with the unit.

But one question about Ultralisk charge - can it be used up/down the cliffs?
Crisco
Profile Joined March 2011
1170 Posts
October 21 2011 21:08 GMT
#3390
On October 22 2011 06:05 Grummler wrote:
Show nested quote +
On October 22 2011 06:00 Maxie wrote:
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.


Troll, starts trolling, tell him he is wrong. Troll fucked.

And thats why you are wrong: its at 1:40



it's been stated that the replicant can transform into anything you have vision of
Moonling
Profile Blog Joined May 2010
United States987 Posts
October 21 2011 21:08 GMT
#3391
A few moments ago, Blizzard Korea has released some further details with changes and information from the upcoming changes for HotS announced at Blizzcon. A friend translated these quickly before leaving to class, so some of it may be a bit rough. He only translated the changes that we did not yet know.

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Instead of air attack, Thor gets a massive bombardment skill
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and shorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill
Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors
Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers

From Reddit
1% of koreans control 99% of starcraft winnings. #occupykorea.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 21 2011 21:08 GMT
#3392
Unless I somehow end up liking the Terran units more than I do now, I could see myself switching to Zerg :/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Strayline
Profile Blog Joined January 2009
United States330 Posts
October 21 2011 21:09 GMT
#3393
I really don't get it TBH.

Terran has the most units and the most flexibility: 3 units added none removed.
Protoss has the 2nd most units (not going to argue if P or Z is more flexible. I have an opinion but it's debatable, unlike for T): 3 units added 2 removed.
Zerg has the fewest combat(ish) units: 2 added 1 removed.

Almost everyone agrees the corrupter needs to go and it's still in with an ability that I can't really see mattering for Zerg (making money isn't Z's problem--honestly I would rather have corruption). Mothership out just as people are finally starting to use it. I guess I was expecting T to have some of their openers removed (like the bashee or something) but instead they seem to be trying to make the reaper viable too. Also does T really need another zoning ability? The shredder seems like a mobile mine of sorts and I can just see sitting behind a line of Shredders >> bunkers >> tanks outside my nat and kekekeing to victory. Holding ground just wasn't something they needed to get better at.

None of the above says anything about balance (I'm a little nervous about putting Zerg mobile detection behind another building but it's not like Blizz is going to overlook this if you can just make DTs and win every game)... that will get worked out... but from a game design perspective I really don't get what the plan is here.

On the plus side, I think the P harass unit is actually a pretty good idea assuming it's worth it. P really does need to be able to slow down Z and T a little and I also like the umbra thing on the viper. Dark Swarm was awesome and having it's cousin back should make the game much more exciting.

I have no clue how the replicant will work.
Angelbelow
Profile Joined September 2010
United States3728 Posts
October 21 2011 21:09 GMT
#3394
I hope they keep the changeling, maybe give it to the queen or the new overlord.. I just started using them more and theyre really effective at scouting. Even if youre opponent notices you get a great look at their unit comp, potential tech choices, upgrades, etc.
You may delay, but time will not. Current Music obsession: Opeth
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 21 2011 21:09 GMT
#3395
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.
He drone drone drone. Me win. - ogsMC
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 21 2011 21:09 GMT
#3396
200/200 is a lot more than I was expecting the Replicator to cost... holy hell that is a lot for a unit which can only steal a single unit and which has very low hp apparently.

150/200 for the Oracle, and having it come from the Stargate instead of the robo, is nice imo. I like the cost, the abilities and the location so far.

XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 21:11:31
October 21 2011 21:10 GMT
#3397
Lol I'm one of those Crazy Zerg players who does Proxy hatch and Wacky Strategies.

OH BOys Terran/Protoss BEWARE Because there's gonna be a TON of New Strategies/Cheeses in HOTS LOL

Never GG MKP | IdrA
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 21 2011 21:11 GMT
#3398
On October 22 2011 06:07 Crisco wrote:
Show nested quote +
On October 22 2011 06:00 Maxie wrote:
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.


It was said that it can transform into anything within vision


hmmmm. IMO it would be worth it to build one replicant just to copy an SCV for auto-repair. Almost every single protoss unit can be repaired, and repairing colossi would be absolutely amazing.
Porouscloud - NA LoL
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 21 2011 21:11 GMT
#3399
can replicant copy MULE ????? muahhahahahah =P
badog
roymarthyup
Profile Joined April 2010
1442 Posts
October 21 2011 21:11 GMT
#3400
mutas are going to be dead and worthless against toss now


all nexus's get a free mothership over it . i used to rush motherships against zerg to counter muta. mutas strength is their mobility, and mass recall countered mutalisks nicely and allowed me to defend 4+ bases

however now against zerg every single nexus gets a free mothership.... every nexus can use mass recall holy crap mutas will be dead against protoss completely
Prev 1 168 169 170 171 172 378 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 123
SortOf 109
StarCraft: Brood War
PianO 668
ZZZero.O 145
Movie 73
soO 40
Icarus 10
Dota 2
XaKoH 816
League of Legends
JimRising 829
Reynor42
Counter-Strike
Stewie2K1142
m0e_tv442
Other Games
summit1g13949
hungrybox400
WinterStarcraft395
Tasteless102
NeuroSwarm60
Mew2King24
Models3
Organizations
Other Games
gamesdonequick832
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH202
• practicex 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo892
• Stunt381
• Jankos150
• HappyZerGling120
Upcoming Events
Replay Cast
3h 49m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
5h 49m
CrankTV Team League
6h 49m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
16h 49m
The PondCast
1d 2h
CrankTV Team League
1d 6h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.