New HotS Units/Abilities in Blizzcon - Page 171
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darmousseh
United States3437 Posts
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forsooth
United States3648 Posts
On October 22 2011 05:50 0neder wrote: Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff. Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea. | ||
Maxie
Sweden2653 Posts
On October 22 2011 06:05 Grummler wrote: Troll, starts trolling, tell him he is wrong. Troll fucked. And thats why you are wrong: its at 1:40 How did he get LoS that far, up a hill? Observer? Also, do you have to call me a troll because of that? Sorry for not analysing it in slow motion for 5 minutes before responding to him, in case you didn't notice, the video is very fast paced. | ||
a176
Canada6688 Posts
On October 22 2011 06:09 awesomoecalypse wrote: This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta. Thors were supposed to be good against mutas too | ||
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Whitewing
United States7483 Posts
On October 22 2011 06:09 On_Slaught wrote: 200/200 is a lot more than I was expecting the Replicator to cost... holy hell that is a lot for a unit which can only steal a single unit and which has very low hp apparently. 150/200 for the Oracle, and having it come from the Stargate instead of the robo, is nice imo. I like the cost, the abilities and the location so far. It has to be more expensive then other units you can build, or else you can just spam them and copy your own units. | ||
Qikz
United Kingdom12022 Posts
The shredder seems like a mobile mine of sorts and I can just see sitting behind a line of Shredders >> bunkers >> tanks outside my nat and kekekeing to victory. Holding ground just wasn't something they needed to get better at. It's to make mech viable vs protoss. Mech was only viable vs protoss in BW because of spidermines. These are like spidermines but cost supply and don't suicide. | ||
razy
Russian Federation899 Posts
On October 22 2011 05:31 Apoo wrote: The Zerg units are great and a perfect addition to the race. The Protoss units look weird and got even more weird abilties, not a fan of it. The Terran units got a nice concept behind themself, but the design is just very bad. i second this. Except toss units doesn't seem that wierd for me. | ||
blade55555
United States17423 Posts
On October 22 2011 06:11 a176 wrote: Thors were supposed to be good against mutas too they are unless its just 2 thors. 2 thors shouldn't beat 15+ muta's lol. | ||
Umpteen
United Kingdom1570 Posts
"Hey look, Bob, there's an Ultralisk down there. Sure is a good thing he can't... Bob?" | ||
Crisco
1170 Posts
On October 22 2011 06:11 forsooth wrote: Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea. you realize burrowed movement is tier 3 right? | ||
Kal_rA
United States2925 Posts
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Qikz
United Kingdom12022 Posts
On October 22 2011 06:12 blade55555 wrote: they are unless its just 2 thors. 2 thors shouldn't beat 15+ muta's lol. They're not. That's why we're getting a goliath type unit for mech again. 15 mutas beat up to about 6-7 thors (maybe even more) and that's super cost effective. | ||
Chicane
United States7875 Posts
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XRaDiiX
Canada1730 Posts
Solution Blizzard Removes Carrier makes Unit(Tempest) that Kills Everything. + Mass Recall. | ||
3DGlaDOS
Germany607 Posts
they never had a useful skill like vikings/phoenixes. When do you have corruptors over the enemy base? | ||
Lazerlike42
United States104 Posts
On October 22 2011 06:12 Crisco wrote: you realize burrowed movement is tier 3 right? According to what? | ||
Maxie
Sweden2653 Posts
On October 22 2011 06:07 Crisco wrote: It was said that it can transform into anything within vision How does this work, then? Does it have an absurd LoS, or can it replicate something in the enemy's base because I have an observer there, or can I extend it's LoS by having several observers in a chain of vision? And I just realized how it could see up a hill, it's psionic, I forgot that detail about LoS mechanics. | ||
Medrea
10003 Posts
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NicolBolas
United States1388 Posts
On October 22 2011 06:11 forsooth wrote: Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea. Well, maybe you should get some detection. I mean, Zerg don't get burrow-move Banelings until Tier 3. If you can't get detection by then, you deserve to lose your whole mineral line. | ||
McFeser
United States2458 Posts
On October 22 2011 06:11 rpgalon wrote: can replicant copy MULE ????? muahhahahahah =P Oh wait, no shit?! Have a replicant hanging around doing nothing? Turn it into a 300 min. a minute machine | ||
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