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New HotS Units/Abilities in Blizzcon - Page 171

Forum Index > SC2 General
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darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 21 2011 21:11 GMT
#3401
At first I was angry that they removed the carrier, but now I'm ok since the carrier itself is hard to make useful as a single unit. I really like the new air units a lot better. I'm super excited about the new uses for nexus energy.
Developer for http://mtgfiddle.com
forsooth
Profile Joined February 2011
United States3648 Posts
October 21 2011 21:11 GMT
#3402
On October 22 2011 05:50 0neder wrote:
Show nested quote +
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.
Maxie
Profile Joined August 2010
Sweden2653 Posts
October 21 2011 21:11 GMT
#3403
On October 22 2011 06:05 Grummler wrote:
Show nested quote +
On October 22 2011 06:00 Maxie wrote:
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.


Troll, starts trolling, tell him he is wrong. Troll fucked.

And thats why you are wrong: its at 1:40



How did he get LoS that far, up a hill? Observer? Also, do you have to call me a troll because of that?

Sorry for not analysing it in slow motion for 5 minutes before responding to him, in case you didn't notice, the video is very fast paced.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 21 2011 21:11 GMT
#3404
On October 22 2011 06:09 awesomoecalypse wrote:
Show nested quote +
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.


Thors were supposed to be good against mutas too
starleague forever
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 21:12 GMT
#3405
On October 22 2011 06:09 On_Slaught wrote:
200/200 is a lot more than I was expecting the Replicator to cost... holy hell that is a lot for a unit which can only steal a single unit and which has very low hp apparently.

150/200 for the Oracle, and having it come from the Stargate instead of the robo, is nice imo. I like the cost, the abilities and the location so far.



It has to be more expensive then other units you can build, or else you can just spam them and copy your own units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 21 2011 21:12 GMT
#3406
The shredder seems like a mobile mine of sorts and I can just see sitting behind a line of Shredders >> bunkers >> tanks outside my nat and kekekeing to victory. Holding ground just wasn't something they needed to get better at.


It's to make mech viable vs protoss. Mech was only viable vs protoss in BW because of spidermines. These are like spidermines but cost supply and don't suicide.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
razy
Profile Joined February 2010
Russian Federation899 Posts
October 21 2011 21:12 GMT
#3407
On October 22 2011 05:31 Apoo wrote:
The Zerg units are great and a perfect addition to the race.

The Protoss units look weird and got even more weird abilties, not a fan of it.

The Terran units got a nice concept behind themself, but the design is just very bad.


i second this. Except toss units doesn't seem that wierd for me.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 21 2011 21:12 GMT
#3408
On October 22 2011 06:11 a176 wrote:
Show nested quote +
On October 22 2011 06:09 awesomoecalypse wrote:
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.


Thors were supposed to be good against mutas too


they are unless its just 2 thors. 2 thors shouldn't beat 15+ muta's lol.
When I think of something else, something will go here
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 21 2011 21:12 GMT
#3409
Honestly can't keep up with this thread to check, but has anyone else realised you can Viper your own units... up cliffs?

"Hey look, Bob, there's an Ultralisk down there. Sure is a good thing he can't... Bob?"
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Crisco
Profile Joined March 2011
1170 Posts
October 21 2011 21:12 GMT
#3410
On October 22 2011 06:11 forsooth wrote:
Show nested quote +
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


you realize burrowed movement is tier 3 right?
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 21:13 GMT
#3411
No overseer or changelings = IdrA bitching more about scouting. Sigh
Jaedong.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 21 2011 21:13 GMT
#3412
On October 22 2011 06:12 blade55555 wrote:
Show nested quote +
On October 22 2011 06:11 a176 wrote:
On October 22 2011 06:09 awesomoecalypse wrote:
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.


Thors were supposed to be good against mutas too


they are unless its just 2 thors. 2 thors shouldn't beat 15+ muta's lol.


They're not. That's why we're getting a goliath type unit for mech again. 15 mutas beat up to about 6-7 thors (maybe even more) and that's super cost effective.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Chicane
Profile Joined November 2010
United States7875 Posts
October 21 2011 21:13 GMT
#3413
Wow I didn't realize they removed the carrier... one of the most iconic units for protoss from BW. *sigh*. Why not just buff it so it is decent, or just leave it in for people to have some fun with it, but not use it in serious games.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 21:14:22
October 21 2011 21:13 GMT
#3414
Blizzard ; Protoss Cries about Carrier being UP and never use it ever.

Solution Blizzard Removes Carrier makes Unit(Tempest) that Kills Everything. + Mass Recall.
Never GG MKP | IdrA
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
October 21 2011 21:13 GMT
#3415
Corrupters still seem screwed up tho
they never had a useful skill like vikings/phoenixes. When do you have corruptors over the enemy base?
Hello Sir, do you have a minute for atheism?
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 21 2011 21:14 GMT
#3416
On October 22 2011 06:12 Crisco wrote:
Show nested quote +
On October 22 2011 06:11 forsooth wrote:
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


you realize burrowed movement is tier 3 right?


According to what?
Maxie
Profile Joined August 2010
Sweden2653 Posts
October 21 2011 21:14 GMT
#3417
On October 22 2011 06:07 Crisco wrote:
Show nested quote +
On October 22 2011 06:00 Maxie wrote:
On October 22 2011 05:56 Capped wrote:
Replicants, see's tank, makes tank. Terran fucked.


Replicants, see's tank, gets shot in the face by tank. Protoss fucked.

Unless you can do some absurd copying with observers giving the replicant twice the LoS as usual, the tank's range should be able to shoot the replicant in the face, if it's sieged.


It was said that it can transform into anything within vision


How does this work, then? Does it have an absurd LoS, or can it replicate something in the enemy's base because I have an observer there, or can I extend it's LoS by having several observers in a chain of vision? And I just realized how it could see up a hill, it's psionic, I forgot that detail about LoS mechanics.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-10-21 21:14:22
October 21 2011 21:14 GMT
#3418
Wonder if they pulled some ideas from the arcade game Tempest, for the tempest unit.

[image loading]
twitch.tv/medrea
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 21 2011 21:14 GMT
#3419
On October 22 2011 06:11 forsooth wrote:
Show nested quote +
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


Well, maybe you should get some detection. I mean, Zerg don't get burrow-move Banelings until Tier 3. If you can't get detection by then, you deserve to lose your whole mineral line.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 21:14 GMT
#3420
On October 22 2011 06:11 rpgalon wrote:
can replicant copy MULE ????? muahhahahahah =P

Oh wait, no shit?! Have a replicant hanging around doing nothing? Turn it into a 300 min. a minute machine
Promethelax still hasn't changed his quote
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