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New HotS Units/Abilities in Blizzcon - Page 173

Forum Index > SC2 General
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whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2011-10-21 21:19:56
October 21 2011 21:18 GMT
#3441
On October 22 2011 06:13 Qikz wrote:


They're not. That's why we're getting a goliath type unit for mech again. 15 mutas beat up to about 6-7 thors (maybe even more) and that's super cost effective.


sorry but thats just wrong. 7 thors destroy way more than 15 mutas easy, with magic box of course. they might loose when fighting one at a time maybe...
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-10-21 21:19:06
October 21 2011 21:18 GMT
#3442
Anyone found a restream of the panel stream for blizzcon? hots panel should have started. PM me the link please
ZenithM
Profile Joined February 2011
France15952 Posts
October 21 2011 21:18 GMT
#3443
On October 22 2011 06:17 Psychlone wrote:
So, if I recap.

Zerg units and new upgrades look really good.

Replicant is clearly too expansive (150/150 would be viable maybe)

Mass recall has great potential.

Oracle is weird but maybe good. (trading gas for mineral harass???).

Terran units are meh and warhound looks ugly.

Doesn't sound like it was well thought out.
Also this doesn't fix the ghost problem.


The cost of the Replicant is very precisely higher than most of the things you can replicate it into (Assuming gas is more valuable than minerals). It's most certainly intended.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 21:19:39
October 21 2011 21:18 GMT
#3444
Anyone Else see the Possibilities here with the Replicant Lol you can Turn them into MULES

And Mass Recall them to Your NEXUS!

You must understand this protoss you now have Mules!
Never GG MKP | IdrA
zawk9
Profile Joined March 2011
United States427 Posts
October 21 2011 21:19 GMT
#3445
On October 22 2011 06:14 NicolBolas wrote:
Show nested quote +
On October 22 2011 06:11 forsooth wrote:
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


Well, maybe you should get some detection. I mean, Zerg don't get burrow-move Banelings until Tier 3. If you can't get detection by then, you deserve to lose your whole mineral line.


Seems pretty likely that the Zerg player will have Mutalisks out by then anyway...
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Phant
Profile Joined August 2010
United States737 Posts
October 21 2011 21:19 GMT
#3446
I'll hold my opinion until I play it and can see how everything works. You can't really judge the balance just by a few numbers from an early build of the expansion.
DanielxD
Profile Joined August 2011
Peru52 Posts
October 21 2011 21:19 GMT
#3447
nooo my carries
Toyosatomimi no Miko <3!!
Bayyne
Profile Joined January 2011
United States1967 Posts
October 21 2011 21:19 GMT
#3448
So I'm basically going to have to go Spire in order to have mobile detection out?
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
October 21 2011 21:19 GMT
#3449
Wait what? Only one Thor? I don't wanna live on this planet anymore. If that's true this is the saddest moment of my life - W T F? ? ? ?

And about other units. I knew that Hots will mess up with balance, but that is just too much. I am one of this guys that don't wanna to many changes in SC2. I seriously hate most of what is presented here t.t No we will have a year of new patches to balance back SC2. My god...
There are no boundaries, that's the final conclusion.
Litschi
Profile Joined December 2010
Germany3 Posts
October 21 2011 21:19 GMT
#3450
Gogo Proxy Nexus.
Crisco
Profile Joined March 2011
1170 Posts
October 21 2011 21:19 GMT
#3451
On October 22 2011 06:14 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 06:12 Crisco wrote:
On October 22 2011 06:11 forsooth wrote:
On October 22 2011 05:50 0neder wrote:
On October 22 2011 05:49 forsooth wrote:
If Blizzard thought blue flame needed to be nerfed, why would they even consider burrow move banelings? Mineral lines will cease to exist when Zerg is in a game.

Scanner sweep is ridiculously huge in SC2. The least they can do it they don't nerf it is to buff burrowed stuff.

Scanner sweep? Please tell me you're joking. We're talking about a tier 1 unit that has the ability to instantly annihilate any mineral line, anywhere on the map, at any time. This isn't a pull and scatter your workers scenario like when hellions/DTs/mutas/etc. show up and save a decent chunk of them if you do it right. This is an instant loss of 20 workers with no warning and no ability to save a single one of them. It's a terrible idea.


you realize burrowed movement is tier 3 right?


According to what?


Someone stated that it was a tier 3 tech. Even if he's lying and it's not, it is still AT least tier 2. Even if you get Lair, you'd still need to research burrow & burrow movement
Shaxe
Profile Joined February 2011
Netherlands590 Posts
October 21 2011 21:20 GMT
#3452
DAT CROWD
zawk9
Profile Joined March 2011
United States427 Posts
October 21 2011 21:20 GMT
#3453
On October 22 2011 06:18 ZenithM wrote:
Show nested quote +
On October 22 2011 06:17 Psychlone wrote:
So, if I recap.

Zerg units and new upgrades look really good.

Replicant is clearly too expansive (150/150 would be viable maybe)

Mass recall has great potential.

Oracle is weird but maybe good. (trading gas for mineral harass???).

Terran units are meh and warhound looks ugly.

Doesn't sound like it was well thought out.
Also this doesn't fix the ghost problem.


The cost of the Replicant is very precisely higher than most of the things you can replicate it into (Assuming gas is more valuable than minerals). It's most certainly intended.


You hardly need to assume this..
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
October 21 2011 21:20 GMT
#3454
Am I the only one who is just hyped and think everything about this is awesome? I'm just scared they will tone everything down to shit, so that all of them will become gimmicks after the beta.
really?
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 21:20 GMT
#3455
On October 22 2011 06:11 darmousseh wrote:
At first I was angry that they removed the carrier, but now I'm ok since the carrier itself is hard to make useful as a single unit. I really like the new air units a lot better. I'm super excited about the new uses for nexus energy.

This is starcraft. There shouldn't be any single units. Even defilers came in handfuls in BW.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 21:21 GMT
#3456
On October 22 2011 06:16 stormtemplar wrote:
Show nested quote +
On October 22 2011 06:14 Toadvine wrote:
On October 22 2011 06:09 awesomoecalypse wrote:
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.


From the video, the range on the AtA attack looks pretty low, like 4-5ish. Vikings have 9 range. Somehow, I doubt it's going to be good against them.



Maybe with some Phoenixes? Could be really good. Run and the phoenixes shoot you while moving, stay and get AOE'd


And then the Vikings fly over the Terran bioball, which kills all the Phoenix in 3 seconds.

Really, I dunno about PvZ, but Tempest isn't going to be good against Terran the way it is right now.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 21 2011 21:21 GMT
#3457
On October 22 2011 06:12 blade55555 wrote:
Show nested quote +
On October 22 2011 06:11 a176 wrote:
On October 22 2011 06:09 awesomoecalypse wrote:
Tempest: Solve none of the weaknesses of the Carrier (Unless the ground attack is even more dps than the Carrier) while also not being a good response to mass muta which is where the +dmg against light and splash helps. 300/300 75 second build time, have fun never being built because you solve even less of a purpose than Carriers.


This is idiotic. 75 second build time is lightyears faster than the carrier, it flies faster than the carrier, and aoe makes it really good against Mutas/Vikings, and mass air in general. It basically seems like a giant corsair, which if anything could make it too good against mass muta.


Thors were supposed to be good against mutas too


they are unless its just 2 thors. 2 thors shouldn't beat 15+ muta's lol.


the point is aoe function of thors against muta was a failure and so will be the tempest
starleague forever
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-10-21 21:23:35
October 21 2011 21:21 GMT
#3458
On October 22 2011 06:18 XRaDiiX wrote:
Anyone Else see the Possibilities here with the Replicant Lol you can Turn them into MULES

And Mass Recall them to Your NEXUS!

You must understand this protoss you now have Mules!

It would probably be easier to make a bunch of replicants, a robo and a stargate, and make 1 immo and 1 void ray. Have the replicants replicate either of the two, then just attack with a mass of them and not allow opponent to react

EDIT: Scratch that, didn't know they were really expensive. In that case, replicate a ghost.
Knowing is half the battle... the other half is lasers.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 21:21 GMT
#3459
On October 22 2011 06:19 Bayyne wrote:
So I'm basically going to have to go Spire in order to have mobile detection out?


That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing.

And Spire takes so long...

Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG
Never GG MKP | IdrA
McFeser
Profile Joined July 2011
United States2458 Posts
October 21 2011 21:21 GMT
#3460
Next time Blizzard gets ready to announce new units I am going to spend the week before making my own fake knockoffs, then leaking them to general public to ensue mass confusion
Promethelax still hasn't changed his quote
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