New HotS Units/Abilities in Blizzcon - Page 175
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Whitewing
United States7483 Posts
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McFeser
United States2458 Posts
On October 22 2011 06:23 bovineblitz wrote: Make them ugly and ridiculous and people will believe they're real after the HoTS reveal. Or make them super cool and people will probably end up thinking the Blizzard previews are the fake ones. | ||
Scila
Canada1849 Posts
Protoss changes are terrible, they're trying to fix the face by throwing a bunch of gimmicky crap in. You know that they don't know the issues when they add so many units with spells. Nexus recall is OP, replicant doesn't really belong in SC2 Oracle is by far the stupidest addition - yes we know Protoss is lacking harass, but why the hell do you give it ABILITIES instead of some specific attack? Herp derp make unit put at enemy base and click abilities...once again, doesn't fit Starcraft, you should have to micro to harass your opponent, not click abilities Terran changes are ok I suppose. Warhound sounds like a new Goliath, Thors being moved to Mothership status is very smart, they never fit the race. Transformable hellions is a great change imo, the biggest problem with hellions is that you can't use them well in straight up battles. Shredder thingy looks kind of gimmicky but I guess we have to see it in action. Overall too many changes imo and WAY too many caster abilities. We need more attacks, not more spells, SC2 is all about microing your units to make the best use of them. | ||
On_Slaught
United States12190 Posts
On October 22 2011 06:21 tehemperorer wrote: It would probably be easier to make a bunch of replicants, a robo and a stargate, and make 1 immo and 1 void ray. Have the replicants replicate either of the two, then just attack with a mass of them and not allow opponent to react EDIT: Scratch that, didn't know they were really expensive. In that case, replicate a ghost. Even at cost, they would def help a protoss with a tech switch out of robo (except into tempest). If you're willing to pay a little extra, protoss can be pumping replicants while waiting for his templar or stargate tech to finish. As soon as the tech is finished and a single unit (like a HT or VR) is done, have them all replicate that and you'll have that tech switch done significantly faster than otherwise. | ||
Crisco
1170 Posts
On October 22 2011 06:24 Glacial wrote: Yeah, it looks like its going to give the Protoss some great mobility. But it means that if the Protoss player want to use it in that fashion then they are not going to be using many if ANY chronoboosts on unit/research production. Not only that, but say you see an army recalled on top of your mutalisks, what do you do? Fly away. The same as if you would when you encounter blink stalkers. Then what? That nexus has lost 75/100 energy and they can't recall to that base again for ages... I don't think it negates muta harrass, just changes the nature of it somewhat. not exactly, it's been said that the recalled units can't attack for a few seconds. It should be plenty of time to get out when they recall. | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 06:22 Myles wrote: I got the dumbest grin on my face right now. I wonder if when protoss Turns Replicants into mules are they permanent? Probably not it would be OP lol.. Do you think Blizzard would allow this? For Replicants to become Mules Temporarily? Because Replicants Turned into Mules; Mass Recalled to the Protoss Nexus is a good skill toi have ! | ||
Paladia
802 Posts
On October 22 2011 06:12 Whitewing wrote: It has to be more expensive then other units you can build, or else you can just spam them and copy your own units. Could just make it so you can't copy your own units with it. Not much point in having it being able to copy own units, as it creates balance problems if you can just use it to mass tech-switch all at once. With the 200/200 cost and build time, there is almost nothing that is worth replicating. Even an SCV isn't worth it as you need such an investment, making a CC and a rax just to get mules, plus the replicator cost and time investment. And you lose out on the free nexus abilities you could have had instead. It's not like the mind control was really used in BW, despite being permanent, removing the unit from your opponent as well as being reusable and usable on all types of units. So yeah, with 200/200, it will likely go down the Dark archon-route of rarely being used except for extreme late game. | ||
LXR
357 Posts
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Paladia
802 Posts
On October 22 2011 06:26 XRaDiiX wrote: I wonder if when protoss Turns Replicants into mules are they permanent? Probably not it would be OP lol.. Do you think Blizzard would allow this? For Replicants to become Mules Temporarily? Why would you pay 200/200 + building time to get a mule that at best generates 270 minerals? | ||
Ghad
Norway2551 Posts
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Datum
United States371 Posts
I'm not a fan of the terran units. Terran is clearly the most complete race, so I think that giving them more extremely versatile units is a big mistake. The protoss harass unit is a bit of a disappointment. Drop play isn't painful because it disrupts mining time, but because it kills harvesters. The protoss harass unit doesn't seem to be able to do that... Edit: Forgot to say, I'm so excited to see the new spells that will be used in battles. It really seems like they'll promote a lot of in-battle micro, which will be AWESOME! | ||
1Eris1
United States5797 Posts
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McFeser
United States2458 Posts
On October 22 2011 06:26 Paladia wrote: Why would you pay 200/200 + building time to get a mule that at best generates 270 minerals? It would actually be a good strategy if and only if these two conditions are met, 1: The replicant can revert back to it's original state so it can turn into something else 2: A replicated MULE does not have a timer | ||
XRaDiiX
Canada1730 Posts
On October 22 2011 06:24 SnipedSoul wrote: It's gonna be sweet killing expos all over the place and recalling without worry. That's what i'm worried about the Mass Recall on the Nexus is probably gonna be Overpowered. They should have just removed it along with the Mothership | ||
Omer
Israel442 Posts
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XRaDiiX
Canada1730 Posts
On October 22 2011 06:26 Paladia wrote: Why would you pay 200/200 + building time to get a mule that at best generates 270 minerals? Maybe the Mule Becomes Permanent | ||
lowercase
Canada1047 Posts
I still don't see any protoss answer to mass marine. Guess templar and colossi will fill their roles. I just hope the Tempest will be good against vikings. | ||
Qikz
United Kingdom12022 Posts
On October 22 2011 06:28 XRaDiiX wrote: That's what i'm worried about the Mass Recall on the Nexus is probably gonna be Overpowered. They should have just removed it along with the Mothership That's what the betas for though. If it's OP they'll remove it like the whole dark pylon thing from before SC2 was released. | ||
0neder
United States3733 Posts
On October 22 2011 06:27 Ghad wrote: I am not investing much into this before the beta gets going. Someone is wise. | ||
RDaneelOlivaw
Vatican City State733 Posts
On October 22 2011 06:21 XRaDiiX wrote: That's what i was thinking as well. How are Zerg going to Move out of the Base When Protoss can have Dark Templars Before Spire Timing. And Spire takes so long... Right now i'm seeing Protoss going for DT rushes sniping the Spire and GG This is actually pretty concerning. I'm sure Blizz wouldn't fuck Zerg like that though, not again | ||
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