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[Bcon] Questions For Dustin Browder - Page 29

Forum Index > SC2 General
Post a Reply
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arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-10-20 22:34:43
October 20 2011 22:33 GMT
#561
"Why is there close positions in Blizzcon tournament when Terran has had a >50% win rate in aggregated statistics for Korean and International tournaments for the last 13 months on maps WITHOUT close positions?" [Well, it's only the last ~10 months that there's been no close positions, but Terran is still >50% in liquipedia tournament statistics].
PPTouch
Profile Joined January 2011
99 Posts
October 20 2011 22:39 GMT
#562
Dude, where's my car?
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-10-20 22:47:11
October 20 2011 22:42 GMT
#563
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 20 2011 22:46 GMT
#564
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates tend to give. The MULE simply recreates this very same problem. How do you intend to solve this?"



Q1: Turret.
Q3: 2 port is easy to hold off. Scout gas timing, rax timing, number of marines out of rax, lack of reactor hellion or reaper, move out timing. If not, overlord suicide or gas steal. There are some spots where you can't scout it in principle because it's cross positions metalopolis and you've sent overlord close air, but in most cases you can stop it. If you're that concerned, steal his gas so he can never 2 port.
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-10-20 22:51:40
October 20 2011 22:51 GMT
#565
Dustin--

You have tried to delay the efficiency of Terran all-ins by delaying bunker time and barracks time builds. Given that marines are the damage-dealers in almost all of the early-game Terran all-ins, have you considered making marines have less base HP (say, 10-15 less) and having Combat Shield give 10-15 more HP than it does now?

Marines wouldn't change in the mid/lategame, but Combat Shield would become a necessary upgrade for all-ins, slowing down a lot of 6 naked rax/2 rax/1-1-1/etc. strategies that offer some of the least skill-intensive viable win options for Terran.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
October 20 2011 22:52 GMT
#566
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...
Pgbz
Profile Joined August 2010
Canada55 Posts
October 20 2011 22:53 GMT
#567
Ever thought about making the Khaydarin Amulet upgrade only work with gateway? Would even make a use to transform a Warp Gate back into a Gateway, as it have no use to do it right now. Not a big change at all but it's kind of unfair protoss doesn't have this energy update. This is what should have been done instead of removing it.
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 22:53 GMT
#568
On October 21 2011 07:52 Blizzard_torments_me wrote:
Show nested quote +
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...


I play protoss
Can I complain about MULE?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-10-20 22:55:34
October 20 2011 22:54 GMT
#569
Dustin--

From a design philosophy, Terran appears to be defensively-oriented with bunkers, siege tanks and planetary fortresses.

Yet they also have the most mobile offensive units in the game in the form of cloaked banshees, medivac drops, hellions, etc.

What would you say is the trade-off of playing Terran? Zerg, for example, rely more on numbers than powerful units to win, while Protoss units are very expensive and relatively immobile, though powerful.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 20 2011 22:55 GMT
#570
On October 21 2011 07:53 Roxy wrote:
Show nested quote +
On October 21 2011 07:52 Blizzard_torments_me wrote:
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...


I play protoss
Can I complain about MULE?

Because of the 111 I give you permission dear sir. If you rage too hard mods might take action but I will stay passive.

:D
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
October 20 2011 22:55 GMT
#571
On October 21 2011 07:53 Roxy wrote:
Show nested quote +
On October 21 2011 07:52 Blizzard_torments_me wrote:
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...


I play protoss
Can I complain about MULE?


No, not until Terran get's a reactor on CC
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2011-10-20 22:59:43
October 20 2011 22:57 GMT
#572
hey dustin, if you like destructible rocks so much then why don't you marry them..

and if you remove the planetary fortress i'll love you forever, thanks
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 22:57 GMT
#573
On October 21 2011 07:55 Blizzard_torments_me wrote:
Show nested quote +
On October 21 2011 07:53 Roxy wrote:
On October 21 2011 07:52 Blizzard_torments_me wrote:
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...


I play protoss
Can I complain about MULE?


No, not until Terran get's a reactor on CC


Seriously? i'm going to have to wait until LOTV to complain?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
NineteenSC2
Profile Joined April 2011
Canada117 Posts
Last Edited: 2011-10-20 23:05:43
October 20 2011 23:00 GMT
#574
I've been top 200 since the beginning of the beta on North America, here are questions I'd like answered or looked into:

I) How do you feel about mules carrying on in the late game? Terrans can be an expansion or two behind but make up for it by sending down 9-10 mules at one expansion and be AHEAD of their opponent.

II) How do you feel about scans? They give terrans the perfect mechanic for positioning late game, and since you have 5-6 orbitals, it doesn't hurt to use a few in a maxed out battle.

III) Do you think ghosts make or break a TvP maxed out battle? Many people think it comes down to whether a terran carpets his emps or a protoss gets his storms on. Isolating the two units, isn't the ghost much easier to use and much more efficient? Moreover, Terran has full map vision through scans, and if a bad engagement does occur a terran can stim and run, whereas a protoss would drop a lot of supply if he were to do the same

IV) In Starcraft I terran had its tech fairly spread out like the other two races. Meaning, if you were to get all your tech on one base you wouldn't win a high level game. This is rather the opposite in starcraft II. Terran tech is very convenient to get, and you can get it all on one base, yet still do very strong timing pushes. Do you feel terran tech needs to be a bit more widespread? Maybe addons for barracks' and addons for starport should not be the same?

V) What's the story with the season 4 ladder map pool not changing? Is there a good reason for this? There was a recent Poll on teamliquid and over 94% people voted they were looking forward to new maps.

VI) Another question carrying on from the previous. Blizzard says GSL maps aren't taken into the ladder pool because they're too big and casual players would not like it. Maybe for a season we can take a few GSL maps and see if the casual players are okay with it? In its entirety the ladder system is meant to improve a player, so why not help them learn that scouting is important? Who knows, maybe they'll like the new maps.

That's all. Yes, I am protoss and yes all of my questions are regarding terran.
S2 & S3 Grandmaster Protoss. Justin.tv/nineteensc2 for my new stream
Artosis Mermaid
Profile Joined February 2011
United States34 Posts
October 20 2011 23:00 GMT
#575
Dustin,

Considering the GSL has devolved into TvT for most of its televised matches, do you think there was an error in designing the Terran race, or is it that the other races were simply underdeveloped/too weak? Also why were mules made to be so forgiving compared to something like Larvae Injecting, yet are still the most powerful of the macro mechanics?
When you play the Game of Drones, you win or you die. There is no middle ground.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 20 2011 23:02 GMT
#576
Will there be more auto-cast options in HOTS?

Specifically for the more mindless tedious tasks. eg Auto-inject larvae, auto-spread creep tumor, better ways of chrono boosting and warp-gating without having to divert attention from the battle?

Will there be more hot key options?

eg The ability to hotkey the toggle keys (make the spacebar shift which is very ergonomic) or add more selection options (like a hot-key to cycle back through your recently selections). This game can be made VERY ergnomic with some clever design.

Are Browder and company worried about the number of pro players contracting premature carpal tunnel?
Tezzick
Profile Joined February 2011
Canada187 Posts
October 20 2011 23:03 GMT
#577
I've had one question on my mind for quite some time, and would irrevocably change or not change my views on Dustin's personal character and integrity.
Cake or pie?
"I'm a monster" - Buster
Everhate
Profile Joined September 2010
United States640 Posts
October 20 2011 23:13 GMT
#578
I've always wondered exactly how powerful movement-restricting abilities (in particular: forcefield, fungal growth, and concussive shells, for each race) affect the relative balancing process for the rest of the units for the race.

Has there been consideration to redesign or remove any of the abilities, and what effects would that have on the other units the race(s) have access to?
TheStonedGuest
Profile Joined February 2011
United States19 Posts
October 20 2011 23:17 GMT
#579
Dear Mr. Browder,

1) Do you ever plan on making mech-play viable versus Protoss?

2) Would you ever consider making the Ghost's EMP a carbon copy of the Science Vessel's in BW (i.e. requiring research and fired as a vaguely quick missile that, if you're good enough, you can possibly dodge with good micro)?

3) When will Carriers stop being a joke unit? A month or two from now? A year from now? Three years from now? Never?

4) Would you ever consider replacing the Infestor with the Defiler, as well as bringing back the Lurker? Sorry if this one's a tad delusional, but I like to dream
TutsiRebel
Profile Joined August 2011
United States172 Posts
October 20 2011 23:19 GMT
#580
Mr Browder,

Which matchup(s) do you enjoy watching most, and which matchup(s) do you enjoy watching least?

What do you think your team can do to enrich all the matchups?
I can bhop irl
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