[Bcon] Questions For Dustin Browder - Page 28
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emc
United States3088 Posts
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Alokiya
United States648 Posts
Mr. Browder, Several months ago, the Starcraft 2 team added it's first map to the ladder pool not made by Blizzard, Tal'Darim Alter (albeit a modified version). How likely is it that in the near future Blizzard will add another non Blizzard map to the ladder pool? | ||
Iatrik
Germany159 Posts
I know, that this idea of a hard counter already existed in BW (in form of a Firebat) , but it just seems to be silly. In TvZ (SC1) , the Firebat was strong against a 'swarm' of units. This seems logical. You'll have less units than your opponent, so you need some kind of hard counter to deal with this problem. In TvP (SC2) , the Marauder is strong against a 'handful' of protoss units. You have more units than your opponent, have a lower unit cost and are still able to have a very strong hard counter. It just doesn't seems logical. 2) Why do Protoss Upgrades scale so bad? Protoss is supposed to be the 'slow' and powerful race. So why does our slow building race have to become weaker and weaker as the game progresses? A 1-1 Roach will be stronger in a fight against a 1-1-1 Stalker, in comparison to a 0-0 Roach against a 0-0-0 Stalker. So , my 0-0-0 Stalker are way stronger early game, compared to the late game with 3-3-3. I do know, that we have chronoboost, but at the same time, we also need a shield upgrade to stay even in upgrades. It's just not logical. 3) Why is Terran the only race, that gets money for free, while Zerg & Protoss are only able to waste their money faster? 4) Why is Terran designed to counter everything so easily? They counter ground-armored(+massive), ground-light, air-armored(+massive), air-light and even buildings... You only have to swap tech labs. 5) Since Gateway Units are very weak and your opponent will always be able to counter your tech very fast, will there ever be a mechanic to do a better/more easy tech switch? Like a Stargate transforming into a robotics? 6) Will Protoss ever get more viable detection? I want to see more SAFE!! Stargate/Templar Play. 7) Since a Ghost can EMP/Cloak AND Launch Nukes, when will see a cloaked high templar for protoss? 8) A Protoss doesn't have any ways to get back into a game after he lost all his probes. Zerg is able to get a risky (but strong) drone-timing and Terrans have mules... Can we hope to ever get a macro-mechanic that equals the grounds? ex.: A Zerg can 6-Pool and still win A Protoss can never really win a base race with a Terran. A Terran can fail any kind of all-in and still win. A Protoss that does any all-in and fails, will just lose. | ||
0neder
United States3733 Posts
In the name of e-sports, we would like the game clock and actions per minute to match real life units of measure. Can we toggle APM between true APM and 'effective' APM. Having APM be as high as possible is good when trying to impress people about the game. The clock one is just common sense. I'd like to know how much actual time has elapsed. We honestly haven't had this issue since the days of super nintendo. Will you consider these suggestions for the 'final' version of SC2? | ||
Rasun
United States787 Posts
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Divergence
Canada363 Posts
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BronzeKnee
United States5217 Posts
On October 21 2011 01:12 ZAiNs wrote: I'll answer this for you: pros don't play on the PTR, or post on the PTR forums. Then why have the PTR forums? And why implement changes suggested on them nearly a half a year later? | ||
tecthe4th
Canada16 Posts
oh wait.... | ||
Roxy
Canada753 Posts
I would also love it if the unit build time of all units was displayed in real time as well | ||
NoScary
United States151 Posts
Why are low skill strategies viable at high levels of play? | ||
tzenes
Canada64 Posts
1. We all know that win rates from ladder have a heavy sampling bias because of the design of match making. However, at a pro-tournament level Terran have consistently shown good win rates since release. Why has this been allowed to persist? source: http://i.imgur.com/cGzPj.png 2. Why do Zerg have significantly fewer combat units than other races? | ||
Highways
Australia6103 Posts
With HotS do you plan to add higher skill ceiling on units? For example many people consider roach and marauder a unit where you just mass up and attack move. | ||
Demonhunter04
1530 Posts
On October 21 2011 03:02 0neder wrote: Spell Animations and Spectating Excitement In Wings of Liberty, a decision was made to omit attack animations from casted spells (excepting the infested terran). One PTR tested fungal having an animation, but it was not implemented. What was the reasoning behind this decision? Was it mainly lag/lack of LAN latencty, or were there other reasons? Many fans feel that a lack of spell animations (EMP/Fungal/etc) is bad for two reasons: 1 - It's confusing for new spectators since they don't know who is doing what 2 - It reduces the excitement when a spell successfully lands because a. It's too easy to anticipate/micro a spell to land and thus it happens often and is not exciting b. Because it is easy to land, the spell's power must be nerfed, making it less exciting even when damage is maximized. In light of this reasoning, would you consider giving spells animations in the 'final' version of professional, spectated SC2? Why or why not? I'm not quite sure what you're talking about exactly...EMP has an animation (you can see the round flying through the air)...do you mean a delay between cast and the spell landing? | ||
Cyber_Cheese
Australia3615 Posts
On October 21 2011 07:17 Demonhunter04 wrote: I'm not quite sure what you're talking about exactly...EMP has an animation (you can see the round flying through the air)...do you mean a delay between cast and the spell landing? Why is EMP instant? (or neigh on instantaneous anyway) Why doesn't snipe have some sort of animation? | ||
Spicy_Curry
United States10573 Posts
What do you think has been the balance teams greatest failure and greatest triumph in this last year? Do you think that the viking, a 9 ranged air unit, is too much considering that it deals with two of protoss's tier 3 units, Collosus and Carrier. Would it be a more interesting unit if it was a ground unit rather than an air unit? Currently the ghost is superior to the high templar because of the increased range, cloak, movespeed and the ability to remove energy in an aoe. Is this unit being looked at in the future, even with perfect micro you depend on the terran not paying attention in order to land the feedback. Thanks! | ||
carloselcoco
United States2302 Posts
Also, what is the current status on replay watching with someone else online? | ||
SkimGuy
Canada709 Posts
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yOiyuK
United States108 Posts
Q1: Why do you neglect additional hydralisk upgrades? I feel having a speed upgrade that makes hydralisks viable off creep is really healthy for the game. Q2: Will the corruptor be removed/or rather replaced? Q3: Will we ever see a return of the dark archon? Particularly the maelstrom ability. | ||
Horse...falcon
United States1851 Posts
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johnnywup
United States3858 Posts
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