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[Bcon] Questions For Dustin Browder - Page 28

Forum Index > SC2 General
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emc
Profile Joined September 2010
United States3088 Posts
October 20 2011 21:59 GMT
#541
Could you elaborate on some of the DPS inconsistencies among hydras and stalkers compared to marines? For instance, marines can stutter step micro because their ai allows them to turn 180 degrees instantly. The stalker and hydra however take time which makes stutter step micro a lot harder to pull off. However, it's not just that. There is inconsistencies between moving and firing your shot. The marine has zero delay between moving and shooting where as both the stalker and hydra have a slight delay which lowers their DPS in battles where their opponents are moving away from the army. You can imagine, running away from an army happens very often. So, is this a bug? is it intentional for stalkers/hydras to have this disadvantage? does this plan on being fixed? elaborate please.
Alokiya
Profile Blog Joined March 2011
United States648 Posts
October 20 2011 22:02 GMT
#542
I'm sorry if this has been asked, I haven't read the entire thread.

Mr. Browder,

Several months ago, the Starcraft 2 team added it's first map to the ladder pool not made by Blizzard, Tal'Darim Alter (albeit a modified version). How likely is it that in the near future Blizzard will add another non Blizzard map to the ladder pool?
C'mon my guppies, swim up my stream! - Day[9]
Iatrik
Profile Joined August 2010
Germany159 Posts
October 20 2011 22:02 GMT
#543
1) Why is the Marauder in the game?
I know, that this idea of a hard counter already existed in BW (in form of a Firebat) , but it just seems to be silly.

In TvZ (SC1) , the Firebat was strong against a 'swarm' of units. This seems logical. You'll have less units than your opponent, so you need some kind of hard counter to deal with this problem.

In TvP (SC2) , the Marauder is strong against a 'handful' of protoss units. You have more units than your opponent, have a lower unit cost and are still able to have a very strong hard counter. It just doesn't seems logical.

2) Why do Protoss Upgrades scale so bad?
Protoss is supposed to be the 'slow' and powerful race. So why does our slow building race have to become weaker and weaker as the game progresses?
A 1-1 Roach will be stronger in a fight against a 1-1-1 Stalker, in comparison to a 0-0 Roach against a 0-0-0 Stalker.

So , my 0-0-0 Stalker are way stronger early game, compared to the late game with 3-3-3.

I do know, that we have chronoboost, but at the same time, we also need a shield upgrade to stay even in upgrades.

It's just not logical.

3) Why is Terran the only race, that gets money for free, while Zerg & Protoss are only able to waste their money faster?

4) Why is Terran designed to counter everything so easily? They counter ground-armored(+massive), ground-light, air-armored(+massive), air-light and even buildings...
You only have to swap tech labs.

5) Since Gateway Units are very weak and your opponent will always be able to counter your tech very fast, will there ever be a mechanic to do a better/more easy tech switch?
Like a Stargate transforming into a robotics?

6) Will Protoss ever get more viable detection? I want to see more SAFE!! Stargate/Templar Play.

7) Since a Ghost can EMP/Cloak AND Launch Nukes, when will see a cloaked high templar for protoss?

8) A Protoss doesn't have any ways to get back into a game after he lost all his probes.
Zerg is able to get a risky (but strong) drone-timing and Terrans have mules...
Can we hope to ever get a macro-mechanic that equals the grounds?

ex.:
A Zerg can 6-Pool and still win
A Protoss can never really win a base race with a Terran.
A Terran can fail any kind of all-in and still win.

A Protoss that does any all-in and fails, will just lose.
Feed me more
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-20 22:04:01
October 20 2011 22:03 GMT
#544
Game Clock / APM means all actions per minute option

In the name of e-sports, we would like the game clock and actions per minute to match real life units of measure. Can we toggle APM between true APM and 'effective' APM. Having APM be as high as possible is good when trying to impress people about the game. The clock one is just common sense. I'd like to know how much actual time has elapsed. We honestly haven't had this issue since the days of super nintendo.

Will you consider these suggestions for the 'final' version of SC2?
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 20 2011 22:03 GMT
#545
How do you feel about the ratio of quick "rush" games and longer "macro" games? Are there any plans to take steps to limit the effectiveness of early game rushes as a whole?
"People need to just settle the fuck down!"- Djwheat <3
Divergence
Profile Joined July 2011
Canada363 Posts
October 20 2011 22:03 GMT
#546
Make sure to ask about viewing replays in Bnet with friends in game.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
October 20 2011 22:07 GMT
#547
On October 21 2011 01:12 ZAiNs wrote:
Show nested quote +
On October 21 2011 00:58 BronzeKnee wrote:
Ask him why the balance designers don't listen to the PTR forums at all.

Long before 1.3 I proposed that instead of nerfing WG research time, they remove the ability to warp in units on ramps. http://us.battle.net/sc2/en/forum/topic/2416114960

And then they nerfed the WG research time because the 4 gate was overpowered in PvP in their eyes, and it did nothing in PvP to stop 4 gating, but ruined all the timings for PvZ and PvT. And then in 1.4 they finally decided to remove the ability to warp in on ramps.

I'll answer this for you: pros don't play on the PTR, or post on the PTR forums.


Then why have the PTR forums? And why implement changes suggested on them nearly a half a year later?

tecthe4th
Profile Joined March 2011
Canada16 Posts
October 20 2011 22:08 GMT
#548
Now that we've all been waiting so long, can you tell us what those 3 new unit silhouettes are supposed to be?



oh wait....
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 22:09 GMT
#549
I would really love it if the game clock was in sync with real time

I would also love it if the unit build time of all units was displayed in real time as well
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
NoScary
Profile Joined November 2010
United States151 Posts
October 20 2011 22:10 GMT
#550
Dear Mr. Browder,
Why are low skill strategies viable at high levels of play?
"And when he came back to, he was flat on his back on the beach in the freezing sand, and it was raining out of a low sky, and the tide was way out." From birth to death, no time to rest, no time to waste.
tzenes
Profile Blog Joined March 2010
Canada64 Posts
October 20 2011 22:12 GMT
#551
I have two questions:

1. We all know that win rates from ladder have a heavy sampling bias because of the design of match making. However, at a pro-tournament level Terran have consistently shown good win rates since release. Why has this been allowed to persist?
source: http://i.imgur.com/cGzPj.png
2. Why do Zerg have significantly fewer combat units than other races?
Highways
Profile Joined July 2005
Australia6120 Posts
October 20 2011 22:16 GMT
#552
Question I asked in the other thread.

With HotS do you plan to add higher skill ceiling on units? For example many people consider roach and marauder a unit where you just mass up and attack move.
#1 Terran hater
Demonhunter04
Profile Joined July 2011
1530 Posts
October 20 2011 22:17 GMT
#553
On October 21 2011 03:02 0neder wrote:
Spell Animations and Spectating Excitement

In Wings of Liberty, a decision was made to omit attack animations from casted spells (excepting the infested terran). One PTR tested fungal having an animation, but it was not implemented. What was the reasoning behind this decision? Was it mainly lag/lack of LAN latencty, or were there other reasons?

Many fans feel that a lack of spell animations (EMP/Fungal/etc) is bad for two reasons:
1 - It's confusing for new spectators since they don't know who is doing what
2 - It reduces the excitement when a spell successfully lands because
a. It's too easy to anticipate/micro a spell to land and thus it happens often and is not
exciting
b. Because it is easy to land, the spell's power must be nerfed, making it less exciting even
when damage is maximized.

In light of this reasoning, would you consider giving spells animations in the 'final' version of professional, spectated SC2? Why or why not?


I'm not quite sure what you're talking about exactly...EMP has an animation (you can see the round flying through the air)...do you mean a delay between cast and the spell landing?
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-10-20 22:23:01
October 20 2011 22:22 GMT
#554
On October 21 2011 07:17 Demonhunter04 wrote:
Show nested quote +
On October 21 2011 03:02 0neder wrote:
Spell Animations and Spectating Excitement

In Wings of Liberty, a decision was made to omit attack animations from casted spells (excepting the infested terran). One PTR tested fungal having an animation, but it was not implemented. What was the reasoning behind this decision? Was it mainly lag/lack of LAN latencty, or were there other reasons?

Many fans feel that a lack of spell animations (EMP/Fungal/etc) is bad for two reasons:
1 - It's confusing for new spectators since they don't know who is doing what
2 - It reduces the excitement when a spell successfully lands because
a. It's too easy to anticipate/micro a spell to land and thus it happens often and is not
exciting
b. Because it is easy to land, the spell's power must be nerfed, making it less exciting even
when damage is maximized.

In light of this reasoning, would you consider giving spells animations in the 'final' version of professional, spectated SC2? Why or why not?


I'm not quite sure what you're talking about exactly...EMP has an animation (you can see the round flying through the air)...do you mean a delay between cast and the spell landing?


Why is EMP instant? (or neigh on instantaneous anyway)
Why doesn't snipe have some sort of animation?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
Last Edited: 2011-10-20 22:30:17
October 20 2011 22:23 GMT
#555
If you could change something in Sc2 what would you change?

What do you think has been the balance teams greatest failure and greatest triumph in this last year?

Do you think that the viking, a 9 ranged air unit, is too much considering that it deals with two of protoss's tier 3 units, Collosus and Carrier. Would it be a more interesting unit if it was a ground unit rather than an air unit?

Currently the ghost is superior to the high templar because of the increased range, cloak, movespeed and the ability to remove energy in an aoe. Is this unit being looked at in the future, even with perfect micro you depend on the terran not paying attention in order to land the feedback.

Thanks!
High Risk Low Reward
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 20 2011 22:27 GMT
#556
In the past there were talks of Blizzard considering the implementation of streaming from within the game itself. What is the current status on that? Will it be implemented with HotS or LotV?

Also, what is the current status on replay watching with someone else online?
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
SkimGuy
Profile Joined December 2010
Canada709 Posts
October 20 2011 22:27 GMT
#557
Are you guys honestly listening to the community? Because we are more than outspoken yet nothing gets done
yOiyuK
Profile Joined October 2011
United States108 Posts
October 20 2011 22:32 GMT
#558
I have just a few questions/ideas:

Q1:

Why do you neglect additional hydralisk upgrades? I feel having a speed upgrade that makes hydralisks viable off creep is really healthy for the game.

Q2:

Will the corruptor be removed/or rather replaced?

Q3:

Will we ever see a return of the dark archon? Particularly the maelstrom ability.
I love ghost notes, baby.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 20 2011 22:32 GMT
#559
Does he prefer "Dusty" or "D-money?"
Artosis: "From horsssse....falcon"
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
October 20 2011 22:33 GMT
#560
What happened to "pay for name change"?
Prev 1 26 27 28 29 30 44 Next All
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