i spend 8 years of my life watching sc1 replays with friends and now in a 12 year NEWER game why they cant make it possible to watch replays with more persons i really dont know what to do in my time xD
ah and obvious the 2nd question, how does it feel come from an rts thats only multiplayer strategy is TANKPUSH vs TANKPUSH to a game like sc2 (yes c&c is no esport !)
and his thinking about the new c&c 4 and how long did he laught about the crap they did xD
On October 21 2011 04:36 trGKakarot wrote: "Dear Mr. Browder,
Currently, Terran has very powerful early game all-in attacks; mostly due to the high DPS of Marines and early expansion builds by their opponent. Don't you think that a reasonable solution to this would be to simply put destructible rocks at every natural expansion in order to encourage one base play until later in the game?"
On October 21 2011 06:14 PraetorialGamer wrote: Dear Mr. Dustin Browder,
Would you consider making DLC for Starcraft 2, which a general theme on "party game" content, such as variations on the popular Left 2 Die custom map. Much of the community would be very willing to spend $8 a month to purchase DLC.
Also, can you take colossi and other boring units that we all obviously hate and replace them with units from Brood War?
Have you considering firing the devs if they don't begin a port of Starcraft 2 to the Xbox?
With regards, Praetorial
Seems to be the general sentiment...
As a note, I was writing that question to illustrate the prevailing attitude that Blizzard just cares about money, and that removing boring units is a good idea.
In reality, I would ask a more general question as, "What do you see Starcraft 2 becoming as an Esport in relation to Brood War and League of Legends, are there any plans in development to host large-scale Blizzard-sponsored tournaments to boost the playerbase?"
On October 21 2011 04:36 trGKakarot wrote: "Dear Mr. Browder,
Currently, Terran has very powerful early game all-in attacks; mostly due to the high DPS of Marines and early expansion builds by their opponent. Don't you think that a reasonable solution to this would be to simply put destructible rocks at every natural expansion in order to encourage one base play until later in the game?"
You have no brain. Get out of here
He does have a point though. Perhaps every base should have destructible rocks to get out of it. Every choke on the map should probably have destructible rocks on it.. you know.. to balance rushes/late game play
On October 21 2011 06:24 IntoTheheart wrote: Why would Dustin be in charge of SCII if he didn't play BW?
Is it because they wanted someone who wasn't a total fanboy/girl running the show? Or was it just because he knew what the hell he was doing?
PS. DLC is a dreadful idea.
I'm assuming relative experience in the field from other companies?
I don't think they gave 2 shits about fanboyism, they gave every bit of their care to $$$. And if you're implying that shit eater has any idea what he is doing, I am going to have to go ahead and say no to that, laughing all the while. DB has no business in gaming. He's the Rob Liefield of video games.
Get the fuck over yourself. LMAO shiteater? way to be classy. DB has no business on gaming? He designed 3 positively received (by both critics and saleswise) RTSs. He probably has more experience in game design than all the armchair designers in TL combined.
You might not agree with his design decisions but don't undermine a man's career on your manchildnes. Maybe you should stop being a callous nerd and learn that you are not as big shit as you think you are.LOL
Dear Drock Browder, why do you guys repeatedly make shitty ladder maps? And furthermore why do you keep them in the map pool after the season is over (coming up soon)? Why don't you hire a few freelance map makers to make all the maps (like GSL or other koreans leagues did for BW)?
This is especially bad when you have exhibition tournaments (like blizzcon) and everyone just groans at the map pool selection (most specifically shattered temple). Also, what's the deal with just changing the drocks around or removing close spawn positions on maps? That seems really lazy to me, get to work on some map balance and then you will have a far easier time balancing the races.
PS- stop making worthless changes to the UI and battlenet and actually make some improvements that people want..
On October 20 2011 23:44 usethis2 wrote: I would like to ask what his thought on balancing the game in an underhanded manner, under the guise of "bug fixes". There were a couple that I remember, but most prominent one is when they tried to force users to tab keys as many times in order to create units, instead of pressing and holding down the key. (Baneling drop "bug fix" is a similar one as well as no warp-in on ramp)
Everyone knew that it was not a bug, but rather a "quick fix" that they attempted to slow down Zerg's mid-late game macro. Of course it was retracted because it was not right - you shouldn't balance the game by chancing the mechanic or harming users' physical well-being.
Ask him what he thinks of these secret/quiet "bug fixes" that do not appear on balance change notes but nonetheless affects the balance or game play. How often do they have done it, and whether he feels guilty on these opaque balance changes that players may not recognize.
As much as I despise politics and hidden agendas, it is no surprise that big companies and politicians use these things to avoid the masses complaining about crap they don't understand fully. It may be wrong and despicable, but they all eventually do it.
Think of it this way, if you want to be a snob. The average bnet forum poster won't notice the changes, but the average TL poster will not. Now who overall has a better grasp on the game? Probably TL, you would think... although I suspect half the users on here are truly affected by their favorite pro heroes' opinions. And who would be more likely to freak out on public Blizzard forums and cause embarrassment when it is uncalled for?
Questions to ask (no I didn't real all the posts yet):
1. Does the majority of the balance team study high level tournaments? I keep hearing rumors they don't much and hope that is just a bad joke.
2. Can we get some more difficult to perform but high reward micro units/abilities? Those units sort of help balance the lower and higher players quite a bit.
questions: 1) Will we get an extra account with HotS or will we only be able to upgrade our WoL account? (a lot of us really want a secondary account to offrace and mess around with)
2) Are the HoTS units necessary for starcraft to evolve into a more entertaining and balanced game? Will the HoTS units be added in to help with the weaknesses within each race or are they added in for the lack of strategies with specific production facilities?
ps. we HATE 50% answers... like, "Oh they're added in for a little of everything" that completely destroys any thought put into making the question -.-
On October 21 2011 06:14 PraetorialGamer wrote: Dear Mr. Dustin Browder,
Would you consider making DLC for Starcraft 2, which a general theme on "party game" content, such as variations on the popular Left 2 Die custom map. Much of the community would be very willing to spend $8 a month to purchase DLC.
Also, can you take colossi and other boring units that we all obviously hate and replace them with units from Brood War?
Have you considering firing the devs if they don't begin a port of Starcraft 2 to the Xbox?
With regards, Praetorial
Seems to be the general sentiment...
As a note, I was writing that question to illustrate the prevailing attitude that Blizzard just cares about money, and that removing boring units is a good idea.
In reality, I would ask a more general question as, "What do you see Starcraft 2 becoming as an Esport in relation to Brood War and League of Legends, are there any plans in development to host large-scale Blizzard-sponsored tournaments to boost the playerbase?"
That was your second hipster sarcasm post which you had to explain. How about sticking to the "in reality" part, lest someone take your DLC suggestion seriously?
On October 20 2011 23:48 intrigue wrote: phoenix autoattack ruins the potential to trick opponents into thinking it's a hallucination. can we make this a toggle? such an ez change.
more reasons: to sneak past overlords to harass while your opponent is distracted, and not having a "units under attack" alert come up. might make precision dart in dart out snipe micro better, as no shots would be wasted on closer units on approach to a specific target.
I have a question regarding the PvT matchups. At high level play all we see from the terran players are heavy bio play, and the problem with bio play is that its most of the time not very interesting to watch as a spectator. Most of the time nothing major has happens (except a few drops) for 15 minutes before a big clash happens, and then one of the players wins the game. Compared to ZvT there are small battles all the time, and its possible to make comebacks with the use of counter attacks for the zerg and through the strong defensive unit (siege tank) for the terran player. This is probably why this match up is genereally considered the most entertaining.
So I wonder if there is any plan in HOTS to make siege tank play (mech) more viable vs protoss?
On October 20 2011 23:48 intrigue wrote: phoenix autoattack ruins the potential to trick opponents into thinking it's a hallucination. can we make this a toggle? such an ez change.
more reasons: to sneak past overlords to harass while your opponent is distracted, and not having a "units under attack" alert come up. might make precision dart in dart out snipe micro better, as no shots would be wasted on closer units on approach to a specific target.
I'll second this.
I think this would be awesome too!!
dont forget to give us the toggle option on the hallucination pheonix as well :D
Also, it would be nice to be able to hallucinate observers or something. Whenever we send an observer to an enemy base, it tells them just as much about us as it tells us about them. If they see an obs at the 9 minute mark. yes that means we went robo. yes, prepare for colosus.
On October 21 2011 06:50 Hider wrote: Dear Mr. Dustin Browder.
I have a question regarding the PvT matchups. At high level play all we see from the terran players are heavy bio play, and the problem with bio play is that its most of the time not very interesting to watch as a spectator. Most of the time nothing major has happens (except a few drops) for 15 minutes before a big clash happens, and then one of the players wins the game. Compared to ZvT there are small battles all the time, and its possible to make comebacks with the use of counter attacks for the zerg and through the strong defensive unit (siege tank) for the terran player. This is probably why this match up is genereally considered the most entertaining.
So I wonder if there is any plan in HOTS to make siege tank play (mech) more viable vs protoss?
Seconded, if we can make TvP as entertaining as TvZ, that would be great!