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[Bcon] Questions For Dustin Browder - Page 25

Forum Index > SC2 General
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TrickyGilligan
Profile Joined September 2010
United States641 Posts
October 20 2011 20:52 GMT
#481
-Can you speak on why MULEs mining over SCVs and enabling oversaturation was deemed a needed feature? Have you tested removing this feature from the MULE, and concluded that it was too big of a change, or is this something you haven't seriously considered for another reason?

-Assuming that this interview takes place after the new units have been revealed, what gaps in a race's overall abilities do you see these new units filling?

-From a design perspective, what do you see the "theme" of each race as being? What units fit with this overall theme? What units don't?
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Flossy
Profile Blog Joined August 2011
United States870 Posts
Last Edited: 2011-10-20 20:55:58
October 20 2011 20:54 GMT
#482
What units can we expect to be removed from multiplayer in HoTS?
Where are ma lurkers? And reavers?
etternaonline.com
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-20 21:00:06
October 20 2011 20:56 GMT
#483
Why Hydra's so slow Compared to blink Stalkers which only cost 25 mineral more and have double the health and about half the DPS (But Blink Stalker also have+ to armored). Hydra's have +Damage to Nothing.

Why are Hydra's the Most Awful Unit in the Game except for ZvZ in some situations( Whenever Zerg is forced to make them against Air Toss-- They Tech into Robo(Colossus) And they become Useless.)

Also When you Commit with an attack with Hydralisk in 90% of Situations its an All-In Attack because your creep spread in Real situations is not all the way to the enemy base; so by the time you attack with them a retreat with Hydralisks is unrealistic.

They will get left behind when an Army Retreats.

(Fix the Hydralisk Its Awful)

P.S( Buff Ultra (So it gets more use) , Nerf Ghosts. EMP (It seems OP vs Toss) )
Never GG MKP | IdrA
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
Last Edited: 2011-10-20 21:04:33
October 20 2011 20:57 GMT
#484
As a zerg player I want to ask how would DB view the idea of nerfing the roach or the hydra, but also making them cheaper and cost 1 food, that way zerg can go back to the swarm feel it used to have, because right now lategame the zerg army is the same size as the toss and terran ones.


Also will we get the hydra speed upgrade for hots?


Are they planning on a new way for spearing creep?

Seriously JP you have to ask about the hydras, so many people care. It's the most iconic zerg unit and has been turned one of the least used units.
Can't we go back to the old hydra :D?
Brotocol
Profile Joined September 2011
243 Posts
October 20 2011 20:58 GMT
#485
On October 21 2011 05:57 Ksyper wrote:
As a zerg player I want to ask how would DB view the idea of nerfing the roach or the hydra, but also making them cheaper and cost 1 food, that way zerg can go back to the swarm feel it used to have, because right now lategame the zerg army is the same size as the toss and terran ones.


I like this idea. Maybe if it's too specific, it can be reworded into a "preserving racial identity" question. Hope this question gets selected!
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
tsuxiit
Profile Joined July 2010
1305 Posts
October 20 2011 20:58 GMT
#486
You absolutely need to make him understand about the problems with Blizzard's maps and map pools. Do your best.
psteeleneg
Profile Joined June 2011
48 Posts
October 20 2011 20:58 GMT
#487
Ask him Why they can't just change the ladder maps to NOT HAVE CLOSE POSITIONS allowed? It wouldn't be hard to do, and they could make their own blizzard official ladder maps like that...they wouldn't need to like take MLG maps or anything.
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 21:00 GMT
#488
Have you considered letting the ultralisk walk over zerglings as a possible buff? Smaller/Faster/Less HP/same damage? Many players and fans want to see more ultralisks.
TheGlassface
Profile Joined November 2010
United States612 Posts
October 20 2011 21:00 GMT
#489
On October 21 2011 05:42 Nazza wrote:
What is your stance on the time it takes for battles to occur? It seems that a lot of units do alot of damage with little or no micro and/or people are willing just to their units die in exchange for the amount of damage they do. Any plans for changing this?

I really like the fact that you have tried to put in/tried to make viable drop play for all three races. However, is it possible to make all three races viable "macro races"? Although playing a macro game is a solid strategy for all three races, their seems to be some races that focus more on harassment than others.

In a previous interview, you said that you didn't play much Brood War and don't understand it. I understand that SC2 is a different game, but would you be willing to try out BW to get a better perspective? What about just reading battle reports?


Lmao..?
Seriously?

Man, that suddenly explains so much to me...
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
Roxy
Profile Joined November 2010
Canada753 Posts
Last Edited: 2011-10-20 21:01:25
October 20 2011 21:01 GMT
#490
On October 21 2011 05:38 PraetorialGamer wrote:
Show nested quote +
On October 21 2011 04:59 Roxy wrote:
On October 21 2011 04:55 PraetorialGamer wrote:
Dear Mr. Browder,

Would Starcraft 2 be better if the rankings of units contributed to a "kill-streak" system? For example, if a marine killed three zerglings, he would gain an ability for increased vision area, five kills would give a high aoe damage ability, and seven would grant the ability to summon a flying recon and attack unit that lasted for five minutes?

I think that this would be effective, because it would encourage newer players to learn to micro units effectively so as to score the most number of kills on a single unit, and would promote a diverse array of unexplored gameplay options and depth.

I think this would also draw newer players into the game, as the early game would be much more focused on combat and action instead of watching one's base for several minutes.

Praetorial


that would definitely be a cool custom map, but i dont think this has a place in SC2 multiplayer

perhaps would be more suitable for WC4??


Uuum...that was a joke about how Activision Blizzard also happens to own the Call of Duty franchise, which has made the media's perception of gaming what it is today, for good or for ill.


My bad, i just read the first couple words
thought "NO"
and responded
sorry
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
0neder
Profile Joined July 2009
United States3733 Posts
October 20 2011 21:01 GMT
#491
On October 21 2011 05:58 psteeleneg wrote:
Ask him Why they can't just change the ladder maps to NOT HAVE CLOSE POSITIONS allowed? It wouldn't be hard to do, and they could make their own blizzard official ladder maps like that...they wouldn't need to like take MLG maps or anything.

Because the problem is small and bad maps, not close positions. Having close positions possible is a good thing, but only if the map is big enough.
rockerman101
Profile Joined June 2011
United States85 Posts
October 20 2011 21:03 GMT
#492
are you basing balance around the highest level of play (the Koreans) or are u trying listening to the average player?
Timerly
Profile Blog Joined September 2010
Germany511 Posts
October 20 2011 21:04 GMT
#493
From a design point of view, what do you think about drop effectiveness in general and between races? To specify: upgraded bio can snipe bases very quickly, warp prisms can instantly reinforce, baneling drops kill worker groups near instantaneous. Aggression should be rewarded by being able to do damage without committing large forces but is the reward not too high for the rather low investments, especially with upgraded marines or banelings in late game situations?

Did you create a unit with a certain role that has now changed significantly? What was the most surprising usage you have seen so far?
gurrpp
Profile Blog Joined October 2009
United States437 Posts
October 20 2011 21:06 GMT
#494
Why did you make the design decision to move towards a less positional style of gameplay? In other words, why is there a lack of zoning units such as the defiler, lurker, and vulture in sc2?
hot fuh days
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
October 20 2011 21:07 GMT
#495
To what extent do you believe that the new units would help in making SCII more dynamic and balanced, or do you feel that the "final balancing," should be left for LOTV?
kiss kiss fall in love
Datum
Profile Joined February 2011
United States371 Posts
October 20 2011 21:07 GMT
#496
Obviously, Blizzard is more concerned with appealing to a general audience (more n00bs = money!) than to a small community of hardcore gamers (small community = less money). At the same time, the passionate SC2 community does an incredible amount to help popularize and instill vitality into SC2. When the needs of these two communities differ (ex: rush maps are "good" for beginners, but horrible for tournament play), how do you balance the benefits to one group with the harms to the other?
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 20 2011 21:09 GMT
#497
On October 21 2011 06:00 TheGlassface wrote:
Show nested quote +
On October 21 2011 05:42 Nazza wrote:
What is your stance on the time it takes for battles to occur? It seems that a lot of units do alot of damage with little or no micro and/or people are willing just to their units die in exchange for the amount of damage they do. Any plans for changing this?

I really like the fact that you have tried to put in/tried to make viable drop play for all three races. However, is it possible to make all three races viable "macro races"? Although playing a macro game is a solid strategy for all three races, their seems to be some races that focus more on harassment than others.

In a previous interview, you said that you didn't play much Brood War and don't understand it. I understand that SC2 is a different game, but would you be willing to try out BW to get a better perspective? What about just reading battle reports?


Lmao..?
Seriously?

Man, that suddenly explains so much to me...


This has to be the NUMBER ONE QUESTION ASKED: HAVE YOU PLAYED BW!?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Roxy
Profile Joined November 2010
Canada753 Posts
October 20 2011 21:10 GMT
#498
Did you create a unit with a certain role that has now changed significantly? What was the most surprising usage you have seen so far?


Id be very interested to know this

I doubt they knew about the magic boxing on thors

Honestly, to me, it seems like they designed this game not knowing units could kite
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
October 20 2011 21:10 GMT
#499
What do the design team think about the role of the medivac in TvX? How do they feel about the synergy between the unit and bio style in all matchups, and the effect it has had in pushing out mech style play that was the hallmark of TvP in BW.

I am you, and you are me.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
Last Edited: 2011-10-20 21:14:40
October 20 2011 21:12 GMT
#500
What are your plans to make the races less one dimensional or at least curve them into something that will promote diversity rather than just cranking out the same builds from beta with only minor tweaks since they use unit compositions that are overly cost efficient and boring as hell to watch?

How do you feel that the statement that "the biggest problem with sc2 and game balance is due to the game engine being too good." Do you have any plans to change unit pathing and especially clumping in the future to fix this issue?
"What is this TeamSupportGroup?" - mahnini.
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