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On October 21 2011 03:29 0neder wrote:Show nested quote +On October 21 2011 03:27 akaname wrote:On October 20 2011 23:45 Darkdeath3 wrote: are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty. i like this one a lot. most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website! Yes, great question. We should be more worried about increasing excitement over fairness. Fairness will come in time.
This is indeed one of the smarter questions in the thread and I'd be grateful to hear it asked.
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On October 21 2011 05:15 Roxy wrote:Show nested quote +On October 21 2011 05:13 Tyrant0 wrote: Does blizzard acknowledge the importance of allowing the meta game to play out for more than a few months rather than take innovation away from players when you cave into balance demands? But on the other hand, realize trends that have existed for over a year and conclude that maybe they DO need to be changed (*caugh* GOMTvT)
Trends haven't existed for a year. The meta game has shifted vastly in many forms every 2-3 months since release. These past few months aren't comparable; Everyone plays much differently and *cough*Terran was dominant for different reasons in a different/outdated meta game*cough*.
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On October 21 2011 03:27 akaname wrote: most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website!
We whine because we care!
Obviously everyone who posts on this site loves the game. It's just that there are two types of people who love this game. Those that play X race, and those that don't.
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A bit harsh, but these are some concerns:
- Do you feel your balance team reflects a racially diverse perspective? It seems to be incredibly biased because of David Kim's role. I know he's only human, and it's normal for him to be biased - but why aren't measures taken to reduce this (such as, having a larger balance team)?
- What is your plan for dealing with 1-1-1? Also, how do you determine that 1-1-1 requires a metagame shift, but, for instance, blink rush requires a 30 second nerf instead of a metagame shift from T and Z players?
- Have you considered nerfing mules such that players cannot drop 6 mules (for instance, on a gold expansion) at once? Why/why not?
- Why must every race have its own dragoon?
- In a past conference, Sen relayed you the question of units clumping in sc2 compared to BW. Your response was "just play BW." Would you not consider doing anything to unit clumping in starcraft 2 in the future? Why or why not? Is it a matter of pride?
- Why has the Hydralisk been relegated to such a secondary role? It's the most iconic Zerg unit, so why did you not work on making it a staple once again?
- Why are Protoss units designed for forming a death ball? Was this intentional? If not, then is Protoss getting a less gimmicky/specialized unit in the future?
- Was the dps to cost ratio of Terran units deliberate? (It currently exceeds that of other races across the board.)
- There is a unit in the game that does 20 damage on armored, automatically slows when it hits, has 6 range, comes with 125hp, and costs only 100-25. In addition, it can stim for increased dps and movement speed. Can you explain why such a unit is not overpowered in the early stages of the game?
- Shouldn't hellions cost gas to produce their fire?
- Given that Ghost tech is cheaper, faster and less of a commitment than Templar tech, how do you justify Ghost abilities directly outranging other casters' abilities?
- How do you justify EMP being unavoidable, dealing 100 damage, removing 100 energy, requiring no research, and having larger range and area than other similar spells? (not to mention it reveals cloak and affects buildings)
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OK serious question: there are issues with the defender's advantage when using warpgates. What is your reasoning for having warpgate cooldown actually be shorter than regular gateways? I remember hearing you speaking out against "non-choice" upgrades, but why would you NOT get warpgate tech?
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In tournament play Terran has been overpowered every month since release according to statistic, why haven't you addressed this?
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On October 21 2011 05:29 Trumpstyle wrote: In tournament play Terran has been overpowered every month since release according to statistic, why haven't you addressed this? That was common in broodwar (where one race was seemingly dominant for an extened amount of time) , they will just say that the best players are playing terrran.
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Are there any plans to address the difficulty Terrans have outside the top tiers of play?
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Why is the in-game clock not real time since nobody plays on "normal" game speed?? (Blizzard-time is dumb)
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On October 21 2011 04:59 Roxy wrote:Show nested quote +On October 21 2011 04:55 PraetorialGamer wrote: Dear Mr. Browder,
Would Starcraft 2 be better if the rankings of units contributed to a "kill-streak" system? For example, if a marine killed three zerglings, he would gain an ability for increased vision area, five kills would give a high aoe damage ability, and seven would grant the ability to summon a flying recon and attack unit that lasted for five minutes?
I think that this would be effective, because it would encourage newer players to learn to micro units effectively so as to score the most number of kills on a single unit, and would promote a diverse array of unexplored gameplay options and depth.
I think this would also draw newer players into the game, as the early game would be much more focused on combat and action instead of watching one's base for several minutes.
Praetorial that would definitely be a cool custom map, but i dont think this has a place in SC2 multiplayer perhaps would be more suitable for WC4??
Uuum...that was a joke about how Activision Blizzard also happens to own the Call of Duty franchise, which has made the media's perception of gaming what it is today, for good or for ill.
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oh god so many people complaining about ghosts and mules, it's getting so SO boring. sigh
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Question: Do you consider the story mode/graphics (gimmics) ect more of a pull for buying audiences that the gameplay itself, or with ESPORTS rising, would you consider focusing more on a multiplayer-purist approach - ala' game balance/tournament and online friendliness? Everyone loves a good story, some flashy cinematics ect, but I think it should be very clear what keeps any game not designed for a single-player only runthrough alive, is it's deep multiplayer aspect.
TLDR- After SC2 being out for a year, what aspect do you consider more important for a successful game (lore single player graphics vs game balance online experience), and if the focus becomes more of an ESPORTS purist one, would you consider putting more manpower into making that a reality asap?
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On October 21 2011 05:39 sunman1g wrote: oh god so many people complaining about ghosts and mules, it's getting so SO boring. sigh
The game's getting SO boring to watch right now because of those things. These are boring times!
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On October 21 2011 05:32 Chocolate wrote:Show nested quote +On October 21 2011 05:29 Trumpstyle wrote: In tournament play Terran has been overpowered every month since release according to statistic, why haven't you addressed this? That was common in broodwar (where one race was seemingly dominant for an extened amount of time) , they will just say that the best players are playing terrran.
And they'd be right too.
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What is your stance on the time it takes for battles to occur? It seems that a lot of units do alot of damage with little or no micro and/or people are willing just to their units die in exchange for the amount of damage they do. Any plans for changing this?
I really like the fact that you have tried to put in/tried to make viable drop play for all three races. However, is it possible to make all three races viable "macro races"? Although playing a macro game is a solid strategy for all three races, their seems to be some races that focus more on harassment than others.
In a previous interview, you said that you didn't play much Brood War and don't understand it. I understand that SC2 is a different game, but would you be willing to try out BW to get a better perspective? What about just reading battle reports?
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Which units in WoL did you not like, but still put them into the game because you didn't want to change too much about the original starcraft game?
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On October 21 2011 05:17 Deleuze wrote:Show nested quote +On October 21 2011 03:29 0neder wrote:On October 21 2011 03:27 akaname wrote:On October 20 2011 23:45 Darkdeath3 wrote: are the new units in the HOTS in your view created to address balance issues in the game or are they intended to totally change how HOTS plays compared to wings of liberty. i like this one a lot. most of the questions in this thread seem to be whining, which makes it really unpleasant to read (akaname said, without a trace of irony). why do people who hate the game so much spend time on this website! Yes, great question. We should be more worried about increasing excitement over fairness. Fairness will come in time. This is indeed one of the smarter questions in the thread and I'd be grateful to hear it asked. Yes, i would ask this exact question, but make sure to use the actual word 'excitement' in there somewhere.
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How do you feel about casts in Spanish?
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On October 21 2011 05:28 Osmoses wrote: OK serious question: there are issues with the defender's advantage when using warpgates. What is your reasoning for having warpgate cooldown actually be shorter than regular gateways? I remember hearing you speaking out against "non-choice" upgrades, but why would you NOT get warpgate tech? Exactly. Please ask this, as it hold them to their states goals of strategic options and relates directly to current issues with Protoss.
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