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Active: 6290 users

New Terran Unit in Heart of the Swarm - Page 114

Forum Index > SC2 General
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Hoon
Profile Joined December 2010
Brazil891 Posts
October 09 2011 04:43 GMT
#2261
On October 09 2011 10:05 MooLen wrote:
supermule: Uses flames to burn down minerals faster. Mines a patch in 100 secs and is usable in fights ö.ö

Why would you burn down mineral patches in fights? ö_ö
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
exShikari
Profile Joined December 2010
Australia237 Posts
Last Edited: 2011-10-09 05:07:56
October 09 2011 05:07 GMT
#2262
On October 08 2011 19:41 grappasc wrote:
Show nested quote +
On October 08 2011 19:31 Grummler wrote:
On October 08 2011 17:50 grappasc wrote:
turrets are buildings and vikings are... bio.


There are 3 upgrade paths for Terran: bio, mech and air.
There are 3 production facilities: barracks, factory and starport.

Now, try again:
turrets are buildings and vikings are...

a.) bio
b.) mech
c.) air
d.) they can be repaired so they share upgrades with factory units herp derp
e.) terran op


okay, I don't know which mushrooms you've been eating. terran has WAY MORE upgrade paths than that.

1) infantry weapons
2) infantry armor
3) vehicle weapons
4) vehicle plating
5) ship weapons
6) ship plating

on top of this you can upgrade your buildings armor and damage
many units have other upgrades too

and production facilities? haven't you ever used command centers? and orbital commands also create a unit no other facility creates. the mule!

dividing them to biological, mechanical and AIRIAL only makes zero sense.

edit: just a hint about buildings. planetary fortresses are pretty freakin' awesome!
PS. you can see a pattern here too, all units and buildings have defensive and offensive upgrades. maybe some upgrades break this pattern, but I could see 2 main categories of units here. you can make offensive infantry and defensive vehicles! maybe even offensive infantry and defensive infantry, but I haven't tested that!

edit2: I meant building range. I'm so stupid!

(edit3: if some soulless lump of fat didn't get it, or if you just don't play starcraft and you just happen to watch this thread and think it's entertaining, which is absolutely fine, because it is pretty hilarious, here's a hint:
[image loading]
you'll find RPG games by clicking multiplayer, join game, and then there's some filters where I think you can choose role playing games, if my memory serves me correctly. there you can find games where you can make "mech" that only consists of land units.)

edit4: nachtwind, misquoting people is pretty bad mannered...

Your understanding of Terran seems pretty flawed. They have mech, bio, air (as an aside it's not airial, it's aerial). Weapons and armour aren't separate upgrade paths, infantry and vehicle are though.

Which leads me to this, T have infantry, vehicle and ship upgrades. P have ground, air and shield upgrades. Same number of upgrades, go figure. Production facilities are building that produce army units. So no an orbital is not considered a unit producing structure.
It is, in the end, whatever the Hell I want it to be, And when I'm through with it, it's gonna blow a hole, This wide, straight through the worlds own idea of itself. They're throwing bottles at your house. Come on, lets go break their arms.
ppdealer
Profile Joined January 2011
Canada163 Posts
October 09 2011 05:27 GMT
#2263
On October 08 2011 20:07 perser84 wrote:
Show nested quote +
On October 08 2011 19:57 ZorBa.G wrote:
So much for the discussion about the new Terran unit. Lets just all discuss about how OP Terran is and QQ.

Right now IMO, bio play seems to be the only viable composition is all 3 match ups... well it seems to be going that way anyway. The rest of the units.... just support.

I like it how everyone says Terran is the most flexible race with so many tech paths ect. ect. ect when really.... How often do you see a Terran mass T3 in game like Pro Zergs do? Is Terran like Protoss where you just get a Death Ball and A move to victory (no offense here intended).

Terran really isn't the most flexible race, if anything... they just have maybe a few more harass options... thats all. If you ask me, zerg is the most flexible race... they can mass any freaking unit they want and it's a "viable" composition..maybe bar the Hydralisk.

Everyone talks about how underpowered Protoss is... has Protoss even explored other unit compositions, synergy and the likes yet? Not really, all I see is every damn Toss mass a Deathball, and if it loses.. they'll just start the rant of how underpowered they are....

Zerg likes to have a bitch all from time to time, HELLO! you can at least mass almost any unit you want and it's pretty much viable.

Im done with this thread.....

P.S - but yeah, terran is so OP because they are just sooooo flexible.



agree with you

t vt = mass marine tank meidvac
tvz= mass marine tank medivac (maybe ghost)
tvP=MMM (ghost viking)

you will never see any other unit combo because they dont fit
you will never see from pro terran that they add tier 3 units into their tank marine or mmm ball


i mean even a reaper that you could built in the barack is not possible to built
why ?
you could have acces to speed uppgrade
and have enough raxes to do so
the reason is simple 40 sec built time

i dont say decrease it because they would got imba in the early game for all in

but the design @sc2 dont allow you to use they proplery like ohter units if you compare them

a marauder need 28 sec to built
so if you built a reaper you could in that time have like 1.5 marauder produced


Typical Terran players with an over-abundant amount of self-entitlement (that includes both you and the poster you're quoting). Just go watch the game between Nestea and GuMiho in the WCG qualifier if you think Terran T3 are useless.

Terrans have never had to explore their T3 because everything else they have are just too good to start with, just like Ghost.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 09 2011 06:03 GMT
#2264
Ummm so when is the Zerg unit revealed?
"Its easy, just trust your CPU".-Boxer on being good at games
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 09 2011 06:06 GMT
#2265
On October 09 2011 15:03 windsupernova wrote:
Ummm so when is the Zerg unit revealed?


The tenth according to sclegacy.
http://grooveshark.com/#/deltrus/music
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 09 2011 06:07 GMT
#2266
On October 09 2011 14:27 ppdealer wrote:
Show nested quote +
On October 08 2011 20:07 perser84 wrote:
On October 08 2011 19:57 ZorBa.G wrote:
So much for the discussion about the new Terran unit. Lets just all discuss about how OP Terran is and QQ.

Right now IMO, bio play seems to be the only viable composition is all 3 match ups... well it seems to be going that way anyway. The rest of the units.... just support.

I like it how everyone says Terran is the most flexible race with so many tech paths ect. ect. ect when really.... How often do you see a Terran mass T3 in game like Pro Zergs do? Is Terran like Protoss where you just get a Death Ball and A move to victory (no offense here intended).

Terran really isn't the most flexible race, if anything... they just have maybe a few more harass options... thats all. If you ask me, zerg is the most flexible race... they can mass any freaking unit they want and it's a "viable" composition..maybe bar the Hydralisk.

Everyone talks about how underpowered Protoss is... has Protoss even explored other unit compositions, synergy and the likes yet? Not really, all I see is every damn Toss mass a Deathball, and if it loses.. they'll just start the rant of how underpowered they are....

Zerg likes to have a bitch all from time to time, HELLO! you can at least mass almost any unit you want and it's pretty much viable.

Im done with this thread.....

P.S - but yeah, terran is so OP because they are just sooooo flexible.



agree with you

t vt = mass marine tank meidvac
tvz= mass marine tank medivac (maybe ghost)
tvP=MMM (ghost viking)

you will never see any other unit combo because they dont fit
you will never see from pro terran that they add tier 3 units into their tank marine or mmm ball


i mean even a reaper that you could built in the barack is not possible to built
why ?
you could have acces to speed uppgrade
and have enough raxes to do so
the reason is simple 40 sec built time

i dont say decrease it because they would got imba in the early game for all in

but the design @sc2 dont allow you to use they proplery like ohter units if you compare them

a marauder need 28 sec to built
so if you built a reaper you could in that time have like 1.5 marauder produced


Typical Terran players with an over-abundant amount of self-entitlement (that includes both you and the poster you're quoting). Just go watch the game between Nestea and GuMiho in the WCG qualifier if you think Terran T3 are useless.

Terrans have never had to explore their T3 because everything else they have are just too good to start with, just like Ghost.


Yeah it would be awesome if we could mass marines in about a minute flat and morph the whole lot into banelings...... oh yeah, we can also Warp in our Marines. Seriously, GTFO.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-09 06:44:38
October 09 2011 06:12 GMT
#2267
On October 08 2011 07:12 NicolBolas wrote:
Show nested quote +
On October 07 2011 19:58 Brotocol wrote:
To address the "reveal in order of the expansions" thing... Is there any reason to do so?

It doesn't counter the claim made by some that Blizz favors Terran. "Naw dude, they're doing it in the order of the games." Why? What's the purpose of that? If anything, this is a Zerg expansion. The order is meaningless.

Let's be honest, this does look Terran favored. Because there's no real reason to go in the order of the expansions. It would be MUCH more intuitive to start with the race being highlighted.


As far as multiplayer is concerned, this is not a "Zerg expansion." It's only a Zerg expansion because they're providing a Zerg-based single-player campaign.

Blizzard is not out to counter "counter the claim made by some" guys on a forum. They really don't care. If forumites want to think that Blizzard favors Terran, then they're not going to waste their time convincing you otherwise.

Show nested quote +
Terran:
-Something that makes mech viable: I've always loved the brood war style mech where you slow push with missile turrets and tanks all across the map and I feel that this is truely where the spirit of terran is; in turtling and crawling across the map setting up "camp" throughout the midgame across the map.


Mech is already viable in 2/3rds of the matchups. Does Mech really need to be the dominant playstyle in all matchups?

Show nested quote +
On October 08 2011 02:53 jinorazi wrote:
On October 07 2011 15:22 Grummler wrote:
On October 07 2011 06:43 jinorazi wrote:
On October 07 2011 05:43 Swimcito wrote:
to those wondering why they are adding another unit to terran.


So you basically want us terran to throw up $40 or something for basically the same game ??


THEY HAVE TO ADD SOMETHING, OR PEOPLE WONT BUY IT


i'd be more happy to buy it if they took out some units and add back some old units (thor -> goliath, colossus -> reaver, ms -> arbitor, just to name some obvious ones. if it aint broke, dont fix it, right?).


They didnt fix and broke sc1, its still out there. Go play it if you like it more. Lurkers, reavers, arbitors, they all are waiting for you.

There is no point in having the same game 2 times.


why did they keep marine, zealot, high temp, ghost, etc. etc. etc. just sayin, they tried to make it different but it didnt make it as good or better but worse.


Because Blizzard was too frightened to mess with certain "iconic" units. So they designed around them.

You could think of SC1 as a jigsaw puzzle: each piece fits exactly and only with the pieces around it. With SC2, they only took out half of the pieces, then tried to make new pieces that would fit with the remaining ones. It doesn't work very well.

A better approach would have been to dump everything from SC1 wholesale and start over with the most basic mechanics (workers, collecting resources, etc).

Show nested quote +
On October 08 2011 05:55 sGs.Kal_rA wrote:
On October 08 2011 05:52 I_PROTOSSED_MY_HW wrote:
Why does so many people think that the Marauder's gonna be replaced? I mean, is there a problem with the Marauder or something?

Yes. It represents everything that is anti terran. Just listen to any Artosis rant on marauders and you will see the light.


Marauders were intended to fix Terran play, by making it multidimensional. The sheer range and firepower of Siege Tanks means that any tank-based strategy where you can effectively defend and protect them will be the dominant Terran playstyle. Essentially, all SC1 Terran play (except TvZ SK-Terran, and even that's considered old-school now) is built around STs. Everything else is some support unit designed to allow the STs to do their job.

And why? Because M&M dies to AoE too easily. It's cheap and high DPS, but easily crushed by any AoE. Which SC1 Terrans and Protoss have a lot of. Zerg have less, which is why SK-Terran actually worked in TvZ. But notice how that's fallen by the wayside in favor of... you guess it: Siege Tanks. Because massed Siege Tanks win against pretty much anything that doesn't have a specific mechanic designed to foil them (ie: Immortals or flying units).

Marauders in SC2 exist to allow Barracks play to actually work. By itself, or in partial tandem with Factory/Starport play. Marauders are a Barracks unit, but they can actually survive. They don't instantly die in the presence of AoE, the way Marines do. While mass Marauders can't assault a fortified Siege Tank line, their high health and ability to pick off units is still strong vs. Protoss. Marauders also can act as meatshields for Marines.

Basically, the Marauder question is this: do you want Terran to actually have some stratigies other than "Build Siege Tanks and stuff that protects Siege Tanks?" I'm sure Artosis would say, "No." Personally, I like "mobile infantry" style Terran play. I enjoyed SK Terran style in SC1 far more than tank pushes.

I'm not saying that we shouldn't have STs (though I wouldn't be against that either). But however "foreign" Marauders are to Terrans, they do give them the ability to actually use Barracks units primarily.

I find it odd how people complain about Terrans using "only Tier 1" units in TvP (despite the fact that Medivacs are not Tier 1). While Protosses and Zerg do incorporate a few high-tech units into their player, what is their army primarily composed of? Zerglings/Banelings/Roaches, or Zealots/Stalkers/Sentries. Yes, they get some Infestors and Colossi in there, but TvP play incorporates Medivacs, Vikings (where needed) and Ghosts (where needed). All higher-tech units.

I kind of agree. I never understood the hatred toward marauders. No one gives any rational reason other than "They don't feel like a Terran unit". Huh?

I think people need to get over the BW nostalgia. This is year 2011, not 2000 when personal computers were luxury. Now PC is a dying breed (I watch most of the GSL games on my iPad, in bed/couch/bathroom, etc.) and no one has time for a single game that lasts 30 minutes without much happening. That's why games like Age of Empires (it was a glorious franchise at its time) will no longer be out but games like WC3 or WoW/LoL do. Blizzard also stated that they would expect every match last avg. 15 mins or so - which would be a perfect length to fit commercials in between if the game really becomes mainstream. Mech TvT is great once in a while (Heck, even once every other game would be tolerable) but it becomes ridiculous tedious for viewers while players build up and draw tank lines staring at each other.

I have always maintained that the problem is marines, not marauders. There is something wrong with marines along with Mules that make Terran's resource management way different from the other two races, and tweaks needs to be applied to marines. I wouldn't even mind buffed marauders as long as cost reflected the buffs.

Edit: Oh I remember one criticism other than marauders don't feel like Terran units - That Bio play is gimmicky and relies on opponent's mistakes. Well, then think for a second what TvZ is all about. Heck, think of what Zerg is all about. The whole Zerg race and its strategies are gimmicks?
nudal
Profile Joined November 2010
Romania10 Posts
October 09 2011 06:45 GMT
#2268
It will be something that shoots ice and freezes STUFF i bet !

Hint. (chill) Hint.
I don't procrastinate, I just like to do things later.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
October 09 2011 06:47 GMT
#2269
On October 09 2011 14:27 ppdealer wrote:
Show nested quote +
On October 08 2011 20:07 perser84 wrote:
On October 08 2011 19:57 ZorBa.G wrote:
So much for the discussion about the new Terran unit. Lets just all discuss about how OP Terran is and QQ.

Right now IMO, bio play seems to be the only viable composition is all 3 match ups... well it seems to be going that way anyway. The rest of the units.... just support.

I like it how everyone says Terran is the most flexible race with so many tech paths ect. ect. ect when really.... How often do you see a Terran mass T3 in game like Pro Zergs do? Is Terran like Protoss where you just get a Death Ball and A move to victory (no offense here intended).

Terran really isn't the most flexible race, if anything... they just have maybe a few more harass options... thats all. If you ask me, zerg is the most flexible race... they can mass any freaking unit they want and it's a "viable" composition..maybe bar the Hydralisk.

Everyone talks about how underpowered Protoss is... has Protoss even explored other unit compositions, synergy and the likes yet? Not really, all I see is every damn Toss mass a Deathball, and if it loses.. they'll just start the rant of how underpowered they are....

Zerg likes to have a bitch all from time to time, HELLO! you can at least mass almost any unit you want and it's pretty much viable.

Im done with this thread.....

P.S - but yeah, terran is so OP because they are just sooooo flexible.



agree with you

t vt = mass marine tank meidvac
tvz= mass marine tank medivac (maybe ghost)
tvP=MMM (ghost viking)

you will never see any other unit combo because they dont fit
you will never see from pro terran that they add tier 3 units into their tank marine or mmm ball


i mean even a reaper that you could built in the barack is not possible to built
why ?
you could have acces to speed uppgrade
and have enough raxes to do so
the reason is simple 40 sec built time

i dont say decrease it because they would got imba in the early game for all in

but the design @sc2 dont allow you to use they proplery like ohter units if you compare them

a marauder need 28 sec to built
so if you built a reaper you could in that time have like 1.5 marauder produced


Typical Terran players with an over-abundant amount of self-entitlement (that includes both you and the poster you're quoting). Just go watch the game between Nestea and GuMiho in the WCG qualifier if you think Terran T3 are useless.

Terrans have never had to explore their T3 because everything else they have are just too good to start with, just like Ghost.


Thors are pretty much Tier 3. Not like tiers even make sense when you compare them cross race like that, anyway. But the idea is that Terran does use very high tech units (Thor, after that would be Battle Cruisers).
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 09 2011 06:50 GMT
#2270
has the body shape of a maurader
grappasc
Profile Joined September 2011
Belgium86 Posts
October 09 2011 06:58 GMT
#2271
I don't know if I'm supposed to answer these mech trolls or not. the argument they're making is so silly and they don't look like they're all trolling... it's not funny if that level of ignorance exists here. or is it?
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2011-10-09 07:03:18
October 09 2011 07:01 GMT
#2272
Hey guys I just thought about something that would be preatty awesome for this new T unit. Maybe it will combine with a ripper in transformer form and can...you know... JUMP CLIFFS! Wouldn't that be awesome! Going into a zerg base with hellions is so hard and I miss the old days when T could just run by in zerg base and get free win. Maybe those days are coming back! Tranform into hellion cliff jumper,jump in zerg base, then de-transform, hellion in base then do your worst on the mineral line!

And now as i disengage troll mode I will wait for the zergs to complain about the possibility that they will actually do this, since Browder and Kim "obviously" hate zerg.
0neder
Profile Joined July 2009
United States3733 Posts
October 09 2011 07:07 GMT
#2273
On October 09 2011 15:12 usethis2 wrote:
I never understood the hatred toward marauders. No one gives any rational reason other than "They don't feel like a Terran unit". Huh?

Not that hard to understand. Same approximate strength and cost as a stalker, about same range, same size, etc. How is that irrational?

Racial diversity is more important for spectating excitement than having bio viable in TvT. That means we can't all have a tier 1 tank unit like the dragoon. Sorry.
valheru
Profile Joined January 2011
Australia966 Posts
October 09 2011 07:09 GMT
#2274
I still can't believe that the hellion transformer got so many votes.
I think it will be a bio unit. I don't really think it looks like a mech unit and certainly not a flying unit. It MAY be a mech unit but I don't think that's likely given there is already a humanoid mech unit (thor) but I may be wrong.
I reject your reality and substitute my own
Cobrakessen
Profile Joined February 2011
Canada12 Posts
Last Edited: 2011-10-09 07:29:42
October 09 2011 07:24 GMT
#2275
On October 09 2011 15:45 nudal wrote:
It will be something that shoots ice and freezes STUFF i bet !

Show nested quote +
Hint. (chill) Hint.



The last thing I want to see is any more units or spells that disable the ability to control your unit. Most there are enough people out there of all SC races that believe fungal should be a slow and damage not stop. It makes the game uninteresting. FF can be/is just as bad but grumblingly its how the protoss race gets through the early game. Although MC using his amazing force feilds while entertaining by his usage at first, became out cries of imbalance, unfair and bad game design even if necessary, which in the end becomes again uninteresting and frustrating to play against and to watch. Id hope more from blizzard then to go against the communities outcries and stop a players ability to control their own units in new ways in the new expansion.

Then again TvT could turn into blue flame helions against the new terran fireman unit to nullify the flames.

Edit: afterthought - I kinda hoped to see diamond backs make it into multiplayer in some form or another to make mech more playable. Being in sync with the hellion in mobility to make for flexible mech rather then slow and brooding push of death while your base gets raped since you cant move around deal with harass. That really just something I would have liked to see so bio isnt the only option to be mobile. How to implement it I wouldn't want to be in charge of that, definitely not qualified. Id break the game =)
grappasc
Profile Joined September 2011
Belgium86 Posts
October 09 2011 07:24 GMT
#2276
On October 09 2011 16:09 valheru wrote:
I still can't believe that the hellion transformer got so many votes.
I think it will be a bio unit. I don't really think it looks like a mech unit and certainly not a flying unit. It MAY be a mech unit but I don't think that's likely given there is already a humanoid mech unit (thor) but I may be wrong.

amen to that, but I'm guessing it's because the thread starter included a picture of a transformer in the OP. it becomes the first impression for everyone and since the transformer would be pretty exciting, people hold on to it.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
October 09 2011 07:34 GMT
#2277
Blizzards attempt at a new Firebat perhaps?
LiquidDota Staff
usethis2
Profile Joined December 2010
2164 Posts
October 09 2011 08:43 GMT
#2278
I'm now semi-convinced this unit is made from the barracks, and there is a possibility that reapers will be removed.
Callynn
Profile Joined December 2010
Netherlands917 Posts
October 09 2011 08:51 GMT
#2279
Anyone think its suspicious that the Barracks Art of War thread started by Blizzard seems pointless, but could very well be related to checking the opinion on players regarding barracks units? This might indicate the new unit is in fact not a Hellion but a reaper or marauder replacement.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Termit
Profile Joined December 2010
Sweden3466 Posts
October 09 2011 09:21 GMT
#2280
From the picture it looks fucking awful. I hope they will remove the thor and replace it with this thing and that this is unit is working like the Goliath.
( ̄。 ̄)~zzz ◕ ◡ ◕
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