Probably why I switched to Zerg. I'm still Terran at heart though. I get wiggly and jiggly when I watch Nada or MVP go at it. Awe inspiring.
Poll: Hardest race to play at each level of SC2? - Page 5
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Fyodor
Canada971 Posts
Probably why I switched to Zerg. I'm still Terran at heart though. I get wiggly and jiggly when I watch Nada or MVP go at it. Awe inspiring. | ||
HaXXspetten
Sweden15718 Posts
On October 02 2011 18:40 Lobber wrote: Hardest ZZTP For easiest PPZT I feel at low levels the macro of zerg is too tough, and the micro of terran is also too hard, mid level I feel z has the advantage because I'd say there's a low level of micro needed for a lot of zerg styles(outside of muta) a lot of a moving lings, banes, and roaches and hitting F a few dozen times can work every game, and lets the zergs macro a lot easier. At the highest level, I feel the "easier" mechanics of protoss mean that we have had no advantage in that regard since diamond, and we need perfect positioning, and decision making in almost every case to succeed. Agree 100% | ||
Madera
Sweden2672 Posts
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aksfjh
United States4853 Posts
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Zorgaz
Sweden2951 Posts
Ditto that! On October 02 2011 20:00 MaderA wrote: I pretty much agree with the poll except on the GM one. IMO it's the other way around with Zerg being the easiest. I can imagine TvZ being pretty hard. If you play in Korea then ZvT is atleast as hard as TvZ imo. US and EU I would agree! | ||
zeOllie
Australia486 Posts
^ same applies to low-mid high-mid level terran gets harder because of the intensive micro of marine split, multiple dropping, etc etc. at the highest level, at the current state of the game, protoss is by far the hardest. However, as the game develops and the metagame evolves, the hardest race at gm and pro level will change from time to time. | ||
pezit
Sweden302 Posts
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KeksX
Germany3634 Posts
Making a difference between "levels of play" doesn't make any sense because people lack different abilities when they are in lower leagues. While someone might be very good at the micro part and he doesn't have the multitasking to macro while doing so, thus making him bad at all three races(There would be no difference, he would just be bad at injecting, chronooing, muling etc. ), someone else might be good at multitasking but completely lack the knowledge of what to do and what to look for/react to.. Both would be in a lower league because they lack important parts of the game, but saying "this race is better for him, this race is better for him" would not be possible because they just lack so important parts that winning and losing is mostly due to luck and "build order losses" etc. And just as people have different problems, people have different opinions on this. The only discussion here would be about other's opinions and what they are based off, and that is, in the most case, nothing. They just made their opinion up by what they feel about each race. | ||
ForgottenOne
Romania236 Posts
A lot of GOSU on TL... | ||
blackbrrd
Norway477 Posts
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s0uljah
Singapore143 Posts
That being said, I feel the for plat and below, Zerg is definitely the most difficult cos of the abundance of cheese, and the lack of equivalent Zerg cheese. Add in the unique concept of "larvae for drone or unit", and at those levels Zergs still dont have the appropriate game sense to decide on the fly whether they need units or they can get away with making more drones. At Diamond to Mid-masters, I won't say that any race is much more dificult to play than any other, cos pple are still figuring out their own styles of play, and mechanics for everyone will have been worked to a rather high standard, so it is up to the player to make the best use of the qualities of their race, and whoeever does that the best will win. | ||
hjop
Netherlands10 Posts
There are so many things you could do as zerg that will improve your play massively, like proper flanking etc ![]() | ||
sCuMBaG
United Kingdom1144 Posts
unless a shitload of korean pros voter here, that's kinda wrong. i don't think everyone should vote all 4 -.- how the hell is some low masters supposed to know how a race plays in GM. or a bronze or whatever... another thing is, that most people don't understand why protoss has a hard time. it's not because it's hardest to play.... it's because protoss needs to get into lategame without getting too much damage done early on to be able to use the racial advantages. but toss is kind of weak in early and mid game therefore it's hard to get into a good lategame postion. i would say toss might be the hardest to play in the early stages of the game, but the longer the game goes the easier toss is to play. | ||
ArhK
France287 Posts
On October 02 2011 17:05 ondik wrote: Z T P P I don't see how terran's hardest for diamond/masters, the players there are good enough to abuse majority of things the race offers. I tend to agree with that, I am high diamond and all I see is Terran "abusing" what their race offers, they don't seem at all to struggle... (against Zerg at least...) | ||
Dyme
Germany523 Posts
Can anyone explain how Protoss is the most difficult race to play? Because a race has a horrible design and no room for any kind of creativity doesn't mean it is hard. P seems to win when they can sit on 2-3 base and build an unstoppable deathball. And they lose when they can't. Disregarding cheese games. I think Terran is hardest to play on higher levels because they are micro intensive (drops, splits etc.), have most options (and most units) out of all races, and they generally always have to make something happen against both other races. And TvT also seems to be the "most difficult" mirror-match-up. Though PvP obviously is developing. | ||
Danglars
United States12133 Posts
You can see prevailing opinion is Zerg with their Queen inject mechanics, importance (AND PAYOFF) of surrounds and positional fighting, drone vs. units dilemma etc. 52.4% Terran winrate, all nonmirror matchups, 50.4% Zerg winrate, all nonmirror matchups, 46.9% Protoss winrate, all nonomirror matchups, for the month of August, all major tournaments & qualifiers, across international and Korean scenes. No Huge tilt, no uncompromisable differences. Said this before in irc & Battle.net 2.0 chat: There is no overarching skill difference between races across skill levels. Your individual player skill at the RTS concepts embodied within and fitting your playstyle to each race is supremely important. The race choice is a drop in the bucket compared to the drive behind that player playing that race. Hardly even worth talking about considering the tournament performance of the race as a whole. I'll consider revision when we see sub-40% winrates for a race in a single bracket for a month (with substantial sampling pool). | ||
A-BomB
Ireland79 Posts
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Redox
Germany24794 Posts
Which is why Terrans are dominating in Korea but not in Europe / NA. | ||
Blizzard_torments_me
Romania199 Posts
On October 02 2011 20:32 Redox wrote: I honestly believe Terran has the highest skill ceiling, at least in the current meta. Which is why Terrans are dominating in Korea but not in Europe / NA. Terran is clearly the hardest race to play at pro level and this poll proves how clueless most ppl are. | ||
JcGuiao
Canada56 Posts
But as you get higher up the ladder (High Diamond-High Grandmaster) I think its a lot harder for Terran since a really good Macro Zerg/Toss can quickly outmacro a Terran if the Terran is going for a macro style game and is a bit passive. In terms of macro, I think Terran has it the hardest, since their mechanics are the least forgiving and one bad engagement or missed EMP will usually cost you the game even if they had built a really good lead earlier on.High Diamond-Low Grandmaster I think its really all about Micro and making sure each one of your units is used to the best of its ability. If not, that is usually what costs you the game. I also think, a lot of Protoss were having difficulty in PvT and PvZ in the past because they stopped going the 1a tech route and started 2 base Templar play or 2 base stargate play and not the standard 2 base collosus play into templar or stargate. I notice a lot of Protoss' are winning now because they have fallen back to their roots (making a critical amount of collosus early...then teching to Templar/Archons) rather than rushing storms, archons and chargelots off two bases. | ||
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