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Code S might be losing entertainment value. - Page 8

Forum Index > SC2 General
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DertoQq
Profile Joined October 2010
France906 Posts
September 07 2011 21:54 GMT
#141
GSL is getting borring because there is GSL pretty much everything. When MLG is on, you don't want to miss it and it's exciting. With GSL it's more like "ye, whatever, i'll watch tomorow if I have time".

I'm pretty sure this is one of the main reason why people think GSL is getting borring.
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
September 07 2011 21:55 GMT
#142
Too boring? Whaaaat!? I love the GSL. I'm up at 5am watching live every day regardless of having a ticket and I've even gotten my dad into it, haha. MLG's are usually boring for me until the last day so I'm always playing some games with it on in the background. Maybe it's just me being too used to BW in that I get way more excited watching Koreans than I do foreigners and in my opinion a lot of foreigner "pros" suck balls. One thing I will agree with though is the Terrans filling up Code S makes me sad. Need a protoss (P)HerO to come wreck shit up.
Taengoo ♥
thatsundowner
Profile Joined July 2011
Canada312 Posts
September 07 2011 21:55 GMT
#143
On September 08 2011 06:50 Sated wrote:
1-game series in the groups? Seriously? A 1-game series tells us nothing. Players can win in the most peculiar ways and it can lead to a really unstable up/down system. Best-of-3 matches would be much better, I don't like watching Best-of-1s at all... which is proabably why I'm also not a fan of most team-leagues that use the GSTL format. The EGMC has a better format IMO, even with the 2v2 matches.


The system is supposed to be unstable, it would be even worse if we always have the same 32 players with maybe a few shifting in and out here and there. Don't we all bitch about the pools at MLG and how players like Haypro and incontrol stick around in pools the entire year because of one good tournament and the pool system giving them a decent finish regardless of how well they do? Is there some reason we want GSL to be that way now?

If players want to stay in Code S, they should have to win some games to do it, I don't see why this is all of a sudden a problem
"you're gonna fail" in latin
JediGamer
Profile Joined August 2010
United States656 Posts
September 07 2011 21:55 GMT
#144
its just impossible to watch Code S... cant be up at 5am everyday. Think it would be a no brainer to stream it twice.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
Dommk
Profile Joined May 2010
Australia4865 Posts
September 07 2011 21:56 GMT
#145
For me there are two reasons

1. TvT. TBH, it isn't a bad match up to watch, but I'll be damned to watch GSL when I pull up the LR thread and see 3 TvT's, I just can't stand that many...It has gotten to the point where I just don't watch GSL altogether if the day has too much TvT

2. The Bo1 format where someone plays 2-3 games and nothing for the rest of the month. So frustrating to see great players unable to edge out a win and disappear until the up and downs
reptile
Profile Joined July 2010
United States210 Posts
September 07 2011 21:56 GMT
#146
On September 08 2011 06:02 lizzard_warish wrote:
I can put my finger on why GSL is getting boring, and so can most people from what I've seen; watching thirty tvt's in a row is fucking gay.

User was warned for this post

Although I'd word it differently, I completely agree. I was a huge GSL fan until it became over populated with Terran domination. Not that I don't give credit to the players, but, at this point, it feels like the same thing, over and over again.
"When the game is over, the King and the Pawn go back in the same box."
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 07 2011 21:56 GMT
#147
Personally, I love TvT because of how positional based the match-up is. Siege tank and other siege type units make a game like SC2 shine, awarding the better player and allowing people to control space on the map.

Sadly though, there has to be something wrong for that many Terrans to be in Code S, I just think Korean Terrans are on another level and have a more well rounded race at the moment. Either way, I love the GSL and the amount of content it produces, I just want more exciting content and the game to become more stable.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
-Cyrus-
Profile Joined June 2011
United States318 Posts
September 07 2011 21:56 GMT
#148
Just because old players are slumping and new faces are beginning to rise means nothing and I can't believe people means this thinks that GSL is losing its touch. All that matters is the quality of game.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
September 07 2011 21:56 GMT
#149
On September 08 2011 06:45 Zanno wrote:
Show nested quote +
On September 08 2011 06:42 Blazinghand wrote:
On September 08 2011 06:40 Zanno wrote:
On September 08 2011 06:29 Mohdoo wrote:
On September 08 2011 06:25 Zanno wrote:
i don't understand all the hate for TvT

it's the only matchup at the moment that plays like a proper starcraft match, although TvZ is getting close

Lol "proper". Give me a break. Call it what you want, but any mirror has half the unit diversity of a non-mirror matchup. Not to mention that terran games are generally the most boring to watch. Hellions are perhaps the only sort of exciting thing tvt had going for it. Slow tank contains and viking wars are something I don't even consider worth watching.

1) there's real defenders advantage and lots of positional play
2) comebacks are possible and frequent, compared to something like PvP where it's like "oh i lost two extra stalkers gg"
3) TvT is really the only matchup where every single unit is useful at some phase in the game, except for perhaps reapers, but even nada killed someone with mass reapers once so who knows. pure bio is falling out of favor but not completely and i think will ultimately turn into a map dependent thing

compare that to TvP where unless you do one of the many forms of tank allins, all you really do is a-move marauders and micro a few things that support marauders


I think all the matchups have merit, actually. PvP, for example, is so intense and micro-oriented that it's riveting. Watching Huk v Killer had me glued to the edge of my seat sweating like a fish for the entire game! TvT is very positional, but watching the mechanics and tactics fly around in the other matchups is entertaining as well

my take on PvP is it's like a warcraft 3 match that ends in 10 minutes on account of things actually die

there's certainly a skill to it, but the current state of TvT resembles a game of brood war more than any of the other matchups, and as someone who's been following the scene on and off since flash was just that kid who cheesed bisu out, i find it to be the most entertaining matchup


If you can explain to me in what way it's entertaining to stare at siege tanks for 30+ minutes, that would be much appreciated because I still don't get it.
okrane
Profile Joined April 2010
France265 Posts
September 07 2011 21:56 GMT
#150
On September 08 2011 06:53 babylon wrote:
Show nested quote +
On September 08 2011 06:45 Zanno wrote:
On September 08 2011 06:42 Blazinghand wrote:
On September 08 2011 06:40 Zanno wrote:
On September 08 2011 06:29 Mohdoo wrote:
On September 08 2011 06:25 Zanno wrote:
i don't understand all the hate for TvT

it's the only matchup at the moment that plays like a proper starcraft match, although TvZ is getting close

Lol "proper". Give me a break. Call it what you want, but any mirror has half the unit diversity of a non-mirror matchup. Not to mention that terran games are generally the most boring to watch. Hellions are perhaps the only sort of exciting thing tvt had going for it. Slow tank contains and viking wars are something I don't even consider worth watching.

1) there's real defenders advantage and lots of positional play
2) comebacks are possible and frequent, compared to something like PvP where it's like "oh i lost two extra stalkers gg"
3) TvT is really the only matchup where every single unit is useful at some phase in the game, except for perhaps reapers, but even nada killed someone with mass reapers once so who knows. pure bio is falling out of favor but not completely and i think will ultimately turn into a map dependent thing

compare that to TvP where unless you do one of the many forms of tank allins, all you really do is a-move marauders and micro a few things that support marauders


I think all the matchups have merit, actually. PvP, for example, is so intense and micro-oriented that it's riveting. Watching Huk v Killer had me glued to the edge of my seat sweating like a fish for the entire game! TvT is very positional, but watching the mechanics and tactics fly around in the other matchups is entertaining as well

my take on PvP is it's like a warcraft 3 match that ends in 10 minutes on account of things actually die

there's certainly a skill to it, but the current state of TvT resembles a game of brood war more than any of the other matchups, and as someone who's been following the scene on and off since flash was just that kid who cheesed bisu out, i find it to be the most entertaining matchup

Oh, come on. Don't reduce WC3 matches to PvP. WC3 games are much more entertaining. You can actually come back if you make a huge mistake, for one, and it's easier for strategy to have a larger effect on the outcome of a game. It's not about who has more units, which is what PvP often comes down to, but about the larger picture.

The larger picture may or may not include lots and lots of towers though. (Infi ...)


Seriously. I've recently watched some WC3 pro matches and wondered what the fuck I am doing wasting my time watching SC2.

Goes to prove that its micro and army battles that are entertaining to watch, not some guy building up his deathball....
Really disappointed with Starcraft II Zerg! :(
lee365
Profile Joined December 2010
United States448 Posts
September 07 2011 21:56 GMT
#151
I still watch GSL and enjoy it. I just wish the group stages could have a better format. I don't think anything should be done to the way you get into code S. It's supposed to be the best of the best of the best and the current system ensures that.
Terran Fighting! NoSoupfOu.517
Thurokiir
Profile Joined June 2010
United States779 Posts
September 07 2011 21:57 GMT
#152
I work, I can't watch GSL.

end of story.
Tahts halo dont worry
Tuczniak
Profile Joined September 2010
1561 Posts
September 07 2011 21:57 GMT
#153
It has no storyline. GSTLs are better this way.

Maybe do two bo3 and than one bo3/5 between the winners? It would have little more story this way.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 07 2011 21:57 GMT
#154
On September 08 2011 06:52 starmeat_ wrote:
Code S is supposed to have the best Starcraft players in the world, right?

Well, the majority of Code S is Terran. That means the majority of the matches are TvT's. How can players be called the best in the world where over 50% of their matches are TvT? (or ZvT or PvT)

Shouldn't the best palyers in the world play a fair amount against Protoss and Zerg?

I think we'll end up with a situation, if we haven't already, where some players remain in Code S just because they are excellent against Terran.

For Code S to remain the tournament where the best players in the world prove themselves, there needs to be more Protoss and Zerg.

I do not think GOMTV should be solving this problem.

I do not agree when people mention, the only reason Code S has so many Terrans is because Terran seems to be the most popular race, since most, if not all the Bonjwas were Terran. I'm sure this is partially true, but there's been a steady influx of ever increasing numbers of Terran into Code S. Were this to be true, there would have been a disproportionate number of Terrans in Code S to begin with, which is not true.

I am of the opinion that Terran is imbalanced on a design level with a massive number of viable tech paths as well as viable units at it's disposal. This, with the addition of mules as well as sensor towers. But this is just my opinion.


The difference is that each Bonjwa, including Savior, was usually the sole representative person of their race at the time. When Boxer was first popular there weren't many other top Terrans. oov/nada can get a little iffy, but with Savior, no other Zerg came close, and same with Flash. No other Terran is even remotely as good as Flash or can say to be near his equal. Fantasy had moments of brilliance and I'd say he might have gotten the closest, but I also love Fantasy and always root for him so I'm biased. In SC2, Terrans dominate throughout. If you look at the KESPA rankings the top 30 are almost always 1/3 for each race.
jdsarge
Profile Joined October 2010
United States308 Posts
September 07 2011 21:58 GMT
#155
Just make it like a normal broodwar Starleague.
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
September 07 2011 21:58 GMT
#156
On September 08 2011 06:29 Blazinghand wrote:
Show nested quote +
On September 08 2011 06:23 TheButtonmen wrote:
A lot of the problems I think with GSL code S is Goms structure for group selection is flawed, yes it's fun to watch player chose groups / taunt each other but every single season you get 1 half the bracket completely stacked and the other having 1 or 2 clear winners.

Randomize the groups and I think the overall tournament would improve.


Or even seed the groups based on previous player performance, guaranteeing high-quality games as the tournament progresses, and having some more closely-matched finals games. This would definitely do more to shake things up than bringing in people through an alternative qualification scheme.


Like 1vs32 at one end of the bracket and 2vs31 and the far end?
thatsundowner
Profile Joined July 2011
Canada312 Posts
September 07 2011 21:58 GMT
#157
On September 08 2011 06:57 Thurokiir wrote:
I work, I can't watch GSL.

end of story.


money from your job can be exchanged for goods and services (watching GSL whenever you want!)
"you're gonna fail" in latin
Zombie_Velociraptor
Profile Joined May 2011
274 Posts
September 07 2011 21:59 GMT
#158
The only problem with GSL that isn't related to general Starcraft 2 issues (lots of cheesy plays, race representation etc), is that there are WAY too many matches going on.

While short term it might seem like a good idea to have reasonably important games going on basically every day of the week, it's obviously going to lose a lot of its shine after a month or a few, even for the most dedicated fans. MLG's etc are more exciting to watch simply because those are shorter and much wider spread out events, so it feels more involving.
robih
Profile Joined September 2010
Austria1086 Posts
September 07 2011 21:59 GMT
#159
IF GSL has a problem at all, its the same as NASL that it is very very often and that you just cant keep up with watching.
the GSL however has done one thing a lot better than the NASL. every match(day) in the GSL is pivotal, while single matches in the regular season of the NASL seem so meaningless.
Phyxx
Profile Joined April 2010
Denmark681 Posts
September 07 2011 21:59 GMT
#160
Well, I still love GSL and I am seeing every bit of it. The atmosphere is what makes MLG special in my opinion (the format really isn't great), but it is unrealistic that a monthly tournament should pull just as many spectators. The atmosphere is usual good at the GSL finals as well, but unfortunately they seems to be cursed with some very one sided finals. An option could be to do the final 8 in a huge final event, but I am not sure that would fit GSL and Korea.
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