• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:56
CEST 08:56
KST 15:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview1herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1729 users

Importance of MLG, GSL & other top tournaments - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
September 04 2011 08:57 GMT
#21
The only thing that should matter is your win loss and the win loss of your opponent. Where you play, and for how much money shouldn't matter.

If some no name suddenly started winning every online tournament against the world's top players, but couldn't go to GSL qualifier or any major tourney's i'd be fine with him being ranked highly in ELO, as long as he was consistently winning his matches.

However, I do believe that a bo7 should be weighted more than 7 single games, since it takes more skill to beat the same player using different builds on multiple maps etc. not to mention fatigue and metagaming in such instances.
aka ChillyGonzalo / GnozL
Corrik
Profile Joined September 2010
United States1416 Posts
September 04 2011 08:59 GMT
#22
Can't you make it so you get like a bonus to your ranking if you win an event?

Say you win a KOTH. You get a +.00005 bonus to your ranking.
If you win a MLG. You get a +.001 bonus to your ranking.
If you win GSL Code S. You get a +.05 bonus to your ranking.

Or something like that. Give set bonus points to winning certain events... determine which events should give which points. Then the points gained via the tournament wins would go into the rating used to determine your final ranking.

Such as... (Base Ranking + modifier points)*Rank Adjustment. (not sure on the exact formula you use already).

Thus, you get the normal rating differences for winning versus certain people, but you also get those bonuses also. So if you have generally the same W/L ratio as a similar player but you are a 3 time GSL Code S champion and they never have won one... you would eek ahead based upon GSL championships.
theBizness
Profile Joined July 2011
United States696 Posts
September 04 2011 09:01 GMT
#23
On September 04 2011 17:57 Fishgle wrote:
The only thing that should matter is your win loss and the win loss of your opponent. Where you play, and for how much money shouldn't matter.

If some no name suddenly started winning every online tournament against the world's top players, but couldn't go to GSL qualifier or any major tourney's i'd be fine with him being ranked highly in ELO, as long as he was consistently winning his matches.

However, I do believe that a bo7 should be weighted more than 7 single games, since it takes more skill to beat the same player using different builds on multiple maps etc. not to mention fatigue and metagaming in such instances.


Is it the same beating someone in some random online weekly vs in a GSL finals? The situation does matter to a certain degree.
Less money for casters, more money for players.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
September 04 2011 09:02 GMT
#24
On September 04 2011 17:48 J.E.G. wrote:
bigger tourny's bring better players. If you are beating better players, you should get more points.



Yes, the system already gives you more points for beating a better player. What he is asking is if player X beats player Y in a big tourney, should he get more points than if the exact same games were played on some random online tourney?
aka ChillyGonzalo / GnozL
gozima
Profile Joined April 2010
Canada602 Posts
September 04 2011 09:03 GMT
#25
I think it goes without saying that bigger tournaments should be weighed more heavily compared to smaller tournaments.

I'd go even further than that and weigh offline tourneys much more heavily than any online tournament.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-09-04 09:07:08
September 04 2011 09:05 GMT
#26
I would classify majors as such:

North America:

MLG
IPL
NASL
(TSL is certainly a huge foreigner event, but they are just so seldom that I don't think they can be included in something like this)

EU:

IEM
Dreamhack

Korea:

GSL Code S
GSL Code A

But I truly believe there needs to be a separation between Korea and the West in terms of rankings. Right now, while a few foreign players are close to "Korea level" nobody outside of Korea is realistically capable of taking down a top Korean in a best of X.

Maybe its unfair, maybe its bias, but there's a huge gap between top foreigners and top Koreans, and a much, much larger gap between your generic "high level" foreigner and "high level" Koreans.

edit:

And to be clear, I think rating players like this is fucking brilliant. Incredible initiative and I hope more people pay attention to it.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
September 04 2011 09:07 GMT
#27
On September 04 2011 18:01 theBizness wrote:
Show nested quote +
On September 04 2011 17:57 Fishgle wrote:
The only thing that should matter is your win loss and the win loss of your opponent. Where you play, and for how much money shouldn't matter.

If some no name suddenly started winning every online tournament against the world's top players, but couldn't go to GSL qualifier or any major tourney's i'd be fine with him being ranked highly in ELO, as long as he was consistently winning his matches.

However, I do believe that a bo7 should be weighted more than 7 single games, since it takes more skill to beat the same player using different builds on multiple maps etc. not to mention fatigue and metagaming in such instances.


Is it the same beating someone in some random online weekly vs in a GSL finals? The situation does matter to a certain degree.



I think it shouldn't, as a player should be trying his hardest in any tournament he/she signs up for. This would give players more incentive to play in small weekly cups, and at the same time give the cups more legitimacy since they'll be worth more.

Yes, it may seem like GSL is more important, but if MVP beats Nestea in every bo7 they play, and then in the one televised bo7 they play, Nestea wins, who should be considered the better player?

In my eyes, the one that is consistent. (MVP, in my hypothetical example)
aka ChillyGonzalo / GnozL
theBizness
Profile Joined July 2011
United States696 Posts
Last Edited: 2011-09-04 09:50:25
September 04 2011 09:50 GMT
#28
On September 04 2011 18:07 Fishgle wrote:
Show nested quote +
On September 04 2011 18:01 theBizness wrote:
On September 04 2011 17:57 Fishgle wrote:
The only thing that should matter is your win loss and the win loss of your opponent. Where you play, and for how much money shouldn't matter.

If some no name suddenly started winning every online tournament against the world's top players, but couldn't go to GSL qualifier or any major tourney's i'd be fine with him being ranked highly in ELO, as long as he was consistently winning his matches.

However, I do believe that a bo7 should be weighted more than 7 single games, since it takes more skill to beat the same player using different builds on multiple maps etc. not to mention fatigue and metagaming in such instances.


Is it the same beating someone in some random online weekly vs in a GSL finals? The situation does matter to a certain degree.



I think it shouldn't, as a player should be trying his hardest in any tournament he/she signs up for. This would give players more incentive to play in small weekly cups, and at the same time give the cups more legitimacy since they'll be worth more.

Yes, it may seem like GSL is more important, but if MVP beats Nestea in every bo7 they play, and then in the one televised bo7 they play, Nestea wins, who should be considered the better player?

In my eyes, the one that is consistent. (MVP, in my hypothetical example)


People respond differently to pressure, and the pressure of a random weekly is not nearly the same as a GSL. If someone wins all the small ones but chokes on the big stage, that should count against him to a certain degree. Losing on the big stage doesn't invalidate his other wins but it is arguably a bigger deal.
Less money for casters, more money for players.
Drake
Profile Joined October 2010
Germany6146 Posts
September 04 2011 10:41 GMT
#29
i am against cause win vs someone in a final not rly need more skill then beat him in semifinal etc
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Khaldor
Profile Joined March 2008
Germany861 Posts
September 04 2011 16:39 GMT
#30
you have to keep in mind, that people who only win small tournaments will most certainly only play agains medium skilled players and therefore have a hard time to accumulate ranking points. The ranking already takes the skilllevels of the players into consideration which is why a player winning MLG for example will already gain a lot of points in the process as he has to defeat a lot of high skilled players.

The question is rather if tournaments like MGL and GSL should give the participating players and additional bonus if they are able to perform well. One could for example say that this would only apply to the final grid (excluding the group stage) and only regard tournaments that have at least xx.xxx prizemoney.
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-09-04 16:46:51
September 04 2011 16:45 GMT
#31
On September 05 2011 01:39 Khaldor wrote:
you have to keep in mind, that people who only win small tournaments will most certainly only play agains medium skilled players and therefore have a hard time to accumulate ranking points. The ranking already takes the skilllevels of the players into consideration which is why a player winning MLG for example will already gain a lot of points in the process as he has to defeat a lot of high skilled players.

The question is rather if tournaments like MGL and GSL should give the participating players and additional bonus if they are able to perform well. One could for example say that this would only apply to the final grid (excluding the group stage) and only regard tournaments that have at least xx.xxx prizemoney.


They should give bonus points, mainly because some players take certain tournaments more seriously then others. Are there players out there that will take a $100 tournament as seriously as a $100,000 tournament? Maybe, but I doubt the majority of players feel that way.

I used a Bomber example earlier, but another one is Idra and the TL Open yesterday. Do you really think he would have done that same thing in a GSL or NASL Semifinals?
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
Wren
Profile Blog Joined February 2011
United States745 Posts
September 04 2011 17:33 GMT
#32
On September 05 2011 01:39 Khaldor wrote:
you have to keep in mind, that people who only win small tournaments will most certainly only play agains medium skilled players and therefore have a hard time to accumulate ranking points. The ranking already takes the skilllevels of the players into consideration which is why a player winning MLG for example will already gain a lot of points in the process as he has to defeat a lot of high skilled players.

I think that this is why you can't add adjustments for tournament names. Opponent defeated is a vastly greater indication of skill than tournament finish.

For example, tournaments like MLG have gigantic disparities in difficulty in the route to the finals, so a player who finishes 10th may have actually been a lot more impressive than somebody who beat a bunch of lesser players to be top 4. Not weighting finishes would be the right solution in such a case.
We're here! We're queer! We don't want any more bears!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 04 2011 18:05 GMT
#33
I don't know, I've always thought some players are better in LAN environments, some are better preparing for matches and such. Removing this distinction in a ranking system is somewhat arbitrary and makes it lose predictive value. I would probably value placing well in major tournaments a little bit higher, simply because there is more incentive to play your best, so the results should more genuinely reflect real skill.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
RaiderRob
Profile Joined March 2010
Netherlands377 Posts
Last Edited: 2011-09-04 20:44:03
September 04 2011 19:24 GMT
#34
I've never been a fan of adding unneeded subjectivity to systems that work the best on objectivity because people's gut feelings don't like the results.
People don't want freedom but fair leadership
figq
Profile Blog Joined May 2010
12519 Posts
September 04 2011 19:42 GMT
#35
You need to use objective model for tournament ranking, just like you do with players. That can be done with two iterations. First, you assign player ranking within each tournament, like TLPD does. Then you compare the players lists and their rankings across tournaments to form a ranking for each tournament.

When a player does well in tournament A, but not so well in tournament B, it increases the ranking of tournament B, and decreases the ranking of tournament A, and so on.

As an example, Nestea plays mostly in the GSL, but he kind of wins a lot there, and beats people who win other big tournaments. This can contribute to the ranking of the GSL tournament as being higher than other big tournaments. If on the other hand, people who performed poorly in other tournaments were owning the GSL, that would mean the GSL is getting easier than those other tournaments... but so far this scenario doesn't happen much. :}
If you stand next to my head, you can hear the ocean. - Day[9]
lunchrush
Profile Joined March 2011
United States138 Posts
September 05 2011 01:10 GMT
#36
I think if we're going to rank one tournament as 'more important' than another, we need some sort of objective measure of 'importance'. One way to do this, as was previously mentioned in this thread I believe, is average ELO of the players in the tournament.

The problem with this, then, is that tournaments like MLG with hundreds of players will have very few players with insane ELOs, and therefore by this model a win at MLG would be worth less than a win in a small, high-level invitational. A workaround to this is to use the number of players as another measure of the quality of a tournament. With two measures, each of which says something about the importance of winning a given matchup, we can define 'importance' a little more thoroughly.

This way, a large tournament with many great players, like GSL Code S, will have a very high ranking, a tournament like the MLG open bracket with many decent players and some really good players will have a decent ranking, as will a small super-high-level invitational, and we'll judge the 'importance' of the little European cups by who's playing, as well as the size of the tournament. By plugging these variables into the right formula, we can probably get a model with results that everyone can agree on.

I personally think that we should use only the data from specific matchups to determine player skill: if a player beats all the best players in the world, he's probably the best player in the world. However, I admit that this model is based on the assumption that it is just as easy to beat NesTea on the ladder as it is to beat him in the Code S Finals. Someone should ask Day[9] about it.
There is no order in the world around us, we must adapt ourselves to the requirements of chaos instead. -Kurt Vonnegut
Kalent
Profile Joined March 2011
Canada253 Posts
September 05 2011 04:46 GMT
#37
GSL Code S and Code A should be weighed more heavily than other major tournaments such as MLG or Dreamhack. Code S/A showcases players prepared against their opponent, analysed and practiced against the styles of their opponents. These matches should be more valuable than MLG games.
Korean-Canadian who spends way too much time on Afreeca
karlmengsk
Profile Joined November 2010
Canada230 Posts
September 05 2011 04:51 GMT
#38
well, you could always just have two separate rankings..
That puppy is killing e-sports
Highways
Profile Joined July 2005
Australia6113 Posts
September 05 2011 05:00 GMT
#39
Definitely, for example in Tennis ranking points are based off tournaments rather than elo points.

Only problem is how to you determine the weight of each tournament objectively?
#1 Terran hater
Khaldor
Profile Joined March 2008
Germany861 Posts
September 05 2011 05:37 GMT
#40
Amount of prizemoney? Would be the easiest way.
Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
StarCraft: Brood War
GuemChi 4223
firebathero 312
Noble 12
Bale 9
ajuk12(nOOB) 2
KawaiiRice 2
Counter-Strike
olofmeister1240
FalleN 975
Stewie2K661
m0e_tv469
Other Games
C9.Mang0510
WinterStarcraft449
ceh9283
Sick276
RuFF_SC247
Trikslyr16
Organizations
Counter-Strike
PGL30979
Other Games
gamesdonequick555
BasetradeTV150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH177
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1181
• Rush956
• HappyZerGling60
Upcoming Events
GSL
2h 34m
Cure vs sOs
SHIN vs ByuN
Replay Cast
17h 4m
GSL
1d 2h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 4h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.