• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:13
CET 09:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
CSLAN 4 is Coming! [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12463 users

The Infestor: An Honest Discussion - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 23 Next All
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 25 2011 07:08 GMT
#221
the problem i have with it is that it seems like lings can protect a zerg player that knows their timings in pvz until they get the infestor. and then the protosses higher tech can be rolled if it's hts, since most of your units could be destroyed by banes. If it's colli tech it seems like they can slow them down until they have an army more than capable of responding to your "deathball"

if you play the macro game then they should be ahead since the only tech they've had to go for is infestors and lings. i like to use warp prisms, which works to keep the zerg moving around and spread out, i fear what would happen if WP were common tho. I guess we could spend more time to figure out if theres actually an imbalance... but looks like next patch is going to nerf them anyways.

synapse
Profile Blog Joined January 2009
China13814 Posts
August 25 2011 07:09 GMT
#222
I would love if fungal made units really slow (yes, BW ensnare) instead of making them unable to move.
:)
LicH.
Profile Blog Joined April 2011
China235 Posts
August 25 2011 07:12 GMT
#223
On August 25 2011 16:09 synapse wrote:
I would love if fungal made units really slow (yes, BW ensnare) instead of making them unable to move.


Hehe basically combining plague and ensnare eh?
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 25 2011 07:12 GMT
#224
On August 25 2011 15:58 ToastieNL wrote:
Zerg POV:

Infestor is very, very strong, currently. It may be TOO Strong.

On the other hand, Infestors are the only VIABLE T2 we have for a straight up fight, Mutalisk don't fight well and Hydralisk... well, you know what. Corruptors are lame as shit, they don't count either.

If you want to nerf Fungal bigtime, a buff to Hydralisk is required. If not, Zerg is going to go 3 base hatch tech into hive tech, failing pretty much always in the 5 minute window.

Also, you get your Diehard gamechanging spellcaster at T1,5, with warp-in. Please put some effort in your post...

are you calling hts T1.5?? the problem is that zerg jumps from ling to infestor and doesn't need any other tech all game. So they can kinda just make a fuckton of drones
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-08-25 07:15:33
August 25 2011 07:14 GMT
#225
God I hate infestors. It is just like a unit that they made up in 5 minutes and tossed in because they realized zerg only had 5 units.

I loath infested terrans, because they don't make sense and they aren't zerg units.
I loath neural parasite (np a tank? wtf).
Fungal is meh, okay I guess. I liked the old defiler plague better, honestly. At least with plague, there would be the potential for 10 important units to just die with one muta. It was a cool bated breath moment in brood war. Fungal is boring compared to that.

The burrow move mechanic is awkwardly hammered into the tech tree in that they couldn't find a way to unify it with roaches.

Frankly it looks terrible. The overall model is okay, but it just the way it moves looks wrong to me.

I don't think I can ever forgive blizzard for deciding that zerg balance should hinge on such a stupid unit. I hate that it really is one of the strongest units in the game, up there with collosus and tank. I almost have to use it in two matchups, and I find myself wondering if I shouldn't use it in all of them.
Bair
Profile Joined May 2010
United States698 Posts
August 25 2011 07:22 GMT
#226
On August 25 2011 16:12 SxYSpAz wrote:
Show nested quote +
On August 25 2011 15:58 ToastieNL wrote:
Zerg POV:

Infestor is very, very strong, currently. It may be TOO Strong.

On the other hand, Infestors are the only VIABLE T2 we have for a straight up fight, Mutalisk don't fight well and Hydralisk... well, you know what. Corruptors are lame as shit, they don't count either.

If you want to nerf Fungal bigtime, a buff to Hydralisk is required. If not, Zerg is going to go 3 base hatch tech into hive tech, failing pretty much always in the 5 minute window.

Also, you get your Diehard gamechanging spellcaster at T1,5, with warp-in. Please put some effort in your post...

are you calling hts T1.5?? the problem is that zerg jumps from ling to infestor and doesn't need any other tech all game. So they can kinda just make a fuckton of drones


I believe he is talking about sentries.
In Roaches I Rust.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 25 2011 07:29 GMT
#227
Is this a remix of "Marauders - A Serious Discussion?"

Those threads were ridiculous.

On topic: Fungal pisses me off, but I play at a Diamond level and don't have spot-on feedbacks.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
August 25 2011 07:30 GMT
#228
I think Infestors are a bit powerful overall, however other zerg units are too weak so the infestor is carrying the zerg (like marines ). I think there should be a nerf (8 secs again plz? Awesome stuff was enabled with that, and it was not OP), but other areas of zerg will need a buff to compensate (hydras?).

Off topic: Its kinda annoying how balance discussions are always by people who are incredibly biased towards their own race, and will make context-less comparisons to other, completely different races and unit. Random represent :D
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Siphonn
Profile Blog Joined November 2010
United States298 Posts
August 25 2011 07:36 GMT
#229
I personally believe that infestors are too powerful, once you have about 8+ of them as a Zerg player it gets pretty ridiculous.
iDrone
Profile Joined December 2010
United States176 Posts
Last Edited: 2011-08-25 07:49:47
August 25 2011 07:44 GMT
#230
As a Zerg I think I can give way to a few things.
Is the infestor OP? ... no
Is it too cheap? Sure

Solution:
+10sec Infestation Pit build time
Infestor Cost Changed to 125/150 from 100/150
Infestor Burrowed Speed Decrease by .25? (not sure how big of an impact this will have)

Why is the infestor not OP?
because you can spread your units to minimize fungal growth damage (i don't clump banelings then complain about Colussus/Tank AoE dmg (ok I do but I believe it has a balance))
TBH Zerg needs the fungal damage to even dent a protoss deathball
and fungal keeps terran honest while being aggressive (no 1 t a ftw)
I actually don't see a problem with infestors...
If you scout infestors, don't continue with an all in (i know thats what you were doing!!) instead, sit back and play more turtle/harass oriented. Don't push out until you have map control/vision.

Its like scouting a reactor starport and not preparing for drop harass - Sure there is no real way to stop infestor harass; there is however, a way to minimize the harass. By proper detection placement, you minimize the room the infestor has in order to force unfavorable positions for the infested terrans. 30 infested terrans sitting behind a mineral line or on the edge of your base can only do so much damage. The infested terrans are incredibly slow, and are useless unless on hold position. They will stumble amongst themselves, and X% won't even be firing unless on hold position (even then, the ones that have nothing in range won't be attacking)
Ok so you lose a nexus or you lose a lot of probes. Good thing you are on top of scouting doing everything you can to counter the potential threat of your opponent. Thats why you take bases faster than you need them =D. Lategame as Zerg I have multiple blank-ish bases, so when 1 dies I can just transfer to a new base. Honestly what is 400 minerals? Delay your timing attack for 15 seconds and get another base.
As long as you aren't caught completely offguard by infestors, I honestly don't see them being any more effective in a fight then colussus/tank - only infestor is viable harass and awful in small battles, and colussus/tank aren't the best for harass ( you don't just send them off on their own to harass; map permitted) and great for small battles.


My point is:
With proper micro you can deal with infestors, just like you can deal with any other AoE with micro. ( by spreading units, target firing )
EternalSC
Profile Joined May 2011
Sweden313 Posts
August 25 2011 07:49 GMT
#231
Zerg needs infestors as they are now. Banes are not that viable lategame
SHIT'S ON LIKE DONKEY KONG!
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 07:55 GMT
#232
On August 25 2011 16:14 onmach wrote:
God I hate infestors. It is just like a unit that they made up in 5 minutes and tossed in because they realized zerg only had 5 units.

I loath infested terrans, because they don't make sense and they aren't zerg units.
I loath neural parasite (np a tank? wtf).
Fungal is meh, okay I guess. I liked the old defiler plague better, honestly. At least with plague, there would be the potential for 10 important units to just die with one muta. It was a cool bated breath moment in brood war. Fungal is boring compared to that.

The burrow move mechanic is awkwardly hammered into the tech tree in that they couldn't find a way to unify it with roaches.

Frankly it looks terrible. The overall model is okay, but it just the way it moves looks wrong to me.

I don't think I can ever forgive blizzard for deciding that zerg balance should hinge on such a stupid unit. I hate that it really is one of the strongest units in the game, up there with collosus and tank. I almost have to use it in two matchups, and I find myself wondering if I shouldn't use it in all of them.


Careful man, Blizz might give you infested zealots instead.

If we consider the lore, then I suppose the infestor is at least somewhat consistent. It's definitely much more offensive, and lacks any of the anti-caster abilities that the other races have, which is kind of strange imo.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Timestreamer
Profile Joined March 2011
Israel157 Posts
August 25 2011 08:10 GMT
#233
On August 25 2011 16:55 KimJongChill wrote:
Show nested quote +
On August 25 2011 16:14 onmach wrote:
God I hate infestors. It is just like a unit that they made up in 5 minutes and tossed in because they realized zerg only had 5 units.

I loath infested terrans, because they don't make sense and they aren't zerg units.
I loath neural parasite (np a tank? wtf).
Fungal is meh, okay I guess. I liked the old defiler plague better, honestly. At least with plague, there would be the potential for 10 important units to just die with one muta. It was a cool bated breath moment in brood war. Fungal is boring compared to that.

The burrow move mechanic is awkwardly hammered into the tech tree in that they couldn't find a way to unify it with roaches.

Frankly it looks terrible. The overall model is okay, but it just the way it moves looks wrong to me.

I don't think I can ever forgive blizzard for deciding that zerg balance should hinge on such a stupid unit. I hate that it really is one of the strongest units in the game, up there with collosus and tank. I almost have to use it in two matchups, and I find myself wondering if I shouldn't use it in all of them.


Careful man, Blizz might give you infested zealots instead.

If we consider the lore, then I suppose the infestor is at least somewhat consistent. It's definitely much more offensive, and lacks any of the anti-caster abilities that the other races have, which is kind of strange imo.

Oh, I don't know about that

+ Show Spoiler +
Xation
Profile Blog Joined April 2011
Canada147 Posts
August 25 2011 08:10 GMT
#234
The only real problem with a HT Infestor micro battle is that they out range ht, and move faster than them. (idk about ghosts, i don't play terran). But, Neural parasite outranges Feedback, Fungal Growth's effective range, outranges feedback. And with how slow HT move, they are stupid easy to fungal. That is my only qualm.
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
tobi9999
Profile Joined April 2009
United States1966 Posts
August 25 2011 08:12 GMT
#235
On August 25 2011 16:12 LicH. wrote:
Show nested quote +
On August 25 2011 16:09 synapse wrote:
I would love if fungal made units really slow (yes, BW ensnare) instead of making them unable to move.


Hehe basically combining plague and ensnare eh?


Plague was pretty much a free spell that could bring down every unit except for the battlecruiser to 1hp.
300 damage unavoidable AoE spell that costs nothing due to consume.

no one complained about it though lol, wasn't even actually used all that much until like 5 years after the game came out.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Cirqueenflex
Profile Joined October 2010
499 Posts
Last Edited: 2011-08-25 08:21:13
August 25 2011 08:20 GMT
#236
please watch the Destiny vs Grubby Showmatch:
http://www.twitch.tv/sc2communitycup/b/293240992
i will mainly base my statements on game 1 (starts at 8:30) since the other games were kinda meh
+ Show Spoiler +
Grubby wins the Showmatch 3:0 anyway, game 2 and 3 seemed more like Destiny falling apart

Grubby uses HT to absolutely destroy the infestor play, furthermore he even shows that it is really easy to deflect infestor harass: As soon as the observer spots the infestor hit squad, he warps in a couple HT nearby who have enough energy to instantly feedback all those infestors. Even though Grubby was slow to react, he maybe lost 1-2 probes and no Nexus whereas Destiny lost much more. Also if Grubby had an observer with his army during the first infestor raid, there would have been ~8 dead infestors (game ending right there, i watched Destiny's stream and he was sweating a lot since he knew one observer at the right position would seal his defeat)

Infestor are a huge investment in gas; usually you cannot afford more than one unit category out of Mutalisks, Hydralisks, Brood lords, Ultralisks and Infestors
As shown in the Showmatch the High templar/Archons (and Colossus, but much less) combined with Force Fields destroy every single zerg unit except maybe Brood lords, since Archons are pretty darn strong against Ultralisks and Mutalisks. Also note that infestors are large units which is both a curse for zerg. You might think that this would prevent them from taking too much AoE dmg (storm, EMP), but in reality they get sniped if not clumped up or feedbacked. Being that large means they are so hard to control getting safely to the front through your army, and once they are there they either get pushed in by your own units into the enemy or they block your units from reaching the enemy in one ball, so your units trickle in (and die horribly).

I honestly think that infestors are strong, but they are both needed for zerg and not that hard to counter (as shown in the Showmatch). And when they get countered, zerg loses since zerg had to invest so much gas into them (they are not cheap at all!)
If you do not make Ghosts/HT against infestors, it is the same as not getting Vikings against a Colossus ball. Sure you might pull off a lucky marauder stim to take them out, but most of the time you get annihilated. Same goes for infestors, you need counter units (which is a new concept for many people - having to counter zerg and not dictating everything yourself lol)

so i think infestors do NOT deserve a nerf
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
ETisME
Profile Blog Joined April 2011
12911 Posts
August 25 2011 08:22 GMT
#237
On August 25 2011 16:08 kedinik wrote:
Show nested quote +
On August 25 2011 14:40 ETisME wrote:
On August 25 2011 14:19 tdt wrote:
On August 25 2011 14:04 ETisME wrote:
In theory, they are really good.
But, korean zerg has shown that good zerg only uses it for support, rarely any infestors for harassment. I don't think I have seen any infested terran in any of the GSL matches

ling/banelings/muta is still the best choice against a terran siege tank marine push
ling, roache agression preventing a protoss third or quick tech to broodlords with roache+hyrdas is still the popular choice for zerg against the protoss deathball

Yeah, it's really amazing Koreans haven't caught on to the Destiny style. They are not stupid tho. They must have a pact not to do it unless in case of extreme emergency in order not to get hit with nerf bat. Snipping expos at 10-11 min mark is just awesome ad Destiny does it like every other time I see him play.

I believe that destiny said it himself that he cannot opt for a quick 3rd for this style or he will get rolled and that's a big disadvantage for this style.
I think for Koreans, they are preferring muta because a good marine split can neglect fungal easily unless you are only going ling and all gas to infestor.

it is really good against a protoss but not so much against a marine tank terran imo.



...Shouldn't get infestors because marine splits are too good against them?

At least you have the chance to counter their micro with your micro and force mistakes.

Which is not really true of muta/bane vs good marine/tank play as the marine count climbs.

I am not saying they shouldn't. I am saying this is probably why the koreans prefer ling/baneling/muta composition.
I watch Destiny's stream quite often and some of the patterns I find is that quite often infestors have to fungal a small group of stimmed 4 to 5 marines that are sent to kill off the infestors.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 25 2011 08:24 GMT
#238
I would be happy if they would remove the mana upgrade.
Zergs production coupled with that upgrade makes the infestor hilariously versatile directly after an engagement or before, because they'll have faster more energy.
wat
zul
Profile Blog Joined February 2010
Germany5427 Posts
Last Edited: 2011-08-25 08:31:52
August 25 2011 08:27 GMT
#239
I would understand it if the thread was about "how to maximize the use of infestors" or something like that. But writing in the OP that this should not become a whinefest about a certain unit and than posting several points as "weird stuff" and the comparisons to marines etc. are useless. infestors are made of paper, even when you write this:

"90 health, armored.

Without upgrades, it can take 7 shots from a stalker, 5 shots from a marauder, 4 shots from a mobile tank, 2 shots from a siege tank, 10 ticks of the void ray's laser (starting from 0 charge), and three hits from an Ultralisk."

...on top of your post, it doesn`t serve any purpose, since none of these units are send alone on the battlefield. But if you see a single infestor with a marine, stalker, zergling ... you just kill it in seconds and are happy. (if the infestor uses his energy to kill that one unit he lost nevertheless)

At another point you compare infested terrans with marines. why are you doing this? You could also compare a pair of zerglings with a Ravens Autoturret.

Zergs can do much damage with the infestor, but they had to use it for more than a year now and learn. Often there just is no other midgame or even lategame option, but making infestors. In BW you could trade armys and rebuild another one before the enemy was attacking your base. In sc2 this doesnt work, because every race reinforces/moves much faster and when you lose a battle the game often ends seconds later. The infestor stalls forward pushing armys at least a bit and gives zerg real AOE damage (banes have to be in melee range and they often don`t work, because good opponents will dodge/kite/scan them). I would freaking love to play something like ling/roach/hydra from time to time, but it just doesn`t work.

Besides all that, terran and protoss have units especially designed to counter spellcasters.
keep it deep! @zulison
brryjankens
Profile Joined July 2011
Canada22 Posts
August 25 2011 08:33 GMT
#240
On August 25 2011 09:03 vOdToasT wrote:
I don't think anyone above master level thinks they're hard to use. I mean, it's basic positioning and then F click F click F click. Pretty much like templars.

Anyway, I am a T and Z user and I see no problem with them. I just don't see what imbalances they create. Would I want them to be harder to use? Of course, I want the game to have more micro in general, for every race. The only race that has even slightly interesting micro, in my opinion, is Terran. And Terran could still use more.



the fact that 4 infesters summon like 2384928394 infested terrens and kill cc hatches ect. thats imba and a good example is destinys live stream a couple days ago won a game against some guy on the korean ladder. he was behind by alot but had alot of infesters, this guy had alot of ultras and he spammed infested terrens and won the game IMBA
do or do not there is no try-master yoda
Prev 1 10 11 12 13 14 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
StarCraft: Brood War
Rain 2124
Britney 642
Leta 127
Stork 99
Mind 90
Mong 44
Sacsri 32
soO 29
Bale 23
NaDa 22
[ Show more ]
NotJumperer 20
Yoon 19
ajuk12(nOOB) 18
ZergMaN 15
Noble 12
yabsab 12
sOs 10
Force[name] 5
League of Legends
JimRising 549
Counter-Strike
fl0m1772
shoxiejesuss536
Other Games
summit1g9057
Sick138
NeuroSwarm79
ViBE47
Mew2King39
[ Show 12 non-featured ]
StarCraft 2
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2237
League of Legends
• Rush1515
Upcoming Events
Ultimate Battle
3h 48m
OSC
5h 48m
OSC
15h 18m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 1h
WardiTV Invitational
1d 3h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 8h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 11h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.