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Why 1/1/1 is considered to be imbalanced in Korea - Page 97

Forum Index > SC2 General
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Can we stop talking about nerfing things please? - 9:10 KST
DertoQq
Profile Joined October 2010
France906 Posts
August 23 2011 14:41 GMT
#1921
On August 23 2011 23:40 Zorgaz wrote:
Show nested quote +
On August 23 2011 23:37 padfoota wrote:
alright so the nicest way atm is to one base fast ranged colli, even then it wont be an easy fight
Hard way is to go expo and try to hold it with gateway/immo
tested 20 games on KR, absolute bullshit, didnt lose once
DK said hes gonna nerf it anyways, dont see what all the QQ is about


You just defended the 1-1-1 push 20 times with fast ranged colli? Nz

Got replays?

And when did he say he would nerf it?


yes, I would be very interested to have the replays plz (at least 3-4 so i can see what you do different from me)
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
IVN
Profile Joined October 2010
534 Posts
August 23 2011 14:41 GMT
#1922
On August 23 2011 23:22 Kavas wrote:
Show nested quote +
On August 23 2011 23:15 Yaotzin wrote:
Suppose - for a moment that it is in fact imba. If so, practicing more against it is nothing more than banging your head against a wall - you'll never improve against it because there's nothing to improve on, you're losing because it's just plain broken. Or you'll "improve" in the sense that they have fewer marines left when they kill you.

Professional Protoss players appear - given comments on twitters, and their games (MC v Puma G3, Genius vs Virus, Killer vs Select) - to have given up trying and they just allin or try wacky shit. Or 15 nexus and pray Terran scouts you last..If pros have given up against a build I'm certainly not wasting my time against it.

I would agree if I had not seen pros beat it before like I said. So there is no reason to give up. If you're arguing it's imba on certain maps like Crossfire and Xel Naga I can appreciate it and just wait for Blizzard to update their map pool or veto them.

Imbalanced doesnt mean 100% unbeatable. Imbalanced means that even if you do everything right, you have a below 50% of stopping it.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-08-23 14:45:15
August 23 2011 14:43 GMT
#1923
On August 23 2011 23:40 padfoota wrote:
Show nested quote +
On August 23 2011 23:40 Zorgaz wrote:
On August 23 2011 23:37 padfoota wrote:
alright so the nicest way atm is to one base fast ranged colli, even then it wont be an easy fight
Hard way is to go expo and try to hold it with gateway/immo
tested 20 games on KR, absolute bullshit, didnt lose once
DK said hes gonna nerf it anyways, dont see what all the QQ is about


You just defended the 1-1-1 push 20 times with fast ranged colli? Nz

Got replays?

And when did he say he would nerf it?


im terran...yah sure i went colli off factory and played tvt with it
wat?


You never said you where terran. I understand you may not be a master on English, but what you wrote was kinda hard to understand.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
flodeskum
Profile Joined September 2010
Iceland1267 Posts
August 23 2011 14:46 GMT
#1924
On August 23 2011 23:39 padfoota wrote:
on black citadel's stream. Nerfing infestor, buffing toss, nerfing terran 1 1 1
They discussed on removing shield but i doubt it will, like he quoted before - nerfing marines is like nerfing sentries - itll break the damn game

Honestly, just making marine base HP 40 and change the shield to +15 would make a huge difference. It would also help reduce the strength of all 1 base marine scv based all-ins... which isn't a bad thing.
IdrA: " my fans are kinda retarded"
Bagi
Profile Joined August 2010
Germany6799 Posts
August 23 2011 14:48 GMT
#1925
On August 23 2011 23:41 IVN wrote:
Show nested quote +
On August 23 2011 23:22 Kavas wrote:
On August 23 2011 23:15 Yaotzin wrote:
Suppose - for a moment that it is in fact imba. If so, practicing more against it is nothing more than banging your head against a wall - you'll never improve against it because there's nothing to improve on, you're losing because it's just plain broken. Or you'll "improve" in the sense that they have fewer marines left when they kill you.

Professional Protoss players appear - given comments on twitters, and their games (MC v Puma G3, Genius vs Virus, Killer vs Select) - to have given up trying and they just allin or try wacky shit. Or 15 nexus and pray Terran scouts you last..If pros have given up against a build I'm certainly not wasting my time against it.

I would agree if I had not seen pros beat it before like I said. So there is no reason to give up. If you're arguing it's imba on certain maps like Crossfire and Xel Naga I can appreciate it and just wait for Blizzard to update their map pool or veto them.

Imbalanced doesnt mean 100% unbeatable. Imbalanced means that even if you do everything right, you have a below 50% of stopping it.

If you do literally *everything* right, you should have 100% of stopping any early timing attack I think.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
August 23 2011 14:48 GMT
#1926
On August 23 2011 23:46 flodeskum wrote:
Show nested quote +
On August 23 2011 23:39 padfoota wrote:
on black citadel's stream. Nerfing infestor, buffing toss, nerfing terran 1 1 1
They discussed on removing shield but i doubt it will, like he quoted before - nerfing marines is like nerfing sentries - itll break the damn game

Honestly, just making marine base HP 40 and change the shield to +15 would make a huge difference. It would also help reduce the strength of all 1 base marine scv based all-ins... which isn't a bad thing.


The marines would have a much harder time against Zerg.

That would be a BIG nerf for things like 2 rax and the likes..
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 23 2011 14:50 GMT
#1927
On August 23 2011 23:48 Zorgaz wrote:
Show nested quote +
On August 23 2011 23:46 flodeskum wrote:
On August 23 2011 23:39 padfoota wrote:
on black citadel's stream. Nerfing infestor, buffing toss, nerfing terran 1 1 1
They discussed on removing shield but i doubt it will, like he quoted before - nerfing marines is like nerfing sentries - itll break the damn game

Honestly, just making marine base HP 40 and change the shield to +15 would make a huge difference. It would also help reduce the strength of all 1 base marine scv based all-ins... which isn't a bad thing.


The marines would have a much harder time against Zerg.

That would be a BIG nerf for things like 2 rax and the likes..

Which isn't to bad,
2 rax is a build that is able to outright kill zerg, with hardly any risk. Hell, it's a FE build that has to potential to insta kill the Zerg!?
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-23 14:53:50
August 23 2011 14:53 GMT
#1928
On August 23 2011 23:48 Bagi wrote:
Show nested quote +
On August 23 2011 23:41 IVN wrote:
On August 23 2011 23:22 Kavas wrote:
On August 23 2011 23:15 Yaotzin wrote:
Suppose - for a moment that it is in fact imba. If so, practicing more against it is nothing more than banging your head against a wall - you'll never improve against it because there's nothing to improve on, you're losing because it's just plain broken. Or you'll "improve" in the sense that they have fewer marines left when they kill you.

Professional Protoss players appear - given comments on twitters, and their games (MC v Puma G3, Genius vs Virus, Killer vs Select) - to have given up trying and they just allin or try wacky shit. Or 15 nexus and pray Terran scouts you last..If pros have given up against a build I'm certainly not wasting my time against it.

I would agree if I had not seen pros beat it before like I said. So there is no reason to give up. If you're arguing it's imba on certain maps like Crossfire and Xel Naga I can appreciate it and just wait for Blizzard to update their map pool or veto them.

Imbalanced doesnt mean 100% unbeatable. Imbalanced means that even if you do everything right, you have a below 50% of stopping it.

If you do literally *everything* right, you should have 100% of stopping any early timing attack I think.

The whole point is that this isn't the case with 1/1/1 :/ Protoss players can't even theorycraft up a perfect response to stop it no matter how hard it is to execute.

I doubt -5hp would help significantly with this. It would help of course, but at best it would go from impossible to ludicrously strong, which isn't much of a fix.
IVN
Profile Joined October 2010
534 Posts
August 23 2011 14:54 GMT
#1929
On August 23 2011 23:38 TimeSpiral wrote:
Show nested quote +
On August 23 2011 23:18 Deadlyfish wrote:
On August 23 2011 22:54 Yaotzin wrote:
On August 23 2011 22:51 momonami5 wrote:
why is people crying about 1-1-1 now it's been a year and this build has not been changed in anyway. the units used in 1-1-1 have not changed at all in patches. Like many zerg players who started facing new 2 rax, or new blue flame builds, will have to adapt, most players will look to the pro's for new builds. If pro's have no new builds everyone crys nerf? wth.

Protoss got nerfed is what changed. The usual responses to a greedy build like 1/1/1 got gutted.

People do have a new build, it just dies if the Terran scouts you and responds correctly.



What changes did protoss go through that affected their ability to hold the 1/1/1?

Not saying there arent any, i just cant remember them.


Certainly they're not talking about the Flux Veins ... That would be outrageous. They are certainly not talking about the KA nerf, because that would also be silly. They are probably just talking about the classic 4gate all-in (warpgate timing).

From a Terran's perspective:
(1) Tech builds are super greedy and are almost always countered by early aggression from the Toss. In this particular build, the Terran typically rushes for a reactor.

(2) The Terran has to wall otherwise early Zealot Stalker Probe pressure can do massive damage.

(3) The wall becomes a very real liability very quickly. 3gate Stargate punishes tech builds so hard, and you end up losing two SD's, a rax, and probably your reactor.

(4) This particular army composition is not very strong until it reaches a certain number and combination of units. The composition is strongest when set up in a contain which includes bunkers, towers, etc ... Keeping the fight in the middle of the map or at the Terran's front door will slow this push so incredibly badly.

(5) Stargate units pose the greatest threat, from what I've seen. Tanks cannot kill Zealots, and you will not have enough DPS to deal with the GS'd Zealots and VRs. You may even throw a phoenix or two in the mix the GB the tanks. Open 1gate Stargate on maps where you are expecting the 111 all-in.

From a person's perspective
The classic rebuttal to a post like mine is to grab some pro replay that supports your argument and say, "Look, if MC cannot do it, how do you expect us to do it?" Unless you're at the pro level you're playing scrubs like me and yourself. They will mess up. You can force them to mess up. You can screw with their plan by pressuring, flanking, setting up ambushes, or doing anything except waiting at your base for the tide of death to sweep you away.

It's really not your concern how, when or if the pros figure it out. What is your concern is how you're going to deal with it. Now, I realize that the vast majority of the metagame on the ladder in SC2 is just pro copycatting, and that is why referencing pros is so prevalant, but don't use the fact that they're struggling as a crutch for your own game.

I struggle versus tons of stuff and get great enjoyment out of troll-raging imbaimba ezmode, but when it truly comes down to it, we choose to play SC2 and have to deal with balance issues. Sometimes we get the nerfs we want, sometimes we get the buffs we want, but these tweaks will never address fundamental game-design issues that are at the heart of a lot of these debates.

Actually I enjoy watching pro matches far more than playing on ladder. And since watching protoss gosus get owned by an a-move build is no fun at all, it is my concern.
Kavas
Profile Joined October 2010
Australia3421 Posts
August 23 2011 14:55 GMT
#1930
On August 23 2011 23:41 IVN wrote:
Show nested quote +
On August 23 2011 23:22 Kavas wrote:
On August 23 2011 23:15 Yaotzin wrote:
Suppose - for a moment that it is in fact imba. If so, practicing more against it is nothing more than banging your head against a wall - you'll never improve against it because there's nothing to improve on, you're losing because it's just plain broken. Or you'll "improve" in the sense that they have fewer marines left when they kill you.

Professional Protoss players appear - given comments on twitters, and their games (MC v Puma G3, Genius vs Virus, Killer vs Select) - to have given up trying and they just allin or try wacky shit. Or 15 nexus and pray Terran scouts you last..If pros have given up against a build I'm certainly not wasting my time against it.

I would agree if I had not seen pros beat it before like I said. So there is no reason to give up. If you're arguing it's imba on certain maps like Crossfire and Xel Naga I can appreciate it and just wait for Blizzard to update their map pool or veto them.

Imbalanced doesnt mean 100% unbeatable. Imbalanced means that even if you do everything right, you have a below 50% of stopping it.

If you beat it once, you must have done something right. Focus on that and improve on it
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
August 23 2011 14:56 GMT
#1931
I saw someone on DeMuslims stream a few days ago get really fast HTs and storms. The storms and feedback killed the most of the marines and banshees/raven. But he still won. Just saying this because it was pretty close
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 23 2011 14:57 GMT
#1932
How did he avoid dying to cloakshees?
IVN
Profile Joined October 2010
534 Posts
August 23 2011 15:02 GMT
#1933
On August 23 2011 23:48 Bagi wrote:
Show nested quote +
On August 23 2011 23:41 IVN wrote:
On August 23 2011 23:22 Kavas wrote:
On August 23 2011 23:15 Yaotzin wrote:
Suppose - for a moment that it is in fact imba. If so, practicing more against it is nothing more than banging your head against a wall - you'll never improve against it because there's nothing to improve on, you're losing because it's just plain broken. Or you'll "improve" in the sense that they have fewer marines left when they kill you.

Professional Protoss players appear - given comments on twitters, and their games (MC v Puma G3, Genius vs Virus, Killer vs Select) - to have given up trying and they just allin or try wacky shit. Or 15 nexus and pray Terran scouts you last..If pros have given up against a build I'm certainly not wasting my time against it.

I would agree if I had not seen pros beat it before like I said. So there is no reason to give up. If you're arguing it's imba on certain maps like Crossfire and Xel Naga I can appreciate it and just wait for Blizzard to update their map pool or veto them.

Imbalanced doesnt mean 100% unbeatable. Imbalanced means that even if you do everything right, you have a below 50% of stopping it.

If you do literally *everything* right, you should have 100% of stopping any early timing attack I think.

I think so too. But I also dont think that it is possibly to do everything right.

But yeah, scouting the all in on time, going for a safe counter build and not botching micro and positioning should yield a 80-90% win chance. In those 10-20% the opponent outplayed you by using mind games or by having better micro, and so on.
M2
Profile Joined December 2002
Bulgaria4131 Posts
August 23 2011 15:03 GMT
#1934
Sorry for the noob question ( I am not following SC2 scene very intensively) but how come this build became an issue lately and it was not in the past? Some of the patches nerfed protoss (buffed terran) or what?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Severian
Profile Joined September 2010
Australia2052 Posts
August 23 2011 15:05 GMT
#1935
Yeah, I don't see any non-robo build as viable due to the threat of cloak banshees, unless you pull some cannon shenanigans (but that would probably only allow you to survive long enough to die to the push due to lack of army).
H0i
Profile Joined October 2010
Netherlands484 Posts
August 23 2011 15:06 GMT
#1936
On August 24 2011 00:03 M2 wrote:
Sorry for the noob question ( I am not following SC2 scene very intensively) but how come this build became an issue lately and it was not in the past? Some of the patches nerfed protoss (buffed terran) or what?

First protoss could punish this by rushing if the terran would do this greedy build. Then there were massive nerfs to warpgate timing, voidrays, etc. This made it so that terran can do the 1-1-1 build without really having to worry about any pressure. They will always get a lot more money because of the mule as well, combined with the extremely strong marines compared to other basic units of protoss and things like cloak banshees, siege tanks and ravens this build destroys protoss and there's nothing they can do. First protoss would rush the terran and punish him but because of all those nerfs this is no longer possible.
M2
Profile Joined December 2002
Bulgaria4131 Posts
August 23 2011 15:10 GMT
#1937
On August 24 2011 00:06 H0i wrote:
Show nested quote +
On August 24 2011 00:03 M2 wrote:
Sorry for the noob question ( I am not following SC2 scene very intensively) but how come this build became an issue lately and it was not in the past? Some of the patches nerfed protoss (buffed terran) or what?

First protoss could punish this by rushing if the terran would do this greedy build. Then there were massive nerfs to warpgate timing, voidrays, etc. This made it so that terran can do the 1-1-1 build without really having to worry about any pressure. They will always get a lot more money because of the mule as well, combined with the extremely strong marines compared to other basic units of protoss and things like cloak banshees, siege tanks and ravens this build destroys protoss and there's nothing they can do. First protoss would rush the terran and punish him but because of all those nerfs this is no longer possible.


Thank you for the answer, however, to some extend I understand why the build is strong, my question was how come it was not strong in the past as it is now, but you somehow answered that many nerfs to the protoss did it. (if it is only this reason)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
iCanada
Profile Joined August 2010
Canada10660 Posts
August 23 2011 15:11 GMT
#1938
On August 23 2011 23:56 ProxyKnoxy wrote:
I saw someone on DeMuslims stream a few days ago get really fast HTs and storms. The storms and feedback killed the most of the marines and banshees/raven. But he still won. Just saying this because it was pretty close


And DeMuslim is pretty good, maybe you Toss players have found something.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-23 15:15:08
August 23 2011 15:13 GMT
#1939
On August 24 2011 00:10 M2 wrote:
Show nested quote +
On August 24 2011 00:06 H0i wrote:
On August 24 2011 00:03 M2 wrote:
Sorry for the noob question ( I am not following SC2 scene very intensively) but how come this build became an issue lately and it was not in the past? Some of the patches nerfed protoss (buffed terran) or what?

First protoss could punish this by rushing if the terran would do this greedy build. Then there were massive nerfs to warpgate timing, voidrays, etc. This made it so that terran can do the 1-1-1 build without really having to worry about any pressure. They will always get a lot more money because of the mule as well, combined with the extremely strong marines compared to other basic units of protoss and things like cloak banshees, siege tanks and ravens this build destroys protoss and there's nothing they can do. First protoss would rush the terran and punish him but because of all those nerfs this is no longer possible.


Thank you for the answer, however, to some extend I understand why the build is strong, my question was how come it was not strong in the past as it is now, but you somehow answered that many nerfs to the protoss did it. (if it is only this reason)

It's probably always been as strong as it is, but it never got a chance to flourish, shall we say, because everyone would allin the moment they saw someone trying to defend a ramp with 2depots+bunker+marines. It's greedy and shouldn't work, so the allins killed it. Terrans rarely did it because it was so risky. Now that the risk is gone, the full power is (still being) discovered.


And DeMuslim is pretty good, maybe you Toss players have found something.

I'll believe templar with storm + protection from cloakshees by 9 or even 10 minutes when I see it.
Medrea
Profile Joined May 2011
10003 Posts
August 23 2011 15:17 GMT
#1940
On August 24 2011 00:11 iCanada wrote:
Show nested quote +
On August 23 2011 23:56 ProxyKnoxy wrote:
I saw someone on DeMuslims stream a few days ago get really fast HTs and storms. The storms and feedback killed the most of the marines and banshees/raven. But he still won. Just saying this because it was pretty close


And DeMuslim is pretty good, maybe you Toss players have found something.


Its effective against the 2 base version of the attack, dubbed the 2-2-2. But the storm research shouldnt be done in time.
twitch.tv/medrea
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