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Can we stop talking about nerfing things please? - 9:10 KST |
+ Show Spoiler [gsl spoilers] +On August 23 2011 21:53 SolidGasPro wrote:Genius owned, so I guess it's time for Terran to QQ? Nah, we don't QQ  And why should you???????? In both games terran didnt scout voids. He saw them for the first time, when they were at his ramp. And now 111: you scout it, or blind counter it, and lose anyway.
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On August 23 2011 21:57 CellTech wrote:Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard.
Well if you have any PvT sense you could clearly see that the VR-allin would crush 1-1-1 atleast as hard as crushed the MM expand build.
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On August 23 2011 21:58 w_Ender_w wrote:Show nested quote +On August 23 2011 21:57 Dalavita wrote:On August 23 2011 21:55 DertoQq wrote: Maybe true, but I think the offense isn't executed perfectly neither ^^ A new tactic is more successful even when executed poorly, compared to someone being forced to adapt to it without full knowledge of how to stop it. My guess it (assuming Blizzard doesn't nerf it) that Protosses will figure out how to stop it, the 1/1/1 will reach a peak in execution, protosses stopping it will reach a peak in execution, and the 1/1/1 will fall to the wayside again, but still be used once in a while as a useful build. That's what I think will happen. It's now very clear what will happen: Protoss is going to allin Terran every single game, win or lose. It doesn't have a good chance of working, but it has a better chance of working than Protoss has of defending a 1/1/1 so hey. Enjoy this MU.
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On August 23 2011 21:59 CellTech wrote:Show nested quote +On August 23 2011 21:56 Micket wrote: Ok, the matchup has regressed to the point where it isn't even fun to watch. Protoss players are now all inning every game because they are sick of dying to 1-1-1. This forces the Terran to do a difficult defence of a void ray all in which is harder to hold than it is to lose a 1-1-1. I heard marauders work well against voidrays. Brb, gonna go test it out. I'll report back with results / replays. Let's make a giant thread about how we want Marauders to shoot air so we can 1 rax FE against unscouted 3G VR all-ins.
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+ Show Spoiler [gsl spoilers] +On August 23 2011 22:00 IVN wrote:Show nested quote +On August 23 2011 21:53 SolidGasPro wrote:Genius owned, so I guess it's time for Terran to QQ? Nah, we don't QQ  And why should you???????? In both games terran didnt scout voids. He saw them for the first time, when they were at his ramp. And now 111: you scout it, or blind counter it, and lose anyway. Then again Genius didn't scout the allin the first game until it was too late. But i still saw P qq xd
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On August 23 2011 22:00 Zorgaz wrote:Show nested quote +On August 23 2011 21:57 CellTech wrote:On August 23 2011 21:54 Hassybaby wrote: Well there you go guys. Genius showed us how to beat the 1/1/1
Do a quicker all-in Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard. Well if you have any PvT sense you could clearly see that the VR-allin would crush 1-1-1 atleast as hard as crushed the MM expand build.
Yes, you're right. Reactor barracks pumping rines is weaker than a techlab rax pumping marauder/concussive. vs. voids.
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On August 23 2011 21:57 CellTech wrote:Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard. yes but theyre assuming it's gonna be 111 you can't do a quicker all in than the 1-1-1 if u wait to scout it xD not as good anyway!
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On August 23 2011 22:00 Yaotzin wrote:Show nested quote +On August 23 2011 21:58 w_Ender_w wrote:On August 23 2011 21:57 Dalavita wrote:On August 23 2011 21:55 DertoQq wrote: Maybe true, but I think the offense isn't executed perfectly neither ^^ A new tactic is more successful even when executed poorly, compared to someone being forced to adapt to it without full knowledge of how to stop it. My guess it (assuming Blizzard doesn't nerf it) that Protosses will figure out how to stop it, the 1/1/1 will reach a peak in execution, protosses stopping it will reach a peak in execution, and the 1/1/1 will fall to the wayside again, but still be used once in a while as a useful build. That's what I think will happen. It's now very clear what will happen: Protoss is going to allin Terran every single game, win or lose. It doesn't have a good chance of working, but it has a better chance of working than Protoss has of defending a 1/1/1 so hey. Enjoy this MU. Sure man, keep thinking that and have fun. Those Protoss players that think the only way to stop 1/1/1 is to all-in will keep playing the metagame like it's the beta than someone will come along and figure out how to deal with 1/1/1 in a macro game and that guy will get better at the game while all the people who just QQ will stay behind.
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On August 23 2011 21:54 w_Ender_w wrote: I think at this point a lot of you are twisting anything to try to convince yourselves that 1/1/1 is the only thing that matters and its imbalanced. Games with no 1/1/1 involved are being used as examples and people are talking about how wrong people like Artosis and Tyler are because they aren't trying to fit a square peg into a circular hole. Maybe you should stop pulling a Socrates on us and actually read what has been said on the first post before posting. Terran gets more money/minute overtime(mules) and has more cost efficient units(siege/marine/banshee) which will never allow the protoss to win in a fair situation. The only way for protoss to win is for the terran to make a mistake by suiciding 3 banshees or something. There's an imbalance when you rely on your opponent to make the mistake rather than you playing good.
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+ Show Spoiler [gsl spoilers] +On August 23 2011 22:02 sopas wrote:Show nested quote +On August 23 2011 21:57 CellTech wrote:On August 23 2011 21:54 Hassybaby wrote: Well there you go guys. Genius showed us how to beat the 1/1/1
Do a quicker all-in Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard. yes but theyre assuming it's gonna be 111 you can't do a quicker all in than the 1-1-1 if u wait to scout it xD not as good anyway! Because they are idiots. The fact Virus was pumping conc shell marauders should be telling, but people don't use their brain always.
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On August 23 2011 22:01 CellTech wrote:Show nested quote +On August 23 2011 22:00 Zorgaz wrote:On August 23 2011 21:57 CellTech wrote:Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard. Well if you have any PvT sense you could clearly see that the VR-allin would crush 1-1-1 atleast as hard as crushed the MM expand build. Yes, you're right. Reactor barracks pumping rines is weaker than a techlab rax pumping marauder/concussive. vs. voids.
In the 1-1-1 we would see 1-2 rax at this stage. WITHOUT a addon. AND NO STIM ON THE MARINES. Do you think Banshees and Tanks don't cost gas or something? -.-'
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On August 23 2011 21:55 JediGamer wrote: 3 gate void ray is highly considered imbalanced in korea. The charged voids beat marines no matter what. Because I have type this it is true, just like this thread. I'm not crying, I'm making a point about imbalance in a balanced game. Except the complaints about 111 are backed up by a number of top notch Korean pros. And your complaint isnt. See the difference?
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Seriously... a lot of you are forgetting that this is a real-time "strategy" game... give the game some time - it's still evolving. this is not the end of all that is starcraft 2.
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On August 23 2011 22:02 sekritzzz wrote:Show nested quote +On August 23 2011 21:54 w_Ender_w wrote: I think at this point a lot of you are twisting anything to try to convince yourselves that 1/1/1 is the only thing that matters and its imbalanced. Games with no 1/1/1 involved are being used as examples and people are talking about how wrong people like Artosis and Tyler are because they aren't trying to fit a square peg into a circular hole. Maybe you should stop pulling a Socrates on us and actually read what has been said on the first post before posting. Terran gets more money/minute overtime and has more cost efficient units(siege/marine/banshee) which will never allow the protoss to win in a fair situation. The only way for protoss to win is for the terran to make a mistake by suiciding 3 banshees or something. There's an imbalance when you rely on your opponent to make the mistake rather than you playing good. I've read the OP, its a great well thought our post. However the content and discussion of the thread at this point has very little to do with the spirit of the OP.
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+ Show Spoiler [gsl spoilers] +ITT: Terrans come and tell us Genius solved 111.
Reality: He lost to 1-1-1 and won 2 other games vs. marauder builds without scouting.
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Dont act like 3gate void is a definitive answer to Marine Banshee Raven Tank pushes just because Genius just beat Virus, as Virus did not do the Marine Tank Raven Banshee push at all in games 2 and 3
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On August 23 2011 22:02 w_Ender_w wrote:Show nested quote +On August 23 2011 22:00 Yaotzin wrote:On August 23 2011 21:58 w_Ender_w wrote:On August 23 2011 21:57 Dalavita wrote:On August 23 2011 21:55 DertoQq wrote: Maybe true, but I think the offense isn't executed perfectly neither ^^ A new tactic is more successful even when executed poorly, compared to someone being forced to adapt to it without full knowledge of how to stop it. My guess it (assuming Blizzard doesn't nerf it) that Protosses will figure out how to stop it, the 1/1/1 will reach a peak in execution, protosses stopping it will reach a peak in execution, and the 1/1/1 will fall to the wayside again, but still be used once in a while as a useful build. That's what I think will happen. It's now very clear what will happen: Protoss is going to allin Terran every single game, win or lose. It doesn't have a good chance of working, but it has a better chance of working than Protoss has of defending a 1/1/1 so hey. Enjoy this MU. Sure man, keep thinking that and have fun. Those Protoss players that think the only way to stop 1/1/1 is to all-in will keep playing the metagame like it's the beta than someone will come along and figure out how to deal with 1/1/1 in a macro game and that guy will get better at the game while all the people who just QQ will stay behind. Haha no. Professional Protoss players just saw how to beat Terran: allin him faster than he can allin you. That's how the MU will now be.
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On August 22 2011 05:49 CryingPoo wrote:---------------------------------------------------------------------------------------------------------------------------------- ![[image loading]](http://i.imgur.com/qk1jX.jpg) ![[image loading]](http://i.imgur.com/PfZW8.jpg) ![[image loading]](http://i.imgur.com/0FGtD.jpg) These are the three screen shots I wanted to added. 2 pylons, basic warp gate research, a gateway. Possible resource maintained without spending on anything at 8:00, 9:00, 9:30. Do the math before you TheoryCraft impossible.
I'd definitely be interested to see the equivalent pics for a terran going 1/1/1 all-in, so that we know the actual difference in income at that point in time.
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On August 23 2011 22:05 Yaotzin wrote:Show nested quote +On August 23 2011 22:02 w_Ender_w wrote:On August 23 2011 22:00 Yaotzin wrote:On August 23 2011 21:58 w_Ender_w wrote:On August 23 2011 21:57 Dalavita wrote:On August 23 2011 21:55 DertoQq wrote: Maybe true, but I think the offense isn't executed perfectly neither ^^ A new tactic is more successful even when executed poorly, compared to someone being forced to adapt to it without full knowledge of how to stop it. My guess it (assuming Blizzard doesn't nerf it) that Protosses will figure out how to stop it, the 1/1/1 will reach a peak in execution, protosses stopping it will reach a peak in execution, and the 1/1/1 will fall to the wayside again, but still be used once in a while as a useful build. That's what I think will happen. It's now very clear what will happen: Protoss is going to allin Terran every single game, win or lose. It doesn't have a good chance of working, but it has a better chance of working than Protoss has of defending a 1/1/1 so hey. Enjoy this MU. Sure man, keep thinking that and have fun. Those Protoss players that think the only way to stop 1/1/1 is to all-in will keep playing the metagame like it's the beta than someone will come along and figure out how to deal with 1/1/1 in a macro game and that guy will get better at the game while all the people who just QQ will stay behind. Haha no. Professional Protoss players just saw how to beat Terran: allin him faster than he can allin you. That's how the MU will now be. Ok 
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On August 23 2011 22:03 Zorgaz wrote:Show nested quote +On August 23 2011 22:01 CellTech wrote:On August 23 2011 22:00 Zorgaz wrote:On August 23 2011 21:57 CellTech wrote:Except neither game was 1-1-1 you -censored- It was a 2gate maka into 'O sh!t' banshee. 3rd game was marauder expand I think I heard. Well if you have any PvT sense you could clearly see that the VR-allin would crush 1-1-1 atleast as hard as crushed the MM expand build. Yes, you're right. Reactor barracks pumping rines is weaker than a techlab rax pumping marauder/concussive. vs. voids. In the 1-1-1 we would see 1-2 rax at this stage. WITHOUT a addon. AND NO STIM ON THE MARINES. Do you think Banshees and Tanks don't cost gas or something? -.-' No, you'd see one reactored rax. You build another 2 a little before you push.
Thanks for making it clear you don't even know what the 1/1/1 is.
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