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Can we stop talking about nerfing things please? - 9:10 KST |
United Kingdom36161 Posts
Let's break this down. So before your probe gets chased out by the marine, he sees a gas and a rax.
This could mean (not an exclusive list):
a) 1 rax marauder/reaper expand b) 2 rax heavy pressure c) 1-1-1 and all its variants.
Possible Protoss responses to scouting one gas (again not totally exclusive):
1) 1-gate expand 2) 3-gate expand 3) 1 or 2 gate robo/stargate
The problem is that each of 1/2/3 is weak to at least one of a/b/c. 2 rax can cancel a 1-gate expand and also 1-gate star/robo expands (unless Protoss wants to expand pretty late with more gates). 1-1-1 crushes 3 gate expand, and if a 1-gate expand has trouble against 1-1-1, then gate/robo or gate/star will have even more trouble (while not being particularly good against 2 rax).
One base Protoss vs one base Terran? Well, Terran already has his AoE units and a lot of his tech tree, and is constantly pulling in 100 minerals more per minute thanks to mules. This can't possibly be a solution (if Terran has expanded you're even more screwed).
Sure Protoss have good builds vs almost all Terran builds (although debateable with 1-1-1). The problem is that toss can't possibly know which one Terran is going for because it's too late.
So am I missing something?
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On August 22 2011 22:09 zatic wrote: I wish people would at least call it 3/1/1. 1/1/1 is the stupidest name for a Starcraft build yet. I thought it was called fact port until this thread. 1\1\1 doesn't really mean anything.
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On August 22 2011 23:04 H0i wrote:Show nested quote +On August 22 2011 22:57 GinDo wrote:On August 22 2011 22:52 CryingPoo wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" you execute it horribly if 1/1/1 reaches around 10 min lol like i said provide a replay of your horrible 1/1/1 to be criticized or argue better. I didnt blindly dismiss a warp prism, I did explain why it does not work. Another thing is that Protosses should take map control and pick off stray marines with stalkers. Stalkers out range marines. Not to mention forcing the PDD before they siege your ramp. If you watch BW players were always active around the map. In SC2 its all about camping at your natural roasting marshmallows. Concussive shells, force fields and fungal growth. Those make it extremely risky to do anything besides make your army a big ball and attack when it's 200/200.
Yeah and it's not like toss hasn't been active with their air units (the things that don't get shut down by snare/trapping effects).
Additionally toss has been active with their snareable units as much as possible, i can't recall specific replays, but stalker harass and poking occurs until concussive is researched. Same with stalker pokes until speedlings are ready.
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On August 22 2011 06:03 Liquid`Tyler wrote: Something like this was a possibility ever since so many protoss players began to rely on 15nexus and 1gate expand. I've never understood the economic necessity of expanding so soon. 1gate robo and 1gate star (for phoenix) builds can yield economically sound mid games without sacrificing early game information. I don't think there is such an economic necessity. I think protoss players saw that they could get away with really early expansions and so they did it. Now it's back to being a coinflip like it ought to be. Rushing to gather information remains the most reliable way to get to mid game on even ground or to win outright against opponents not intending to enter mid game. Of course, this requires perfect use of the information, so it is a more difficult way to play until all the necessary knowledge has been discovered, at which point it makes all the things it counters absolutely obsolete. I imagine 1-1-1 is one such thing.
I'm going with Tyler on this topic. 1base Stargate and 1base Robo both give Protoss the required information very early. Also Protoss Stalkers have mapcontrol if Terran does 1-1-1 (no concussive), so constantly scouting the front should give a ton information to the Protoss player. If you do that from 1gate expand, I guess you really must not lose a stalker, but if you don't, trading one stalker for knowing an early bio attack is coming or not losing the stalker for a ton of information (amount of marines, bunker/no bunker up the ramp, any tech unit, tech labs/reactors...) should give you all the needed input.
Yet I do agree, that on some maps the 1-1-1 push is very hard to hold, but I would rather see this as proof that blizzard is far from a balanced ladder map pool, and other mappools (like the GSL's) still have to learn a lot. SC2 is still a young game!
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On August 22 2011 23:04 jinixxx123 wrote:Show nested quote +On August 22 2011 22:59 CryingPoo wrote:On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times. ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro.
As a high masters in Korean ladder and who have been in a close touch with korean SC2 - I do hold more credibility than your gibberish who don't even submit a replay : ) 4 Zeals in a prism and 3 stalker warp in? Terran will just use 4/5 banshees he would have by that is possible. You said at 9:30 - protoss will have a 2 colosuss right? this shows that you know nothing - suppose they could chrono everything then that leaves no resources for stalkers
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I (diamond toss) have been thinking all week about this build. At my level, I find it's actually pretty reasonable to hold with mass Zealots, four or six Stalkers and a few Immortals, getting a good flank and warping in stalkers as the fight goes on, but I can clearly see that this doesn't work well at the highest level of play.
What I've considered, and would be curious to hear back on from more talented players, is the idea of going 1-gate robo expand, then sending an army with the initial Observer with the goal of containing the Terran at their own ramp with forcefields if a 1-1-1 is scouted to delay the push until Medivacs can be produced. My gut feeling is that an Observer with a few Stalkers and all your Sentries could camp the ramp for a few minutes while more Stalkers and a second Obs stayed home to defend against Banshees. The delay would be enough to guarantee that Charge could be out before the attack hit, and you'd have a significantly larger Zealot force.
Now, the tactic of camping a Terran's ramp like this is nothing new, so I'm wondering if I'm not missing something obvious that makes this a bad tactic. I'm going to try fleshing this out a bit as soon as I can, but as I said, my level isn't enough for my own tests to really show whether it's a viable response. Any thoughts?
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On August 22 2011 23:04 jinixxx123 wrote:Show nested quote +On August 22 2011 22:59 CryingPoo wrote:On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times. ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro. Ok, so let's just assume you rush to a prism and land 4 zealots and warp in 3 stalkers in the opponents main against the "1-1-1" build.
First of all that is 975 minerals and 150 gas, compare that to an 8 marine drop which does a ton more damage and costs only 500/100.
Now, the warp prism arrives around the point where the push hits. You will have a minimal amount of units at home, the terran will roll over your natural and main. Without the prism attack that also would have happened, but now it happens even faster. Your prism hits, terran loses a few workers but moves them away fast, out of reach of your zealots. Meanwhile at home you lost all your army and nearly all your probes. The terran then goes home to clean up those zealots/stalkers and then continues mining. Protoss now has no army and terran has quite a big army, enough to go back and totally own you.
All that is assuming he doesn't just use 2 banshees and a few marines to clean up the drop.
See how this does not work?
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In my opinion, the way these kinds of rushes work (with the scvs) is that there is actually something that backs their lack of economy (MULEs) due to the scv-ish all in.
I believe that the orbital command should have a higher tier building requirement like an armory or so (current requirement: Barracks = orbital command at 15 supply) ,it might change the current rush/early metagame but should be unaffected in the mid/late metagame, thus no units need to be nerfed nor buffed.
All that's left to do is for Protoss to learn how to hold the first push and Terran would not have enough to backup their economy loss for a second push (or giving slightly enough time for Protoss to fend off other attacks.
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On August 22 2011 23:10 AmericanUmlaut wrote: I (diamond toss) have been thinking all week about this build. At my level, I find it's actually pretty reasonable to hold with mass Zealots, four or six Stalkers and a few Immortals, getting a good flank and warping in stalkers as the fight goes on, but I can clearly see that this doesn't work well at the highest level of play.
What I've considered, and would be curious to hear back on from more talented players, is the idea of going 1-gate robo expand, then sending an army with the initial Observer with the goal of containing the Terran at their own ramp with forcefields if a 1-1-1 is scouted to delay the push until Medivacs can be produced. My gut feeling is that an Observer with a few Stalkers and all your Sentries could camp the ramp for a few minutes while more Stalkers and a second Obs stayed home to defend against Banshees. The delay would be enough to guarantee that Charge could be out before the attack hit, and you'd have a significantly larger Zealot force.
Now, the tactic of camping a Terran's ramp like this is nothing new, so I'm wondering if I'm not missing something obvious that makes this a bad tactic. I'm going to try fleshing this out a bit as soon as I can, but as I said, my level isn't enough for my own tests to really show whether it's a viable response. Any thoughts?
Can't sieged tanks hit the sentry?
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On August 22 2011 23:10 AmericanUmlaut wrote: I (diamond toss) have been thinking all week about this build. At my level, I find it's actually pretty reasonable to hold with mass Zealots, four or six Stalkers and a few Immortals, getting a good flank and warping in stalkers as the fight goes on, but I can clearly see that this doesn't work well at the highest level of play.
What I've considered, and would be curious to hear back on from more talented players, is the idea of going 1-gate robo expand, then sending an army with the initial Observer with the goal of containing the Terran at their own ramp with forcefields if a 1-1-1 is scouted to delay the push until Medivacs can be produced. My gut feeling is that an Observer with a few Stalkers and all your Sentries could camp the ramp for a few minutes while more Stalkers and a second Obs stayed home to defend against Banshees. The delay would be enough to guarantee that Charge could be out before the attack hit, and you'd have a significantly larger Zealot force.
Now, the tactic of camping a Terran's ramp like this is nothing new, so I'm wondering if I'm not missing something obvious that makes this a bad tactic. I'm going to try fleshing this out a bit as soon as I can, but as I said, my level isn't enough for my own tests to really show whether it's a viable response. Any thoughts? Seige mode + banshees? Making sentries and stalkers is expensive, and having too many of either results in you not being able to hold this push, unless mass blink stalkers. 3 Gate contain stops once banshees or seige mode is done, both of which are the backbone of the push. 3 gate contain/pressure is usually reserved for a 1 rax CC into 3-4 rax to allow you to get your own nexus up.
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camp his ramp needs 2 things alot of units at his base and u must know hes defintely doin 1 1 1. If he does fast banshee or hellion drop u may got 2 stalkers at home, cannot stand anything.
Second is that even if ur concave works for some time, u loose every unit if he gets out.
What sucks most is, this doesnt just work in an 1 base situation, got several situations at shakuras where hes doin this on 2 base, even better cuz 2 OCs.
Its like just one tank shot on 2 or 3 stalkers make u loose the game!
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On August 22 2011 22:48 jinixxx123 wrote:Show nested quote +On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:
what happens if i disagree that 1 base colossi doesnt work?
why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter.
instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain.
i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi..
you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" The moment that the Terran player finds out that the Protoss player isn't devoting 100% of his resources to defense, the Terran player will know that he can push through the Protoss' front with even less resistance, since the Terran player is devoting 100% of his resources to this all-in.
It's kind of like dropping 8 Marines into a Zerg base while there are 30+ banelings in front of your ramp/wall-off. It's only going to cause them to try and force their all-in down your throat even sooner.
The normal thought process in the case of harass vs all-in is immediately a "base trade," if you can even call it that. The Protoss player with the Warp Prism will only land up to 4-8 units inside the Terran's base. All the while, the Terran still has his entire army in front of the Protoss base. In short, Protoss harass vs Terran all-in - Terran wins (floating buildings, remember?).
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![[image loading]](http://i.imgur.com/qk1jX.jpg)
![[image loading]](http://i.imgur.com/PfZW8.jpg)
![[image loading]](http://i.imgur.com/0FGtD.jpg)
These are the three screen shots I wanted to added. 2 pylons, basic warp gate research, a gateway. Possible resource maintained without spending on anything at 8:00, 9:00, 9:30. Do the math before you TheoryCraft impossible.
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On August 22 2011 23:22 wongfeihung wrote:Show nested quote +On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:
what happens if i disagree that 1 base colossi doesnt work?
why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter.
instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain.
i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi..
you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" The moment that the Terran player finds out that the Protoss player isn't devoting 100% of his resources to defense, the Terran player will know that he can push through the Protoss' front with even less resistance, since the Terran player is devoting 100% of his resources to this all-in. It's kind of like dropping 8 Marines into a Zerg base while there are 30+ banelings in front of your ramp/wall-off. It's only going to cause them to try and force their all-in down your throat even sooner. The normal thought process in the case of harass vs all-in is immediately a "base trade," if you can even call it that. The Protoss player with the Warp Prism will only land up to 4-8 units inside the Terran's base. All the while, the Terran still has his entire army in front of the Protoss base. In short, Protoss harass vs Terran all-in - Terran wins (floating buildings, remember?). Yeah, I have tried doing warp prism more than once, and every time, it is base race. And I lose every time, because my buildings don't float. Stalkers are very expensive, and you can only have so many, since you need sentries at home to keep their non-banshees down your ramp. If you don't have sentries at home, you lose too fast anyways. I can go play 2-3 games of me doing it against my terran buddy again if you want to see what happens =(
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On August 22 2011 23:27 CryingPoo wrote:+ Show Spoiler +These are the three screen shots I wanted to added. 2 pylons, basic warp gate research, a gateway. Possible resource maintained without spending on anything at 8:00, 9:00, 9:30. Do the math before you TheoryCraft impossible.
+ Not a fully saturated mineral line -.-
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On August 22 2011 23:12 H0i wrote:Show nested quote +On August 22 2011 23:04 jinixxx123 wrote:On August 22 2011 22:59 CryingPoo wrote:On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote: [quote]
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build.
i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times. ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro. Ok, so let's just assume you rush to a prism and land 4 zealots and warp in 3 stalkers in the opponents main against the "1-1-1" build. First of all that is 975 minerals and 150 gas, compare that to an 8 marine drop which does a ton more damage and costs only 500/100. Now, the warp prism arrives around the point where the push hits. You will have a minimal amount of units at home, the terran will roll over your natural and main. Without the prism attack that also would have happened, but now it happens even faster. Your prism hits, terran loses a few workers but moves them away fast, out of reach of your zealots. Meanwhile at home you lost all your army and nearly all your probes. The terran then goes home to clean up those zealots/stalkers and then continues mining. Protoss now has no army and terran has quite a big army, enough to go back and totally own you. All that is assuming he doesn't just use 2 banshees and a few marines to clean up the drop. See how this does not work?
first of all,the ideas was for colosus to stall the push, secondly, warping in stalkers with the warp prism drop is not a requirement, so you can deduct that price from the drop. I said the stalkers only need to be warped in if the response to your zealots at his mineral line is a banshe. if the response to your zealots is a siege tank, thats alot of pushing power removed from the terran.
Again , you can keep theory crafting and trying to discredit it, this crying poo guy keeps asking me to post a replay, but how he expects me to i do not know, i dont play protoss i play terran and i havent seen protoss answer back with my suggestion , even though at my level of play i loose to basic blink stalkers when i do this build at times.
So instead of asking me to send a replay , i ask you instead to send me a replay of a PRO protoss that has used the warp prism as a response, i bet you will find zero because it does not even occur to them it potentially can be useful.
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On August 22 2011 23:29 Sea_Food wrote:Show nested quote +On August 22 2011 23:27 CryingPoo wrote:+ Show Spoiler +These are the three screen shots I wanted to added. 2 pylons, basic warp gate research, a gateway. Possible resource maintained without spending on anything at 8:00, 9:00, 9:30. Do the math before you TheoryCraft impossible. + Not a fully saturated mineral line -.-
Optimal saturation is 2 on each patch - diminishing point is 3 on each patch. Try with 3 probes on each you will end up with lower mineral in the short term which is at 8:00, 9:00, 9:30 as you also need to build an additional pylon
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1/1/1 is so good against protoss because protoss's aoe units are all in tier 3 tech, which you need to send those marines and scvs to hell. it is very powerful but not imbalanced, imo.
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On August 22 2011 23:29 jinixxx123 wrote:Show nested quote +On August 22 2011 23:12 H0i wrote:On August 22 2011 23:04 jinixxx123 wrote:On August 22 2011 22:59 CryingPoo wrote:On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote: [quote] Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death
what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times. ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro. Ok, so let's just assume you rush to a prism and land 4 zealots and warp in 3 stalkers in the opponents main against the "1-1-1" build. First of all that is 975 minerals and 150 gas, compare that to an 8 marine drop which does a ton more damage and costs only 500/100. Now, the warp prism arrives around the point where the push hits. You will have a minimal amount of units at home, the terran will roll over your natural and main. Without the prism attack that also would have happened, but now it happens even faster. Your prism hits, terran loses a few workers but moves them away fast, out of reach of your zealots. Meanwhile at home you lost all your army and nearly all your probes. The terran then goes home to clean up those zealots/stalkers and then continues mining. Protoss now has no army and terran has quite a big army, enough to go back and totally own you. All that is assuming he doesn't just use 2 banshees and a few marines to clean up the drop. See how this does not work? first of all,the ideas was for colosus to stall the push, secondly, warping in stalkers with the warp prism drop is not a requirement, so you can deduct that price from the drop. I said the stalkers only need to be warped in if the response to your zealots at his mineral line is a banshe. if the response to your zealots is a siege tank, thats alot of pushing power removed from the terran. Again , you can keep theory crafting and trying to discredit it, this crying poo guy keeps asking me to post a replay, but how he expects me to i do not know, i dont play protoss i play terran and i havent seen protoss answer back with my suggestion , even though at my level of play i loose to basic blink stalkers when i do this build at times. So instead of asking me to send me a replay , i ask you instead to send me a replay of a PRO protoss that has used the warp prism as a response, i bet you will find zero because it does not even occur to them it potentially can be useful.
I kindly posted 3 screenshots, work out build time, mineral available and gas available on Excel or on a calculator. You will clearly see that your theory is invalid
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On August 22 2011 23:29 jinixxx123 wrote:Show nested quote +On August 22 2011 23:12 H0i wrote:On August 22 2011 23:04 jinixxx123 wrote:On August 22 2011 22:59 CryingPoo wrote:On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote: [quote] Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death
what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times. ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro. Ok, so let's just assume you rush to a prism and land 4 zealots and warp in 3 stalkers in the opponents main against the "1-1-1" build. First of all that is 975 minerals and 150 gas, compare that to an 8 marine drop which does a ton more damage and costs only 500/100. Now, the warp prism arrives around the point where the push hits. You will have a minimal amount of units at home, the terran will roll over your natural and main. Without the prism attack that also would have happened, but now it happens even faster. Your prism hits, terran loses a few workers but moves them away fast, out of reach of your zealots. Meanwhile at home you lost all your army and nearly all your probes. The terran then goes home to clean up those zealots/stalkers and then continues mining. Protoss now has no army and terran has quite a big army, enough to go back and totally own you. All that is assuming he doesn't just use 2 banshees and a few marines to clean up the drop. See how this does not work? first of all,the ideas was for colosus to stall the push, secondly, warping in stalkers with the warp prism drop is not a requirement, so you can deduct that price from the drop. I said the stalkers only need to be warped in if the response to your zealots at his mineral line is a banshe. if the response to your zealots is a siege tank, thats alot of pushing power removed from the terran. Again , you can keep theory crafting and trying to discredit it, this crying poo guy keeps asking me to post a replay, but how he expects me to i do not know, i dont play protoss i play terran and i havent seen protoss answer back with my suggestion , even though at my level of play i loose to basic blink stalkers when i do this build at times. So instead of asking me to send me a replay , i ask you instead to send me a replay of a PRO protoss that has used the warp prism as a response, i bet you will find zero because it does not even occur to them it potentially can be useful. No, you will find zero because it does not work!
It is already nearly impossible to defend against this all in with everything you can do when you know it's coming! Sending a warp prism, if you rush to it, will make the prism arrive when the terran starts the attack. It is extremely hard to stop this attack, with 4 zealots less it becomes impossible.
What you're saying makes no sense, please understand that.
Also: "Yeah you all know nothing I know how to stop this, but no pro uses my strategy and other people who tried it failed because they're not pro, I'm correct but won't give you a replay, now post a pro replay to prove that I'm wrong..."
Really, this is basically what you're doing. Let's keep it civil and wise, be reasonable.
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