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Can we stop talking about nerfing things please? - 9:10 KST |
On August 22 2011 22:17 VitaLetum wrote:Show nested quote +On August 22 2011 22:09 zatic wrote: I wish people would at least call it 3/1/1. 1/1/1 is the stupidest name for a Starcraft build yet. maybe call it BFS? Barracks Factory Starport. Sounds more natural then 111 no? BFS... i like it. Yeah, Bull Fucking Shit sounds like a much better name for this build than 1-1-1 ^^
I spent a great deal of time practicing against it, and it is very hard to hold on a map like xel'naga or close air metal. The result was me downvoting it on ladder, because it is very hard to hold on those maps. Other maps, I do not have as much of a problem, because the map allows me to stall quite a bit more before it gets to my base, along with a choke at my natural, and I can usually hold a 1gate expo better. 2 rax isn't as scary of a follow up. I have changed my play against terran to where I chrono almost all probes if they wall off with no tech lab at the wall, since you can scout it if they don't. You don't need any chrono on warpgate research if they do not attack, since you don't really need warpgate fast. This allows for probe count to get really high, quickly. It is the best way I have found to deal with a 1-1-1, as well as a *hidden* 2 rax.
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On August 22 2011 21:56 Jacobs Ladder wrote:Show nested quote +On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death
what happens if i disagree that 1 base colossi doesnt work?
why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter.
instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain.
i just theory crafting, but i'd really love to see a response with a warpprisim, because ive yet to see it used under this situation. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi..
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On August 22 2011 22:38 jinixxx123 wrote:Show nested quote +On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi..
you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank.
If you make a warp prism, like Gisado said, Time is also a resource - you will have a slower 2nd colossi and by then contain is done and Terran will have some reinforcements at their base.
3 warp-in - inside terran base isn't scary at all. If you are going to disagree please at least provide your league replay or any known pro replays
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On August 22 2011 22:43 CryingPoo wrote:Show nested quote +On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank.
obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play.
and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish"
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On August 22 2011 22:34 Thorn Raven wrote: This reminds me of BW. One race would always have another race's number with a bold and abusive strat. Until the other race could figure out the solution, they posted terrible tournament results.
Whatever solution is laying out there, it's going to rip this strategy to shreds. That's just the way it goes. Enjoy your free wins for now, Terrans.
This guy deserves a medal.
On August 22 2011 22:09 zatic wrote: I wish people would at least call it 3/1/1. 1/1/1 is the stupidest name for a Starcraft build yet.
Well the issue is that 1-1-1 isn't really 1 build.
There is:
1) Hellion Drop 2) Raven PDD Timing 3) Banshee Rush 4) Marine Medic Tank Timing
People should using the named items above instead of 1-1-1.
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On August 22 2011 22:48 jinixxx123 wrote:Show nested quote +On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish"
you execute it horribly if 1/1/1 reaches around 10 min lol like i said provide a replay of your horrible 1/1/1 to be criticized or argue better. I didnt blindly dismiss a warp prism, I did explain why it does not work.
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On August 22 2011 22:48 jinixxx123 wrote:Show nested quote +On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish"
You don't even play Protoss so how can you even think you can out theorycraft over the pros?
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On August 22 2011 22:48 jinixxx123 wrote:Show nested quote +On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish"
A Warp Prism Drop with Zealots will do absolutley nothing against a Terran who has banshees or reinforcments in form of marines with Stim. With that you also lack serious defending power and the Terrran might go diretly for the kill instead of containing you....
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I find 1/1/1 (or whatever you call it) ridiculously game-breaking strategy. It is similarly retarted as 5rax reaper. I'm terran and whenever I use this strategy protoss players desperately try to stop it, microing their best, trying to predict me with constant scouting. All I do is just build bunch of stuff and a-move to victory. That was quite entertaining to watch them rage. But I got bored, I hardly play any 1v1 now. Since I won too many protoss undeservingly, and now I face really strong terrans and zergs. TT.
With 5rax reaper you atleast needed some microing. 1/1/1 is total bullshit.
I do believe 1/1/1 can be countered, maybe some day it will extinct. But no one can deny its damn too strong.
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On August 22 2011 22:48 jinixxx123 wrote:Show nested quote +On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish"
Provide a replay that has 2 collossus out at 9:30 with an ample amount of units Show how collossi fare with 2 sieged tanks and 2 banshees focusing down the collossi Warping in precious units at his base means breaking your front is even harder to hold and the terran can always send his units back to deal with 4 zealots (the ones that were just produced and the ones rallied anyway).
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On August 22 2011 22:56 Xahhk wrote:Show nested quote +On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" Provide a replay that has 2 collossus out at 9:30 with an ample amount of units Show how collossi fair with 2 sieged tanks and 2 banshees focusing down the collossi Warping in precious units at his base means breaking your front is even harder to hold and the terran can always send his units back to deal with 4 zealots (the ones that were just produced and the ones rallied anyway).
don't even bother asking him. He has no idea about what he is talking about.
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On August 22 2011 22:52 Dakkas wrote:Show nested quote +On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros?
why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit.
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On August 22 2011 22:52 CryingPoo wrote:Show nested quote +On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" you execute it horribly if 1/1/1 reaches around 10 min lol like i said provide a replay of your horrible 1/1/1 to be criticized or argue better. I didnt blindly dismiss a warp prism, I did explain why it does not work.
I was wondering why nobody has tried BullDogging with Immortals or zeals. Immortals insta fire, so you can drop and pick them up. Another thing is that Protosses should take map control and pick off stray marines with stalkers. Stalkers out range marines. Not to mention forcing the PDD before they siege your ramp.
If you watch BW players were always active around the map. In SC2 its all about camping at your natural roasting marshmallows.
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On August 22 2011 22:57 jinixxx123 wrote:Show nested quote +On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit.
oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times.
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On August 22 2011 22:51 GinDo wrote:Show nested quote +On August 22 2011 22:34 Thorn Raven wrote: This reminds me of BW. One race would always have another race's number with a bold and abusive strat. Until the other race could figure out the solution, they posted terrible tournament results.
Whatever solution is laying out there, it's going to rip this strategy to shreds. That's just the way it goes. Enjoy your free wins for now, Terrans. This guy deserves a medal. Show nested quote +On August 22 2011 22:09 zatic wrote: I wish people would at least call it 3/1/1. 1/1/1 is the stupidest name for a Starcraft build yet. Well the issue is that 1-1-1 isn't really 1 build. There is: 1) Hellion Drop 2) Raven PDD Timing 3) Banshee Rush 4) Marine Medic Tank Timing People should using the named items above instead of 1-1-1.
Yeah, pretty much. Its like how Protoss ended up walling off bases with pylons vs vultures and Flash figured out how to micro against carriers... Or how the maps changed so Boxer couldn't abuse his epic 1 base Barracks/Factory/Starport builds... but that would be asking people to have patience and we can't have that in 2011. :p
It would be interesting if they decreased main minerals and increase other expo minerals to compensate for Terran 1 basing so Terran can make 2 pushes and not 3. It would also make expanding more attractive in PvP.
Destructable rocks over 1 geyser on short rush distance maps anyone?
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On August 22 2011 22:57 jinixxx123 wrote:Show nested quote +On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit.
Warp prism usage:
1 gate FE (MC's game 1) Making the warp prism with a build like this would delay the immortal from coming out, not to mention reduce the size of your army at your natural if you are dropping/warping at the terran's base.
1 Base warp prism... Isn't the purpose of this thread to avoid 1 base cheese responses? I mean there is the 4 gate warp prism build that warps shit in at 6:30 in his base... is that what you really want to see often?
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On August 22 2011 22:57 GinDo wrote:Show nested quote +On August 22 2011 22:52 CryingPoo wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" you execute it horribly if 1/1/1 reaches around 10 min lol like i said provide a replay of your horrible 1/1/1 to be criticized or argue better. I didnt blindly dismiss a warp prism, I did explain why it does not work. I was wondering why nobody has tried BullDogging with Immortals or zeals. Immortals insta fire, so you can drop and pick them up. Another thing is that Protosses should take map control and pick off stray marines with stalkers. Stalkers out range marines. Not to mention forcing the PDD before they siege your ramp. If you watch BW players were always active around the map. In SC2 its all about camping at your natural roasting marshmallows.
You can't wonder around the map when there are banshees over you mineral line.
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On August 22 2011 06:27 hmunkey wrote: Basically protosses are now complaining about defending builds the same way zergs have been for the last year. Why not just do what you told the zergs to do and stop whining?
Zergs stopped whining AFTER multiple buffs came into place.
Well actually, zergs are STILL whining about scouting, go check the TL strategy threads.
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On August 22 2011 22:59 CryingPoo wrote:Show nested quote +On August 22 2011 22:57 jinixxx123 wrote:On August 22 2011 22:52 Dakkas wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" You don't even play Protoss so how can you even think you can out theorycraft over the pros? why do we even talk on this forum then if nothing we say matters because we all noobs when compared to the pros? all i said is i want to see a warp prism response, whether or not it works i'd like to see, but ive yet to see it. Ppl said protoss sucks against zerg, and then Jyp comes out with some sick warp prisim harass on dongraegoo and rolls him. Its such a underused unit. oh my god, I did explain why it doesnt work on Terrans. Read the post or don't bother posting again. Warp Prism drop against Zerg only works against lingfestor build - JYP got told this build by Dea-Man Park - korean commentator who couldn't stop 1/1/1 consecutively 5 times.
ahahahahahaahahah, first you want to tell me that i cant speak for the pros, but on the same token you want to speak for the pros on what they can and cannot do . Niceeeeee one. news flash = 4 zeals in a prisim, as u drop it off 3 stalkers to back it up via warp in. You can keep insulting me all you want, you cant prove it doesn't work either because you are not a pro.
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On August 22 2011 22:57 GinDo wrote:Show nested quote +On August 22 2011 22:52 CryingPoo wrote:On August 22 2011 22:48 jinixxx123 wrote:On August 22 2011 22:43 CryingPoo wrote:On August 22 2011 22:38 jinixxx123 wrote:On August 22 2011 21:56 Jacobs Ladder wrote:On August 22 2011 21:49 jinixxx123 wrote:On August 22 2011 21:26 Dusen wrote: the original 1/1/1 build marine,marauder, tank and medivac is countered so hard by like 5 phoenixs.
1 gate exp, into stargate and add on more gates. The problem is the new style with the raven and banshee, witch is at this moment impossible to counter.
no , just no, from since the sc2 beta i used to do mass marine/tank/raven/banshee all in.. This is absolutely nothing new from terran. I am trying to remember what exactly caused terrans to stop doing it but i quite honestly cant remember. I know personally the reason i stopped doing it was because of extremely fast colosus rushes back in the day, but nowdays protoss's seem to rely on mass gateway units instead of fast colosus. So thats why their is a resurgence of this build. i want to see more protoss get colos faster when they see bunker go up, all the whining will stop Did you read the op? It clearly (and IMO correctly) says that 1 base colossi doesn't work well because 2 can just hard contain you to death what happens if i disagree that 1 base colossi doesnt work? why not get a warp prisim also if you are being contained .. Hell i dont even play protoss but i can somewhat theorycraft a counter. instead of never making that never used unit called the warp prisim, i'd like to see it. Why not go fast robotics, get a very quick observer, then start colosi production, you will at the very least have 2 colosi before terran hits. Now instead of getting a 3rd colosi get a warp prisim and use the observer to see when terran heads out, full the warp prisim with zealots and drop it on his mineral line , Colosi can stall long enough for this damage to terrans econ thanks to the prisim, wait for terran to send back a decent marine force at base then just roll the contain. i just theory crafting, but i'd really love to see a response with a warpprisim, because i'd love to see it. Essentially the idea is to use the observer to spot when its safe to use the warp prisim after you get 2 colosi.. you clearly have no idea when the timing hit for 1/1/1. One colossus can come out, but your 2nd one comes out while you are being contained. If you disagree with my statement, provide a replay where anyone has 2 colossis to well executed 1/1/1. Warp Prism? and warp in what? Zealots? 1 banshee will kill in, warp in Stalkers? Repair tank. obviously i know when the timing is, i do this build, its around 9:30 to 10 minutes, but it can come even later than that depending on if stargate play. and yes, warp prism aught to be tried, instead of blindly dismissing the unit as "rubbish" you execute it horribly if 1/1/1 reaches around 10 min lol like i said provide a replay of your horrible 1/1/1 to be criticized or argue better. I didnt blindly dismiss a warp prism, I did explain why it does not work. Another thing is that Protosses should take map control and pick off stray marines with stalkers. Stalkers out range marines. Not to mention forcing the PDD before they siege your ramp. If you watch BW players were always active around the map. In SC2 its all about camping at your natural roasting marshmallows. Concussive shells, force fields and fungal growth. Those make it extremely risky to do anything besides make your army a big ball and attack when it's 200/200.
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