Why 1/1/1 is considered to be imbalanced in Korea - Page 125
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Can we stop talking about nerfing things please? - 9:10 KST | ||
bokeevboke
Singapore1674 Posts
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blooblooblahblah
Australia4163 Posts
On August 25 2011 13:48 bokeevboke wrote: So, now that we have patch 1.4.0 do you think immortal buff and rax nerf is helping against 1/1/1? warp prism buff is quite irrelevant. Immortal likely but rax won't make a difference at all. | ||
jimmyjingle
United States472 Posts
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Dakkas
2550 Posts
On August 25 2011 13:57 jimmyjingle wrote: they havent touched 1/1/1 because it's not fucking broken. besides, the hellions were the main problem. Are you saying all the best players in the world are wrong then? | ||
SniXSniPe
United States1938 Posts
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Dakkas
2550 Posts
On August 25 2011 14:57 SniXSniPe wrote: Well, if people are still crying about 1-1-1, I suppose it's only fair to say 3gate/stargate is OP. Why do you even post in the thread if you haven't read/understood the original post? | ||
Ribbon
United States5278 Posts
It seems like, if nothing else, 1/1/1 can be fixed through maps. I wonder if the GSL is going to drop it's smaller maps soon. | ||
Nadorou
Sweden21 Posts
On August 25 2011 12:10 TT1 wrote: game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =] Regarding that, do you have any experience holding it off on other, less defendable/smaller maps? Would you still go for 1G expo if you suspected 1/1/1 but weren't sure? Maybe a gas steal is the safest solution like some people have suggested? I might go and test how much weaker it becomes if you still choose to go for it with a delayed gas. | ||
tomatriedes
New Zealand5356 Posts
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Velocirapture
United States983 Posts
On August 25 2011 04:01 QTIP. wrote: You are so wrong. In what situation are Cloaked Banshees a guaranteed win vs typical 1/1/1 responses? http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379 You don't need to take my word for it. Top gamers are giving their opinions left and right. No thread on TL is as valuable as the opinions of pros. While there are the obligatory public declarations of "everything is beatable" and "dont think about balance and just play" if you listen to their unguarded opinions on their streams and on the talk show streams the real picture comes into focus. 1/1/1 is simply too versatile and has too many extreme variables. The units involved are too efficient for cost to be dealt with evenly for toss so an exact counter is required. When these two factors combine the only reasonable courses of action are to "play the player" or play the safest possible builds. Sadly, the safest possible builds still can account for the huge variability of 1/1/1. | ||
TT1
Canada10009 Posts
On August 25 2011 18:52 Nadorou wrote: Regarding that, do you have any experience holding it off on other, less defendable/smaller maps? Would you still go for 1G expo if you suspected 1/1/1 but weren't sure? Maybe a gas steal is the safest solution like some people have suggested? I might go and test how much weaker it becomes if you still choose to go for it with a delayed gas. 1g exp is actually one of the ways to counter 1/1/1, the only problem with 1g exping is that ur very vulnerable to a 2rax reactor/tech lab pressure.. u need to scout REALLY well if u do plan on 1g exping because the key to holding off a 1/1/1 is chronoing ur probes out in the early game so u have a strong enought eco with a good gate count to run the t over once his push comes, that being said if he 2rax's and ur spending all ur chrono on probes then ur exp is pretty much screwed.. in a 2rax reactor/tech lab vs 1g expo situation u need to spend all ur chrono on ur warpgate and probe cut in order to get 3-4 gates up asap so u can hold ur exp | ||
Nadorou
Sweden21 Posts
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ZeromuS
Canada13389 Posts
On August 25 2011 20:15 Nadorou wrote: With regards to scouting, I'm starting to wonder if it could be worth getting hallucinate before warpgate. Of course, it would decrease the amount of units you can pump out, which would be especially dangerous in the case of 2rax, but sentries only take 5 secs longer without WG, so maybe? Hallucinate can be researched in somewhat less than 1 minute when chrono boosted. Just theorycrafting here; I can see how it might be auto-loss if it sets you back too much. No the whole hallu first has been discussed on and off for a while and its been decided its not a good idea to do it right now. Plus it makes holding the 2 rax even harder to stop. Further, the obs has the benefit of helping you detect banshees should they come. | ||
MisterTea
United Kingdom1047 Posts
On August 25 2011 20:15 Nadorou wrote: With regards to scouting, I'm starting to wonder if it could be worth getting hallucinate before warpgate. Of course, it would decrease the amount of units you can pump out, which would be especially dangerous in the case of 2rax, but sentries only take 5 secs longer without WG, so maybe? Hallucinate can be researched in somewhat less than 1 minute when chrono boosted. Just theorycrafting here; I can see how it might be auto-loss if it sets you back too much. the terran will have a raven thus making the hallu useless | ||
The Touch
United Kingdom667 Posts
On August 25 2011 11:39 LicH. wrote: ITT people who think they know better than TTI TTI see what you did there ITT | ||
Big G
Italy835 Posts
On August 25 2011 13:55 blooblooblahblah wrote: Immortal likely but rax won't make a difference at all. Actually it could make the difference since a 15-nexus or 1 gate expo will be a bit safer against a possible 2-rax. (The scouting probe gets also 5 extra seconds in the Terran's base, but I don't know if that could help in some way) | ||
H0i
Netherlands484 Posts
On August 25 2011 19:26 TT1 wrote: 1g exp is actually one of the ways to counter 1/1/1, the only problem with 1g exping is that ur very vulnerable to a 2rax reactor/tech lab pressure.. u need to scout REALLY well if u do plan on 1g exping because the key to holding off a 1/1/1 is chronoing ur probes out in the early game so u have a strong enought eco with a good gate count to run the t over once his push comes, that being said if he 2rax's and ur spending all ur chrono on probes then ur exp is pretty much screwed.. in a 2rax reactor/tech lab vs 1g expo situation u need to spend all ur chrono on ur warpgate and probe cut in order to get 3-4 gates up asap so u can hold ur exp But isn't this the exact problem? One of the issues is that it is extremely hard to hold if you know it's coming, but the other one was, to counter it you need to 15 nexus or 1gate expo, which can be scouted by terran which allows him to go 2rax or another rush build and own you? | ||
raga4ka
Bulgaria5679 Posts
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Zandertron
Australia20 Posts
+ Show Spoiler + Hwangsin held off the 1/1/1 from Drewbie (ace match, last game) using a safe opener. He opened 1 gateway into robo, putting down another gateway soon. Hwangsin's Observer scouted the all-in and he immediately threw down 2 gateways and started pumping Immortals. He eventually expanded to his natural. Drewbie's push came and Hwangsin crushed it pretty hard. It's important to note that Drewbie didn't pull SCV's which made have been a factor but it's hard to say, Hwangsin's army was mostly Stalkers, Sentries and Immortal's so with the right forcefields the SCVs wouldn't be much use except to tank damage. | ||
Shield
Bulgaria4824 Posts
Thanks | ||
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