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Active: 8498 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 125

Forum Index > SC2 General
Post a Reply
Prev 1 123 124 125 126 127 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 25 2011 04:48 GMT
#2481
So, now that we have patch 1.4.0 do you think immortal buff and rax nerf is helping against 1/1/1? warp prism buff is quite irrelevant.
Its grack
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
August 25 2011 04:55 GMT
#2482
On August 25 2011 13:48 bokeevboke wrote:
So, now that we have patch 1.4.0 do you think immortal buff and rax nerf is helping against 1/1/1? warp prism buff is quite irrelevant.


Immortal likely but rax won't make a difference at all.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
August 25 2011 04:57 GMT
#2483
they havent touched 1/1/1 because it's not fucking broken. besides, the hellions were the main problem.
I get brain like a skull
Dakkas
Profile Joined October 2010
2550 Posts
August 25 2011 05:27 GMT
#2484
On August 25 2011 13:57 jimmyjingle wrote:
they havent touched 1/1/1 because it's not fucking broken. besides, the hellions were the main problem.


Are you saying all the best players in the world are wrong then?

SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
August 25 2011 05:57 GMT
#2485
Well, if people are still crying about 1-1-1, I suppose it's only fair to say 3gate/stargate is OP.
Dakkas
Profile Joined October 2010
2550 Posts
August 25 2011 06:18 GMT
#2486
On August 25 2011 14:57 SniXSniPe wrote:
Well, if people are still crying about 1-1-1, I suppose it's only fair to say 3gate/stargate is OP.


Why do you even post in the thread if you haven't read/understood the original post?
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 25 2011 07:20 GMT
#2487
I really wish there were a consolidation of pro thoughts on both the 1/1/1 and any potential effect of 1.4 on it.

It seems like, if nothing else, 1/1/1 can be fixed through maps. I wonder if the GSL is going to drop it's smaller maps soon.
Nadorou
Profile Joined September 2010
Sweden21 Posts
August 25 2011 09:52 GMT
#2488
On August 25 2011 12:10 TT1 wrote:
Show nested quote +
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =]


Regarding that, do you have any experience holding it off on other, less defendable/smaller maps? Would you still go for 1G expo if you suspected 1/1/1 but weren't sure? Maybe a gas steal is the safest solution like some people have suggested? I might go and test how much weaker it becomes if you still choose to go for it with a delayed gas.
Stop it!
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 25 2011 09:59 GMT
#2489
I kinda hope BongBong all kills so we can get to the next match sooner.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
August 25 2011 10:23 GMT
#2490
On August 25 2011 04:01 QTIP. wrote:
Show nested quote +
On August 25 2011 03:42 Velocirapture wrote:
The issue with observers and cloaked banshees was discussed (in the context of 1/1/1) on "inside the Game" and I tend to agree with the major points established which are that cloak is very rarely researched due to cost restrictions but when it is the game is a free win if the opponent responded normally to 1/1/1 because a robo is out of the question vs the normal push.

tl/dr: If your opponent sees 1/1/1 and reacts accordingly, cloaked banshees are a guaranteed win.


You are so wrong. In what situation are Cloaked Banshees a guaranteed win vs typical 1/1/1 responses?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379


You don't need to take my word for it. Top gamers are giving their opinions left and right. No thread on TL is as valuable as the opinions of pros. While there are the obligatory public declarations of "everything is beatable" and "dont think about balance and just play" if you listen to their unguarded opinions on their streams and on the talk show streams the real picture comes into focus.

1/1/1 is simply too versatile and has too many extreme variables. The units involved are too efficient for cost to be dealt with evenly for toss so an exact counter is required. When these two factors combine the only reasonable courses of action are to "play the player" or play the safest possible builds. Sadly, the safest possible builds still can account for the huge variability of 1/1/1.
TT1
Profile Blog Joined December 2008
Canada10052 Posts
August 25 2011 10:26 GMT
#2491
On August 25 2011 18:52 Nadorou wrote:
Show nested quote +
On August 25 2011 12:10 TT1 wrote:
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =]


Regarding that, do you have any experience holding it off on other, less defendable/smaller maps? Would you still go for 1G expo if you suspected 1/1/1 but weren't sure? Maybe a gas steal is the safest solution like some people have suggested? I might go and test how much weaker it becomes if you still choose to go for it with a delayed gas.


1g exp is actually one of the ways to counter 1/1/1, the only problem with 1g exping is that ur very vulnerable to a 2rax reactor/tech lab pressure.. u need to scout REALLY well if u do plan on 1g exping because the key to holding off a 1/1/1 is chronoing ur probes out in the early game so u have a strong enought eco with a good gate count to run the t over once his push comes, that being said if he 2rax's and ur spending all ur chrono on probes then ur exp is pretty much screwed.. in a 2rax reactor/tech lab vs 1g expo situation u need to spend all ur chrono on ur warpgate and probe cut in order to get 3-4 gates up asap so u can hold ur exp
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Nadorou
Profile Joined September 2010
Sweden21 Posts
August 25 2011 11:15 GMT
#2492
With regards to scouting, I'm starting to wonder if it could be worth getting hallucinate before warpgate. Of course, it would decrease the amount of units you can pump out, which would be especially dangerous in the case of 2rax, but sentries only take 5 secs longer without WG, so maybe? Hallucinate can be researched in somewhat less than 1 minute when chrono boosted. Just theorycrafting here; I can see how it might be auto-loss if it sets you back too much.
Stop it!
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
August 25 2011 11:16 GMT
#2493
On August 25 2011 20:15 Nadorou wrote:
With regards to scouting, I'm starting to wonder if it could be worth getting hallucinate before warpgate. Of course, it would decrease the amount of units you can pump out, which would be especially dangerous in the case of 2rax, but sentries only take 5 secs longer without WG, so maybe? Hallucinate can be researched in somewhat less than 1 minute when chrono boosted. Just theorycrafting here; I can see how it might be auto-loss if it sets you back too much.


No the whole hallu first has been discussed on and off for a while and its been decided its not a good idea to do it right now. Plus it makes holding the 2 rax even harder to stop. Further, the obs has the benefit of helping you detect banshees should they come.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
August 25 2011 11:28 GMT
#2494
On August 25 2011 20:15 Nadorou wrote:
With regards to scouting, I'm starting to wonder if it could be worth getting hallucinate before warpgate. Of course, it would decrease the amount of units you can pump out, which would be especially dangerous in the case of 2rax, but sentries only take 5 secs longer without WG, so maybe? Hallucinate can be researched in somewhat less than 1 minute when chrono boosted. Just theorycrafting here; I can see how it might be auto-loss if it sets you back too much.

the terran will have a raven thus making the hallu useless
The Touch
Profile Joined September 2010
United Kingdom667 Posts
August 25 2011 11:47 GMT
#2495
On August 25 2011 11:39 LicH. wrote:
Show nested quote +
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TTI


TTI see what you did there ITT
You Got The Touch
Big G
Profile Joined April 2011
Italy835 Posts
Last Edited: 2011-08-25 12:37:40
August 25 2011 12:34 GMT
#2496
On August 25 2011 13:55 blooblooblahblah wrote:
Show nested quote +
On August 25 2011 13:48 bokeevboke wrote:
So, now that we have patch 1.4.0 do you think immortal buff and rax nerf is helping against 1/1/1? warp prism buff is quite irrelevant.


Immortal likely but rax won't make a difference at all.

Actually it could make the difference since a 15-nexus or 1 gate expo will be a bit safer against a possible 2-rax.

(The scouting probe gets also 5 extra seconds in the Terran's base, but I don't know if that could help in some way)
H0i
Profile Joined October 2010
Netherlands484 Posts
Last Edited: 2011-08-25 12:39:50
August 25 2011 12:39 GMT
#2497
On August 25 2011 19:26 TT1 wrote:
Show nested quote +
On August 25 2011 18:52 Nadorou wrote:
On August 25 2011 12:10 TT1 wrote:
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =]


Regarding that, do you have any experience holding it off on other, less defendable/smaller maps? Would you still go for 1G expo if you suspected 1/1/1 but weren't sure? Maybe a gas steal is the safest solution like some people have suggested? I might go and test how much weaker it becomes if you still choose to go for it with a delayed gas.


1g exp is actually one of the ways to counter 1/1/1, the only problem with 1g exping is that ur very vulnerable to a 2rax reactor/tech lab pressure.. u need to scout REALLY well if u do plan on 1g exping because the key to holding off a 1/1/1 is chronoing ur probes out in the early game so u have a strong enought eco with a good gate count to run the t over once his push comes, that being said if he 2rax's and ur spending all ur chrono on probes then ur exp is pretty much screwed.. in a 2rax reactor/tech lab vs 1g expo situation u need to spend all ur chrono on ur warpgate and probe cut in order to get 3-4 gates up asap so u can hold ur exp

But isn't this the exact problem? One of the issues is that it is extremely hard to hold if you know it's coming, but the other one was, to counter it you need to 15 nexus or 1gate expo, which can be scouted by terran which allows him to go 2rax or another rush build and own you?
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2011-08-25 12:40:08
August 25 2011 12:39 GMT
#2498
Edit:wrong thread ..
Zandertron
Profile Joined November 2010
Australia20 Posts
August 25 2011 12:43 GMT
#2499
If you haven't seen the matches between It's Gosu and Complexity then don't look.

+ Show Spoiler +
Hwangsin held off the 1/1/1 from Drewbie (ace match, last game) using a safe opener. He opened 1 gateway into robo, putting down another gateway soon. Hwangsin's Observer scouted the all-in and he immediately threw down 2 gateways and started pumping Immortals. He eventually expanded to his natural. Drewbie's push came and Hwangsin crushed it pretty hard.

It's important to note that Drewbie didn't pull SCV's which made have been a factor but it's hard to say, Hwangsin's army was mostly Stalkers, Sentries and Immortal's so with the right forcefields the SCVs wouldn't be much use except to tank damage.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 25 2011 13:06 GMT
#2500
Can anyone provide a rep with proper holding off 111?
Thanks
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