• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:03
CET 17:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

Why 1/1/1 is considered to be imbalanced in Korea - Page 124

Forum Index > SC2 General
Post a Reply
Prev 1 122 123 124 125 126 143 Next
Can we stop talking about nerfing things please? - 9:10 KST
nodule
Profile Joined February 2008
Canada931 Posts
August 24 2011 22:35 GMT
#2461
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
August 24 2011 22:39 GMT
#2462
On August 25 2011 07:35 nodule wrote:
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)

afaik blue posts are only for strat forum
TT1
Profile Blog Joined December 2008
Canada10011 Posts
August 24 2011 22:43 GMT
#2463
On August 25 2011 06:37 beute wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

and you thought it would be a good idea to use megaupload to upload you sc2 replays? :D


is there another way to upload sc2 reps? havnt uploaded any reps before so im clueless : D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
August 24 2011 22:46 GMT
#2464
On August 25 2011 07:43 TT1 wrote:
Show nested quote +
On August 25 2011 06:37 beute wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

and you thought it would be a good idea to use megaupload to upload you sc2 replays? :D


is there another way to upload sc2 reps? havnt uploaded any reps before so im clueless : D


http://drop.sc/ is an easy to use and functional sc2 replay sharing site. I recommend it for quickness and simplicity.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 24 2011 22:50 GMT
#2465
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

But like all of the other successful defenses against a 1/1/1 allin, you did it with a build that dies to 2 rax on most maps.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
nodule
Profile Joined February 2008
Canada931 Posts
August 24 2011 22:51 GMT
#2466
On August 25 2011 07:39 Chocolate wrote:
Show nested quote +
On August 25 2011 07:35 nodule wrote:
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)

afaik blue posts are only for strat forum


Okay, well, the equivalent, then?
Avius
Profile Joined October 2007
Iraq1796 Posts
August 24 2011 23:00 GMT
#2467
On August 25 2011 07:50 iamke55 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

But like all of the other successful defenses against a 1/1/1 allin, you did it with a build that dies to 2 rax on most maps.


Also, in the second game, he didn't even use PDD and still it was cutting it close. Makes me rather sad.
aka. Samael
Zombie_Velociraptor
Profile Joined May 2011
274 Posts
August 24 2011 23:05 GMT
#2468
I'm curious, is there a single 1-base strat that is actually in any way challenging to hold if scouted or 'foreseen' more than 1-2 minutes in advance?

Obviously I can't talk from pro-player perspective (although from what I've seen as a spectator, this still holds true), but in my ladder games, scouting an all-in with a little bit of time to prepare for it means you'll be able to crush it decisively. Obviously the closer to all-in timing you scout it and the less time you have to prepare, the tougher it is to hold it - but most of the time, it's a game of information - if you see it coming, you survive; if you don't, you die.

Why then should there be a 1-base build which, even when 100% expected, is still tremendously potent? Even a 50% success rate for SCOUTED all-ins is ridiculously high, it should never be an even battle, nevermind an attackers advantage if the defender expects what you will throw at him from the get-go. It really doesn't matter if it is only effective on certain maps / starting positions, a 1-base all-in shouldn't warrant hundreds of pages of discussion and spreadsheets to calculate what optimal unit compositions you might come up with.

If I go into the game knowing exactly what my opponent does, I should win, period. With this build, even with a perfect maphack on, a Protoss might still have a challenge. It's just not right, and I really don't see how can people claim otherwise. This isn't a "strategy" that requires "metagame to evolve" and "solutions to be researched", it's a goddamn 1-base all-in with an SCV pull.
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
Last Edited: 2011-08-24 23:37:30
August 24 2011 23:36 GMT
#2469
On August 25 2011 08:05 Zombie_Velociraptor wrote:
I'm curious, is there a single 1-base strat that is actually in any way challenging to hold if scouted or 'foreseen' more than 1-2 minutes in advance?

Obviously I can't talk from pro-player perspective (although from what I've seen as a spectator, this still holds true), but in my ladder games, scouting an all-in with a little bit of time to prepare for it means you'll be able to crush it decisively. Obviously the closer to all-in timing you scout it and the less time you have to prepare, the tougher it is to hold it - but most of the time, it's a game of information - if you see it coming, you survive; if you don't, you die.

Why then should there be a 1-base build which, even when 100% expected, is still tremendously potent? Even a 50% success rate for SCOUTED all-ins is ridiculously high, it should never be an even battle, nevermind an attackers advantage if the defender expects what you will throw at him from the get-go. It really doesn't matter if it is only effective on certain maps / starting positions, a 1-base all-in shouldn't warrant hundreds of pages of discussion and spreadsheets to calculate what optimal unit compositions you might come up with.

If I go into the game knowing exactly what my opponent does, I should win, period. With this build, even with a perfect maphack on, a Protoss might still have a challenge. It's just not right, and I really don't see how can people claim otherwise. This isn't a "strategy" that requires "metagame to evolve" and "solutions to be researched", it's a goddamn 1-base all-in with an SCV pull.


That's incorrect, actually; if you knew ahead of time what your opponent was going to do, you'd go for a super super greedy 1 gate FE, chrono your probes hard, and benefit from the expo and have a good army by the time he attacked. If a protoss player is 100% sure of what his opponent is going to do, he can hold this just fine. That's never been the issue.

The issue is that the decision to go for a build safe against 1/1/1 or not has to be made very early on limited information; and in most games, you DONT know what your opponent is going to go, and going for a build safe against 1/1/1 means going for a build that is (apparently) unsafe against bio all-in.

If you had maphack, you would know whether to make an obs or an immortal, and whether he was getting a raven, and you wouldn't need to make 2 obs. The problem isn't 1/1/1 allin, it's 1/1/1 allin AND the quicker pressure builds terran can do, and the fact that (apparently) there isn't a good way as protoss to open safely against 2 rax pressure expo AND scout and defend a 1/1/1 in time.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 25 2011 00:18 GMT
#2470
On August 25 2011 06:54 tomatriedes wrote:
Show nested quote +
On August 25 2011 03:57 TimeSpiral wrote:
On August 25 2011 02:24 tomatriedes wrote:
On August 25 2011 02:17 Chronald wrote:
On August 25 2011 02:09 TimeSpiral wrote:
How did I get sucked back into this thread?! Bah ...

The title should be changed to, "Can we all agree that Terran is OP versus Protoss?" I mean, why not? Or maybe, "Suggest your unreasonable Protoss Buffs/Terran Nerfs here!"

It would be difficult, and maybe the OP should do it since he started this mess, but there has been some constructive, non nerf/buff, game-play related discussion in this monstrosity of a thread, so why not update the OP with some consensus on the best ways to deal with this powerful unit combination?


LOL you must not have been around during beta. This thread is pretty damn tame for a balance discussion compared to the way things used to be.

As for the OP? I doubt he will do that since the whole point of the post is that there is no non-nerf oriented way of stopping this.


This guy actually whined a huge amount about KA and infestors but of course when it's protoss rather than terran who are struggling it's the old 'l2p noobs' argument. I guess buffs/nerfs are only unreasonable when it's non-terran players making the suggestions.


Hahahaha!

I must have made quite the impression *blushes*'

KA Argument
+ Show Spoiler [Read this, punk.] +
I had a very sound argument concerning the KA - Which is a single game element. It can be very clearly compared to other game elements in several ways. My argument was based on mathematical utility. I'd be happy to point you to posts where I outlined that specific argument.

If you think I was wrong then, feel free to re-open the debate and rebut my specific points, otherwise, I'll just consider your position a tacit acceptance of defeat.


Infestors
+ Show Spoiler [Read this as well, PUNK!] +
I do think a case could be made that the Infestor is overpowered, but I don't think my position is as strong as the one I had concerning the KA. I have not put in the time, or the effort, to prove either way that the Infestor is imbasoimba ezmode, but boy it sure does feel that way sometimes!

It's probably the most versatile and useful spellcaster in the game. I think that can probably be proven easily. But that fact alone doesn't mean it is overpowered, it just means that it is probably the best/most useful.


The calming blue skies of reason ...
Your character attack has failed. I've contributed plenty to this thread, not that I really expect you have the care to go and look at my numerous contributions. A few have endorsed my contributions, and even some of my opponents have come to the table and had mutually respectable exchange.

You come into an argument where an entire race is being called into question, using two examples of very specific balance discussions in the past (where both were endorsed by Blizzard), encourage others to dismiss my position in this argument based purely on your misinformed opinion of me, while simultaneously contributing nothing to this argument! Trolling, maybe? I actually hope so in this case.

Come to the table with something a little more impressive than a baseless character argument, and lets fight it out like real Internet nerds.


If you can't see you're being hypocritical by demanding buffs/nerfs that benefit the race you play while outright calling other people's buff/nerf ideas that don't benefit the race you play unreasonable and insisting they just need to play better then I'm pretty much done arguing with you. Hope you learn to play better against infestors. ;P


You realize you never actually engaged in any argument, right?

But you are correct in one sense. Any argument between you and I would almost certainly be a waste of time, ;P
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Dsn4001
Profile Joined July 2010
Korea (South)106 Posts
August 25 2011 00:53 GMT
#2471
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.
EMIYA
Profile Joined March 2011
United States433 Posts
August 25 2011 00:56 GMT
#2472
Just thought i'd sign here, lost to a late 1-1-1 after having an expo up for 2 minutes and 5 gates.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-08-25 01:29:26
August 25 2011 01:29 GMT
#2473
On August 25 2011 02:06 H0i wrote:
Show nested quote +
On August 25 2011 01:42 Jermstuddog wrote:
Turning the Stalker attack in to 2x 5(+3 vs armored) might work.

That would give you 10 damage vs light units (which typically have 0 armor) and 14 damage vs armored, up from 13.

This is simply not a solution. Not only is it going to make armor upgrades very strong against stalkers, which will mean if you're 1 attack upgrade behind you have a significant disadvantage, but also the raven variation of the 1-1-1 is just one of many, and there are a lot of variations of the build that don't use a raven.

Show nested quote +
On August 25 2011 01:42 Jermstuddog wrote:
My biggest concern there is that Stalkers would be even better vs Roaches than they currently are. +1 or +2 blink stalkers are already borderline OP in PvZ and turning their upgrade into +2 damage instead of +1 would make them twice as deadly.

Let's not start this... but if anything, roaches > stalkers for cost. Stalkers are not "borderline OP". Believe me, I've played enough protoss and zerg to talk about this. I recommend you switch to random, and after maybe 300 games you'll understand what I'm talking about.



Stalker
Blink research time increased from 110 to 140.

Looks like Blizzard agrees with me, sorry bro.
As it turns out, marines don't actually cost any money -Jinro
Durantula
Profile Joined July 2010
United States108 Posts
August 25 2011 01:43 GMT
#2474
I don't know why people just start gas stealing against T regularly, I don't ever play against a 1/1/1 ever since I started doing this
juw
Profile Joined August 2010
76 Posts
August 25 2011 02:28 GMT
#2475
I guess the 5second increase in barracks build time will make scouting a fast factory much easier.
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
Last Edited: 2011-08-25 02:36:12
August 25 2011 02:35 GMT
#2476
On August 25 2011 11:28 juw wrote:
I guess the 5second increase in barracks build time will make scouting a fast factory much easier.


Hahahahah! Jeah and the reduced damage on Blue Flame Hellions will help a bunch too! Not to mention the increase of the immortal's range!
@lyrlian on twitter! Caster for ESET, WCS and various other events.
LicH.
Profile Blog Joined April 2011
China235 Posts
Last Edited: 2011-08-25 02:57:52
August 25 2011 02:39 GMT
#2477
On August 25 2011 09:53 Dsn4001 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TTI
ForeverSleep
Profile Joined April 2011
Canada920 Posts
August 25 2011 02:51 GMT
#2478
On August 25 2011 11:39 LicH. wrote:
Show nested quote +
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TT1


did you even read the thread (or a part of it, at least?) no one is claiming to be better than tt1, however, as far as i know, people want to find a way to hold the allin WITHOUT going 1 gate expo, and/or 15 nexus and find a safer non greedy way to hold...aka not what tt1 did in his replays...
"Life is what happens to you while you’re busy making other plans" - John Lennon
TT1
Profile Blog Joined December 2008
Canada10011 Posts
Last Edited: 2011-08-25 04:01:18
August 25 2011 03:10 GMT
#2479
On August 25 2011 09:53 Dsn4001 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =]
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
LicH.
Profile Blog Joined April 2011
China235 Posts
August 25 2011 03:11 GMT
#2480
On August 25 2011 11:51 ForeverSleep wrote:
Show nested quote +
On August 25 2011 11:39 LicH. wrote:
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TT1


did you even read the thread (or a part of it, at least?) no one is claiming to be better than tt1, however, as far as i know, people want to find a way to hold the allin WITHOUT going 1 gate expo, and/or 15 nexus and find a safer non greedy way to hold...aka not what tt1 did in his replays...


You didn't get what I did with my post
Prev 1 122 123 124 125 126 143 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSL TeamLeague wk19 PTB vs IC
Freeedom24
Liquipedia
SC Evo League
12:30
#16
SteadfastSC121
LiquipediaDiscussion
WardiTV Korean Royale
12:00
Group B
WardiTV1218
TKL 415
Rex141
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 415
Lowko412
Rex 141
SteadfastSC 121
Codebar 60
StarCraft: Brood War
Britney 50776
Rain 2369
firebathero 327
Killer 138
Noble 127
soO 66
Aegong 59
Oya187 55
Backho 45
Rock 42
[ Show more ]
zelot 24
HiyA 22
ToSsGirL 22
Movie 21
Shine 13
Terrorterran 11
yabsab 11
ivOry 8
Dota 2
Gorgc6322
qojqva5427
Dendi971
League of Legends
Trikslyr32
Counter-Strike
ScreaM1425
byalli630
oskar146
Heroes of the Storm
Khaldor404
Other Games
B2W.Neo1631
Mlord487
crisheroes413
Hui .399
Beastyqt303
Fuzer 135
FrodaN110
XcaliburYe94
XaKoH 94
DeMusliM17
Organizations
Dota 2
PGL Dota 2 - Main Stream22322
Other Games
EGCTV777
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1904
• Ler45
League of Legends
• Nemesis3213
• Stunt696
Upcoming Events
IPSL
58m
Julia vs Artosis
JDConan vs DragOn
OSC
58m
BSL 21
3h 58m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
15h 28m
Classic vs SHIN
Maru vs TBD
herO vs TBD
Wardi Open
21h 58m
IPSL
1d 3h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 3h
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d 6h
OSC
1d 16h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Wardi Open
2 days
Replay Cast
3 days
Wardi Open
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.