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Why 1/1/1 is considered to be imbalanced in Korea - Page 124

Forum Index > SC2 General
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Can we stop talking about nerfing things please? - 9:10 KST
nodule
Profile Joined February 2008
Canada931 Posts
August 24 2011 22:35 GMT
#2461
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
August 24 2011 22:39 GMT
#2462
On August 25 2011 07:35 nodule wrote:
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)

afaik blue posts are only for strat forum
TT1
Profile Blog Joined December 2008
Canada10105 Posts
August 24 2011 22:43 GMT
#2463
On August 25 2011 06:37 beute wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

and you thought it would be a good idea to use megaupload to upload you sc2 replays? :D


is there another way to upload sc2 reps? havnt uploaded any reps before so im clueless : D
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
August 24 2011 22:46 GMT
#2464
On August 25 2011 07:43 TT1 wrote:
Show nested quote +
On August 25 2011 06:37 beute wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

and you thought it would be a good idea to use megaupload to upload you sc2 replays? :D


is there another way to upload sc2 reps? havnt uploaded any reps before so im clueless : D


http://drop.sc/ is an easy to use and functional sc2 replay sharing site. I recommend it for quickness and simplicity.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 24 2011 22:50 GMT
#2465
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

But like all of the other successful defenses against a 1/1/1 allin, you did it with a build that dies to 2 rax on most maps.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
nodule
Profile Joined February 2008
Canada931 Posts
August 24 2011 22:51 GMT
#2466
On August 25 2011 07:39 Chocolate wrote:
Show nested quote +
On August 25 2011 07:35 nodule wrote:
Hey guys, are there any (blue) posts worth reading in this thread? I sure wish there was a filter (or at least a count of blue posts)

afaik blue posts are only for strat forum


Okay, well, the equivalent, then?
Avius
Profile Joined October 2007
Iraq1796 Posts
August 24 2011 23:00 GMT
#2467
On August 25 2011 07:50 iamke55 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins

But like all of the other successful defenses against a 1/1/1 allin, you did it with a build that dies to 2 rax on most maps.


Also, in the second game, he didn't even use PDD and still it was cutting it close. Makes me rather sad.
aka. Samael
Zombie_Velociraptor
Profile Joined May 2011
274 Posts
August 24 2011 23:05 GMT
#2468
I'm curious, is there a single 1-base strat that is actually in any way challenging to hold if scouted or 'foreseen' more than 1-2 minutes in advance?

Obviously I can't talk from pro-player perspective (although from what I've seen as a spectator, this still holds true), but in my ladder games, scouting an all-in with a little bit of time to prepare for it means you'll be able to crush it decisively. Obviously the closer to all-in timing you scout it and the less time you have to prepare, the tougher it is to hold it - but most of the time, it's a game of information - if you see it coming, you survive; if you don't, you die.

Why then should there be a 1-base build which, even when 100% expected, is still tremendously potent? Even a 50% success rate for SCOUTED all-ins is ridiculously high, it should never be an even battle, nevermind an attackers advantage if the defender expects what you will throw at him from the get-go. It really doesn't matter if it is only effective on certain maps / starting positions, a 1-base all-in shouldn't warrant hundreds of pages of discussion and spreadsheets to calculate what optimal unit compositions you might come up with.

If I go into the game knowing exactly what my opponent does, I should win, period. With this build, even with a perfect maphack on, a Protoss might still have a challenge. It's just not right, and I really don't see how can people claim otherwise. This isn't a "strategy" that requires "metagame to evolve" and "solutions to be researched", it's a goddamn 1-base all-in with an SCV pull.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2011-08-24 23:37:30
August 24 2011 23:36 GMT
#2469
On August 25 2011 08:05 Zombie_Velociraptor wrote:
I'm curious, is there a single 1-base strat that is actually in any way challenging to hold if scouted or 'foreseen' more than 1-2 minutes in advance?

Obviously I can't talk from pro-player perspective (although from what I've seen as a spectator, this still holds true), but in my ladder games, scouting an all-in with a little bit of time to prepare for it means you'll be able to crush it decisively. Obviously the closer to all-in timing you scout it and the less time you have to prepare, the tougher it is to hold it - but most of the time, it's a game of information - if you see it coming, you survive; if you don't, you die.

Why then should there be a 1-base build which, even when 100% expected, is still tremendously potent? Even a 50% success rate for SCOUTED all-ins is ridiculously high, it should never be an even battle, nevermind an attackers advantage if the defender expects what you will throw at him from the get-go. It really doesn't matter if it is only effective on certain maps / starting positions, a 1-base all-in shouldn't warrant hundreds of pages of discussion and spreadsheets to calculate what optimal unit compositions you might come up with.

If I go into the game knowing exactly what my opponent does, I should win, period. With this build, even with a perfect maphack on, a Protoss might still have a challenge. It's just not right, and I really don't see how can people claim otherwise. This isn't a "strategy" that requires "metagame to evolve" and "solutions to be researched", it's a goddamn 1-base all-in with an SCV pull.


That's incorrect, actually; if you knew ahead of time what your opponent was going to do, you'd go for a super super greedy 1 gate FE, chrono your probes hard, and benefit from the expo and have a good army by the time he attacked. If a protoss player is 100% sure of what his opponent is going to do, he can hold this just fine. That's never been the issue.

The issue is that the decision to go for a build safe against 1/1/1 or not has to be made very early on limited information; and in most games, you DONT know what your opponent is going to go, and going for a build safe against 1/1/1 means going for a build that is (apparently) unsafe against bio all-in.

If you had maphack, you would know whether to make an obs or an immortal, and whether he was getting a raven, and you wouldn't need to make 2 obs. The problem isn't 1/1/1 allin, it's 1/1/1 allin AND the quicker pressure builds terran can do, and the fact that (apparently) there isn't a good way as protoss to open safely against 2 rax pressure expo AND scout and defend a 1/1/1 in time.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TimeSpiral
Profile Joined January 2011
United States1010 Posts
August 25 2011 00:18 GMT
#2470
On August 25 2011 06:54 tomatriedes wrote:
Show nested quote +
On August 25 2011 03:57 TimeSpiral wrote:
On August 25 2011 02:24 tomatriedes wrote:
On August 25 2011 02:17 Chronald wrote:
On August 25 2011 02:09 TimeSpiral wrote:
How did I get sucked back into this thread?! Bah ...

The title should be changed to, "Can we all agree that Terran is OP versus Protoss?" I mean, why not? Or maybe, "Suggest your unreasonable Protoss Buffs/Terran Nerfs here!"

It would be difficult, and maybe the OP should do it since he started this mess, but there has been some constructive, non nerf/buff, game-play related discussion in this monstrosity of a thread, so why not update the OP with some consensus on the best ways to deal with this powerful unit combination?


LOL you must not have been around during beta. This thread is pretty damn tame for a balance discussion compared to the way things used to be.

As for the OP? I doubt he will do that since the whole point of the post is that there is no non-nerf oriented way of stopping this.


This guy actually whined a huge amount about KA and infestors but of course when it's protoss rather than terran who are struggling it's the old 'l2p noobs' argument. I guess buffs/nerfs are only unreasonable when it's non-terran players making the suggestions.


Hahahaha!

I must have made quite the impression *blushes*'

KA Argument
+ Show Spoiler [Read this, punk.] +
I had a very sound argument concerning the KA - Which is a single game element. It can be very clearly compared to other game elements in several ways. My argument was based on mathematical utility. I'd be happy to point you to posts where I outlined that specific argument.

If you think I was wrong then, feel free to re-open the debate and rebut my specific points, otherwise, I'll just consider your position a tacit acceptance of defeat.


Infestors
+ Show Spoiler [Read this as well, PUNK!] +
I do think a case could be made that the Infestor is overpowered, but I don't think my position is as strong as the one I had concerning the KA. I have not put in the time, or the effort, to prove either way that the Infestor is imbasoimba ezmode, but boy it sure does feel that way sometimes!

It's probably the most versatile and useful spellcaster in the game. I think that can probably be proven easily. But that fact alone doesn't mean it is overpowered, it just means that it is probably the best/most useful.


The calming blue skies of reason ...
Your character attack has failed. I've contributed plenty to this thread, not that I really expect you have the care to go and look at my numerous contributions. A few have endorsed my contributions, and even some of my opponents have come to the table and had mutually respectable exchange.

You come into an argument where an entire race is being called into question, using two examples of very specific balance discussions in the past (where both were endorsed by Blizzard), encourage others to dismiss my position in this argument based purely on your misinformed opinion of me, while simultaneously contributing nothing to this argument! Trolling, maybe? I actually hope so in this case.

Come to the table with something a little more impressive than a baseless character argument, and lets fight it out like real Internet nerds.


If you can't see you're being hypocritical by demanding buffs/nerfs that benefit the race you play while outright calling other people's buff/nerf ideas that don't benefit the race you play unreasonable and insisting they just need to play better then I'm pretty much done arguing with you. Hope you learn to play better against infestors. ;P


You realize you never actually engaged in any argument, right?

But you are correct in one sense. Any argument between you and I would almost certainly be a waste of time, ;P
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Dsn4001
Profile Joined July 2010
Korea (South)106 Posts
August 25 2011 00:53 GMT
#2471
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.
EMIYA
Profile Joined March 2011
United States433 Posts
August 25 2011 00:56 GMT
#2472
Just thought i'd sign here, lost to a late 1-1-1 after having an expo up for 2 minutes and 5 gates.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-08-25 01:29:26
August 25 2011 01:29 GMT
#2473
On August 25 2011 02:06 H0i wrote:
Show nested quote +
On August 25 2011 01:42 Jermstuddog wrote:
Turning the Stalker attack in to 2x 5(+3 vs armored) might work.

That would give you 10 damage vs light units (which typically have 0 armor) and 14 damage vs armored, up from 13.

This is simply not a solution. Not only is it going to make armor upgrades very strong against stalkers, which will mean if you're 1 attack upgrade behind you have a significant disadvantage, but also the raven variation of the 1-1-1 is just one of many, and there are a lot of variations of the build that don't use a raven.

Show nested quote +
On August 25 2011 01:42 Jermstuddog wrote:
My biggest concern there is that Stalkers would be even better vs Roaches than they currently are. +1 or +2 blink stalkers are already borderline OP in PvZ and turning their upgrade into +2 damage instead of +1 would make them twice as deadly.

Let's not start this... but if anything, roaches > stalkers for cost. Stalkers are not "borderline OP". Believe me, I've played enough protoss and zerg to talk about this. I recommend you switch to random, and after maybe 300 games you'll understand what I'm talking about.



Stalker
Blink research time increased from 110 to 140.

Looks like Blizzard agrees with me, sorry bro.
As it turns out, marines don't actually cost any money -Jinro
Durantula
Profile Joined July 2010
United States108 Posts
August 25 2011 01:43 GMT
#2474
I don't know why people just start gas stealing against T regularly, I don't ever play against a 1/1/1 ever since I started doing this
juw
Profile Joined August 2010
76 Posts
August 25 2011 02:28 GMT
#2475
I guess the 5second increase in barracks build time will make scouting a fast factory much easier.
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
Last Edited: 2011-08-25 02:36:12
August 25 2011 02:35 GMT
#2476
On August 25 2011 11:28 juw wrote:
I guess the 5second increase in barracks build time will make scouting a fast factory much easier.


Hahahahah! Jeah and the reduced damage on Blue Flame Hellions will help a bunch too! Not to mention the increase of the immortal's range!
@lyrlian on twitter! Caster for ESET, WCS and various other events.
LicH.
Profile Blog Joined April 2011
China235 Posts
Last Edited: 2011-08-25 02:57:52
August 25 2011 02:39 GMT
#2477
On August 25 2011 09:53 Dsn4001 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TTI
ForeverSleep
Profile Joined April 2011
Canada920 Posts
August 25 2011 02:51 GMT
#2478
On August 25 2011 11:39 LicH. wrote:
Show nested quote +
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TT1


did you even read the thread (or a part of it, at least?) no one is claiming to be better than tt1, however, as far as i know, people want to find a way to hold the allin WITHOUT going 1 gate expo, and/or 15 nexus and find a safer non greedy way to hold...aka not what tt1 did in his replays...
"Life is what happens to you while you’re busy making other plans" - John Lennon
TT1
Profile Blog Joined December 2008
Canada10105 Posts
Last Edited: 2011-08-25 04:01:18
August 25 2011 03:10 GMT
#2479
On August 25 2011 09:53 Dsn4001 wrote:
Show nested quote +
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


game 1 im pretty sure i scouted his 2gas and even if i didnt fast void +3g holds 2rax/3rax and in game 2 i had gosu game sense ^.^..na but on shakuras u can delay any pushs with ff's at ur exp so 1g exping is pretty safe =]
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
LicH.
Profile Blog Joined April 2011
China235 Posts
August 25 2011 03:11 GMT
#2480
On August 25 2011 11:51 ForeverSleep wrote:
Show nested quote +
On August 25 2011 11:39 LicH. wrote:
On August 25 2011 09:53 Dsn4001 wrote:
On August 25 2011 06:16 TT1 wrote:
hey look i just defended a 1/1/1 allin
[url blocked]
[url blocked]

edit: two 1/1/1 allins


If he 3 rax'd or even just 2 rax'd you, there was no way you'd hold.

There was no way for you to even tell early on which path he is going, since he could easily hide units. Your style seems really risky to me.


ITT people who think they know better than TT1


did you even read the thread (or a part of it, at least?) no one is claiming to be better than tt1, however, as far as i know, people want to find a way to hold the allin WITHOUT going 1 gate expo, and/or 15 nexus and find a safer non greedy way to hold...aka not what tt1 did in his replays...


You didn't get what I did with my post
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