• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2939 users

Find out your winning chances in ladder matches - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 16:31 GMT
#41
On August 19 2011 00:51 IronDoc wrote:
Show nested quote +
On August 19 2011 00:44 JackDragon wrote:
On August 18 2011 23:44 BlasiuS wrote:
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.



But thats talking about promotions, not points. You could also see that as number of points don't matter when it comes to promotions. Which is true, points don't matter. So they don't actually say that time have nothing to do with points gained.

Also IronDoc, what I mean is doesn't his argument base on that likelihood in winning does sum to zero? I would argue that for the formula to be correct our likelihood of winning needs to sum to zero or it won't add up.

Example from my last game: I won 13 points he lost 12 points (before bonus pool) and so I had 45.83% chance to win right? And he would have 50% chance of winning. And this would mean that there is 4.17% chance for it to be tie or what? well I guess that could be but...

Point being. If the persons likelihood of winning don't add up you can not say that your formula appropriately reflects the truth.

But if his points reflected his mmr and yours did, then the points would zero sum too. You can only look at the points (and infer a likelihood of winning) on the side of a player whose mmr and point value are close enough to be assumed identical. Essentially, the thing is that if the points won/lost don't zero sum, at least one players' points are not reflective of mmr.

Indeed that makes sense.

Not_That. I don't really know much about how mmr works to know if the numbers fitt so I don't know if how to compare mmr. But If i undestand it right IronDoc summed it up nicly.

I guess the thing missing then would be to know how close you are to your mmr and how close your opponent are to his. Before then I don't think we can comfirm or deny this theory.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 18 2011 16:37 GMT
#42
Well, as long as your points are close to your MMR, it should be roughly accurate. The only thing to consider is that, if your MMR grows or shrinks too fast, these points might not correctly reflect your MMR and chance of winning.
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 17:15 GMT
#43
So there is a way to find out your mmr?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
August 18 2011 17:22 GMT
#44
On August 19 2011 00:44 JackDragon wrote:
Show nested quote +
On August 18 2011 23:44 BlasiuS wrote:
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.



But thats talking about promotions, not points. You could also see that as number of points don't matter when it comes to promotions. Which is true, points don't matter. So they don't actually say that time have nothing to do with points gained.

Also IronDoc, what I mean is doesn't his argument base on that likelihood in winning does sum to zero? I would argue that for the formula to be correct our likelihood of winning needs to sum to zero or it won't add up.

Example from my last game: I won 13 points he lost 12 points (before bonus pool) and so I had 45.83% chance to win right? And he would have 50% chance of winning. And this would mean that there is 4.17% chance for it to be tie or what? well I guess that could be but...

Point being. If the persons likelihood of winning don't add up you can not say that your formula appropriately reflects the truth.


Points earned also have nothing to do with how the game is played or how long the game is or any other in-game factor. There, I just said it =)
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
Last Edited: 2011-08-18 18:21:57
August 18 2011 17:50 GMT
#45
So this is an interesting topic because we've felt for a long time that MMR is zero-sum between any two players. The amount of MMR earned is directly related to your chances of winning a game, and in that regard it's no different from an Elo system. For example, in chess, a 1650-rated player would win over a 1550 player 64% of the time, and the amount of rating that either player stands to gain or lose will reflect that probability. And, quite obviously, points drift toward MMR. It then follows that if your points and your opponent's points each match their respective MMRs, their points earned and lost will be zero-sum. This is all assuming sigmas are equal though which they're not always and Vanick yelled at me about and sigma influences MMR change and Elo has no sigma something something.

What is interesting to consider is whether we can determine those winning percentages based only on the points earned and lost because those don't always match up with MMR. One measure I use is if the opponent lost 12 points or earned 12 points (excluding bonus pool) for a game, then it must mean that my MMR is roughly equal to his points barring any division offsets. For example, the other day Vanick and I played a 2v2, we're in Diamond and they're in Master league. They only had about 50 adjusted points while we had about 200, and they lost 12 points from our game while we won 12 points. This meant that our MMRs were close to each others' points, but also meant our points were of equal value. Given knowledge of division tier offsets, we could then determine that based on the 150-point difference, there was a very high probability that we were in the highest Diamond tier.

I'll definitely have to think about this more. Outcome probability is obvious when you're talking about MMR vs MMR, but things get cloudier when you're trying to go in reverse by analyzing point gains since those aren't always zero-sum. Good topic.

EDIT: Forgot about the impact of sigma ffffffffff.
Moderator
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
12:00
Group Stage 1 - Group C
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
WardiTV158
TKL 157
LiquipediaDiscussion
GSL
09:30
2026 Season 2: Ro8 Group B
Maru vs ZounLIVE!
SHIN vs Rogue
Ryung 477
IntoTheiNu 308
Rex30
CranKy Ducklings SOOP28
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 477
Lowko340
TKL 157
ProTech65
Rex 30
StarCraft: Brood War
Britney 38556
Calm 5740
Hyuk 649
EffOrt 461
Jaedong 450
Horang2 432
Mini 307
BeSt 298
ZerO 212
Soulkey 172
[ Show more ]
Leta 158
Light 157
Last 131
firebathero 117
ggaemo 112
Pusan 110
Rush 73
hero 66
ToSsGirL 65
JYJ 46
Mind 43
Aegong 42
Sea.KH 32
scan(afreeca) 31
Sharp 31
soO 26
Shinee 21
Free 20
Sacsri 18
GoRush 18
sorry 17
Terrorterran 16
zelot 16
JulyZerg 14
Barracks 12
910 11
ajuk12(nOOB) 11
IntoTheRainbow 10
Sexy 8
Noble 7
Icarus 6
Movie 5
Dota 2
Dendi670
XcaliburYe168
Counter-Strike
olofmeister1770
allub169
markeloff95
kRYSTAL_52
Other Games
B2W.Neo805
Pyrionflax166
DeMusliM148
Mew2King134
amsayoshi49
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1044
Other Games
gamesdonequick516
Counter-Strike
PGL293
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1858
• Jankos1491
Upcoming Events
OSC
6h 54m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
11h 54m
Maestros of the Game
1d
Replay Cast
1d 11h
RSL Revival
1d 18h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 22h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.