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Find out your winning chances in ladder matches - Page 2

Forum Index > SC2 General
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TheRPGAddict
Profile Joined October 2010
United States1403 Posts
August 18 2011 12:09 GMT
#21
Lol what? I have streamrolled people who I supposedly have a 0% chance against. Cmon Blizz......
Not_That
Profile Joined April 2011
287 Posts
August 18 2011 12:12 GMT
#22
On August 18 2011 21:09 TheRPGAddict wrote:
Lol what? I have streamrolled people who I supposedly have a 0% chance against. Cmon Blizz......


As I mentioned in the OP, you have to wait until your ladder points roughly reach your MMR before using the formula I present. It is common for players with few games and in the beginning of ladder seasons to get 24 points for a win, and lose 0 for a loss.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 18 2011 12:43 GMT
#23
On August 18 2011 20:25 Not_That wrote:
Show nested quote +
On August 18 2011 20:21 aksfjh wrote:
There is one HUGE assumption in all of this: the correlation is linear. For all we know, a 70% chance to win would still net you 11 points. The only certainties we have on this is 12 points is even, 0 is hugely favored, and 24 is hugely unfavored.


If you got 11 points for beating an opponent you had 70% to win against, then after playing 10 games against that player you would end up with 38 more points than you started with (assuming 7 wins 3 losses). It would be extremely weird if the ladder system worked that way, because player's points would keep inflating massively.


As long as point gains were correctly countered by point losses (in a non mirror format outside of 50-50), you wouldn't see inflation. If you lost to that player you get +11 from with a 70% win-ratio, it would be -26. The key would be that the system isn't exactly zero-sum, but it would still approach equilibrium. These systems are usually adopted as modifiers at top and bottom edges of ladder systems.

After doing my own investigation, it does seem to point to a zero-sum system, although there could still be minor discrepancies that would end up in zero-sum not being adhered to (like somebody gaining 13 points and the opponent losing 12). It would take a lot of data to say for certain if it's as linear as you suggest.
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 13:02 GMT
#24
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct
Not_That
Profile Joined April 2011
287 Posts
August 18 2011 13:07 GMT
#25
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.
SwampZero
Profile Joined September 2010
Greece350 Posts
Last Edited: 2011-08-18 13:31:16
August 18 2011 13:30 GMT
#26
Your stats seem quite generous. I am the underdog on every single match I've won in the past 20 weeks dude.

You probably need to offset the tiers by 2 or maybe even 3 levels.
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 13:57 GMT
#27
On August 18 2011 22:07 Not_That wrote:
Show nested quote +
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.
Not_That
Profile Joined April 2011
287 Posts
August 18 2011 14:10 GMT
#28
On August 18 2011 22:57 JackDragon wrote:
Show nested quote +
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 14:38 GMT
#29
On August 18 2011 23:10 Not_That wrote:
Show nested quote +
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
August 18 2011 14:44 GMT
#30
On August 18 2011 23:38 JackDragon wrote:
Show nested quote +
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.


next week on Everybody Loves HypnoToad:
aksfjh
Profile Joined November 2010
United States4853 Posts
August 18 2011 14:51 GMT
#31
On August 18 2011 23:38 JackDragon wrote:
Show nested quote +
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?


In the case where both teams/players are favored, the point system definitely doesn't follow zero-sum conventions. This works because of how the point system is set up.

A good way to think of ladder points is like somebody pulling a long rope, with your points on the following end and MMR on the pulling end. MMR is going to move up and down rather violently as it goes along, but the points will only follow the general trends. MMR is assumed to be a zero-sum system (all points gained by one player are lost by another), so as your points follow MMR, they will also appear to be zero sum. At the beginning of each season, however, everybody starts out at the same level and they have to get up to their MMR. Since the only way to gain/lose points is by winning and losing matches, you will often get in a situation where both players are essentially gaining points and feeding points into the system. MMR never changes, but this is what occurs on the point end.
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2011-08-18 14:59:26
August 18 2011 14:54 GMT
#32
On August 18 2011 23:38 JackDragon wrote:
Show nested quote +
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?


Your points are compared to your opponent's MMR, and vice versa. You win more points the bigger the difference between your opponent's MMR, and your points.

It is entirely possible for both players to have points lower (or higher) than their respective MMRs. In this case (with a few rare exceptions) the winner receives a lot of points, and the loser losses a few points. However this doesn't contradicts what I am saying.

As long as YOUR points roughly match YOUR MMR, then you can use my formula. This is because you receive information from the system (the amount of points YOU gained / lost), and this information effectively tells you something about the comparison between YOUR MMR (your points act as a proxy to your MMR) and your opponent's MMR, which is what the system used to predict the match results.


Perhaps it will be clearer with an example using fictional numbers:

Suppose your points roughly match your MMR. You have 1000 points and ~1000 MMR. You are playing an opponent who is new to the ladder, he only played 10 games. He currently has 700 MMR and 200 points. You win the game, and receive 3 points (because your points are much higher than your opponent's MMR). Your opponent losses 0 points (because HIS points are much much lower than your MMR). You observe the 3 points that you won, and using my formula infer that you had 87.5% chance to beat your opponent. Comparing your MMR to his MMR, it indeed makes sense. That fact that his points haven't reached 700 yet is meaningless.

I hope this helps clear things up a bit.
IronDoc
Profile Joined August 2011
United Kingdom27 Posts
Last Edited: 2011-08-18 15:03:01
August 18 2011 15:01 GMT
#33
On August 18 2011 23:38 JackDragon wrote:
Show nested quote +
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?

Whether you're favoured depends on the opponent's mmr but your points (think I have that the right way round). As the ladder guide says, the favoured ratings do not sum to zero when one or more players' points do not accurately reflect their mmr. Thus if the opponent's points are not close to his mmr the likelihood of winning calculated using this method would not be zero sum either (whether yours do or not).

Regardless, I think the OP makes too many assumptions for this to be useful, especially in assuming a linear correlation.
maddogawl
Profile Joined January 2011
United States63 Posts
Last Edited: 2011-08-18 15:05:32
August 18 2011 15:03 GMT
#34
I honestly believe that Blizzards MMR is very similar to Xbox Lives "TrueSkill" rating. Theres a ton of information on how matchmaking works and how it adjusts based on games played etc.

http://research.microsoft.com/en-us/projects/trueskill/

I've studied this quite extensively, and I can say it only moves violently if very few games are played, otherwise a single game doesn't change that much. I believe Blizzards to be much of the same.

Either way I really love the breakdown of the win percentage prediction to points, even if its not 100% accurate I think its pretty close. Thank you for posting that!

Edit: Also this article is pretty interesting on TrueSkill as well http://research.microsoft.com/en-us/projects/trueskill/details.aspx
Not_That
Profile Joined April 2011
287 Posts
August 18 2011 15:07 GMT
#35
On August 19 2011 00:01 IronDoc wrote:
Show nested quote +
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?

Whether you're favoured depends on the opponent's mmr but your points (think I have that the right way round). As the ladder guide says, the favoured ratings do not sum to zero when one or more players' points do not accurately reflect their mmr. Thus if the opponent's points are not close to his mmr the likelihood of winning calculated using this method would not be zero sum either (whether yours do or not).

Regardless, I think the OP makes too many assumptions for this to be useful, especially in assuming a linear correlation.


I have no problem with you (or anyone else) thinking I am making too many assumptions. I just want to point out linear correlation is not one of my assumptions. It is a result (and a somewhat surprising result in my eyes) I obtained from assuming that when any 2 players play each other a large enough amount of games, their points will remain roughly the same. You can read it in the math spoiler.
IronDoc
Profile Joined August 2011
United Kingdom27 Posts
Last Edited: 2011-08-18 15:43:33
August 18 2011 15:42 GMT
#36
On August 19 2011 00:07 Not_That wrote:
Show nested quote +
On August 19 2011 00:01 IronDoc wrote:
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I qouted it because the number of points you get are depending on favored/even etc. so if you are favoured then you will get more points correct? But as it says you can't say favoured is the same as better untill BOTH players have approximaly reached their mmr, and is not a indicator of skill. And that is almoste the exact opposit of what you say. Or well tecnicaly it isn't since you assume that they have stabilized their mmr/points, but I think you get my point

And if both see each other as favoured and both then would win 4 points then the win chance according to your formula don't add up to 100%. because you have to agree that if my win chance is 70% then my opponent should have a 30% chance to win right? soo... if both people can see each other as favoured then wouldn't that make this void?

Whether you're favoured depends on the opponent's mmr but your points (think I have that the right way round). As the ladder guide says, the favoured ratings do not sum to zero when one or more players' points do not accurately reflect their mmr. Thus if the opponent's points are not close to his mmr the likelihood of winning calculated using this method would not be zero sum either (whether yours do or not).

Regardless, I think the OP makes too many assumptions for this to be useful, especially in assuming a linear correlation.


I have no problem with you (or anyone else) thinking I am making too many assumptions. I just want to point out linear correlation is not one of my assumptions. It is a result (and a somewhat surprising result in my eyes) I obtained from assuming that when any 2 players play each other a large enough amount of games, their points will remain roughly the same. You can read it in the math spoiler.

Yeah sorry you're right. What you are in fact assuming is that battle.net is designed to keep your points level. You assert that battle.net assigns a probability to the outcome that you win and adjusts the variable of the points you stand to win so that the expected gain in points from the game equates to 0.

I haven't decided whether or not I agree with that assumption.
JackDragon
Profile Joined February 2011
525 Posts
August 18 2011 15:44 GMT
#37
On August 18 2011 23:44 BlasiuS wrote:
Show nested quote +
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

Show nested quote +
On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.



But thats talking about promotions, not points. You could also see that as number of points don't matter when it comes to promotions. Which is true, points don't matter. So they don't actually say that time have nothing to do with points gained.

Also IronDoc, what I mean is doesn't his argument base on that likelihood in winning does sum to zero? I would argue that for the formula to be correct our likelihood of winning needs to sum to zero or it won't add up.

Example from my last game: I won 13 points he lost 12 points (before bonus pool) and so I had 45.83% chance to win right? And he would have 50% chance of winning. And this would mean that there is 4.17% chance for it to be tie or what? well I guess that could be but...

Point being. If the persons likelihood of winning don't add up you can not say that your formula appropriately reflects the truth.
Not_That
Profile Joined April 2011
287 Posts
August 18 2011 15:48 GMT
#38
On August 19 2011 00:44 JackDragon wrote:
Show nested quote +
On August 18 2011 23:44 BlasiuS wrote:
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.



But thats talking about promotions, not points. You could also see that as number of points don't matter when it comes to promotions. Which is true, points don't matter. So they don't actually say that time have nothing to do with points gained.

Also IronDoc, what I mean is doesn't his argument base on that likelihood in winning does sum to zero? I would argue that for the formula to be correct our likelihood of winning needs to sum to zero or it won't add up.

Example from my last game: I won 13 points he lost 12 points (before bonus pool) and so I had 45.83% chance to win right? And he would have 50% chance of winning. And this would mean that there is 4.17% chance for it to be tie or what? well I guess that could be but...

Point being. If the persons likelihood of winning don't add up you can not say that your formula appropriately reflects the truth.


Reread the hypothetical example that I gave earlier. I think it explains it nicely.
IronDoc
Profile Joined August 2011
United Kingdom27 Posts
Last Edited: 2011-08-18 15:51:26
August 18 2011 15:51 GMT
#39
On August 19 2011 00:44 JackDragon wrote:
Show nested quote +
On August 18 2011 23:44 BlasiuS wrote:
On August 18 2011 23:38 JackDragon wrote:
On August 18 2011 23:10 Not_That wrote:
On August 18 2011 22:57 JackDragon wrote:
On August 18 2011 22:07 Not_That wrote:
On August 18 2011 22:02 JackDragon wrote:
Is this official or were did you get the numbers from? I was certain that time of the match also affected points but whatever. I do think that there is a relation betwen skill gap and points but...
I'm not sure you are correct


It's not official, it's something I thought of and I explain how I came to the numbers I did in the OP.

Match duration definitely does not affect points. You can read about it in the ladder sticky.

I can't find were it says that the points aren't reflecting game length, or that it only reflects mmr gap.
I mean even so it is a bit to simplified to actually work. Saying that the skill is constant and that it only works when you have reached your true mmr makes it not very usefull.

What I mean is this:
"The important thing to remember is that "favored" does not always mean "better" unless both players' points have approximately reached their MMRs. Until that time, the "favored" indicator only serves to determine how many points a match is worth, and is not an indicator of skill."

which mens that both have to fit their mmr for your formula to even be true.


It states specifically that points won/lost are only based off of who won in another thread by excalibur_z. In the sticky it can be seen from the part discussing the favoured system. If you won more points for longer games, score, or anything else it would be entirely abusable.

It's not true that both players' points have to fit their MMR for my formula to be true. It is sufficient that your points match your MMR for you to be able to calculate what was your chance to win. It would only be required for your opponent's MMR to match his points for the formula to be also applicable to your opponent.
The part you quote is referring to the 'favored' / 'slightly favored' / 'even' caption at the beginning of matches, and how both sides can see each other as 'favored', etc.


Small note although I hate to make this any more complicated than it already is, but I can not resist:
If for some reason you are confident that your opponent's current points better reflect his MMR than your current points reflect your MMR, then it is entirely possible to calculate your winning chances based off of his points won / lost - simply calculate HIS winning chances, and yours are equal to 100 minus his chances. Just be sure you aren't counting his bonus pool points.

I found the thread and post else I wouldn't be able to qoute from it right? I just can't find within that post were it says that it is pure mmr. I am dyslectic so it is possible that I missed it but please show me.


yes you missed it, it's right here:

On February 22 2011 15:13 Excalibur_Z wrote:
Promotion
By outperforming the rest of your league, it is possible to get promoted into a higher league. If you are in Bronze but playing against Gold players, you would expect to be promoted to Gold, but that doesn't always happen immediately.

This is because the system requires a certain degree of confidence before players can be moved to a new league, otherwise they would bounce around from league to league too frequently for leagues to be meaningful. That confidence is measured in two ways:

First, the player must prove that he is capable of maintaining a certain level of skill. This is done by measuring the moving average of a player's MMR. The below image should help demonstrate. When this moving average stabilizes within the confines of a league, a player can be promoted into that league.

[image loading]

The second factor is a "confidence buffer" that exists between leagues. That is, if a Bronze player is only slightly better than the lowest-rated Silver players according to his moving average, that is not reason alone to promote him, even though he has crossed into the Silver MMR region. If that player slumped, he would fall right back into Bronze within a couple of games, only to return to Silver a couple of games later, making his promotion far less meaningful. Leagues are sticky, therefore the moving average must cross beyond the destination league's confidence buffer, cementing that player's position within the higher league. In the picture above, the confidence buffer is represented by the yellow glow region.

Note that these are the only two factors required for promotion. Any in-game behaviors or statistics beyond winning, losing, and the opponent's MMR are not relevant to the system.



But thats talking about promotions, not points. You could also see that as number of points don't matter when it comes to promotions. Which is true, points don't matter. So they don't actually say that time have nothing to do with points gained.

Also IronDoc, what I mean is doesn't his argument base on that likelihood in winning does sum to zero? I would argue that for the formula to be correct our likelihood of winning needs to sum to zero or it won't add up.

Example from my last game: I won 13 points he lost 12 points (before bonus pool) and so I had 45.83% chance to win right? And he would have 50% chance of winning. And this would mean that there is 4.17% chance for it to be tie or what? well I guess that could be but...

Point being. If the persons likelihood of winning don't add up you can not say that your formula appropriately reflects the truth.

But if his points reflected his mmr and yours did, then the points would zero sum too. You can only look at the points (and infer a likelihood of winning) on the side of a player whose mmr and point value are close enough to be assumed identical. Essentially, the thing is that if the points won/lost don't zero sum, at least one players' points are not reflective of mmr.
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
August 18 2011 15:53 GMT
#40
I too have a system for calculating my chances of winning a match after I played it.

If I won: 100%
If I lost: 0%
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