• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:50
CEST 11:50
KST 18:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo38Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Best thing happen to StarCraft since Remastered? Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9232 users

Designated Balance Discussion Thread - Page 846

Forum Index > SC2 General
Post a Reply
Prev 1 844 845 846 847 848 1266 Next
keglu
Profile Joined June 2011
Poland485 Posts
December 18 2013 12:53 GMT
#16901
PvT 17–23 (42.50%)
PvZ 18–16 (52.94%)
TvZ 8–8 (50.00%)

T imba in PvT
shadymmj
Profile Joined June 2010
1906 Posts
December 18 2013 13:00 GMT
#16902
The problem is that the oracle is a dumb arse unit. It's practically a flying cheesemobile. I challenge anyone to dispute this definition.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Ana_
Profile Joined May 2012
Finland453 Posts
December 18 2013 13:06 GMT
#16903
On December 18 2013 22:00 shadymmj wrote:
The problem is that the oracle is a dumb arse unit. It's practically a flying cheesemobile. I challenge anyone to dispute this definition.


It is a flying discoball.
Sticks and stones may break my bones but words will never hurt me.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-12-18 13:29:55
December 18 2013 13:14 GMT
#16904
On December 18 2013 21:53 keglu wrote:
PvT 17–23 (42.50%)
PvZ 18–16 (52.94%)
TvZ 8–8 (50.00%)

T imba in PvT


Is this just from liquipedia or from ESL website. A lot of Terrans went down in the first round. I think there are like 15 Terrans vs 27 Protoss in the 4 bracket Ro16.

Notice that only 3 Terrans made it to Ro4 in their brackets while 8 Protoss did.

It is not really useful to look at win rates from 1 tournament unless you have fairly representation to begin with.

Let say you have only 1 Protoss in code S. They can beat one Terran who isn't even top 10 and lose to a top 10 Terran and TvP would still be 50%.

It is like how ladder normalizes to 50/50, as more Protoss make it to tournaments, only the top Terrans are left and thus they can still make it 50/50. Same thing with foreign events, so many foreign teams have picked up KR Terrans (since foreign Terrans are lacking), you end up with 7 KR Terrans and 3 foreign Terrans playing against 4 KR Protoss and 6 foreign Protoss. Yeah, win rates might be even. But if you told 3 KR Terran and 7 foreign Terrans and matched them against 6 KR Protoss and 4 foreign Protoss, the Terrans would get slaughtered.

If you look 2011 Nov Code S, you had 5 Protoss vs 19 Terrans. PvT was actually 56% (thanks in part to calm before the storm). Doesn't mean the meta game was shifting towards P. It just meant only the top PvT Protoss survived to stay in code S and got to play some mediocre Terrans. If it was top 5 PvT Protoss vs top 5 TvP Terran, Protoss would have gotten crushed.
Big J
Profile Joined March 2011
Austria16289 Posts
December 18 2013 13:16 GMT
#16905
On December 18 2013 22:00 shadymmj wrote:
The problem is that the oracle is a dumb arse unit. It's practically a flying cheesemobile. I challenge anyone to dispute this definition.


Oracle openings seem pretty standard in TvP these days (also to a certain degree in PvP). It's a flying supersolidstandardmobile.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 18 2013 13:30 GMT
#16906
On December 18 2013 22:16 Big J wrote:
Show nested quote +
On December 18 2013 22:00 shadymmj wrote:
The problem is that the oracle is a dumb arse unit. It's practically a flying cheesemobile. I challenge anyone to dispute this definition.


Oracle openings seem pretty standard in TvP these days (also to a certain degree in PvP). It's a flying supersolidstandardmobile.

Which is sad on its own..
Mura Ma Man, Dark Da Dude, Super Shot Sos!
keglu
Profile Joined June 2011
Poland485 Posts
December 18 2013 13:35 GMT
#16907
On December 18 2013 22:14 vthree wrote:
Show nested quote +
On December 18 2013 21:53 keglu wrote:
PvT 17–23 (42.50%)
PvZ 18–16 (52.94%)
TvZ 8–8 (50.00%)

T imba in PvT


Is this just from liquipedia or from ESL website. A lot of Terrans went down in the first round. I think there are like 15 Terrans vs 27 Protoss in the 4 bracket Ro16.

Notice that only 3 Terrans made it to Ro4 in their brackets while 8 Protoss did.

It is not really useful to look at win rates from 1 tournament unless you have fairly representation to begin with.

Let say you have only 1 Protoss in code S. They can beat one Terran who isn't even top 10 and lose to a top 10 Terran and TvP would still be 50%.

It is like how ladder normalizes to 50/50, as more Protoss make it to tournaments, only the top Terrans are left and thus they can still make it 50/50. Same thing with foreign events, so many foreign teams have picked up KR Terrans (since foreign Terrans are lacking), you end up with 7 KR Terrans and 3 foreign Terrans playing against 4 KR Protoss and 6 foreign Protoss. Yeah, win rates might be even. But if you told 3 KR Terran and 7 foreign Terrans and matched them against 6 KR Protoss and 4 foreign Protoss, the Terrans would get slaughtered.


Little worrying sign is that now also in Korea there are significantly less Terran participants in tournaments. It was quite normal for rest of the world for some time now but in Korea T usually held strong.
From aligulac:
List 99 :227 PvP, 102 TvT, 338 ZvZ
List 100: 158 PvP, 59 TvT, 142 ZvZ
Huge difference

For example
middle of 2011 (list 35)
216 PvP, 246 TvT, 148 ZvZ
middle of 2012 (list 60)
286 PvP, 199 TvT, 351 ZvZ

This is not good sign for tournaments success in the future. For example in this qualifier T had overall best winrates but was still least represented race in last rounds (3/16,1/8)
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 18 2013 13:36 GMT
#16908
Holy damn, that is HUGE indeed.
This kinda shows there's about 1/8th Terran at these tournaments?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
December 18 2013 14:50 GMT
#16909
On December 18 2013 22:30 SC2Toastie wrote:
Show nested quote +
On December 18 2013 22:16 Big J wrote:
On December 18 2013 22:00 shadymmj wrote:
The problem is that the oracle is a dumb arse unit. It's practically a flying cheesemobile. I challenge anyone to dispute this definition.


Oracle openings seem pretty standard in TvP these days (also to a certain degree in PvP). It's a flying supersolidstandardmobile.

Which is sad on its own..

no, only the fact that it decides games very often is sad.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 18 2013 14:52 GMT
#16910
I'm not really sure what it is that people are complaining about.

Is it that PvT is imba at the pro level? Or that P is imba on the ladder? Or that everything about P is just totally imba?

At the pro level, there have been fluctuations in win rates since the beginning of the game and they will likely continue for a really long time. There were periods of Terran dominance and Zerg dominance earlier in SC2. I don't think a few months of Protoss winning is enough to merit the kind of reactions I'm seeing here.

On the ladder, it's a totally different issue. But when people talk about things like Mech and suggest TvP builds, the immediate response is "that only works on the ladder" or "that only works at a low level." Well, maybe, but isn't that applicable to the ladder players that are complaining?

So I'm not quite sure what the issue is here.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
MTAC
Profile Joined May 2013
103 Posts
December 18 2013 15:05 GMT
#16911
The issue ?

- Issue is that Terran is stuck on the same Bioplay since 2+ years.
- Issue is that Terran have only 2 builds who both goes toward lategame or if the toss don't go HT first, 12min SCVtrain.
- Issue is that toss dictate early game with 10 different all-ins, most of them can be a macro opening even if they don't do a lot of damage, and most of them demands very different defenses from the T point of view.
- Issue is that toss dictate the lategame with the deathball too.
- Issue is that we have less and less T players and more and more P players, both on ladder and tournaments: down to 20%T and up to 50%P of total players sometimes.
- Issue is that while HoTS terran do the same thing/build than in Wol, MSC allows the toss to not spend ANY MONEY on sentry. That's like 4 to 6 hundred gas in a macro game, faster tech/ups etc.... T don't have new units on this MU, nor any new builds, while toss do the same thing than before, but with faster tech, faster ups etc... while in mid/end Wol, as frustrating as PvT was, winrates were more even than now ?

- Issue is that the game is slowly loosing playerbase and viewerbase because of that kind of things, and that I don't play T anymore, because playing 10 matchs versus P 5 versus Z for 1 versus T is just the most boring ladder experience ever.
Fjodorov
Profile Joined December 2011
5007 Posts
December 18 2013 15:06 GMT
#16912
On December 18 2013 23:52 DinoMight wrote:
I'm not really sure what it is that people are complaining about.

Is it that PvT is imba at the pro level? Or that P is imba on the ladder? Or that everything about P is just totally imba?

At the pro level, there have been fluctuations in win rates since the beginning of the game and they will likely continue for a really long time. There were periods of Terran dominance and Zerg dominance earlier in SC2. I don't think a few months of Protoss winning is enough to merit the kind of reactions I'm seeing here.

On the ladder, it's a totally different issue. But when people talk about things like Mech and suggest TvP builds, the immediate response is "that only works on the ladder" or "that only works at a low level." Well, maybe, but isn't that applicable to the ladder players that are complaining?

So I'm not quite sure what the issue is here.


List 99 :227 PvP, 102 TvT, 338 ZvZ
List 100: 158 PvP, 59 TvT, 142 ZvZ

Issue.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2013-12-18 15:19:56
December 18 2013 15:19 GMT
#16913
On December 18 2013 23:52 DinoMight wrote:
I'm not really sure what it is that people are complaining about.

Is it that PvT is imba at the pro level? Or that P is imba on the ladder? Or that everything about P is just totally imba?

At the pro level, there have been fluctuations in win rates since the beginning of the game and they will likely continue for a really long time. There were periods of Terran dominance and Zerg dominance earlier in SC2. I don't think a few months of Protoss winning is enough to merit the kind of reactions I'm seeing here.

On the ladder, it's a totally different issue. But when people talk about things like Mech and suggest TvP builds, the immediate response is "that only works on the ladder" or "that only works at a low level." Well, maybe, but isn't that applicable to the ladder players that are complaining?

So I'm not quite sure what the issue is here.


Cause watching and playing TvP is not a fun experience. Cause Protoss openings are so strong that it can cause a much superior player (Bomber), to lose to basically what amounts to crap (NA Ladder). The MU hasn't changed essentially since 2010. If Blizzard truly cared about variety when they nerfed mines in TvZ, they should've looked at TvP way before hand. IMO, this is Terran's version of WoL PvZ. You either win in the midgame, or lose everywhere else.

Is that really hard to comprehend?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 18 2013 15:27 GMT
#16914
On December 19 2013 00:05 MTAC wrote:
The issue ?

- Issue is that Terran is stuck on the same Bioplay since 2+ years.
- Issue is that Terran have only 2 builds who both goes toward lategame or if the toss don't go HT first, 12min SCVtrain.
- Issue is that toss dictate early game with 10 different all-ins, most of them can be a macro opening even if they don't do a lot of damage, and most of them demands very different defenses from the T point of view.
- Issue is that toss dictate the lategame with the deathball too.
- Issue is that we have less and less T players and more and more P players, both on ladder and tournaments: down to 20%T and up to 50%P of total players sometimes.
- Issue is that while HoTS terran do the same thing/build than in Wol, MSC allows the toss to not spend ANY MONEY on sentry. That's like 4 to 6 hundred gas in a macro game, faster tech/ups etc.... T don't have new units on this MU, nor any new builds, while toss do the same thing than before, but with faster tech, faster ups etc... while in mid/end Wol, as frustrating as PvT was, winrates were more even than now ?

- Issue is that the game is slowly loosing playerbase and viewerbase because of that kind of things, and that I don't play T anymore, because playing 10 matchs versus P 5 versus Z for 1 versus T is just the most boring ladder experience ever.


You're wrong.

-Stim bio and Medivacs beats every Protoss allin. Turrets counter both DT and Oracles. Reaper has also been buffed to be very good at scouting. So scout the cheese, build bunkers (that you can salvage later) and you will hold 90% of cheese. You often hear casters say stuff like "he's going to be in a lot of trouble as soon as stim finishes." There's a reason for that.

-More Protoss players does not mean something is imbalanced. It just means there are more Protoss players. Maybe Protoss units look prettier and that attracts more people. More people play Pikachu than other characters in Super Smash Brothers but that doesn't mean he's imba (far from it).

-There are Terran builds designed to punish over-reliance on the Mothership core. Allowing a Protoss to build nothing but a MsC is your own fault. It's akin to letting a Terran go 3CC off 1 bunker. A small group of stimmed bio can focus down a Nexus quite quickly.

-400-600 gas on sentries? What are you smoking? I used to make maaaaybe 3-4 sentries? MsC costs 100 gas so the gas saving is closer to 200-300 if I build NO sentries. Most people still get 1-2 sentries. So it's about 100-200 gas saved.

-Win rates in the pro scene fluctuate in every matchup. For the last few months, Protoss is finally achieving notable results. Is it really that bad? Terran and Zerg have dominated for the entire history of professional SC2 prior to that.

-The game is losing players because it's getting older. When Legacy of the Void comes out that number will spike again and then come down. It happens with every game. WoW is down to 7 million subscribers from a peak of 11 million.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 18 2013 15:32 GMT
#16915
On December 19 2013 00:19 Chaggi wrote:
Show nested quote +
On December 18 2013 23:52 DinoMight wrote:
I'm not really sure what it is that people are complaining about.

Is it that PvT is imba at the pro level? Or that P is imba on the ladder? Or that everything about P is just totally imba?

At the pro level, there have been fluctuations in win rates since the beginning of the game and they will likely continue for a really long time. There were periods of Terran dominance and Zerg dominance earlier in SC2. I don't think a few months of Protoss winning is enough to merit the kind of reactions I'm seeing here.

On the ladder, it's a totally different issue. But when people talk about things like Mech and suggest TvP builds, the immediate response is "that only works on the ladder" or "that only works at a low level." Well, maybe, but isn't that applicable to the ladder players that are complaining?

So I'm not quite sure what the issue is here.


Cause watching and playing TvP is not a fun experience. Cause Protoss openings are so strong that it can cause a much superior player (Bomber), to lose to basically what amounts to crap (NA Ladder). The MU hasn't changed essentially since 2010. If Blizzard truly cared about variety when they nerfed mines in TvZ, they should've looked at TvP way before hand. IMO, this is Terran's version of WoL PvZ. You either win in the midgame, or lose everywhere else.

Is that really hard to comprehend?


You are wrong. Maru vs. Dear from WCS KR was one of the most fun series. Extremely high action and very back and forth. Parting vs. Bomber (the game featured on TL's main page) was also very fun to watch. Especially with Bomber going Hellbats against Protoss, which is something we don't see often. Good that some players are innovating.

Bomber lost a few games on ladder. So what?? I see a lot of pros lose on their streams. Often they are trying new things that they haven't practiced or not playing very seriously. I see LiquidHerO lose to random ladder scrubs all the time.

I would say the matchup has changed a lot since WoL. Instead of 1 medivac drop in each base you're seein a lot more big fights, you're seeing a lot more doom drops, and you're seeing a lot more factory focused play. Good Terrans are incorporating widow mines into their defenses, and I've even seen MMA stop a Blink all-in and counterpush with Marine Tank to win the game.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
December 18 2013 15:37 GMT
#16916
dude you seem to be kinda partial.

could you give me a build that is designed to punish over reliance on MSC?
The mind is like a parachute, it doesnt work unless its open. - Zappa
MTAC
Profile Joined May 2013
103 Posts
December 18 2013 15:39 GMT
#16917
-400-600 gas on sentries? What are you smoking? I used to make maaaaybe 3-4 sentries? MsC costs 100 gas so the gas saving is closer to 200-300 if I build NO sentries. Most people still get 1-2 sentries. So it's about 100-200 gas saved.


I'm smoking all my mid/high masters match TvP in WoL, while I was playing aggressive with marines in order to kill a few probes or a few sentries.
Therefore toss build even more sentry ==> later upgrades
And most people now dont make any sentry, that's what i was able to win a few match with 1Rax FE into 6rax at 19/19. But with half a brain you see that with your lot and cancel your up, warp a sentry, win.

-More Protoss players does not mean something is imbalanced. It just means there are more Protoss players. Maybe Protoss units look prettier and that attracts more people. More people play Pikachu than other characters in Super Smash Brothers but that doesn't mean he's imba (far from it).


And when they were more Terran it was because terran was Imba? kkthx

There are Terran builds designed to punish over-reliance on the Mothership core. Allowing a Protoss to build nothing but a MsC is your own fault. It's akin to letting a Terran go 3CC off 1 bunker. A small group of stimmed bio can focus down a Nexus quite quickly.


Not before drops are out and toss is out of position. That cant happen before 11/12, or the toss does not have half a brain.

My point is not that PvT is sOOOOOOOOOOOOOO mba. I think it is imba but not that much, it's that this is the most unfair MU in SC2.

And no, it's not because the game is getting old, it's because it does not lead to an esport competition worth it anymore, while being designed only for that. You want E-sport? see other games. You want fun games? see other ones.

You want esport RTS? you stuck with SC2, or with BW. Unless, skill ceiling, diversity, 'fairness' gets back to the game, the next RTS game slightly devoted toward esport to comes out will crush sc2 as it never was
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2013-12-18 15:41:59
December 18 2013 15:40 GMT
#16918
On December 19 2013 00:27 DinoMight wrote:
Show nested quote +
On December 19 2013 00:05 MTAC wrote:
The issue ?

- Issue is that Terran is stuck on the same Bioplay since 2+ years.
- Issue is that Terran have only 2 builds who both goes toward lategame or if the toss don't go HT first, 12min SCVtrain.
- Issue is that toss dictate early game with 10 different all-ins, most of them can be a macro opening even if they don't do a lot of damage, and most of them demands very different defenses from the T point of view.
- Issue is that toss dictate the lategame with the deathball too.
- Issue is that we have less and less T players and more and more P players, both on ladder and tournaments: down to 20%T and up to 50%P of total players sometimes.
- Issue is that while HoTS terran do the same thing/build than in Wol, MSC allows the toss to not spend ANY MONEY on sentry. That's like 4 to 6 hundred gas in a macro game, faster tech/ups etc.... T don't have new units on this MU, nor any new builds, while toss do the same thing than before, but with faster tech, faster ups etc... while in mid/end Wol, as frustrating as PvT was, winrates were more even than now ?

- Issue is that the game is slowly loosing playerbase and viewerbase because of that kind of things, and that I don't play T anymore, because playing 10 matchs versus P 5 versus Z for 1 versus T is just the most boring ladder experience ever.


You're wrong.


Youre delusional. Protoss players are only slightly overrepresented in comparison to terran in terms of race representation as a whole, yet they make up close to 50% of gm and almost 37% in master. Despite your bullshit objections, terran has one viable build and that is reaper expand. Any other build relies heavily on protoss doing a particular build themselves and if they dont then youre FUCKED. As opposed to all the early pressures protoss can do, neither of which relies on terran doing this or that, and most of which are perfectly fine openers in a macrogame and pretty much guarantees at least some damage if not instant kill, especially if both players arent dear and innovation since the build is MUCH more easy to execute than to hold.

But im not going to bother arguing with you, its just an exercise in futility. Might as well try to show fanatical muslims why there is no god.
Amove for Aiur
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 18 2013 15:42 GMT
#16919
On December 19 2013 00:37 Kevin_Sorbo wrote:
dude you seem to be kinda partial.

could you give me a build that is designed to punish over reliance on MSC?


The 5 min 2 medivac 16 marine stim push?

This troll just said stim bio with medivacs holds all the Protoss all ins. I think mass carriers also hold off the 1-1-1 back in WoL as well.
Swiipii
Profile Joined January 2012
2195 Posts
December 18 2013 15:47 GMT
#16920
On December 19 2013 00:27 DinoMight wrote:
Show nested quote +
On December 19 2013 00:05 MTAC wrote:
The issue ?

- Issue is that Terran is stuck on the same Bioplay since 2+ years.
- Issue is that Terran have only 2 builds who both goes toward lategame or if the toss don't go HT first, 12min SCVtrain.
- Issue is that toss dictate early game with 10 different all-ins, most of them can be a macro opening even if they don't do a lot of damage, and most of them demands very different defenses from the T point of view.
- Issue is that toss dictate the lategame with the deathball too.
- Issue is that we have less and less T players and more and more P players, both on ladder and tournaments: down to 20%T and up to 50%P of total players sometimes.
- Issue is that while HoTS terran do the same thing/build than in Wol, MSC allows the toss to not spend ANY MONEY on sentry. That's like 4 to 6 hundred gas in a macro game, faster tech/ups etc.... T don't have new units on this MU, nor any new builds, while toss do the same thing than before, but with faster tech, faster ups etc... while in mid/end Wol, as frustrating as PvT was, winrates were more even than now ?

- Issue is that the game is slowly loosing playerbase and viewerbase because of that kind of things, and that I don't play T anymore, because playing 10 matchs versus P 5 versus Z for 1 versus T is just the most boring ladder experience ever.

-More Protoss players does not mean something is imbalanced. It just means there are more Protoss players. Maybe Protoss units look prettier and that attracts more people.

I laughed thank you.
Prev 1 844 845 846 847 848 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech149
StarCraft: Brood War
Leta 1190
Sea 1157
BeSt 653
Aegong 471
Mini 414
Hyuk 354
Larva 313
Mong 171
Soma 101
Killer 90
[ Show more ]
ToSsGirL 31
Rush 30
hero 21
yabsab 21
ZergMaN 16
Noble 11
Bale 10
Hm[arnc] 9
sorry 6
Light 0
League of Legends
JimRising 527
Counter-Strike
olofmeister1423
shoxiejesuss1124
markeloff106
Super Smash Bros
Mew2King100
Other Games
Stewie2K750
Pyrionflax285
crisheroes212
BEARDiaguz19
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV296
League of Legends
• Jankos2570
Upcoming Events
WardiTV Weekly
1h 11m
RSL Revival
1d
RSL Revival
1d 7h
Bombastic Starleague
1d 10h
Kung Fu Cup
2 days
OSC
2 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.