• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:08
CEST 12:08
KST 19:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4771 users

Designated Balance Discussion Thread - Page 840

Forum Index > SC2 General
Post a Reply
Prev 1 838 839 840 841 842 1266 Next
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 17 2013 15:34 GMT
#16781
On December 17 2013 23:54 DinoMight wrote:
I've seen a few good pro Terrans use Nuke in big macro games to hit 4th bases that the P has cannoned up. With the whole army dance going on it's quite difficult to find the red dot and deal with the nuke because you risk fucking up and taking a bad engagement with your main army.

I've also seen ghosts used to EMP enemy Medivacs in TvT and to nuke PFs as well as to force an unsiege on a tank line.

Ghosts/Nuke are a lot more useful than people think they are. it's not just the "anti HT"


I have seen Terrans dumping thousands of minerals and gas into nukes and multiple ghost academies to kill a buch of cannons and later in the game missing those minerals to reinforce their army. Nukes are a double edged sword and if the opponent reacts correctly you simply waste a ton of money.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 17 2013 16:03 GMT
#16782
Currently my biggest problem with Protoss is the complete lack of action in the game.

Usual vs Protoss games:
All IN:
Opposition scouts no expansion from Protoss - has to instantly scout the sort of all in, opposition is either defended or not; a battle happens, somebody dies/is irrecoverably behind/Just takes a 2nd with Mothershitcore defense.
"MACRO" aka. delayed all in off 3/4/5 bases (lol)
Some form of macro all game long, the opposition tries to hurt Protoss and slow him down in any way possible, Protoss thinks he reaches a critical army, he moves out, somebody dies within 1 minutes, game over.

This happens by far MOST of the games vs Protoss. And nowadays you face a lot of Protoss too. It just makes me not want to ladder because most games I face are just boring as hell. Protoss doesn't even scout anymore because there's no real all in that can hurt him, except for the most dedicated cheeses...

I think MSC is too safe and Protoss needs to be forced to commit more on the maps which need less safe 2nd & 3rd.
Protoss suddendly has to invest in a good number of sentries to defend, slows down his tech, makes the game more enjoyable overall because Protoss has to slow his opponent down too (a bit like Phoenix do nowadays) and make some action happen. If it is needed, we could buff some protoss stuff to not make them too weak with hard thirds, but not give them a Get-out-of-jail free card in the mothershitcore...

TLDR: Harder 2nd/3rd bases, slightly weaker MSC (buffed agressive options) --> More sentries, slower tech, more agression
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Xequecal
Profile Joined October 2010
United States473 Posts
December 17 2013 16:04 GMT
#16783
EMP is honestly the worst designed ability in the game. It's way too good against bad/mediocre players but not good enough against good ones. If you're a mediocre Terran against a mediocre Protoss, you can still counter his entire tech path with one spell from one unit - because he doesn't have the APM to keep them split.
TurboMaN
Profile Joined October 2005
Germany925 Posts
Last Edited: 2013-12-17 16:10:13
December 17 2013 16:08 GMT
#16784
On December 18 2013 01:04 Xequecal wrote:
If you're a mediocre Terran against a mediocre Protoss, you can still counter his entire tech path with one spell from one unit - because he doesn't have the APM to keep them split.


Same applies to storm. Splitting before a fight is easy, splitting in the middle of a fight is difficult. And toss usually storms right in a fight. Protoss has a clear advantage in both mechanics and build orders until you reach GM.
RaFox17
Profile Joined May 2013
Finland4581 Posts
December 17 2013 16:09 GMT
#16785
On December 18 2013 01:04 Xequecal wrote:
EMP is honestly the worst designed ability in the game. It's way too good against bad/mediocre players but not good enough against good ones. If you're a mediocre Terran against a mediocre Protoss, you can still counter his entire tech path with one spell from one unit - because he doesn't have the APM to keep them split.

What about corruption on corruptors? There´s a spell where no amount of imagination was used :D
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 17 2013 16:12 GMT
#16786
On December 17 2013 23:54 DinoMight wrote:
I've seen a few good pro Terrans use Nuke in big macro games to hit 4th bases that the P has cannoned up. With the whole army dance going on it's quite difficult to find the red dot and deal with the nuke because you risk fucking up and taking a bad engagement with your main army.

I've also seen ghosts used to EMP enemy Medivacs in TvT and to nuke PFs as well as to force an unsiege on a tank line.

Ghosts/Nuke are a lot more useful than people think they are. it's not just the "anti HT"


Seriously, how many times do we see nukes used in pro competitive Terran games? 1 in 30, 50?
Xequecal
Profile Joined October 2010
United States473 Posts
Last Edited: 2013-12-17 16:18:57
December 17 2013 16:14 GMT
#16787
On December 18 2013 01:03 SC2Toastie wrote:
I think MSC is too safe and Protoss needs to be forced to commit more on the maps which need less safe 2nd & 3rd.
Protoss suddendly has to invest in a good number of sentries to defend, slows down his tech, makes the game more enjoyable overall because Protoss has to slow his opponent down too (a bit like Phoenix do nowadays) and make some action happen. If it is needed, we could buff some protoss stuff to not make them too weak with hard thirds, but not give them a Get-out-of-jail free card in the mothershitcore...


If it were that simple Blizzard would have done it already. Due to how sentries work, if overcharge is nerfed and Protoss must "invest in sentries to defend" then they have no options at all. Because sentries have to build up energy to be useful, that means they MUST be built early. Protoss is absolutely locked into the old WoL gate core nexus gate gate gate opening. Literally everything else is either pure cheese or instant suicide. Stargate opening? Not enough gas for sentries, so you instantly lose to any build other than 1 rax FE or CC first, even a simple 2 rax plus SCV pull will kill you. Twilight opening? Outright die to buffed cloak banshees. 1/1/1 completely dominates the matchup again, you have 200 more gas relative to WoL (no siege research, reduced cloak cost) and Protoss is forced to use the exact same opening as WoL with the exact same units when they got dominated by it.

I've said it several times, if Protoss is forced to put down 4 gates before a tech building they will never beat 1/1/1. The fact that overcharge allows you to go gate core nexus robo is the reason 1/1/1 is bad, not because overcharge is good against the actual allin.

Honestly the best balance for photon overcharge is to simply disable it entirely at the 8:00-8:30 minute mark, so you can use it against early cheese, but not against stim+medivac timings. However, I don't see any way to seamlessly implement that.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 17 2013 16:15 GMT
#16788
I notice something recently. Protoss never scout, at every level.
MMA vs Crank or MMA vs Alicia for exemple in the ATC Finale : MMA won twice because of the lack of scouting from the protoss.
When I ladder, now I do some kind of 4 rax proxy, it's so fucking easy to counter when scouted : You need 1 sentry. But since they never scout for nothing thinking they are safe behind their MSC, meh, It works quite well. But still, the 4 rax proxy is fucking gimmicky.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 17 2013 16:18 GMT
#16789
On December 18 2013 01:14 Xequecal wrote:
Show nested quote +
On December 18 2013 01:03 SC2Toastie wrote:
I think MSC is too safe and Protoss needs to be forced to commit more on the maps which need less safe 2nd & 3rd.
Protoss suddendly has to invest in a good number of sentries to defend, slows down his tech, makes the game more enjoyable overall because Protoss has to slow his opponent down too (a bit like Phoenix do nowadays) and make some action happen. If it is needed, we could buff some protoss stuff to not make them too weak with hard thirds, but not give them a Get-out-of-jail free card in the mothershitcore...


If it were that simple Blizzard would have done it already. Due to how sentries work, if overcharge is nerfed and Protoss must "invest in sentries to defend" then they have no options at all. Because sentries have to build up energy to be useful, that means they MUST be built early. Protoss is absolutely locked into the old WoL gate core nexus gate gate gate opening. Literally everything else is either pure cheese or instant suicide. Stargate opening? Not enough gas for sentries, so you instantly lose to any build other than 1 rax FE or CC first, even a simple 2 rax plus SCV pull will kill you. Twilight opening? Outright die to buffed cloak banshees. 1/1/1 completely dominates the matchup again, you have 200 more gas relative to WoL (no siege research, reduced cloak cost) and Protoss is forced to use the exact same opening as WoL with the exact same units when they got dominated by it.


Overcharge doesn't need to be that long to hold off 2rax SCV pull or banshees. No one is saying that we should take away the overcharge, but I think range/damage/firing rate/duration can be tweaked.
WombaT
Profile Blog Joined May 2010
Northern Ireland27280 Posts
December 17 2013 16:21 GMT
#16790
On December 18 2013 01:15 Faust852 wrote:
I notice something recently. Protoss never scout, at every level.
MMA vs Crank or MMA vs Alicia for exemple in the ATC Finale : MMA won twice because of the lack of scouting from the protoss.
When I ladder, now I do some kind of 4 rax proxy, it's so fucking easy to counter when scouted : You need 1 sentry. But since they never scout for nothing thinking they are safe behind their MSC, meh, It works quite well. But still, the 4 rax proxy is fucking gimmicky.

This is just patently false. Dear and Rain especially have hallucinated Phoenixes flying around at all stages of the game, most crucial against Zerg given their tech-switching ability
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
vthree
Profile Joined November 2011
Hong Kong8039 Posts
December 17 2013 16:25 GMT
#16791
On December 18 2013 01:21 Wombat_NI wrote:
Show nested quote +
On December 18 2013 01:15 Faust852 wrote:
I notice something recently. Protoss never scout, at every level.
MMA vs Crank or MMA vs Alicia for exemple in the ATC Finale : MMA won twice because of the lack of scouting from the protoss.
When I ladder, now I do some kind of 4 rax proxy, it's so fucking easy to counter when scouted : You need 1 sentry. But since they never scout for nothing thinking they are safe behind their MSC, meh, It works quite well. But still, the 4 rax proxy is fucking gimmicky.

This is just patently false. Dear and Rain especially have hallucinated Phoenixes flying around at all stages of the game, most crucial against Zerg given their tech-switching ability


I am pretty sure he means worker/early scouts in PvT. There is no point to scout because keeping the worker mining minerals is better versus almost all possible Terran openings.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
December 17 2013 16:25 GMT
#16792
On December 18 2013 01:21 Wombat_NI wrote:
Show nested quote +
On December 18 2013 01:15 Faust852 wrote:
I notice something recently. Protoss never scout, at every level.
MMA vs Crank or MMA vs Alicia for exemple in the ATC Finale : MMA won twice because of the lack of scouting from the protoss.
When I ladder, now I do some kind of 4 rax proxy, it's so fucking easy to counter when scouted : You need 1 sentry. But since they never scout for nothing thinking they are safe behind their MSC, meh, It works quite well. But still, the 4 rax proxy is fucking gimmicky.

This is just patently false. Dear and Rain especially have hallucinated Phoenixes flying around at all stages of the game, most crucial against Zerg given their tech-switching ability


I obviously talk about the early game. When I said every level, I wasn't talking about every stage of the game, but in every league (GM/Master/Pro).
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 17 2013 16:42 GMT
#16793
On December 18 2013 01:25 vthree wrote:
Show nested quote +
On December 18 2013 01:21 Wombat_NI wrote:
On December 18 2013 01:15 Faust852 wrote:
I notice something recently. Protoss never scout, at every level.
MMA vs Crank or MMA vs Alicia for exemple in the ATC Finale : MMA won twice because of the lack of scouting from the protoss.
When I ladder, now I do some kind of 4 rax proxy, it's so fucking easy to counter when scouted : You need 1 sentry. But since they never scout for nothing thinking they are safe behind their MSC, meh, It works quite well. But still, the 4 rax proxy is fucking gimmicky.

This is just patently false. Dear and Rain especially have hallucinated Phoenixes flying around at all stages of the game, most crucial against Zerg given their tech-switching ability


I am pretty sure he means worker/early scouts in PvT. There is no point to scout because keeping the worker mining minerals is better versus almost all possible Terran openings.


A worker scout is useful, but it can be really late. I typically scout with the probe that makes by Cybenetics Core. Scouting earlier than that is stupid, there's nothing to see! Gasless expand poses no threats to you, so theres nothing to scout. If you get there and there's a wall you see if he's making a reaper or marines. Reaper you know what to expect. If it's a marine then you know there's no reaper and you can hide tech but his gas is going into something so be weary. If it's no wall with the rax near the middle of his base then probably going to switch reactor onto the factory so it's either mech or some sort of hellion/widow mine drop.

A lot of reads can be made from very little information.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-12-17 16:47:33
December 17 2013 16:45 GMT
#16794
On December 18 2013 01:14 Xequecal wrote:
Show nested quote +
On December 18 2013 01:03 SC2Toastie wrote:
I think MSC is too safe and Protoss needs to be forced to commit more on the maps which need less safe 2nd & 3rd.
Protoss suddendly has to invest in a good number of sentries to defend, slows down his tech, makes the game more enjoyable overall because Protoss has to slow his opponent down too (a bit like Phoenix do nowadays) and make some action happen. If it is needed, we could buff some protoss stuff to not make them too weak with hard thirds, but not give them a Get-out-of-jail free card in the mothershitcore...


If it were that simple Blizzard would have done it already. Due to how sentries work, if overcharge is nerfed and Protoss must "invest in sentries to defend" then they have no options at all. Because sentries have to build up energy to be useful, that means they MUST be built early. Protoss is absolutely locked into the old WoL gate core nexus gate gate gate opening. Literally everything else is either pure cheese or instant suicide. Stargate opening? Not enough gas for sentries, so you instantly lose to any build other than 1 rax FE or CC first, even a simple 2 rax plus SCV pull will kill you. Twilight opening? Outright die to buffed cloak banshees. 1/1/1 completely dominates the matchup again, you have 200 more gas relative to WoL (no siege research, reduced cloak cost) and Protoss is forced to use the exact same opening as WoL with the exact same units when they got dominated by it.

I've said it several times, if Protoss is forced to put down 4 gates before a tech building they will never beat 1/1/1. The fact that overcharge allows you to go gate core nexus robo is the reason 1/1/1 is bad, not because overcharge is good against the actual allin.


Honestly the best balance for photon overcharge is to simply disable it entirely at the 8:00-8:30 minute mark, so you can use it against early cheese, but not against stim+medivac timings. However, I don't see any way to seamlessly implement that.


Finally someone who makes sense.

Take away mothership core and you increase cheese options for Terrans, yes. But you also remove any tech choices that Protoss has and force them down the same exact WoL path.

Does anyone seriously want to go back to the days of only 1/1/1 vs. Protoss?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
WombaT
Profile Blog Joined May 2010
Northern Ireland27280 Posts
December 17 2013 16:56 GMT
#16795
Nobody want the neglected Dark Archon to return then?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2013-12-17 17:01:43
December 17 2013 16:57 GMT
#16796
Don't want protoss to be weak, just Protoss need as much skill as the T/Z in the same league. Why is there so many GM toss ? Because you don't need a lot of train to reach a very good level.
Be way better than your opponent to beat them beacause he play P is not balanced, even if you see around 50% win rate. Imagine if on a FPS, one need to hit the body and the other to the head to win, and if the players would have a 50%-50% chance for each other, did you conclude than the best player always wins?

On the opposite side, good P can't really show their skill. David Kim say he wants to balance the game to have entertainement games. But is it cool to show Rain vs Soulkey, Soulkey has taken a great avantage (because of great micro on a cheese) but Rain manage to win beacause of ? Insane micro, insane decision making ? Nope, defend with MSC , hid a dark shrine and spawn DT and a aclik. I can do that, everyone can. Don't really show the skill of Rain ever. In this exemple, DT should be hard to micro, and hard to be cost effective with it to show Rain skill, and avoid the casual to easily use them to win. Nope DT need brainless micro, and even if scouted, he can just morph archon and don't be behind if failed.
Just an example but nearly all the units/tech of protoss are like this.

And for the oracle, it's alike. David Kim said he wanted to promote the player with good micro, but honestly, oracle is now as brainless as DT. It's very easy to kill a lot of drone and don't lose him. I remember some grubby sick micro with pre-patch oracle where he manage to keep it alive despite some towerd : then you can say he has good micro ! but now oracle control doesn't impress me anymore.
By the way when you saw SOS vs Scarlett at blizzcon and SOS (supposed to be the best player of the year) losing a post-patch oracle on spore and queen and still winning the game just with mass void, while scarlett has done an insane creep spread/timing attack,i don't find the victory emphasizes the one who play the best.
PanzerElite
Profile Joined May 2012
540 Posts
December 17 2013 17:07 GMT
#16797
^
1-1-1 was already dead in wol
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 17 2013 17:19 GMT
#16798
On December 18 2013 02:07 PanzerElite wrote:
^
1-1-1 was already dead in wol


Yes, but no siege research and reduced cloak cost means that without MsC it would be really hard to defend and dominate the matchup, which nobody wants.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-12-17 17:31:35
December 17 2013 17:26 GMT
#16799
On December 18 2013 01:57 Tyrhanius wrote:
Don't want protoss to be weak, just Protoss need as much skill as the T/Z in the same league. Why is there so many GM toss ? Because you don't need a lot of train to reach a very good level.
Be way better than your opponent to beat them beacause he play P is not balanced, even if you see around 50% win rate. Imagine if on a FPS, one need to hit the body and the other to the head to win, and if the players would have a 50%-50% chance for each other, did you conclude than the best player always wins?

On the opposite side, good P can't really show their skill. David Kim say he wants to balance the game to have entertainement games. But is it cool to show Rain vs Soulkey, Soulkey has taken a great avantage (because of great micro on a cheese) but Rain manage to win beacause of ? Insane micro, insane decision making ? Nope, defend with MSC , hid a dark shrine and spawn DT and a aclik. I can do that, everyone can. Don't really show the skill of Rain ever. In this exemple, DT should be hard to micro, and hard to be cost effective with it to show Rain skill, and avoid the casual to easily use them to win. Nope DT need brainless micro, and even if scouted, he can just morph archon and don't be behind if failed.
Just an example but nearly all the units/tech of protoss are like this.

And for the oracle, it's alike. David Kim said he wanted to promote the player with good micro, but honestly, oracle is now as brainless as DT. It's very easy to kill a lot of drone and don't lose him. I remember some grubby sick micro with pre-patch oracle where he manage to keep it alive despite some towerd : then you can say he has good micro ! but now oracle control doesn't impress me anymore.
By the way when you saw SOS vs Scarlett at blizzcon and SOS (supposed to be the best player of the year) losing a post-patch oracle on spore and queen and still winning the game just with mass void, while scarlett has done an insane creep spread/timing attack,i don't find the victory emphasizes the one who play the best.



That's because your definition of "play the best" is wrong.

It's not how fast you can click or how many bases you can drop at once. It's also about making the right choices of tech and attacking at the right time with the right composition. These things are a lot more important for Protoss and people simply don't understand that.

TvZ for example. You parade MMMM across the map all game long. Whereas PvZ, P has to be really careful about his composition and constantly scout to make sure there is no tech switch. So while T is microing marines, but requires no brain to think with, P has to constantly anticipate Z's next tech switch.

In that game, Rain's decision to go DT was smart because he saw that Soulkey had no detection. It was the right thing to do in that scenario. The decision itself is good play, not how he micros the DT.

When you think about it like that all races have pros and cons and there is balance in the end.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2013-12-17 17:36:17
December 17 2013 17:31 GMT
#16800
On December 18 2013 02:19 DinoMight wrote:
Show nested quote +
On December 18 2013 02:07 PanzerElite wrote:
^
1-1-1 was already dead in wol


Yes, but no siege research and reduced cloak cost means that without MsC it would be really hard to defend and dominate the matchup, which nobody wants.


Let's be frank, the cloak cost decrease made no sense at all. I think the official reason was that banshee's aren't used very often, but after the cloak cost decrease, they are only used in the early game and die out as the game progresses, which is also a problem for blizzard as one could see with the reasoning of the recent oracle buff. An effective buff for all game stages was needed, but instead blizzard chose to buff the early game strengths of the banshee.

The same holds true for the siege tank, instead of buffing an aspect which primarily affects timing pushes, I'd rather see something that affects the mid-late game potential, like more increase in damage by upgrades (e.g. +5dmg per upgrade instead of +3 in siege mode, which would make them scale as much as marines percentage wise with upgrades).

But as it is now, I think you are right. Weaken the photon overcharge to a level where it cannot defend an early hitsquad of bio singlehandedly and protoss die to 1/1/1 left and right.
Prev 1 838 839 840 841 842 1266 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #143
CranKy Ducklings25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech73
BRAT_OK 28
MindelVK 12
StarCraft: Brood War
Leta 5010
Calm 3434
Shuttle 1326
Bisu 1011
Hyuk 925
BeSt 522
Pusan 223
EffOrt 186
Mini 163
Killer 149
[ Show more ]
Stork 129
Zeus 127
PianO 99
Sharp 67
actioN 60
Mind 45
Hm[arnc] 34
Bale 24
Aegong 17
Sacsri 15
IntoTheRainbow 11
Noble 11
Dota 2
The International179084
Gorgc10826
singsing3284
Counter-Strike
shoxiejesuss1049
Super Smash Bros
Mew2King61
Other Games
Sick154
ZerO(Twitch)0
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 44
• LUISG 30
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV224
League of Legends
• Jankos1119
Upcoming Events
PiG Sty Festival
1h 52m
Solar vs Reynor
Serral vs Maru
OSC
5h 52m
Afreeca Starleague
23h 52m
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 5h
Afreeca Starleague
1d 23h
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.