• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:48
CEST 13:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call0[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Siren's Call Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals [ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6376 users

Designated Balance Discussion Thread - Page 834

Forum Index > SC2 General
Post a Reply
Prev 1 832 833 834 835 836 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
December 14 2013 20:56 GMT
#16661
On December 15 2013 05:28 Iron_ wrote:
Show nested quote +
On December 15 2013 02:26 Ana_ wrote:
On December 15 2013 01:29 Iron_ wrote:
They obviously don't need the cannon to do normal builds.


I want to see you defend terran turbo boost drops without it.


This is one of the sillier arguments I hear about getting rid of the broken nexus cannon. Here are the various things you can defend drops with.

1) Warp in units

2) Templar with feedback to instantly kill/hurt and make usless the medivacs

3) Cannons (which shoot both air and ground, you actually can build those)

4) Phoenix (you can open with an oracle then go into 2-3 phoenix for map control/drop control)

Basically 1-2 cannons and 1 templar plus warp in OWNS any medivac drop that isn't a doom drop. I don't understand why people try and make this argument, it holds no water.


Yeah listing alternatives does not change that Protoss' are relying on PO for dropdefense and taking it away does affect how Protoss has to play against drops.
Xequecal
Profile Joined October 2010
United States473 Posts
December 14 2013 22:41 GMT
#16662
On December 15 2013 05:28 Iron_ wrote:
This is one of the sillier arguments I hear about getting rid of the broken nexus cannon. Here are the various things you can defend drops with.

1) Warp in units

2) Templar with feedback to instantly kill/hurt and make usless the medivacs

3) Cannons (which shoot both air and ground, you actually can build those)

4) Phoenix (you can open with an oracle then go into 2-3 phoenix for map control/drop control)

Basically 1-2 cannons and 1 templar plus warp in OWNS any medivac drop that isn't a doom drop. I don't understand why people try and make this argument, it holds no water.


Ok, no. If you get rid of "broken nexus cannon" Protoss has ONE opening: 1 gate FE into 3-4 gates into robo. Stargate is suicidal without overcharge, a simple 2 rax kills you, let alone any kind of 1 base cheese.
il_Cattivo
Profile Joined January 2013
Turkey54 Posts
December 14 2013 22:58 GMT
#16663
What does TL think about a possible Thor buff like this: Thor anti-air attacks now slow target units (like marauder does to ground units). This way it would be possible for stimmed marines to catch some of the affected mutas therefore making it easier for terran to keep the muta count at a reasonable level. Mass muta seems kinda OP tbh.
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2013-12-15 00:00:34
December 14 2013 23:08 GMT
#16664
Turrets should get +damage against biological like Spores do, how do people feel about this change to help with the growing mass muta trend in TvZ?
Fjodorov
Profile Joined December 2011
5007 Posts
December 14 2013 23:27 GMT
#16665
On December 15 2013 08:08 Frex wrote:
Engineering bay should get +damage against biological like Spores do, how do people feel about this change to help with the growing mass muta trend in TvZ?


would rather see that they reduce buidling armor research time (140 s.. wtf) and also put it in armory or even in CC
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 14 2013 23:50 GMT
#16666
On December 15 2013 08:08 Frex wrote:
Engineering bay should get +damage against biological like Spores do, how do people feel about this change to help with the growing mass muta trend in TvZ?

I assume you mean turrets but they already got the advantage that they can be repaired. Increasing their damage as well would make you too against safe mutas.
Frex
Profile Joined March 2012
Finland888 Posts
Last Edited: 2013-12-15 00:08:03
December 15 2013 00:07 GMT
#16667
On December 15 2013 08:50 Assirra wrote:
Show nested quote +
On December 15 2013 08:08 Frex wrote:
Engineering bay should get +damage against biological like Spores do, how do people feel about this change to help with the growing mass muta trend in TvZ?

I assume you mean turrets but they already got the advantage that they can be repaired. Increasing their damage as well would make you too against safe mutas.


Yes, I meant turrets. Now I don't agree that repair makes any difference when I think of mass muta that I was talking about (25+ mutas).
TheDwf
Profile Joined November 2011
France19747 Posts
December 15 2013 00:14 GMT
#16668
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).
Mistakes
Profile Joined February 2011
United States1102 Posts
December 15 2013 00:18 GMT
#16669
On December 15 2013 08:27 Fjodorov wrote:
Show nested quote +
On December 15 2013 08:08 Frex wrote:
Engineering bay should get +damage against biological like Spores do, how do people feel about this change to help with the growing mass muta trend in TvZ?


would rather see that they reduce buidling armor research time (140 s.. wtf) and also put it in armory or even in CC



Moving building armor to the CC and reducing the build time would actually be a pretty cool change.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Ana_
Profile Joined May 2012
Finland453 Posts
December 15 2013 00:19 GMT
#16670
On December 15 2013 07:41 Xequecal wrote:
Show nested quote +
On December 15 2013 05:28 Iron_ wrote:
This is one of the sillier arguments I hear about getting rid of the broken nexus cannon. Here are the various things you can defend drops with.

1) Warp in units

2) Templar with feedback to instantly kill/hurt and make usless the medivacs

3) Cannons (which shoot both air and ground, you actually can build those)

4) Phoenix (you can open with an oracle then go into 2-3 phoenix for map control/drop control)

Basically 1-2 cannons and 1 templar plus warp in OWNS any medivac drop that isn't a doom drop. I don't understand why people try and make this argument, it holds no water.


Ok, no. If you get rid of "broken nexus cannon" Protoss has ONE opening: 1 gate FE into 3-4 gates into robo. Stargate is suicidal without overcharge, a simple 2 rax kills you, let alone any kind of 1 base cheese.


This is what I should have said. I am all up for nerfing MC:s offensive capabilities, to make all ins less stronger (let's be honest, this is what pisses people off, toss cheeze). We want macro games, instead of one base all ins or something?!
Sticks and stones may break my bones but words will never hurt me.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
December 15 2013 00:23 GMT
#16671
On December 15 2013 09:14 TheDwf wrote:
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).

I've been wanting that for a while, I just don't understand why the muta regen was even implemented in the first place.
TheDwf
Profile Joined November 2011
France19747 Posts
December 15 2013 00:25 GMT
#16672
On December 15 2013 09:23 bo1b wrote:
Show nested quote +
On December 15 2013 09:14 TheDwf wrote:
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).

I've been wanting that for a while, I just don't understand why the muta regen was even implemented in the first place.

Making things easier/more forgiving to promote harass (Medivacs, Mutalisks, Oracles, Warp Prisms) is apparently Blizzard's philosophy...
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 15 2013 00:35 GMT
#16673
On December 15 2013 09:23 bo1b wrote:
Show nested quote +
On December 15 2013 09:14 TheDwf wrote:
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).

I've been wanting that for a while, I just don't understand why the muta regen was even implemented in the first place.

It is obviously as counter against window mines.
Mantaza
Profile Joined January 2011
Germany87 Posts
December 15 2013 00:56 GMT
#16674
actually since im more of a macro player as protoss i dont really care about the nexus cannon i never really use it in PvT but its an important part in PvP right now without the current MSC the whole PvP meta would change again. I use stalkers/cannons or templar to defend drops having observers or good placed pylons to see when the drop comes so that i can react in time to snipe them down like i said i dont really need the msc overcharge and holding off stim timings is still possible because of the slow bubble (forgot name xD) it would be harder and yeah proxy plays need to really deal dmg that way. Like i said im only concerned about the PvP.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
December 15 2013 01:51 GMT
#16675
On December 15 2013 07:41 Xequecal wrote:
Show nested quote +
On December 15 2013 05:28 Iron_ wrote:
This is one of the sillier arguments I hear about getting rid of the broken nexus cannon. Here are the various things you can defend drops with.

1) Warp in units

2) Templar with feedback to instantly kill/hurt and make usless the medivacs

3) Cannons (which shoot both air and ground, you actually can build those)

4) Phoenix (you can open with an oracle then go into 2-3 phoenix for map control/drop control)

Basically 1-2 cannons and 1 templar plus warp in OWNS any medivac drop that isn't a doom drop. I don't understand why people try and make this argument, it holds no water.


Ok, no. If you get rid of "broken nexus cannon" Protoss has ONE opening: 1 gate FE into 3-4 gates into robo. Stargate is suicidal without overcharge, a simple 2 rax kills you, let alone any kind of 1 base cheese.

Wait a second, since when is it a bad thing that a cheesy play can die to another cheesy play? Something cheesy like proxy stargate SHOULD have some vulnerabilities – that's why it's taking a risk when you do it.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
RampancyTW
Profile Joined August 2010
United States577 Posts
December 15 2013 02:17 GMT
#16676
On December 15 2013 10:51 ChristianS wrote:
Show nested quote +
On December 15 2013 07:41 Xequecal wrote:
On December 15 2013 05:28 Iron_ wrote:
This is one of the sillier arguments I hear about getting rid of the broken nexus cannon. Here are the various things you can defend drops with.

1) Warp in units

2) Templar with feedback to instantly kill/hurt and make usless the medivacs

3) Cannons (which shoot both air and ground, you actually can build those)

4) Phoenix (you can open with an oracle then go into 2-3 phoenix for map control/drop control)

Basically 1-2 cannons and 1 templar plus warp in OWNS any medivac drop that isn't a doom drop. I don't understand why people try and make this argument, it holds no water.


Ok, no. If you get rid of "broken nexus cannon" Protoss has ONE opening: 1 gate FE into 3-4 gates into robo. Stargate is suicidal without overcharge, a simple 2 rax kills you, let alone any kind of 1 base cheese.

Wait a second, since when is it a bad thing that a cheesy play can die to another cheesy play? Something cheesy like proxy stargate SHOULD have some vulnerabilities – that's why it's taking a risk when you do it.
He's not saying proxy stargate. He's saying opening stargate, period. It's a huge investment and without PO it wouldn't be possible to do safely.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 15 2013 02:23 GMT
#16677
On December 15 2013 09:23 bo1b wrote:
Show nested quote +
On December 15 2013 09:14 TheDwf wrote:
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).

I've been wanting that for a while, I just don't understand why the muta regen was even implemented in the first place.

It was introduced during the infestor rampage, when zerfs were laughed at for spending gas into anything that wasnt broodlords/infestors.
Has foreign StarCraft hit rock bottom?
Doominator10
Profile Joined August 2012
United States515 Posts
December 15 2013 02:52 GMT
#16678
Blizzard wanted faster expos to be possible, so the overcharge helps PvP. +1
Overcharge also kills most forms of early Terran aggression, so the matchup feels frustrating (regardless of balance atm). -1

Solution: Idk I play zerg :D If I really wanted to, I could blinding cloud it, but I don't really need to anyways.
Your DOOM has arrived,,,, and is handing out cookies
Assirra
Profile Joined August 2010
Belgium4169 Posts
December 15 2013 03:02 GMT
#16679
On December 15 2013 11:23 Morbidius wrote:
Show nested quote +
On December 15 2013 09:23 bo1b wrote:
On December 15 2013 09:14 TheDwf wrote:
A simple nerf to muta regen should do, something like 1 hit point regenerated every 2 or 2.25 seconds instead of 1 per second as of now (it's 1 every ~3,7 second for the rest of Zerg units).

I've been wanting that for a while, I just don't understand why the muta regen was even implemented in the first place.

It was introduced during the infestor rampage, when zerfs were laughed at for spending gas into anything that wasnt broodlords/infestors.

lol what. muta regen was introduced at HoTS straight up as a counter to widow mines. Without that and the old window mines going muta was the same as walking blindfolded naked into a minefield. At least with the regen your muta pack didn't instantly became useless. it had nothing to do with broodlord/infestor...
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
December 15 2013 04:38 GMT
#16680
On December 15 2013 07:58 il_Cattivo wrote:
What does TL think about a possible Thor buff like this: Thor anti-air attacks now slow target units (like marauder does to ground units). This way it would be possible for stimmed marines to catch some of the affected mutas therefore making it easier for terran to keep the muta count at a reasonable level. Mass muta seems kinda OP tbh.


Why people never suggest to get rid of magic box. Thor counters mutas pretty heavily, the only problem is this trick completely negates splash when sniping thors. I wonder how zerg and protoss would feel if every time bio was about to attack colossi/templar/banelings based army and we pressed Hold and it would be everything auto split in a way that it would be immune to splash.

Zerglings needs to split against banelings early game zvz, marines against any splash and so does protoss in some occasion or when they have no forcefields left. Why mutas has to be different? (please if i'm forgetting some obvious reason why it should be this way, please explain)


Prev 1 832 833 834 835 836 1266 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #143
SHIN vs ClassicLIVE!
TBD vs herO
CranKy Ducklings170
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft433
ByuN 331
ProTech122
Rex 52
StarCraft: Brood War
Calm 11774
Leta 5819
Bisu 2549
Shuttle 1910
Hyuk 1116
Horang2 933
Pusan 646
actioN 355
Soulkey 347
Light 345
[ Show more ]
Mini 292
EffOrt 265
Stork 172
Zeus 169
Last 160
Mind 143
Killer 84
PianO 69
ZerO 55
ToSsGirL 48
Sharp 44
Liquid`Ret 39
Aegong 28
Bale 26
Hm[arnc] 23
Noble 20
zelot 20
sorry 18
IntoTheRainbow 16
Sacsri 15
SilentControl 13
HiyA 13
Dota 2
The International199824
Gorgc12174
singsing3669
LuMiX0
Counter-Strike
fl0m1682
shoxiejesuss1025
x6flipin419
olofmeister344
Super Smash Bros
Mew2King52
Other Games
B2W.Neo968
DeMusliM214
Hui .125
ToD97
ZerO(Twitch)6
Organizations
StarCraft 2
IntoTheiNu 95
TaKeTV 2
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 84
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV304
League of Legends
• Jankos1273
Upcoming Events
PiG Sty Festival
12m
Solar vs Reynor
Serral vs Maru
OSC
4h 12m
Afreeca Starleague
22h 12m
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 4h
Afreeca Starleague
1d 22h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 23h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
IntoTheTV X SOOP
4 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.