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Designated Balance Discussion Thread - Page 448

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sage_francis
Profile Joined December 2006
France1823 Posts
April 12 2013 12:42 GMT
#8941
On April 12 2013 21:35 Chaggi wrote:
Show nested quote +
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-04-12 12:46:49
April 12 2013 12:43 GMT
#8942
On April 12 2013 21:35 Chaggi wrote:
Show nested quote +
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.

Ok didn't know that. But mines should die after use.
sage_francis
Profile Joined December 2006
France1823 Posts
April 12 2013 12:46 GMT
#8943
On April 12 2013 21:43 Usernameffs wrote:
Show nested quote +
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.

Ok didn't know that. But how can a mine load it self its make no sense?


In bw, each vulture have 3 mines to land, u cant build or move mines, its within the vulture.
Sissors
Profile Joined March 2012
1395 Posts
April 12 2013 12:47 GMT
#8944
Because it isn't a mine but a shortrange missile launcher that can re-arm itself, but takes a significant amount of time.

Seriously if you have problems with the widow mine from a design pov, fine. But stop complaining about semantics.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 12 2013 12:49 GMT
#8945
On April 12 2013 21:42 sage_francis wrote:
Show nested quote +
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?
sage_francis
Profile Joined December 2006
France1823 Posts
April 12 2013 12:52 GMT
#8946
On April 12 2013 21:47 Sissors wrote:
Because it isn't a mine but a shortrange missile launcher that can re-arm itself, but takes a significant amount of time.

Seriously if you have problems with the widow mine from a design pov, fine. But stop complaining about semantics.


Even if its true, i honeslty dont care how they call it.
You underlined the less important thing of my post ^^ Gj
Usernameffs
Profile Joined February 2013
Sweden107 Posts
April 12 2013 12:53 GMT
#8947
On April 12 2013 21:47 Sissors wrote:
Because it isn't a mine but a shortrange missile launcher that can re-arm itself, but takes a significant amount of time.

Seriously if you have problems with the widow mine from a design pov, fine. But stop complaining about semantics.

I havent have problems with mines yet, only with drops. But i can see in the future that much apm is gonna go in to mine sweeping.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-04-12 12:56:27
April 12 2013 12:55 GMT
#8948
On April 12 2013 21:35 Chaggi wrote:
Show nested quote +
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.
sage_francis
Profile Joined December 2006
France1823 Posts
April 12 2013 12:57 GMT
#8949
On April 12 2013 21:49 Chaggi wrote:
Show nested quote +
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-04-12 12:59:22
April 12 2013 12:57 GMT
#8950
zerg need a mine sweeper a big tank that just take mine hits. like a ULTRALISKATANK. Ultras is like a minesweeper but thats tier 3...
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 12 2013 13:03 GMT
#8951
On April 12 2013 21:55 AnomalySC2 wrote:
Show nested quote +
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

On April 12 2013 21:57 sage_francis wrote:
Show nested quote +
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 12 2013 13:03 GMT
#8952
On April 12 2013 21:57 Usernameffs wrote:
zerg need a mine sweeper a big tank that just take mine hits. like a ULTRALISKATANK. Ultras is like a minesweeper but thats tier 3...


Stephano is trying out a fast hive to ultras for that purpose.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
Last Edited: 2013-04-12 13:15:29
April 12 2013 13:14 GMT
#8953
On April 12 2013 22:03 Chaggi wrote:
Show nested quote +
On April 12 2013 21:57 Usernameffs wrote:
zerg need a mine sweeper a big tank that just take mine hits. like a ULTRALISKATANK. Ultras is like a minesweeper but thats tier 3...


Stephano is trying out a fast hive to ultras for that purpose.

Make sense i also go fast ultras against mines its to risky to stay on just lings against mines you cant break him with that. I think roach ling bling to ultras is really good with mutas. Maybe infestors to you can sack the mutas at the end and make infestors with the ultras.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 12 2013 13:19 GMT
#8954
On April 12 2013 22:14 Usernameffs wrote:
Show nested quote +
On April 12 2013 22:03 Chaggi wrote:
On April 12 2013 21:57 Usernameffs wrote:
zerg need a mine sweeper a big tank that just take mine hits. like a ULTRALISKATANK. Ultras is like a minesweeper but thats tier 3...


Stephano is trying out a fast hive to ultras for that purpose.

Make sense i also go fast ultras against mines its to risky to stay on just lings against mines you cant break him with that. I think roach ling bling to ultras is really good with mutas. Maybe infestors to you can sack the mutas at the end and make infestors with the ultras.


Feels like you'd use too much gas on roaches and since you won't have ranged attack upgrade either, it wouldn't be too helpful. And I think you have to do a lot of damage early game or else it'll drag out to the late game against Terran right now, so like that 1/1 baneling bust that's been popular in GSL is viable. but I don't know, terrans are getting 1 tank these days, and that's usually enough to at least weaken the Zerg.
sage_francis
Profile Joined December 2006
France1823 Posts
April 12 2013 13:19 GMT
#8955
You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Landing regular mines with helions is not a "vaste change". It could be tried at LoV beta easely. The "vast change" was to bring up the mines.

And honestly, speed medivacs are not really a solution to terran late game viabilty at least vs zergs. Mines and ravens are more fitting this role.
In TvP, late game is basically the same, medivac speed has more usage in midd game.

Now im done with you cause you obvioulsy dont know what ure talking about.
Have a nice day sir
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-04-12 13:42:11
April 12 2013 13:40 GMT
#8956
On April 12 2013 22:03 Chaggi wrote:
Show nested quote +
On April 12 2013 21:55 AnomalySC2 wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

Show nested quote +
On April 12 2013 21:57 sage_francis wrote:
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Well yeah I probably should have chosen the word "roles" instead of unit design. But you can definitely trace every brood war unit's role to HoTS. The Swarm Host was about as close to a Lurker as they could get with the SC2 engine. If you can imagine how easy it would be to micro around the BW lurker in the sc2 engine, well yeah it wouldn't fit well at all.

Also I'm not getting all the complaints about widow mines. Maybe I'm just not using enough of them, but I generally only make a handful for early defense (if I got factory tech that is) and maybe drop 1 at each watch tower.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 13:49 GMT
#8957
On April 12 2013 22:40 AnomalySC2 wrote:
Show nested quote +
On April 12 2013 22:03 Chaggi wrote:
On April 12 2013 21:55 AnomalySC2 wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

On April 12 2013 21:57 sage_francis wrote:
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Well yeah I probably should have chosen the word "roles" instead of unit design. But you can definitely trace every brood war unit's role to HoTS. The Swarm Host was about as close to a Lurker as they could get with the SC2 engine. If you can imagine how easy it would be to micro around the BW lurker in the sc2 engine, well yeah it wouldn't fit well at all.

Also I'm not getting all the complaints about widow mines. Maybe I'm just not using enough of them, but I generally only make a handful for early defense (if I got factory tech that is) and maybe drop 1 at each watch tower.


Could you imagine half of the BW units with the ability to cue commands and unlimited control groups? Vultures and spider mines with the ability to send a group of 15 of them and lay down 45 mines just shift clicking 45 times. Or the Reaver and the ability to cue up a drop and have it fire directly into a mineral line. Lurkers would be amazing with smart targeting and siege tanks would ruin us all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 12 2013 13:50 GMT
#8958
On April 12 2013 22:40 AnomalySC2 wrote:
Show nested quote +
On April 12 2013 22:03 Chaggi wrote:
On April 12 2013 21:55 AnomalySC2 wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

On April 12 2013 21:57 sage_francis wrote:
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Well yeah I probably should have chosen the word "roles" instead of unit design. But you can definitely trace every brood war unit's role to HoTS. The Swarm Host was about as close to a Lurker as they could get with the SC2 engine. If you can imagine how easy it would be to micro around the BW lurker in the sc2 engine, well yeah it wouldn't fit well at all.


Lol. The swarm host has nothing in common with the lurker apart from being able to burrow.
The lurker is a mid range splash unit, gasheavy ans on a sidetrack of zerg tech.
The swarm host is a "superior range" siege unit, not too expensive and on the maintechtrack.
One is used to make an opponents life hard when going on the map, the other to make him come out and play.

If you want to compare the lurker to something in sc2, then the closest thing is burowed banelings or widow mines.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 13:53 GMT
#8959
On April 12 2013 22:50 Big J wrote:
Show nested quote +
On April 12 2013 22:40 AnomalySC2 wrote:
On April 12 2013 22:03 Chaggi wrote:
On April 12 2013 21:55 AnomalySC2 wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

On April 12 2013 21:57 sage_francis wrote:
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Well yeah I probably should have chosen the word "roles" instead of unit design. But you can definitely trace every brood war unit's role to HoTS. The Swarm Host was about as close to a Lurker as they could get with the SC2 engine. If you can imagine how easy it would be to micro around the BW lurker in the sc2 engine, well yeah it wouldn't fit well at all.


Lol. The swarm host has nothing in common with the lurker apart from being able to burrow.
The lurker is a mid range splash unit, gasheavy ans on a sidetrack of zerg tech.
The swarm host is a "superior range" siege unit, not too expensive and on the maintechtrack.
One is used to make an opponents life hard when going on the map, the other to make him come out and play.

If you want to compare the lurker to something in sc2, then the closest thing is burowed banelings or widow mines.


How about a Colossi that can burrow and shoots straight out? Mmmmmm cloaked, immobile, one beam colossi.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 12 2013 14:01 GMT
#8960
On April 12 2013 22:53 Plansix wrote:
Show nested quote +
On April 12 2013 22:50 Big J wrote:
On April 12 2013 22:40 AnomalySC2 wrote:
On April 12 2013 22:03 Chaggi wrote:
On April 12 2013 21:55 AnomalySC2 wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Do not agree. SC2 takes essentially every unit from BW and updates it for the SC2 engine. Also, I know some people might flame me for saying this, but I think HoTS is a harder game, all things considered, than BW.


I think it's a different kind of difficulty. BW was not just facing your opponent but the game too, I remember how it made my life a living hell to just attack, so I turtled till carriers came to kill me. I think they take roles from BW but not unit design. Like the Swarm Host. How easy would it have been to pick the Lurker right up, plop it back in and be like here's the new siege unit that doesn't involve more spawning stuff.

On April 12 2013 21:57 sage_francis wrote:
On April 12 2013 21:49 Chaggi wrote:
On April 12 2013 21:42 sage_francis wrote:
On April 12 2013 21:35 Chaggi wrote:
On April 12 2013 21:31 sage_francis wrote:
mines should just die after exploding like real mines do. Sc2 mines are more like defensive/offensive turrets. Its a nonsense to call it "mine".
I think real mines should be landed by helions, remove blue flame, remove this silly, bad design and redondant unit that is hellbat.


Instead of making hellions shoot fire, they should shoot small grenades and should be able to move while firing. And the Thor should just be smaller and let it have a single target AA attack with something like a machine gun! Oh and Ravens instead of Missiles, should just have Irradiate, man imagine if the metagame shifts to a 2 Raven opener, casting irradiate on each other and killing all the workers!

This isn't BW, and it seems very clear that Blizzard does not want to take many designs from that game.


Why are you exagerating what i said? I just think vulture mechanics make more sense and is more appropriate to this game than the helion/mine combination because we are talkng about mines.
Im perfectly fine with ravens and thors.
Who talked about goliaths? or vessels? Its you and only you.


Because it's never going to happen. What's the point in trying to think of new ways to tweak a mainstay in 2 of the Terran's MU's when it's never going to happen?


I wish i had your amazing talent to bash posts because u know what is going to happen in the future.
Did you really expected a speed and free upgrade on one of the main Terr unit when nobody was complaining about it? Otherwise, interesting thoughts bro.


You're right, I didn't know that medivac boosts was going to come. But it's not like that changed how the medivac was. In fact, the boost just promoted it's longevity, which people already were doing with picking up failed drops and dropping later. Considering you're suggesting a vast change that removes units and placing a variation of it on another, do you really think that's something that is within the realm of possibility? Come on now.

And people were complaining for ages about Terran late game viability compared to the other races, especially during the last legs of WoL.


Well yeah I probably should have chosen the word "roles" instead of unit design. But you can definitely trace every brood war unit's role to HoTS. The Swarm Host was about as close to a Lurker as they could get with the SC2 engine. If you can imagine how easy it would be to micro around the BW lurker in the sc2 engine, well yeah it wouldn't fit well at all.


Lol. The swarm host has nothing in common with the lurker apart from being able to burrow.
The lurker is a mid range splash unit, gasheavy ans on a sidetrack of zerg tech.
The swarm host is a "superior range" siege unit, not too expensive and on the maintechtrack.
One is used to make an opponents life hard when going on the map, the other to make him come out and play.

If you want to compare the lurker to something in sc2, then the closest thing is burowed banelings or widow mines.


How about a Colossi that can burrow and shoots straight out? Mmmmmm cloaked, immobile, one beam colossi.

wouldnt a burrowed colossus still be halfway out of the ground? And attackable by burrowed roaches?
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