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Designated Balance Discussion Thread - Page 345

Forum Index > SC2 General
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DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 05 2012 03:40 GMT
#6881
Or tons of DT/zealot drops :D
Die tomorrow - Live today
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 05 2012 04:50 GMT
#6882
On August 05 2012 12:28 Shiori wrote:
Show nested quote +
On August 05 2012 12:11 Cabinet Sanchez wrote:
Just watched game 1 of Squirtle vs Ret
+ Show Spoiler +
What is anyone meant to do against late game zerg? I find extra late game zerg just monstorously powerful due to the larvae mechanic and strength of corruptors.
Can someone much smarter please tell me why this is actually balanced?

Basically comes down to a Vortex or a really stupid engagement.


The corrupters seem so strong - the actual attack strength. Considering their cost, movement speed and build time. Then again, like I said I'm clueless. :/ Having to rely on vortex doesn't seem a viable option to me. With 4 to 6 hatches constantly feeding units in. I'd be curious to see the statistics of all grand master games which go longer than 25 minutes with zerg players.
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-08-06 14:58:01
August 06 2012 14:55 GMT
#6883
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 15:00 GMT
#6884
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.

Dunno. Infestor is a badly conceived unit. Too versatile, limits micro, easy to use. More a design thing than a balance thing IMO.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 06 2012 15:14 GMT
#6885
On August 07 2012 00:00 Shiori wrote:
Show nested quote +
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.

Dunno. Infestor is a badly conceived unit. Too versatile, limits micro, easy to use. More a design thing than a balance thing IMO.


Agreed. Casters are supposed to be support units and yet most zergs just mass them together with some lings to do the cleanup, because mass infestors is damn strong against many compositions. Terribad design issues.
Revolutionist fan
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 06 2012 15:23 GMT
#6886
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.


Hmm.. That's 900 gas and 900 minerals. As gas is worth more than minerals this might correspond to about 40-50 marines, that can easily do the same damage (likely much more).
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 06 2012 15:29 GMT
#6887
On August 07 2012 00:23 Sandermatt wrote:
Show nested quote +
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.


Hmm.. That's 900 gas and 900 minerals. As gas is worth more than minerals this might correspond to about 40-50 marines, that can easily do the same damage (likely much more).


Not a single Infestor died after the attack. They died around 5min later because Curious didn't pull them back even though he had enough time for it.
With burrow movement and overlord drop/speed they can be as good if not even better then a Medivac drop. With decent micro (I mean Infestor micro is not that hard....) Infestors can always trade energy against minerals and gas.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2012-08-06 15:46:25
August 06 2012 15:40 GMT
#6888
I honestly believe that Infestors would be much more balanced if Fungal was like Ensnare from SC1 where if you got hit you just moved really slowly. It's ridiculous in it's current state as it completely shuts down everything. T3 Air should not be affected by fungal either. I find it really stupid that Fungal on it's own can shut down Carriers and BCs due to the sheer amount of infested terrans.

I play mech TvZ so I'm not complaining as such as it doesn't bother me. It's just I seriously think it's stupid that Fungal shuts down every single unit in the game (some may take multiple) but it still does. Even though I hate storm as storm dodging is hard for me as I play quite slow (trying mech to avoid losing to just pure storms now) I honestly think Infestors are the best unit in the game. They just destroy everything with fungals/infested terrans and they're by far the most versatile caster in the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Orek
Profile Joined February 2012
1665 Posts
August 06 2012 16:09 GMT
#6889
Problem with Zerg design is that infestor is too good as others mentioned here, yet infestor is is basically necessity in Zerg composition mid-late game.

Mass infested terrans killing opponents buildings are often times ridiculous, but infested terran itself is needed because zerg anti-air is weaker than the other 2 races.

Also, fungal growths stopping all micro and killing 20 marines look OP, but fungal growth is the only non-melee ranged AOE Zerg has. When baneling/Ultralisk melee type AOE is shut down, hitting good fungal becomes a must.

I hope introduction of new units and metagame in HOTS can alleviate the heavy reliance on infestor Zerg is forced into.
Being the only way to go at the same time as being too good is the problem with infestor.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-06 16:17:23
August 06 2012 16:11 GMT
#6890
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.
Account252508
Profile Joined February 2012
3454 Posts
August 06 2012 16:24 GMT
#6891
--- Nuked ---
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-08-06 16:30:07
August 06 2012 16:27 GMT
#6892
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The infestor is fine. You sound like someone that would be better suited to Terran than Protoss. Protoss requires a confident aggressive style vs zerg. Just because you are struggling does not mean the race is imba.

Perhaps you should watch some MC games, as he is someone who confidently smashes Zerg on a regular basis with a super aggressive style.
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
August 06 2012 16:29 GMT
#6893
I wonder if going back to 8 second fungals will be better
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 06 2012 16:34 GMT
#6894
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-06 16:40:37
August 06 2012 16:39 GMT
#6895
On August 07 2012 01:34 Toadvine wrote:
Show nested quote +
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)

Lol.

'Amazing macro'

Jaw-droppingly good, even.

Whatever. This thread is a waste of time. Nobody seems to actually play the game. I'm out.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-08-06 16:43:52
August 06 2012 16:43 GMT
#6896
On August 07 2012 01:34 Toadvine wrote:
Show nested quote +
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)

I use to play protoss, then I switched to random. At least in the diamond league, if I play against protoss (as zerg) I just throw roaches at them all game, miss a bunch of injects but I almost never lose because I can split roaches in two groups and a-move them. Against terran, same situation: I miss injects all the time, but once those infestors get out I just catch their army once and easily win. In fact, I just mass up infestors with lings running around the map. I almost never lose as zerg, but my macro is awful.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 16:45 GMT
#6897
Macroing is actually really easy. I have no idea where this idea that it was extremely difficult came from. I don't have perfect macro, by any means, but micro, decision making, and reactions are far more demanding than building workers, throwing down production, and hitting Injects or whatever.
Cloak
Profile Joined October 2009
United States816 Posts
August 06 2012 16:55 GMT
#6898
Even if Infestor compositions are beatable, they shouldn't be effective against every strategic option. Fungal should only work on air or only work on ground. Complete movement disablers should always have drawbacks, like Forcefields, that only work on the ground and can get canceled by massives. In return, you can drop the gas cost of Infestors so midgame/lategame Zerg compositions can get more diversified than Infestor/Ling into BL. As much as I love ZvP, I would love for Zerg to have multiple options to tackling lategame Protoss options.
The more you know, the less you understand.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 16:58 GMT
#6899
On August 07 2012 01:55 Cloak wrote:
Even if Infestor compositions are beatable, they shouldn't be effective against every strategic option. Fungal should only work on air or only work on ground. Complete movement disablers should always have drawbacks, like Forcefields, that only work on the ground and can get canceled by massives. In return, you can drop the gas cost of Infestors so midgame/lategame Zerg compositions can get more diversified than Infestor/Ling into BL. As much as I love ZvP, I would love for Zerg to have multiple options to tackling lategame Protoss options.

I'd be fine with giving Zerg some sort of Hive tech upgrades for Roaches or Hydras or whatever to make them more viable as a backbone of a composition. I'm just sick of seeing this stupid tug of war nonsense with Infestors. Rooting is honestly the dumbest mechanic in the entire game, and when it's packaged with such a good unit and hits everything on top of doing decent damage, it's just way too good.
Sroobz
Profile Joined December 2011
United States1377 Posts
August 06 2012 17:00 GMT
#6900
On August 07 2012 01:34 Toadvine wrote:

The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)


Is this post a troll? Amazing macro? Hilarious. DRG is like the only Zerg with amazing macro (hatches+injects+creep spread). Besides, the current Z game isn't about macro at all. It's about broodlord/infestor off 3-4 base, rather than 5-6 base macro based play.
Flash---Taeja---Mvp---Byun---DRG
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