• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver0[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon69Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?170Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice Mutation # 540 Dodge This
Brood War
General
[ASL22] Ro16 Preview: Holy Diver Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6728 users

Designated Balance Discussion Thread - Page 345

Forum Index > SC2 General
Post a Reply
Prev 1 343 344 345 346 347 1266 Next
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
August 05 2012 03:40 GMT
#6881
Or tons of DT/zealot drops :D
Die tomorrow - Live today
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
August 05 2012 04:50 GMT
#6882
On August 05 2012 12:28 Shiori wrote:
Show nested quote +
On August 05 2012 12:11 Cabinet Sanchez wrote:
Just watched game 1 of Squirtle vs Ret
+ Show Spoiler +
What is anyone meant to do against late game zerg? I find extra late game zerg just monstorously powerful due to the larvae mechanic and strength of corruptors.
Can someone much smarter please tell me why this is actually balanced?

Basically comes down to a Vortex or a really stupid engagement.


The corrupters seem so strong - the actual attack strength. Considering their cost, movement speed and build time. Then again, like I said I'm clueless. :/ Having to rely on vortex doesn't seem a viable option to me. With 4 to 6 hatches constantly feeding units in. I'd be curious to see the statistics of all grand master games which go longer than 25 minutes with zerg players.
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2012-08-06 14:58:01
August 06 2012 14:55 GMT
#6883
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 15:00 GMT
#6884
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.

Dunno. Infestor is a badly conceived unit. Too versatile, limits micro, easy to use. More a design thing than a balance thing IMO.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 06 2012 15:14 GMT
#6885
On August 07 2012 00:00 Shiori wrote:
Show nested quote +
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.

Dunno. Infestor is a badly conceived unit. Too versatile, limits micro, easy to use. More a design thing than a balance thing IMO.


Agreed. Casters are supposed to be support units and yet most zergs just mass them together with some lings to do the cleanup, because mass infestors is damn strong against many compositions. Terribad design issues.
Revolutionist fan
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
August 06 2012 15:23 GMT
#6886
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.


Hmm.. That's 900 gas and 900 minerals. As gas is worth more than minerals this might correspond to about 40-50 marines, that can easily do the same damage (likely much more).
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 06 2012 15:29 GMT
#6887
On August 07 2012 00:23 Sandermatt wrote:
Show nested quote +
On August 06 2012 23:55 wangstra wrote:
I watched the ST Curious vs SKT Rain where 6? infestors took out a whole base. Isn't that over tuned? Trading piddly energy and taking out 3 gateways, bunch of pylons, a nexus? Even a goddamn nuke isn't as effective.


Hmm.. That's 900 gas and 900 minerals. As gas is worth more than minerals this might correspond to about 40-50 marines, that can easily do the same damage (likely much more).


Not a single Infestor died after the attack. They died around 5min later because Curious didn't pull them back even though he had enough time for it.
With burrow movement and overlord drop/speed they can be as good if not even better then a Medivac drop. With decent micro (I mean Infestor micro is not that hard....) Infestors can always trade energy against minerals and gas.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
Last Edited: 2012-08-06 15:46:25
August 06 2012 15:40 GMT
#6888
I honestly believe that Infestors would be much more balanced if Fungal was like Ensnare from SC1 where if you got hit you just moved really slowly. It's ridiculous in it's current state as it completely shuts down everything. T3 Air should not be affected by fungal either. I find it really stupid that Fungal on it's own can shut down Carriers and BCs due to the sheer amount of infested terrans.

I play mech TvZ so I'm not complaining as such as it doesn't bother me. It's just I seriously think it's stupid that Fungal shuts down every single unit in the game (some may take multiple) but it still does. Even though I hate storm as storm dodging is hard for me as I play quite slow (trying mech to avoid losing to just pure storms now) I honestly think Infestors are the best unit in the game. They just destroy everything with fungals/infested terrans and they're by far the most versatile caster in the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Orek
Profile Joined February 2012
1665 Posts
August 06 2012 16:09 GMT
#6889
Problem with Zerg design is that infestor is too good as others mentioned here, yet infestor is is basically necessity in Zerg composition mid-late game.

Mass infested terrans killing opponents buildings are often times ridiculous, but infested terran itself is needed because zerg anti-air is weaker than the other 2 races.

Also, fungal growths stopping all micro and killing 20 marines look OP, but fungal growth is the only non-melee ranged AOE Zerg has. When baneling/Ultralisk melee type AOE is shut down, hitting good fungal becomes a must.

I hope introduction of new units and metagame in HOTS can alleviate the heavy reliance on infestor Zerg is forced into.
Being the only way to go at the same time as being too good is the problem with infestor.
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-06 16:17:23
August 06 2012 16:11 GMT
#6890
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.
Account252508
Profile Joined February 2012
3454 Posts
August 06 2012 16:24 GMT
#6891
--- Nuked ---
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-08-06 16:30:07
August 06 2012 16:27 GMT
#6892
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The infestor is fine. You sound like someone that would be better suited to Terran than Protoss. Protoss requires a confident aggressive style vs zerg. Just because you are struggling does not mean the race is imba.

Perhaps you should watch some MC games, as he is someone who confidently smashes Zerg on a regular basis with a super aggressive style.
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
August 06 2012 16:29 GMT
#6893
I wonder if going back to 8 second fungals will be better
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 06 2012 16:34 GMT
#6894
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-06 16:40:37
August 06 2012 16:39 GMT
#6895
On August 07 2012 01:34 Toadvine wrote:
Show nested quote +
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)

Lol.

'Amazing macro'

Jaw-droppingly good, even.

Whatever. This thread is a waste of time. Nobody seems to actually play the game. I'm out.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-08-06 16:43:52
August 06 2012 16:43 GMT
#6896
On August 07 2012 01:34 Toadvine wrote:
Show nested quote +
On August 07 2012 01:11 Shiori wrote:
I just think the problem with Infestors is that Roach/Ling by itself will die to Stalker/Sentry/Immortal, but with 5 Infestors somehow the Roach/Ling/Infestor army wins without any losses. That's fucking retarded, because while Infestors are expensive, nothing else is. I mean, it wouldn't be so bad if they had a weakness, but they don't. When I add Colossi to my army, it increases the effectiveness a tonne, but I can only make 1 per Robo at a time, and they also get hit by air. With Infestors, like 6 of them pop out at a time and then boom no matter how far ahead you were economically or in army, you now have to wait for Colossi/Templar to engage.

I literally just finished a game where a Zerg with 2/3rd of my army cost beat me despite getting his fourth denied, all because I got caught in the middle by unupgraded Roach/Ling/Infestor. That should not happen. I'm all for micro allowing for comeback, but F-clicking, a-moving, and then going to get a drink is not skillful and shouldn't be part of this game. The Infestor is, bluntly, just way too fucking good against everything, and the fact that you can produce them alongside each other just makes it even stupider.

The other problem is that when Zerg gets an advantage, you literally can't come back. You just can't. If I lose a lot of units in the middle, I actually just lose all ability to defend any of my bases and I die. Zerg? They have Inject, so they just have to live for like 30 seconds and they can hold with Fungal, Spines, and being able to outproduce. It's just such a shitty situation when I can utterly outplay a Zerg player and still lose because I lose 1 engagement and he loses every other engagement. I love how even the commentators at events are like 'even though [Zerg player] is behind, he's going to have 1 BL/Infestor push that might win him the game!!!! Hopefully [insert Protoss/Terran player] will be able to defend." Uh, yeah. That's fucking stupid as well. Let me know when I get my third base denied for 5 minutes or some shit and then still get an unstoppable attack later on.

The problem is literally just that Roaches and Lings are WAY too inexpensive for what they do, which means that even with limited income, Zerg is always floating money, so they can slowly go BroodLords no matter how few bases they're on. Compare that to Toss or Terran. I can't go Colossi if I have to keep remaking Stalkers and Sentries. Terran can't make Vikings if their Medivacs keep getting picked off. It's just such a massive joke how much the Zerg race is babied throughout most of the game. Oh, you fucked up? Here's another chance. Oh, you can't hold this timing attack? Here's a buff. Oh, you can't get 80 drones fast enough? Buff. Oh, you don't want to Drone scout? Buff.

Like what the fuck, honestly. I've tried to be patient throughout this thread, but I've just had it with how much of an actual joke Zerg is. It's so retardedly forgiving that it's actually just not fun to play against.


The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)

I use to play protoss, then I switched to random. At least in the diamond league, if I play against protoss (as zerg) I just throw roaches at them all game, miss a bunch of injects but I almost never lose because I can split roaches in two groups and a-move them. Against terran, same situation: I miss injects all the time, but once those infestors get out I just catch their army once and easily win. In fact, I just mass up infestors with lings running around the map. I almost never lose as zerg, but my macro is awful.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 16:45 GMT
#6897
Macroing is actually really easy. I have no idea where this idea that it was extremely difficult came from. I don't have perfect macro, by any means, but micro, decision making, and reactions are far more demanding than building workers, throwing down production, and hitting Injects or whatever.
Cloak
Profile Joined October 2009
United States816 Posts
August 06 2012 16:55 GMT
#6898
Even if Infestor compositions are beatable, they shouldn't be effective against every strategic option. Fungal should only work on air or only work on ground. Complete movement disablers should always have drawbacks, like Forcefields, that only work on the ground and can get canceled by massives. In return, you can drop the gas cost of Infestors so midgame/lategame Zerg compositions can get more diversified than Infestor/Ling into BL. As much as I love ZvP, I would love for Zerg to have multiple options to tackling lategame Protoss options.
The more you know, the less you understand.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 06 2012 16:58 GMT
#6899
On August 07 2012 01:55 Cloak wrote:
Even if Infestor compositions are beatable, they shouldn't be effective against every strategic option. Fungal should only work on air or only work on ground. Complete movement disablers should always have drawbacks, like Forcefields, that only work on the ground and can get canceled by massives. In return, you can drop the gas cost of Infestors so midgame/lategame Zerg compositions can get more diversified than Infestor/Ling into BL. As much as I love ZvP, I would love for Zerg to have multiple options to tackling lategame Protoss options.

I'd be fine with giving Zerg some sort of Hive tech upgrades for Roaches or Hydras or whatever to make them more viable as a backbone of a composition. I'm just sick of seeing this stupid tug of war nonsense with Infestors. Rooting is honestly the dumbest mechanic in the entire game, and when it's packaged with such a good unit and hits everything on top of doing decent damage, it's just way too good.
Sroobz
Profile Joined December 2011
United States1377 Posts
August 06 2012 17:00 GMT
#6900
On August 07 2012 01:34 Toadvine wrote:

The Zerg player who beat you deserved that win, because of how good his macro was, as demonstrated by the fact that he has enough stuff to win. That's why Zerg players win, they simply have amazing macro compared to their Protoss and Terran counterparts.

Just like Terran is balanced around MVP, MKP and MMA, the Zerg race is balanced around Ret and Idra. Very fortunate for the Zergs, I suppose. (Incidentally, who is Protoss balanced around? MC?)


Is this post a troll? Amazing macro? Hilarious. DRG is like the only Zerg with amazing macro (hatches+injects+creep spread). Besides, the current Z game isn't about macro at all. It's about broodlord/infestor off 3-4 base, rather than 5-6 base macro based play.
Flash---Taeja---Mvp---Byun---DRG
Prev 1 343 344 345 346 347 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 127
StarCraft: Brood War
Britney 55577
Calm 5802
PianO 1175
Jaedong 1113
firebathero 536
Last 217
ggaemo 199
Hyun 120
Pusan 108
sSak 50
[ Show more ]
Mong 48
Sharp 27
HiyA 27
Rock 20
Hm[arnc] 14
Trap 14
JulyZerg 14
Shine 14
SilentControl 11
ajuk12(nOOB) 10
Dota 2
qojqva3244
syndereN955
Fuzer 234
LuMiX0
Other Games
Grubby2928
singsing897
Happy663
Liquid`RaSZi326
Hui .196
QueenE71
Organizations
Other Games
EGCTV902
BasetradeTV218
StarCraft: Brood War
Kim Chul Min (afreeca) 9
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 50
• Adnapsc2 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 3
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV589
League of Legends
• Nemesis3355
Upcoming Events
Shopify Rebellion Sundays
28m
Spirit vs Mixu
Clem vs TBD
RSL Revival
1h 28m
Serral vs Rogue
BlizzCon
3h 58m
IdrA vs MC
Afreeca Starleague
19h 28m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
20h 28m
Monday Night Weeklies
1d 1h
Afreeca Starleague
1d 19h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 20h
PiGosaur Cup
2 days
The PondCast
2 days
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.