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On December 25 2015 21:26 Laserist wrote:Show nested quote +On December 25 2015 21:17 A_needle_jog wrote:On December 25 2015 21:15 jinjin5000 wrote:On December 25 2015 21:12 A_needle_jog wrote:On December 25 2015 21:11 keglu wrote:On December 25 2015 20:56 A_needle_jog wrote:Some people seem to forget that balance is a thing concerning three races. Very sad to see Protoss and Terran players not accepting Zerg players are human being. I hope that can change in the future. We are all humans and like starcraft. Please stop the hate guys.  wait, what? Its christmas time and we should all be nice. People call me troll because sometimes my english is confusing  It is hard to find the right words. Everyone is annoyed so fast when I speak, but I mean good. Your English wasn't confusing when you lashed out at other guy with a fuck you Thank you for words of confidence. I am constantly improving watching british television  I believe it is not because of English skills rather attitude: For enjoyment : http://www.teamliquid.net/forum/starcraft-2/500607-this-weeks-balance-test-map?page=3#46
He said he not from america. So all good. no harm done 
Stop putting fuel in fire you don't understand.
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On December 25 2015 21:22 Ghanburighan wrote:Show nested quote +On December 25 2015 19:56 keglu wrote:On December 25 2015 18:31 sibs wrote: The only statistic that really matters is GSL/SSL stats no?
DH & HSC was a bunch of foreigners, crazy skill mismatches.
Seems P>=Z>>>>T , PvT seems specially broken, ZvT seems pretty balanced actually. Assuming only Korean statistics matter GSL PvT 54–45 (54.55%) PvZ 50–75 (40.00%) TvZ 41–52 (44.09%) SSL PvT 33–24 (57.89%) PvZ 28–24 (53.85%) TvZ 17–26 (39.53%) Total PvT 55,7% PvZ 44.0% TvZ 42,6% How is 55,7% broken and 42,6% pretty balanced? Also how is P>=Z ? Also HSC was basically all best players from european scene from each race+ 1/2 average Koreans. Not arguing with your claims, just pointing out to anyone using these statistics that one Bo3 going the other way makes >1% difference on the final result. Variance is just too high to make conclusions. I'm pretty sure that if you took such a small sample from any period considered reasonably balanced, you'd get similar numbers more often than not.
I was responding to person that made quite unreasonable claims about GSL/SSL results.
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Guys, maybe you should all stop the hate crimes and go back to topic: which is bitching about units you dont like.
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On December 25 2015 22:18 RoomOfMush wrote: Guys, maybe you should all stop the hate crimes and go back to topic: which is bitching about units you dont like.
RoomOfMush understands.
I don't like Queens, Roaches, Ravagers and Swarm Hosts.
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On December 25 2015 21:33 keglu wrote:Show nested quote +On December 25 2015 21:22 Ghanburighan wrote:On December 25 2015 19:56 keglu wrote:On December 25 2015 18:31 sibs wrote: The only statistic that really matters is GSL/SSL stats no?
DH & HSC was a bunch of foreigners, crazy skill mismatches.
Seems P>=Z>>>>T , PvT seems specially broken, ZvT seems pretty balanced actually. Assuming only Korean statistics matter GSL PvT 54–45 (54.55%) PvZ 50–75 (40.00%) TvZ 41–52 (44.09%) SSL PvT 33–24 (57.89%) PvZ 28–24 (53.85%) TvZ 17–26 (39.53%) Total PvT 55,7% PvZ 44.0% TvZ 42,6% How is 55,7% broken and 42,6% pretty balanced? Also how is P>=Z ? Also HSC was basically all best players from european scene from each race+ 1/2 average Koreans. Not arguing with your claims, just pointing out to anyone using these statistics that one Bo3 going the other way makes >1% difference on the final result. Variance is just too high to make conclusions. I'm pretty sure that if you took such a small sample from any period considered reasonably balanced, you'd get similar numbers more often than not. I was responding to person that made quite unreasonable claims about GSL/SSL results.
Yes, I understand. I didn't want to contribute to that discussion or to detract from what your main message was. I just used the stats in your post for illustration. Probably should have made this more clear.
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On December 25 2015 21:22 Ghanburighan wrote:Show nested quote +On December 25 2015 19:56 keglu wrote:On December 25 2015 18:31 sibs wrote: The only statistic that really matters is GSL/SSL stats no?
DH & HSC was a bunch of foreigners, crazy skill mismatches.
Seems P>=Z>>>>T , PvT seems specially broken, ZvT seems pretty balanced actually. Assuming only Korean statistics matter GSL PvT 54–45 (54.55%) PvZ 50–75 (40.00%) TvZ 41–52 (44.09%) SSL PvT 33–24 (57.89%) PvZ 28–24 (53.85%) TvZ 17–26 (39.53%) Total PvT 55,7% PvZ 44.0% TvZ 42,6% How is 55,7% broken and 42,6% pretty balanced? Also how is P>=Z ? Also HSC was basically all best players from european scene from each race+ 1/2 average Koreans. Not arguing with your claims, just pointing out to anyone using these statistics that one Bo3 going the other way makes >1% difference on the final result. Variance is just too high to make conclusions. I'm pretty sure that if you took such a small sample from any period considered reasonably balanced, you'd get similar numbers more often than not.
Also, statistics is about ranges, not precise numbers.
What I see looking at those stats is that the matchups are at 50% +\- 5%
So far the game is very balanced.
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^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart.
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On December 26 2015 06:28 Merkmerk wrote: I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart.
Lol. Top 16 is full of scrubs. Only Finals should be taken into consideration when judging balance. MMA won the latest tourney. Obvious conclusion terran must be OP as fuck :D
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Sorry but that is stupid. Why would you take losers into account for balance? Obviously only winner should be taken into account. He has to play then a number of games vs himself to determine which race is strongest. No loser scrubs should affect balance.
On December 26 2015 01:07 Thieving Magpie wrote:Show nested quote +On December 25 2015 21:22 Ghanburighan wrote:On December 25 2015 19:56 keglu wrote:On December 25 2015 18:31 sibs wrote: The only statistic that really matters is GSL/SSL stats no?
DH & HSC was a bunch of foreigners, crazy skill mismatches.
Seems P>=Z>>>>T , PvT seems specially broken, ZvT seems pretty balanced actually. Assuming only Korean statistics matter GSL PvT 54–45 (54.55%) PvZ 50–75 (40.00%) TvZ 41–52 (44.09%) SSL PvT 33–24 (57.89%) PvZ 28–24 (53.85%) TvZ 17–26 (39.53%) Total PvT 55,7% PvZ 44.0% TvZ 42,6% How is 55,7% broken and 42,6% pretty balanced? Also how is P>=Z ? Also HSC was basically all best players from european scene from each race+ 1/2 average Koreans. Not arguing with your claims, just pointing out to anyone using these statistics that one Bo3 going the other way makes >1% difference on the final result. Variance is just too high to make conclusions. I'm pretty sure that if you took such a small sample from any period considered reasonably balanced, you'd get similar numbers more often than not. Also, statistics is about ranges, not precise numbers. What I see looking at those stats is that the matchups are at 50% +\- 5% So far the game is very balanced. Winrate in principle always converges to 50%, which is why winrate alone is not that great. If there are in the RO32 three players left from race X. One of them loses, two win and go to RO16. One loses, one wins to RO8, where that guy loses. If you kept count we are now at 3 wins, 3 losses, so perfectly balanced! Minus that only 3 of race X made it into the RO32.
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On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart.
'I don't care about evidence that counters my argument, what I care about is when my favorite player plays like shit and then justifiably loses. That shouldn't happen!'
Neat.
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On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games the game balance in general - I care about the top 16 my race - and when I see Life(best player of my race) get manhandled with ease by Terran some other race, and Zerg(my race ofc) in general get(me) completely trounced by both P and T(and any other race if any), this whole wood league narrative even pro zerg players' opinions of 'Zerg(my race!) is OP' falls apart.
What I understand from this, seriously.
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About those stats, they are completely fine for the samplesize. Basically every GSL/SSL qualifier of the past years had comparable amounts of games and always featured matchups with winrates between 55-60%. if you dig hard enough you will find qualifiers with winrates between 70-80% in one or another matchup in 2014-15, and noone would consider the game that broken at that time.
Stats are great but with such a limited timeframe and soon a different game version and maybe another they are hardly more than guidelines. I would much rather focus on topics that are gameplayrelated right now. Specific, frequent - that's where you can work in statistics - scenarios that seem to be too advantageous for one side.
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On December 26 2015 09:06 Big J wrote: About those stats, they are completely fine for the samplesize. Basically every GSL/SSL qualifier of the past years had comparable amounts of games and always featured matchups with winrates between 55-60%. if you dig hard enough you will find qualifiers with winrates between 70-80% in one or another matchup in 2014-15, and noone would consider the game that broken at that time.
Stats are great but with such a limited timeframe and soon a different game version and maybe another they are hardly more than guidelines. I would much rather focus on topics that are gameplayrelated right now. Specific, frequent - that's where you can work in statistics - scenarios that seem to be too advantageous for one side.
Which is why we really should stop talking about "imbalance" since, for the most part, the top players eventually are even with each other.
What you have to do is make philosophical statements on what you believe represents a race or faction.
For example, what *should* Terran be good at in the early game? What even counts as the early game? What do we allow or not allow Terran to do in that time frame. What about the late game? What about the mid game?
The game is fairly balanced as is. The conversation should be more honest and direct.
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On December 26 2015 09:54 Thieving Magpie wrote:Show nested quote +On December 26 2015 09:06 Big J wrote: About those stats, they are completely fine for the samplesize. Basically every GSL/SSL qualifier of the past years had comparable amounts of games and always featured matchups with winrates between 55-60%. if you dig hard enough you will find qualifiers with winrates between 70-80% in one or another matchup in 2014-15, and noone would consider the game that broken at that time.
Stats are great but with such a limited timeframe and soon a different game version and maybe another they are hardly more than guidelines. I would much rather focus on topics that are gameplayrelated right now. Specific, frequent - that's where you can work in statistics - scenarios that seem to be too advantageous for one side. Which is why we really should stop talking about "imbalance" since, for the most part, the top players eventually are even with each other. What you have to do is make philosophical statements on what you believe represents a race or faction. For example, what *should* Terran be good at in the early game? What even counts as the early game? What do we allow or not allow Terran to do in that time frame. What about the late game? What about the mid game? The game is fairly balanced as is. The conversation should be more honest and direct.
No, it isn't fairly balanced, but I get the sentiment of what you're saying.
The other element worth mentioning, when discussing pro level series play, is that pro players have player-specific match-ups, rivalries, and are playing Bo[X] series and often have builds planned well in advance. Build-order wins, lucks, rivalries, all of these things affect the way stats eventually pan out. The approach to balance is different than just flat win-rates at the macro level of high-level leagues. They are looking at things like the power of units, timing rushes, and the level at which certain upgrades change the dynamic of the game.
Then you have us recreational-level players. No matter what, if you play X, you will lose versus X, Y, and Z because of the match-maker. There is always someone better, always someone worse. The best we can get is when the match-maker says "even match up".
PET PEAVE - can we stop calling the Liberator a siege unit? It's not. Never has been. It can't attack buildings, has a marine-sized-attack area, and starts with a casting range of 5.
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On December 26 2015 08:03 gillon wrote:Show nested quote +On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart. 'I don't care about evidence that counters my argument, what I care about is when my favorite player plays like shit and then justifiably loses. That shouldn't happen!' Neat.
If you think Life 'played like shit' then you haven't played as Zerg against 3 rax reaper into 3 cc
What's funny is how many people are trying to keep the Zerg is OP narrative going while GSL directly contradicts this - oh but these top zerg players just played like shit and lost playing an Op race right?
Yeah that's totally what happened in those games /rolleyes
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On December 27 2015 08:19 Merkmerk wrote:Show nested quote +On December 26 2015 08:03 gillon wrote:On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart. 'I don't care about evidence that counters my argument, what I care about is when my favorite player plays like shit and then justifiably loses. That shouldn't happen!' Neat. If you think Life 'played like shit' then you haven't played as Zerg against 3 rax reaper into 3 cc What's funny is how many people are trying to keep the Zerg is OP narrative going while GSL directly contradicts this - oh but these top zerg players just played like shit and lost playing an Op race right? Yeah that's totally what happened in those games /rolleyes
I haven't seen the series in question but I sincerely hope that Terran isn't being balanced around mass Reaper early game all day every day. That would be fucking dumb.
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On December 27 2015 08:19 Merkmerk wrote:Show nested quote +On December 26 2015 08:03 gillon wrote:On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart. 'I don't care about evidence that counters my argument, what I care about is when my favorite player plays like shit and then justifiably loses. That shouldn't happen!' Neat. If you think Life 'played like shit' then you haven't played as Zerg against 3 rax reaper into 3 cc What's funny is how many people are trying to keep the Zerg is OP narrative going while GSL directly contradicts this - oh but these top zerg players just played like shit and lost playing an Op race right? Yeah that's totally what happened in those games /rolleyes
Well u still need Korean pro level skill to pull it off. It's not one click and boom stuff like Disruptor or Parasitic bomb. Mass reapers harass actually takes insane amount of micro skill to pull off.
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On December 27 2015 08:19 Merkmerk wrote:Show nested quote +On December 26 2015 08:03 gillon wrote:On December 26 2015 06:28 Merkmerk wrote: ^
What? How can you look at top 16 and say 'game is very balanced'
I don't care about bottom of the barrel qualifier games - I care about the top 16 - and when I see Life get manhandled with ease by Terran, and Zerg in general get completely trounced by both P and T, this whole wood league narrative of 'Zerg is OP' falls apart. 'I don't care about evidence that counters my argument, what I care about is when my favorite player plays like shit and then justifiably loses. That shouldn't happen!' Neat. If you think Life 'played like shit' then you haven't played as Zerg against 3 rax reaper into 3 cc What's funny is how many people are trying to keep the Zerg is OP narrative going while GSL directly contradicts this - oh but these top zerg players just played like shit and lost playing an Op race right? Yeah that's totally what happened in those games /rolleyes
He played ling/bane/muta in both games. Based on what i saw in LOTV it's not really viable composition. Losira looked much stronger againts Byun/Bunny than Life.
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I still maintain that Protoss will just die to proxy reaper cheese if the overcharge nerf stays in. What can Protoss possibly do off 1 gate expand? They can proxy two barracks and still wall off their ramp with a third rax so probe scout can't see anything. 1 gate doesn't produce units fast enough to hold it off and when overcharge runs out you're done.
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