What a well thought-out response. I'm sure he has no counter arguments to that.
This week's balance test map - Page 3
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Elentos
55466 Posts
What a well thought-out response. I'm sure he has no counter arguments to that. | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:41 Elentos wrote: What a well thought-out response. I'm sure he has no counter arguments to that. whimps never have. they always dodge and try to avoid fight. they run all life from struggle. ![]() | ||
royalroadweed
United States8301 Posts
On December 22 2015 06:43 A_needle_jog wrote: whimps never have. they always dodge and try to avoid fight. they run all life from struggle. ![]() At least you're self aware. | ||
A_needle_jog
Korea (South)699 Posts
This tried to be burn, but failed, because it don't make sense sorry. I am forthright and outspoken. He insult me and I insult back. now he will be like "oh look you are a child" instead of fighting like a man. | ||
royalroadweed
United States8301 Posts
On December 22 2015 06:46 A_needle_jog wrote: This tried to be burn, but failed, because it don't make sense sorry. I am forthright and outspoken. He insult me and I insult back. now he will be like "oh look you are a child" instead of fighting like a man. Gets called childish then immediately throws a tantrum. I guess I have to take back you being self aware. | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:49 royalroadweed wrote: Gets called childish then immediately throws a tantrum. I guess I have to take back you being self aware. you are from american states. go back believe in creationism, vote trump, eat hamburger and buy guns. User was temp banned for this post. | ||
Nebuchad
Switzerland12060 Posts
On December 22 2015 06:46 A_needle_jog wrote: now he will be like "oh look you are a child" instead of fighting like a man. On December 22 2015 06:51 A_needle_jog wrote: you are from american states. go back believe in creationism, vote trump, eat hamburger and buy guns. I mean I'm pretty sure you're just a troll but still | ||
royalroadweed
United States8301 Posts
On December 22 2015 06:51 A_needle_jog wrote: you are from american states. go back believe in creationism, vote trump, eat hamburger and buy guns. Are you for real? Grow up. FYI I'm not American. | ||
Big J
Austria16289 Posts
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OrangeGarage
Korea (South)319 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Naracs_Duc
746 Posts
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Elentos
55466 Posts
On December 22 2015 07:30 Naracs_Duc wrote: Other than Siege Tanks and Marauders--what else does this change? They take bonus damage from stalkers and no more bonus damage from other adepts. No more bonus damage from anti-light units (though this is probably barely relevant since most of those are light themselves and not strong enough to kill adepts). Honestly the marauder interaction is probably the single most important one. | ||
Zetter
Germany629 Posts
On December 22 2015 07:35 Elentos wrote: They take bonus damage from stalkers and no more bonus damage from other adepts. No more bonus damage from anti-light units (though this is probably barely relevant since most of those are light themselves and not strong enough to kill adepts). Honestly the marauder interaction is probably the single most important one. Edit: Nvm | ||
CannonsNCarriers
United States638 Posts
Give tanks +shields Damage bonus (or Shock-Shells upgrade) Move 30 HP onto Shields on the Adept Change attack speed upgrade on Adept to be +Shields again This would have given Tanks/Ghosts more of a role in countering Adepts. Changing Adepts to Armored tag will work and allow T to survive the Adept/Prism abuse. But it is a crutch that won't produce any new unit interactions. People were already making Marauders versus Adepts, Marauders will just work better now. | ||
royalroadweed
United States8301 Posts
On December 22 2015 07:30 Naracs_Duc wrote: Other than Siege Tanks and Marauders--what else does this change? Spine crawlers? | ||
Sissors
1395 Posts
On December 22 2015 06:01 Ctesias wrote: While I agree that Adepts need to be looked at, the problem rather seems to be their short cooldown on the shade ability. Not sure how much this will fix. Ravagers, on the other hand, definitely need to be armored. Wouldn't it simply work to make the ability uncancellable? You still have your fast shade, you can still attack one spot and teleport out, only you can't do the trick anymore where the opponent needs to be in two spots at the same time. | ||
Avexyli
United States694 Posts
So instead of this, I wanted to propose a change to the Adept design, keeping it as a solid earlygame unit, with lategame harassment and escape tools. Adept: Resonating Glaives Removed. Cost remains same as well as tech path - except for the Time, changed from 27 to 31 Damage: 6 (+1) (2 attacks in phase) Range 5 Stats: 75hp / 85shield / 1 (+1) armor Flags: Armored, Biological \ **Light, Psionic The damage is a special type, instead of being 2 attacks onto one unit, the Adept's missile attacks two different targets. Since the damage is now lower, the Adept can be a useful harassment tool against worker lines, but not cause game ending damage. This attack is only available in the new Shade from the Adept. (see below) **Change to Psionic Transfer: Psionic Transfer now turns the Adept into the shade for 5 seconds, replacing the Armored\Bio tag with Light\Psionic. The speed of the shade in the live version is applied to the shade state. The Shade - replacing the Adept, can attack while in this state. Upgrade from Dark Shrine: A new upgrade is available from the Dark Shrine for 100m/100g/90sec This upgrade changes the Psionic Transfer to be cloaked for it's entire duration, enabling further harassment options from the DT Shrine that isn't Dark Templar. But it's only for 5 seconds, so I don't feel like it'd be a problem. If the tech is too late it could be changed to have this applied to the Adept as long as a Dark Shrine is on the map, rather than an upgrade. With these changes I feel like it keeps the Adept as a decent gateway unit, with early harass mobility (with flag drawbacks, allowing units like Banelings and Hellions to have counterplay versus the Shade), and lategame usage opportunities from the Dark Shrine. --- TL:DR Slight buff to adept shields, slight nerf to hp and build time, big change to damage/attack - Psionic Transfer no longer creates a fake adept, instead overcharges the adept, allowing it to phase through units and speed up like normal, have two attacks (that attack two targets), but change it's tag from Armored/Bio to Light/Psionic to add counterplay. Upgrade from DT Shrine (or building a DT shrine) cloaks the Adept Shade. | ||
Aiobhill
Germany283 Posts
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i_am_Nite
Russian Federation66 Posts
Better to keep them "light" but reduce their vs-light damage to not 2-shot workers and marines or increase tech required. Or tweak terrans to be able stop them. | ||
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