Ravagers, on the other hand, definitely need to be armored.
This week's balance test map - Page 2
Forum Index > SC2 General |
Ctesias
4595 Posts
Ravagers, on the other hand, definitely need to be armored. | ||
SheaR619
United States2399 Posts
| ||
Nebuchad
Switzerland12060 Posts
| ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:01 Ctesias wrote: While I agree that Adepts need to be looked at, the problem rather seems to be their short cooldown on the shade ability. Not sure how much this will fix. Ravagers, on the other hand, definitely need to be armored. No that is bad. Then immortal too strong. I say maybe reduce corrosive bile damage ![]() ![]() ![]() ![]() | ||
Naracs_Duc
746 Posts
On December 22 2015 06:10 A_needle_jog wrote: No that is bad. Then immortal too strong. I say maybe reduce corrosive bile damage ![]() ![]() ![]() ![]() Would Ravagers be too weird as Light Units? | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:11 Naracs_Duc wrote: Would Ravagers be too weird as Light Units? Yeah. They already have very low HP. They have even less HP than roaches. making them either light or armored would destroy them. 125hp unit that cost 3 supply and cannot attack air. not so good ![]() only corrosive bile is bit of problem against buildings maybe | ||
Naracs_Duc
746 Posts
On December 22 2015 06:17 A_needle_jog wrote: Yeah. They already have very low HP. They have even less HP than roaches. making them either light or armored would destroy them. 125hp unit that cost 3 supply and cannot attack air. not so good ![]() only corrosive bile is bit of problem against buildings maybe More specifically--I was wondering what exactly is out there that would be too good against them? Hellions? | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:19 Naracs_Duc wrote: More specifically--I was wondering what exactly is out there that would be too good against them? Hellions? Adepts with upgrade is the one that scares me most, because with adept being armored you must go roach. Ravager strong unit no doubt, but it is already getting nerf in next patch. Takes much longer to build ravager next patch. | ||
![]()
TheWinks
United States572 Posts
On December 22 2015 06:23 A_needle_jog wrote: Ravager strong unit no doubt, but it is already getting nerf in next patch. Takes much longer to build ravager next patch. Outside of reactive ravagers, I'm not sure what that actually changes. | ||
Naracs_Duc
746 Posts
On December 22 2015 06:23 A_needle_jog wrote: Adepts with upgrade is the one that scares me most, because with adept being armored you must go roach. Ravager strong unit no doubt, but it is already getting nerf in next patch. Takes much longer to build ravager next patch. Oh right! I forgot about Adepts.... nvm--Biological is where its at. | ||
[PkF] Wire
France24192 Posts
| ||
A_needle_jog
Korea (South)699 Posts
Terran harass units : Reaper Hellion Banshee Liberator Protoss harass units : Adepts Phoenix Oracle DT (to little degree) I want to harass enemy too as zerg ![]() So many zerg nerf next patch and you guys want to butcher zerg even more I don't understand ![]() | ||
ZAiNs
United Kingdom6525 Posts
On December 22 2015 06:31 [PkF] Wire wrote: Nerfing the ability cooldown would be a far better move I think. That would affect PvZ more than PvT then. | ||
WaffleFriesFoFree
2 Posts
| ||
Golgotha
Korea (South)8418 Posts
| ||
Elentos
55466 Posts
Even for Terran it'd be nice. You'd have a bigger window to kill the adept and the chase would be less annoying. I think making them armored in the end just makes them too bad against marauders. | ||
Golgotha
Korea (South)8418 Posts
On December 22 2015 06:32 A_needle_jog wrote: I don't understand what you people expect. Zerg has no harass or early push. There is only ravager when you play zerg to punish greedy protoss and terran. Terran harass units : Reaper Hellion Banshee Liberator Protoss harass units : Adepts Phoenix Oracle DT (to little degree) I want to harass enemy too as zerg ![]() So many zerg nerf next patch and you guys want to butcher zerg even more I don't understand ![]() dude, use your speedlings, banes, and ravagers. enough with the childish qq comments. | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:35 WaffleFriesFoFree wrote: I feel like they are missing the point. Both races are kind of bottlenecked into the same compositions over and over mainly bc their other units just aren't viable. BC, Carrier, hellbats, voidrays, colossus, ghost etc. We see the same units every PvT. I feel like instead of nerfing the units that work tinker with the ones that don't. I like that approach much ![]() So many units not playing | ||
A_needle_jog
Korea (South)699 Posts
On December 22 2015 06:37 Golgotha wrote: dude, use your speedlings, banes, and ravagers. enough with the childish qq comments. go fuck yourself you little shit. User was warned for this post | ||
[PkF] Wire
France24192 Posts
you're probably right. Maybe both changes (armored + longer cooldown) are needed in fact. | ||
| ||