If you made a game like this I would at least give it a shot but to top Magic as my favorite TCG would be difficult.
Starcraft Trading Cards - Page 2
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Fisher
United States119 Posts
If you made a game like this I would at least give it a shot but to top Magic as my favorite TCG would be difficult. | ||
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ComaDose
Canada10357 Posts
and < 5 times a week. probably 0. .. but i would buy them ;p | ||
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HaRxTears
141 Posts
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antilyon
Brazil2546 Posts
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Irratik
United States6 Posts
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7mk
Germany10157 Posts
Noones seriously gonna think that Drewbie should be anywhere near the very strongest players in the world, and I dont think Testie really plays SC2. | ||
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RusHXceL
United States1004 Posts
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FreezerJumps
Canada653 Posts
The problem with using players is that their skill levels change quite often, so therepresentations of them on the cards won't be realistic in a few months. Based on the player list you've come up with, you also have no idea what you're talking about, so you might want to talk to people who do. (Old foreigner BW player, current BW player, current SC2 koreans and foreigners, and Drewbie, who's bad.) | ||
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KimJongChill
United States6429 Posts
On August 16 2011 04:20 Fisher wrote: I would suggest making cards off the units in the game and you can have minerals and vespene be be cards as well that are used in the process of getting out a unit. The details and stuff I'll let you work out but I think making it similar to a game of starcraft is your best bet. You could use players as bonus cards or cards with special abilities similar to Magic the Gathering and planeswalkers. If you made a game like this I would at least give it a shot but to top Magic as my favorite TCG would be difficult. lol why not just play starcraft then :b | ||
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Sinborn
United States275 Posts
On August 16 2011 04:43 KimJongChill wrote: lol why not just play starcraft then :b Card games have don't require you to be connected to battle.net 2.0, obviously. | ||
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Erucious
Norway393 Posts
On August 16 2011 04:48 Sinborn wrote: Card games have don't require you to be connected to battle.net 2.0, obviously. Yeah..you can have LAN :> | ||
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Tigi
Germany472 Posts
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KyoRai
United States134 Posts
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Sighstorm
Netherlands116 Posts
On August 16 2011 04:20 Fisher wrote: I would suggest making cards off the units in the game and you can have minerals and vespene be be cards as well that are used in the process of getting out a unit. The details and stuff I'll let you work out but I think making it similar to a game of starcraft is your best bet. You could use players as bonus cards or cards with special abilities similar to Magic the Gathering and planeswalkers. ^This. Either create collectible card, like baseball cards, without a game (not going to happen, because you'll never get the rights use photo's of all top players). Or create a game with good flavour... using the starcraft universe as the setting. Otherwise you'll be wasting your time and money. If you're serious about this you should start be designing a good game (on a mechanical level), otherwise it's never gonna work. What is the definition of the strongest card? A very powerful card with marginal use, or a very versatile card that is less "OMG!" at first sight? | ||
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bovineblitz
United States314 Posts
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vicml21
Canada165 Posts
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LittLeD
Sweden7973 Posts
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Drolla
United Kingdom389 Posts
On August 16 2011 02:34 aphorism wrote: Ra is the egyptian sun god, Apollo is the greek one. They should just merge to form the ultimate progaming-casting sun god archon, that would fix things. This was the greatest thing I've ever read on TL. | ||
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Kevan
Sweden2303 Posts
No but seriously this feels like it belongs with a younger audience and I for one wouldn't buy them. | ||
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L3gendary
Canada1470 Posts
If u want to make it a playing game like pokemon or something i think using the in-game units would be a better idea, and something tht would appeal to more people. | ||
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