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[Utility] Build Order Notebook - Page 8

Forum Index > SC2 General
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epidGoaty
Profile Joined December 2010
United States219 Posts
August 14 2011 01:57 GMT
#141
Thanks bro, I have been wanting to switch to terran and this is a great start to getting the jist of each matchup. Thumbs up. I do pull it up on my second monitor to avoid these accusations of overlays being cheating, but still just as useful.
ePGoaty - Manager, Team Epidemic - www.team-epidemic.com
Syrupjuice
Profile Blog Joined November 2010
United States173 Posts
August 14 2011 02:02 GMT
#142
Where as I think the program is pretty cool and seems to have a fair amount of potential, I don't think it will actually make you actually better. You may be able to see your build order right on the screen and be able to follow it step by step, but that's not going to encourage you to memorize your builds. I'm a firm believer that writing things down helps you to remember them, so I won't be using this program. However, I am sure there are many people who will benefit from having it.

… not keen on the overlay aspect, but I'm not the one who's going to be using it ;D
theEpsilon
Profile Joined May 2011
Austria23 Posts
August 14 2011 03:09 GMT
#143
I like it, but I would also like an option to remove the overlay once the build is over. A simple rightclick on it would do the trick imo.
Vore210
Profile Joined January 2011
Ireland256 Posts
August 14 2011 03:20 GMT
#144
On August 14 2011 12:09 theEpsilon wrote:
I like it, but I would also like an option to remove the overlay once the build is over. A simple rightclick on it would do the trick imo.


Left click then right click on the overlay while in game to remove it. Works for me.
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
theEpsilon
Profile Joined May 2011
Austria23 Posts
August 14 2011 22:31 GMT
#145
On August 14 2011 12:20 Vore210 wrote:
Show nested quote +
On August 14 2011 12:09 theEpsilon wrote:
I like it, but I would also like an option to remove the overlay once the build is over. A simple rightclick on it would do the trick imo.


Left click then right click on the overlay while in game to remove it. Works for me.


You sure you have locked the overlay? Right click works if it isn't locked, but if it is, nothing works. =(
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
August 14 2011 22:33 GMT
#146
Aww...

But I like to use pen and paper! I'm feeling old school. Great utility tool! I will use this a lot.
ლ(ಠ益ಠლ) APM, Why u make me spam?
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-08-14 22:36:28
August 14 2011 22:34 GMT
#147
On August 14 2011 10:46 Carbonthief wrote:
I think this is fine for practice games, but if you're doing it on the ladder, I think it's cheating. I don't think it matters if you use notepad, an overlay, or tape a piece of paper to your monitor, it would still be technically cheating. The only difference is
with an overlay, you break the TOS and risk getting your account banned.

Which is a shame because I think it would be an amazingly awesome tool for practicing.

Can you please back up this statement, I find it difficult to believe without proof, i.e. quote the relevant part of the TOS which forbids this.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
August 14 2011 22:35 GMT
#148
WoW this is really good for people who just switch to protoss/terran, I always have to pause and look at the build.
ponyo.848
Theovide
Profile Joined September 2010
Sweden914 Posts
Last Edited: 2011-08-14 22:49:24
August 14 2011 22:47 GMT
#149
wow, must say that this is quite awesome. In fact I feel it's kind of too awesome, I would feel like I'm cheating using this :p.

(Some say that this actually is cheating, meanwhile I don't think you would get banned for this I have to agree to an extent. I feel it's kind of similar as it was to have addons in WoW helping you in arena, they where allowed and could help you a lot, but they weren't allowed in E-sports, so those who where serious often played without to many addons.)
babybell
Profile Joined June 2011
776 Posts
August 14 2011 22:51 GMT
#150
tyyy
dabom88
Profile Blog Joined July 2010
United States3483 Posts
August 14 2011 23:09 GMT
#151
I request that in-game times be added as well so we know the timings for these build orders.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
theEpsilon
Profile Joined May 2011
Austria23 Posts
August 14 2011 23:19 GMT
#152
On August 15 2011 08:09 dabom88 wrote:
I request that in-game times be added as well so we know the timings for these build orders.


The builds are completly editable, you can edit the time into any of them. To find out the correct timings, look at liquipedia or something.
Lapso
Profile Joined July 2011
Mexico7 Posts
August 14 2011 23:56 GMT
#153
wow man, thx a lot, i was using a litle notebook, but this is awsome.
Krede
Profile Joined December 2010
Denmark139 Posts
August 15 2011 00:02 GMT
#154
Nice tool for anybody who might need it. As for myself I wont be using it, I dont even look at the screen messages as it is and will most likely have a very hard time remembering those numbers.
Here's the thing about bowling: There's not enough maps. There's two maps on bowling. Bumper Map and Dust_2
Kryt0s
Profile Joined August 2010
Germany209 Posts
Last Edited: 2011-08-15 00:04:38
August 15 2011 00:03 GMT
#155
Really nice work, but it sure seems alot like YABOT to me.

Edit: Of course you can't use YABOT on ladder...
mprs
Profile Joined April 2010
Canada2933 Posts
August 15 2011 05:32 GMT
#156
Hey I get this problem after running the program:

+ Show Spoiler +
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Build_Order_Notebook.frmMain.lvBuilds_MouseUp(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at EXControls.EXListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Build Order Notebook
Assembly Version: 1.0.4238.16229
Win32 Version: 1.0.0.0
CodeBase: file:///F:/Users/Zaid/Desktop/Build%20Order%20Notebook.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
vxvwvf6c
Assembly Version: 1.0.4238.16229
Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
vehz0did
Assembly Version: 1.0.4238.16229
Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
xtxilfk-
Assembly Version: 1.0.4238.16229
Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
bdty1haw
Assembly Version: 1.0.4238.16229
Win32 Version: 2.0.50727.4962 (win7RTMGDR.050727-4900)
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///F:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


We talkin about PRACTICE
KorsatH
Profile Joined January 2011
Italy26 Posts
August 15 2011 09:34 GMT
#157
Great!
Thanks a lot
SC2Epic
Profile Joined June 2011
United States25 Posts
August 15 2011 09:39 GMT
#158
Wow, really useful! I might try this out as it seems like it can help a ton.
Kamma
Profile Joined June 2011
Denmark111 Posts
August 15 2011 10:43 GMT
#159
Would be awesome for just practicing your macro and getting used to using different builds.

I can replace the little pieces of papers on my desktop now :D
¯\_(ツ)_/¯
neo_rtr
Profile Joined October 2010
Sweden70 Posts
August 15 2011 22:09 GMT
#160
i LIKE IT. very useful to keep track of the build orders.
Now practising a build i notice that if i join a custom game, changing screens i loose track of the game.
Say i am with a zerg. While the Sc2 screen is loading i need to alt-tab to the notebook and choose the proper build.
I think IF you could add a button so while SC2 is full screen, not window, so i can choose the build order i want (with out Alt-Tab) i could help me, alot.
Great work
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