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[July] TLPD Race Winrate Graphs - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 39 Next All
Keifru
Profile Joined November 2010
United States179 Posts
August 07 2011 03:48 GMT
#121
I hate dealing with these graphs so much for so many reasons.
Its like banging my head against a wall dealing with people who take them to be the definitive proof of balance.

I will, however, commend him for the efforts he's gone through considering I believe he does this mostly by hand. Its still a pretty big undertaking.
Conflict is the gadfly of thought. It stirs us to observation and memory. It instigates us to invention. It shocks us out of sheeplike passivity, and sets us at noting and contriving. - John Dewey
TheKRoc
Profile Joined February 2011
United States74 Posts
Last Edited: 2011-08-07 03:52:07
August 07 2011 03:49 GMT
#122
That PvZ Korea graph is having the image equivalent of an epileptic seizure.

Edit: Seriously, I read through more of the thread... you are dumb if you think this has anything to do with balance. If anything, this proves that we can't come close to measuring balance; no one race has reached a perfect level of skill or metagame (as proved by the fact that win rates fluctuate regardless of balance) and therefore you cannot measure balance without having that factor in.
mewbert
Profile Joined April 2011
United States291 Posts
August 07 2011 03:49 GMT
#123
this is obviously very high variance, theres not a steady slope or anything, this is not indicative of balance please stop uploading these stupid charts
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 07 2011 03:50 GMT
#124
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
akalarry
Profile Joined January 2011
United States1978 Posts
August 07 2011 03:51 GMT
#125
On August 07 2011 12:41 AsianEcksDragon wrote:
Show nested quote +
On August 07 2011 12:24 akalarry wrote:
i like how the winrates changed without any patch changes

that means people are learning and evolving. i dont think there should really be any changes for another month or so because maybe toss and zerg can learn and figure something out that will shift it back to even. give it time, one month isn't enough to start nerfing and buffing things.


I don't really think that's the case. It's more like which Terran strategy is fotm and how Zerg and Protoss blind counters it the next month.


so what was the strategy in may that zerg and toss blind countered last month?
Kovaz
Profile Joined October 2010
Canada233 Posts
August 07 2011 03:51 GMT
#126
I wouldn't put too much stock into the Korean protoss winrates. There's so few of them that it basically comes down to MC having a weak month and all of a sudden the winrate plummets. Watch, if MC goes deep in the next GSL, protoss is going to look so OP.
Teim
Profile Joined October 2010
Australia373 Posts
August 07 2011 03:52 GMT
#127
Wait what? Terran doing so well against Protoss? Looks like I'm gonna have to start using some of those 1/1/1 builds.
A duck is a duck!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
August 07 2011 03:52 GMT
#128
Winrates in tourneys are an EXTREMELY bad measurement of balance. I don't have problems with measuring balance with statistics but using winrates in tournaments to measure balance is just bad. I wish I would write an article about how winrates are affected by balance and post it to TL.net, but I'm too lazy. Maybe I will soon though
I can jungle Pudge, can you?
TheKRoc
Profile Joined February 2011
United States74 Posts
August 07 2011 03:53 GMT
#129
On August 07 2011 12:50 Liquid`Jinro wrote:
Show nested quote +
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?



Why even respond to a comment that stupid? It's so clearly ridiculous.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 07 2011 03:54 GMT
#130
It's hilarious because people still claim P is OP, while... you see it's not so OP there.
Someone once said if a race has 45% win rate = UP and 55% win rate = OP, can we officially claim something is imba now?
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
Last Edited: 2011-08-07 03:54:51
August 07 2011 03:54 GMT
#131
On August 07 2011 09:56 sickle wrote:
Protoss is just so overpowered.


yeah it is

On August 07 2011 12:54 darkness wrote:
It's hilarious because people still claim P is OP, while... you see it's not so OP there.
Someone once said if a race has 45% win rate = UP and 55% win rate = OP, can we officially claim something is imba now?


not zerg for sure
BUTTHURT?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 07 2011 03:54 GMT
#132
On August 07 2011 12:53 bonerificus wrote:
Show nested quote +
On August 07 2011 12:50 Liquid`Jinro wrote:
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?



Why even respond to a comment that stupid? It's so clearly ridiculous.


Indeed. The clear solution is obviously for Stalkers to start with Blink. :D
Giwoon
Profile Joined December 2010
Korea (South)431 Posts
August 07 2011 03:55 GMT
#133
On August 07 2011 12:54 HolyArrow wrote:
Show nested quote +
On August 07 2011 12:53 bonerificus wrote:
On August 07 2011 12:50 Liquid`Jinro wrote:
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?



Why even respond to a comment that stupid? It's so clearly ridiculous.


Indeed. The clear solution is obviously for Stalkers to start with Blink. :D


are you retarded? the better solution would be to have
void rays fully charged no matter what
BUTTHURT?
pure_protoss
Profile Joined April 2011
152 Posts
August 07 2011 03:56 GMT
#134
its easy why terrans and zerg are raping protoss these days...infestors has been stated to be too strong at the moment (even by dustin browder) and by many pros. And versus terran, terrans were able to win for about a year using only marine/marauders/medivacs/vikings...most of them didnt even use the ghost at all...now with the recent buff to ghosts cost...they tried new things and found how strong they are vs toss (removing all the shields) and the energy to sentries and ht's. However, I think terrans could dominate even more if they would use ravens as a standard in their composition!
skrzmark
Profile Joined November 2010
United States1528 Posts
August 07 2011 03:56 GMT
#135
On August 07 2011 12:50 Liquid`Jinro wrote:
Show nested quote +
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?


Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS).
We got them GOM TvT's and them mlGG's
TheKRoc
Profile Joined February 2011
United States74 Posts
August 07 2011 03:56 GMT
#136
On August 07 2011 12:51 Kovaz wrote:
I wouldn't put too much stock into the Korean protoss winrates. There's so few of them that it basically comes down to MC having a weak month and all of a sudden the winrate plummets. Watch, if MC goes deep in the next GSL, protoss is going to look so OP.



This is true for any race, to a point; those who lead the race in terms of skill and results generally set the tempo for much of that race's players.

It's because, to be frank, most people copy the most successful players.
Teim
Profile Joined October 2010
Australia373 Posts
August 07 2011 03:57 GMT
#137
Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift.
A duck is a duck!
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 07 2011 03:58 GMT
#138
On August 07 2011 12:56 skrzmark wrote:
Show nested quote +
On August 07 2011 12:50 Liquid`Jinro wrote:
On August 07 2011 12:30 skrzmark wrote:
They need Zealot to start with charge upgraded speed and I think toss would do decent.

Decent as in never losing another game to terran?


Hi, Jinro. I didn't mean the charge upgrade but the speed increase they get from upgrading charge. I dunno Zealots were so beastly in SCBW but in SC2 they're some joke (tank, instead of DPS).


Jinro probably understood you. The thing is that even if Zealots started with Charge-level speed it would be pretty broken. You could mass Zealots and marines would be completely and utterly helpless - even with the Zealot's normal speed, kiting with marines early on is barely possible, and the Zealot still gets hits in.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 07 2011 03:59 GMT
#139
On August 07 2011 12:57 Teim wrote:
Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift.


Oh, you mean Terrans waited for the metagame to shift? I thought everyone asked for P nerf.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
Last Edited: 2011-08-07 03:59:25
August 07 2011 03:59 GMT
#140
On August 07 2011 12:57 Teim wrote:
Ridiculous people already calling for nerfs for TvP. Didn't we learn anything from PvZ? Wait for the metagame to shift.


Yeah, I wish that mindset was used when we got KA taken out of the game following a period of comparable Protoss dominance a while back... -_-;;
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