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Active: 1159 users

[Cosmetic Differences] Carrier or Tempest?

Forum Index > SC2 General
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Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-07-26 20:46:22
July 26 2011 04:56 GMT
#1
[Edit - Now that I think about it, the title is kind of misleading and it doesn't really have to do much with cosmetics since the Tempest isn't just a different colored Carrier >.<.]

Originally I wanted to only talk about the "concept/mechanics" of the Tempest and whether or not the Tempest is a better unit concept than the Carrier but now I think the topic could also be used for discussion about Carriers being underused and what can be done to change it.

I've seen a few people mention the Tempest before (positively) in Carrier discussion threads which is why I'm making a thread regarding them and whether anyone else thinks positively of the Tempest or not.

Topic will be split into two parts: one is detailing the Tempest, its abilities, and whether you think the "concept/mechanics" of the Tempest is better than the Carrier) and the other part is detailing the differences of Carriers between BW and SC2 and what can be changed to "fix" Carriers/Tempest.

The Tempest section:
Tempest in gameplay:


Tempest on Starcraft 2 wikia.

Differences between the Tempest and Carrier (based on its descriptions from SC2 Alpha):+ Show Spoiler +

1. The Tempest has a special shield which reduces damage taken by ground units (something like 50% or 75% reduction I'd assume).

However the Tempest has no shields against air units. Air units will damage the Tempest hit points directly regardless of shields.

So the Tempest is the ultimate Protoss air to ground unit. Very effective against ground units but very weak against air units.

2. The Tempest uses "Shurikens" which made melee attacks (and of course look cooler than Interceptors >.>). Shurikens can attack both ground and air units.

3. The Tempest is cheaper and builds faster than the Carrier but has slightly less hit points. (Exact values unknown).

Now we do not know its tech requirements (Does the Tempest require a fleet beacon?) nor do we know the exact stats.

However this is a question is a question regarding whether you think the Tempest's style (moderate cost with good air to ground attacker but weak air to air) is better fit for the game than the Carrier (expensive cost but good overall against most units).

Do you like the mechanics and concept of the Tempest over the Carrier. One thing is assume that the Tempest (and the Carrier) can be changed on the tech tree (like Fleet Beacon could be made cheaper, etc).

Keep this in mind for the poll below (I'll place the poll at the bottom of this post).

Well now onto Carriers and why they may be underused and what can be done to fix them (Carrier section):

Differences between Carriers in BW and Carriers in SC2:
+ Show Spoiler +

1. Carriers in SC2 only have 2 base armor (as opposed to 4 in BW).

2. Carriers cannot attack move move. In BW if you attacked, all Interceptors would keep auto attacking as long as they're out and as long as the "Stop" command is no used.

However in SC2 Carriers cannot do that. They can attack move but once the attack move "initial" targets are gone, they no longer attack move anything else. For example lets say 1 carrier attack moves into a group of hydralisk. One hydralisk is attacked by interceptors but one that hydralisk is gone, interceptors no longer attack and return.

In BW the interceptors would have kept attacking until everything was gone.

3. Interceptors do not heal when docking in the Carrier. In BW if you ordered Carriers to stop and return to cargo (or if they do it automatically), all interceptors will regain health at a very fast rate until healed completely.

However in SC2 this is not the case.

4. Of course an important thing to note is unit composition and counters are different. Instead of Scourges, you have Corruptors for example. Instead of Goliaths you have Vikings. Instead of Scouts and Dragoons you have Void Rays and Stalkers. Except Zerg, the SC2 counters are I'd assume better.

(Blink) Stalkers and Vikings all have better mobility than Dragoon and Goliath respectively (they also deal roughly the same DPS and have the same range).

Other carrier differences + Show Spoiler +

Do note that Carriers have received a buff in their DPS (interceptors attack in sets of two and deal 5 damage each instead of 1 set dealing 8 damage) and cost (they now come with 4 interceptors instead of none).

However instead of having to upgrade interceptor slot (SC2 carriers come with 8 slots by default), you know have to upgrade interceptor launch speed (carriers launched interceptors nearly instantly in BW without having to have any upgrades researched) so that's sort of means no real buff or nerf from BW in terms of upgrades.


Overall it seems the Carrier has more negatives than positions from its transition to Starcraft 2.

What features of the Carrier/Tempest should be changed? Should it obtain all of its Broodwar stats (being able to attack move more easily, interceptors regain HP in cargo, +2 armor, etc) or do you think the Fleet Beacon and/or Carrier should have a cost reduction?

Finally the second question is do you prefer (in terms of concept, looks, and mechanics) the Tempest (moderate cost with good ground to air defense but weak air to air defense) or Carrier (expensive cost but good overall attack and defense against most units [in similar numbers that is])?

Poll: Would you prefer the Tempest over the Carrier?

No (Simply keep and rebalance Carrier) (48)
 
67%

Yes (replace the Carrier) (17)
 
24%

Yes (added alongside Carrier) (7)
 
10%

72 total votes

Your vote: Would you prefer the Tempest over the Carrier?

(Vote): Yes (replace the Carrier)
(Vote): No (Simply keep and rebalance Carrier)
(Vote): Yes (added alongside Carrier)

https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
nokz88
Profile Joined October 2010
Brazil1253 Posts
July 26 2011 05:04 GMT
#2
I have no idea but the Twilight Archon looks frickin awesome.
in a state of trance
Xplitcit
Profile Joined October 2010
United States419 Posts
July 26 2011 05:04 GMT
#3
I have nothing to say since I'm don't really understand the game that much. I just had to get this out

If phase cannon exist, then combatEX would be the best player in the world... just saying
It aint easy being crazy
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-07-26 05:08:42
July 26 2011 05:08 GMT
#4
i just noticed the colors of red terran are so intense
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
EchoZ
Profile Blog Joined October 2010
Japan5041 Posts
July 26 2011 05:09 GMT
#5
The old units are so much better.
Dear Sixsmith...
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2011-07-26 05:11:10
July 26 2011 05:10 GMT
#6
The concept of the Tempest would be pointless though.

It's weak against air units, but strong against ground units.... Colossus much?

Protoss don't need another unit good against ground when they have Templars/Colossus/Archons.
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
July 26 2011 05:11 GMT
#7
Idk, I think Starcraft 2 in alpha stage looked pretty nice, would definitely not of minded it if they had shipped it with those graphics.
duk3
Profile Joined September 2010
United States807 Posts
July 26 2011 05:19 GMT
#8
I want the Twilight Archon and Soul Reaver
Time flies like an arrow; fruit flies like a banana.
Xation
Profile Blog Joined April 2011
Canada147 Posts
July 26 2011 05:20 GMT
#9
Anyone notice the Reaver in the video? ^^. Anyway, I think that the Tempest should replace the Carrier, but make it good against buildings or something instead of Ground. Hell, even make it good against Air. Protoss already has Colossus for ground.
Liquid HerO bonjwa. Stardust fighting! -Jester 1754
Xplitcit
Profile Joined October 2010
United States419 Posts
July 26 2011 05:21 GMT
#10
I would be happy if they take out colossus and put in tempest...
It aint easy being crazy
Al Bundy
Profile Joined April 2010
7257 Posts
July 26 2011 05:23 GMT
#11
Sorry, can't vote in this poll. I want blizzard to keep and NOT rebalance the Carrier.
o choro é livre
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 26 2011 05:23 GMT
#12
isn't tempest just a void ray?

pretty bad air to air good ground to ground(buildings)?
Noocta
Profile Joined June 2010
France12578 Posts
July 26 2011 05:24 GMT
#13
There's no point of a Carrier with powerfull Ground to Air shield, most counters units to carrier are air one already. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
Le BucheRON
Profile Joined May 2010
Canada619 Posts
July 26 2011 05:27 GMT
#14
The problem still remains that it will be weak vs the counters/proper response to Colossus. Ditch/redesign the colossus, then maybe.
Guess who`s special?!
NubbleST
Profile Joined July 2011
United States86 Posts
July 26 2011 05:28 GMT
#15
Honestly, I feel like a large part of the reason carriers were a worthy investment at all in BW was because of the heavy econ nature of the game. If I remember correctly, carriers took 4 geysers to support and assuming a similar number of bases are necessary in SC2 (I wouldn't know, I switched races and have never ever seen a carrier used in a ZvP), it's very rare that anyone would ever even be able to support carriers, especially given the high gas cost of everything else in a P late game army comp. You didn't see carriers all that much until late late game even in BW anyways.

So basically, carriers are too much of a gas investment for most 1v1 games even if you buff them, and while tempest(s?) might be more practical economically, all the races have much stronger ATA options that make the tempest kind of useless even if you could afford it (vikings, corruptors, phoenix/VR). I don't really prefer either since they're both kinda useless in competitive 1v1.

Just my two cents. Of course, I could be completely wrong.
Logarythm
Profile Joined November 2010
United States264 Posts
July 26 2011 05:31 GMT
#16
Most of the generic "counters" to big air units for all three races are also air units (blink stalkers arguably for protoss). It'll just melt to a charged Voidray, or a handful of Vikings/Corrupters.
Making bad decisions.
Tppz!
Profile Joined October 2010
Germany1449 Posts
July 26 2011 05:37 GMT
#17
On July 26 2011 14:31 Logarythm wrote:
Most of the generic "counters" to big air units for all three races are also air units (blink stalkers arguably for protoss). It'll just melt to a charged Voidray, or a handful of Vikings/Corrupters.


This.

Adding a unit that is weak to Antiair in SC2 is not a god idea because all good Antiair units are Air units in SC2 (not like BW). So noone would even consider this unit since it would get countered before you even build it.

Thus I think there is no space for another strong antiground unit in Protoss Techpath. You already have HT, COlossus - it doesnt need more.
KaBoom300
Profile Joined January 2011
United States225 Posts
July 26 2011 05:40 GMT
#18
my problem is that carriers don't really die to ground units when I get them (unless its a rush) they die to corruptors and vikings quite easily.
Liquid Dota Fighting!
Tewks44
Profile Joined April 2011
United States2032 Posts
July 26 2011 06:47 GMT
#19
On July 26 2011 14:40 KaBoom300 wrote:
my problem is that carriers don't really die to ground units when I get them (unless its a rush) they die to corruptors and vikings quite easily.


To extend your argument, this would make the tempest a somewhat useless replacement for the carrier. Carriers are not particularly weak against ground to air attacks as is, so I wouldn't really see the tempest filling any kind of role the carrier doesn't already fill.
"that is our ethos; free content, starcraft content, websites that work occasionally" -Sean "Day[9]" Plott
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 26 2011 07:14 GMT
#20
On July 26 2011 15:47 Tewks44 wrote:
Show nested quote +
On July 26 2011 14:40 KaBoom300 wrote:
my problem is that carriers don't really die to ground units when I get them (unless its a rush) they die to corruptors and vikings quite easily.


To extend your argument, this would make the tempest a somewhat useless replacement for the carrier. Carriers are not particularly weak against ground to air attacks as is, so I wouldn't really see the tempest filling any kind of role the carrier doesn't already fill.


I would agree, carriers are not weak to ground by any means. However I feel that interceptors are. When a small squad of marines can take carriers out of the fight by shooting down all the interceptors, there is a problem. To amend this I think interceptor shields implementing the tempest's XX% damage reduction from ground units is necessary.

The only unit in the protoss arsenal I think that should recieve stat changes is the mothership - 2 armour for 400/400 capital ship is kinda bleh, you'd expect to see at minimum equivalent to the battlecruiser, if not 1 more.
Porouscloud - NA LoL
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