[Cosmetic Differences] Carrier or Tempest? - Page 2
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Golgotha
Korea (South)8418 Posts
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CortoMontez
Australia608 Posts
1: The interceptors are weak, and don't regenerate health. As a result of this, when attacking into any form of fast firing units, such as marines and hydralisks, interceptors die extremely quickly. The graviton catapult upgrade seems to simply be a method of giving the opponent more time to kill your interceptors. Indeed, even without regeneration, the carrier interceptors are still quite weak. I once attempted a carrier transition to punish a terran who went for an almost exclusively mech army composition. The result of this was having most of my interceptors being killed by a single volley from a single thor. The solution to this first problem would be to firstly remove the 'light' tag from interceptors, and also to have them regenerate health when they return to the carrier like in BW. This would also improve the effectiveness of the graviton catapult upgrade. 2. Although carriers have a higher base DPS than in BW, they have two attacks. This means that against any units with even 1 base armour, the carrier's damage output is reduced to BW levels. From here, any additional enemy armour will further reduce the damage per interceptor by 2. In the late game scenarios, where the opponent is likely to have +3 armour, the carrier damage will be actually quite low. This can be easily addressed by changing the interceptor damage from being 5 x 2, to a base of 10 damage in one attack, with each upgrade adding a further +2 damage per interceptor (or perhaps +1 for balance purposes). 3. A key part of the strength of the carrier in BW was its ability to abuse its large range to get in additional volleys on enemy units before they were able to get into attacking range. This was only possible due to the carrier being able to launch all its interceptors at once, and to keep its interceptors attacking while the carrier is moving. Personally I think reverting both of these aspects back to BW style would make carriers overpowered, and making the carrier launch all its interceptors at once would make the graviton catapult upgrade redundant. As such, I feel that to address this issue the carrier simple needs to be able to attack whilst moving, in a similar method to the phoenix, but with the ability to choose whether or not to deploy the interceptors. | ||
Goldfish
2230 Posts
On July 26 2011 14:10 SniXSniPe wrote: The concept of the Tempest would be pointless though. It's weak against air units, but strong against ground units.... Colossus much? Protoss don't need another unit good against ground when they have Templars/Colossus/Archons. Hmm true. Though the Tempest is more of a tank (against ground) in contrast to the Colossus . Though both are weak to air, the Tempest can only be really damaged by air units (since its shields are good against ground units). Of course the question is - is that useful (Ground to Air damage tank)? Well maybe if the Tempest was a much lower tier unit but currently I do agree that Tempest and Carriers are practically useless due to air to air counters. | ||
Ownos
United States2147 Posts
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Drake
Germany6146 Posts
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Drake
Germany6146 Posts
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Alzadar
Canada5009 Posts
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Overpowered
Czech Republic764 Posts
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EtohEtoh
Canada669 Posts
It would also be cool to see Carriers in SC2. | ||
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