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[Cosmetic Differences] Carrier or Tempest? - Page 2

Forum Index > SC2 General
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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
July 26 2011 07:17 GMT
#21
uh, unless i am blind, the tempest and carrier are pretty much the same. not much to talk about here.
CortoMontez
Profile Joined October 2010
Australia608 Posts
July 26 2011 07:40 GMT
#22
Personally, I feel that there three main reasons as to why carriers are underused, and, im my opinion, underpowered:

1: The interceptors are weak, and don't regenerate health. As a result of this, when attacking into any form of fast firing units, such as marines and hydralisks, interceptors die extremely quickly. The graviton catapult upgrade seems to simply be a method of giving the opponent more time to kill your interceptors. Indeed, even without regeneration, the carrier interceptors are still quite weak. I once attempted a carrier transition to punish a terran who went for an almost exclusively mech army composition. The result of this was having most of my interceptors being killed by a single volley from a single thor.
The solution to this first problem would be to firstly remove the 'light' tag from interceptors, and also to have them regenerate health when they return to the carrier like in BW. This would also improve the effectiveness of the graviton catapult upgrade.

2. Although carriers have a higher base DPS than in BW, they have two attacks. This means that against any units with even 1 base armour, the carrier's damage output is reduced to BW levels. From here, any additional enemy armour will further reduce the damage per interceptor by 2. In the late game scenarios, where the opponent is likely to have +3 armour, the carrier damage will be actually quite low.
This can be easily addressed by changing the interceptor damage from being 5 x 2, to a base of 10 damage in one attack, with each upgrade adding a further +2 damage per interceptor (or perhaps +1 for balance purposes).

3. A key part of the strength of the carrier in BW was its ability to abuse its large range to get in additional volleys on enemy units before they were able to get into attacking range. This was only possible due to the carrier being able to launch all its interceptors at once, and to keep its interceptors attacking while the carrier is moving.
Personally I think reverting both of these aspects back to BW style would make carriers overpowered, and making the carrier launch all its interceptors at once would make the graviton catapult upgrade redundant. As such, I feel that to address this issue the carrier simple needs to be able to attack whilst moving, in a similar method to the phoenix, but with the ability to choose whether or not to deploy the interceptors.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-07-26 20:50:59
July 26 2011 20:47 GMT
#23
@NubbleST - That's a good point about gas. Gas is a bit harder to obtain in SC2 (takes 6 probes to saturated one base as opposed to just 3 probes in BW) and requires much more investment.

On July 26 2011 14:10 SniXSniPe wrote:
The concept of the Tempest would be pointless though.

It's weak against air units, but strong against ground units.... Colossus much?

Protoss don't need another unit good against ground when they have Templars/Colossus/Archons.


Hmm true. Though the Tempest is more of a tank (against ground) in contrast to the Colossus . Though both are weak to air, the Tempest can only be really damaged by air units (since its shields are good against ground units).

Of course the question is - is that useful (Ground to Air damage tank)? Well maybe if the Tempest was a much lower tier unit but currently I do agree that Tempest and Carriers are practically useless due to air to air counters.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Ownos
Profile Joined July 2010
United States2147 Posts
July 26 2011 21:05 GMT
#24
Blizzard doesn't want to buff the carrier. They think it's a mothership or a casual unit. Is it really that awful that there units with some overlap? Marines & marauders and carriers & colossus. Is it so evil that we can have a preference or style? Buff carriers please. BW had way more viable units. Blizzard likes to eliminate factors to balance this game. Even hinting to us they might actually remove units in expansions lol.
...deeper and deeper into the bowels of El Diablo
Drake
Profile Joined October 2010
Germany6146 Posts
July 26 2011 21:05 GMT
#25
cause the counter is easy the viking, its to easy to counter them hard so i dont like the tempest as it is now
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-07-26 21:07:20
July 26 2011 21:07 GMT
#26
sry double
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
July 26 2011 21:07 GMT
#27
The Carrier is as iconic to me of the Protoss as the Zealot is. Removing it is out of the question in my mind.
I am the Town Medic.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
July 26 2011 21:09 GMT
#28
Buff Carrier rather
Just another gold Protoss...
EtohEtoh
Profile Joined May 2011
Canada669 Posts
July 26 2011 21:12 GMT
#29
Wow, it would've cool to see Tempests in SC2 (never knew about it till now). it's like a stalker carrier, maybe if they did a bit more tweaking to it, the stuff that made it different from carriers were just dumb imo, I just like the color.

It would also be cool to see Carriers in SC2.
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